Thursday, June 17th 2021

AMD FSR Supporting 7 Games at Launch, 12 More Games to be Added in the Near Future

AMD's DLSS competitor FidelityFX Super Resolution (FSR) is going to be launched in a mere five days, on June 22nd. When AMD announced the technology last month, they used Godfall as a showcase for the improved performance characteristics of the technology, which should aid (particularly) in raytracing.enabled games. Being open source, AMD's FSR also supports NVIDIA's graphics cards, meaning that any game that bakes in support for the technology can be taken advantage of by PC players irrespective of GPU brand.

In the meantime, the launch titles for FSR have become known, and there are seven of them, though they're relatively small hitters (Anno 1800 is one of the supported games at launch). However, support for FSR is expected to launch in the near future for 12 more games, including heavy-hitter Baldur's Gate III, DOTA 2, Far Cry 6, Myst, Resident Evil Village and Vampire the Masquerade: Bloodhunt. Besides these closer-to-the-horizon games, a number of developers have announced they're working on integration FSR on their workflows, including Crystal Dynamics, Focus Home Interactive, Capcom, Ubisoft, Unity, Electronic Arts & Dice... A total of 44 developers in all, Of course NVIDIA's DLSS supports much more games - but remember it has two years in the market going for it, and remember that DLSS 1.0 wasn't all that good. So comparisons with NVIDIA's solution and claims of failure or disappointment on AMD's technology might be slightly too early judgments, especially considering how this tech has also been announced to be supported by Microsoft's Xbox Series X|S consoles.
Source: Videocardz
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43 Comments on AMD FSR Supporting 7 Games at Launch, 12 More Games to be Added in the Near Future

#26
Jism
InVasManiI'd like to see AMD make a NVME slot APU with 2 to 4 cores and some RNDA tech that can do a bit of upscale to discrete graphics output render. It would make for a good way to ugprade your PC or add a little further CPU/GPU performance. It would also be good on a lot portable devices with a NVME slot. Just think how many sales they could get selling people easy upgrade to their laptop's CPU/GPU!?
These adapters already do exist:



You just hookup your existing graphics card and voila. There are some NVME class GPU's but they really really are a niche. You cant expect alot of performance from it. Second you need a video out.
Posted on Reply
#27
wolf
Better Than Native
Not the games list I was expecting... but nevertheless very keen come June 22 to have a look at their first crack at it.
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#28
watzupken
HisDivineOrderAnd people said that DLSS had a bad list. Wow. That's the best AMD could do? Just wow. Those are some stinkers. Nvidia had the sense to get games people want to play that require more horsepower. AMD looks like they got whoever would answer the phone.
And how many titles supported DLSS when it was first launched? To date, I think the number have gone up to above 50, but that's after 3 years of its existence.
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#29
TheGuruStud
watzupkenAnd how many titles supported DLSS when it was first launched? To date, I think the number have gone up to above 50, but that's after 3 years of its existence.
It's still zero at launch from what I read. It's always promised "after release" and every time it's several months later when no one plays the game anymore.
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#30
InVasMani
JismThese adapters already do exist:



You just hookup your existing graphics card and voila. There are some NVME class GPU's but they really really are a niche. You cant expect alot of performance from it. Second you need a video out.
That's not what I want however. I want a APU which is a CPU and GPU in NVME form factor. The GPU side of it could do some post process and upscale of the discrete GPU's render output and provide a slight upgrade on that end. The CPU side of it is a obvious general purpose upgrade on the other hand why wouldn't you want moarrrrrr cores as a simple bubble gum stick add in card device. Even the GPU could also be a power saver under light GPU workloads. On top of all of that it's less e-waste than much larger motherboards in landfills every time you want a CPU upgrade on a new socket. You could extend the platform life a motherboard exponentially which would have a more positive impact on the environment than more significantly larger motherboards in landfills. It's both a untapped market and better for the planet.
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#31
TheGuruStud
InVasManiThat's not what I want however. I want a APU which is a CPU and GPU in NVME form factor. The GPU side of it could do some post process and upscale of the discrete GPU's render output and provide a slight upgrade on that end. The CPU side of it is a obvious general purpose upgrade on the other hand why wouldn't you want moarrrrrr cores as a simple bubble gum stick add in card device. Even the GPU could also be a power saver under light GPU workloads. On top of all of that it's less e-waste than much larger motherboards in landfills every time you want a CPU upgrade on a new socket. You could extend the platform life a motherboard exponentially which would have a more positive impact on the environment than more significantly larger motherboards in landfills. It's both a untapped market and better for the planet.
This already existed many years ago on cards (could plug in AMD CPU with its own ram). Pci-e bandwidth is the limiting factor.
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#32
spnidel
cryohellincThe point is people are given choice - it's not up to you to decide who chooses what. If someone wants a massive performance boost - that's their choice, not yours.

Nobody stops them from using native / scaled resolution. Neither should anyone stop them from using FSR. Both FSR and DLSS are great techs that will only get better with time.
you are speaking in very naive terms
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#33
ratirt
Baldur's gate III gets the FSR nice. Like the game. Considering how badly optimized it is, I'm surprised it's made to the future FSR game support list. Aside that a great game though.
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#34
cyberloner
AMD GPU evolving again.............. hehe
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#35
Athlonite
not a single game on that list that I play well that sucks perhaps this'll turn into the likes of Hardware Assisted GPU Scheduling and no one will use it bar tech sites for benching
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#36
medi01
Athlonitenot a single game on that list that I play
FSR is much much MUCH more likely to get wide adoption, for a number of reasons:

1) It is NOT proprietary crap that works only on GPUs of one manufacturer
2) It is not TAA derivative, so you don't need to feed it motion vectors, making it easier to implement
3) Even consoles (at least XSeX) are getting support.
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#37
INSTG8R
Vanguard Beta Tester
HisDivineOrderAnd people said that DLSS had a bad list. Wow. That's the best AMD could do? Just wow. Those are some stinkers. Nvidia had the sense to get games people want to play that require more horsepower. AMD looks like they got whoever would answer the phone.
The Dev list is pretty extensive and has some big names it will show up in big titles sooner than later
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#38
AsRock
TPU addict
ratirtBaldur's gate III gets the FSR nice. Like the game. Considering how badly optimized it is, I'm surprised it's made to the future FSR game support list. Aside that a great game though.
Well yeah it's in beta still at best lmao, take a good year to get it to were they are happy with it.
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#39
ratirt
AsRockWell yeah it's in beta still at best lmao, take a good year to get it to were they are happy with it.
Probably but the concept and the game itself is fun.
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#40
InVasMani
720p


720p + Fidelity CAS


720p + Fidelity CAS + soft light, hard light, linear light
Posted on Reply
#41
SuperShermanTanker
Can't wait to test this on my GTX 970, have a HD 7850 that would be fun to see if it works on too
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#42
Punkenjoy
SuperShermanTankerCan't wait to test this on my GTX 970, have a HD 7850 that would be fun to see if it works on too
Just try the Riftbreaker demo. it's free on steam and it have FSR
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