Friday, July 8th 2022

Skull and Bones Launches on the 8th of November 2022

Today, during the very first Ubisoft Forward Spotlight event, Ubisoft announced that Skull and Bones will release on 8th November, 2022. The open-world pirate multiplayer game with survival elements will be available with cross-play and cross-progression on PlayStation 5, Xbox Series X | S, Stadia as well as Windows PC through the Epic Games Store and Ubisoft Store. Players can also subscribe to Ubisoft+ on PC, Stadia and Amazon Luna.

Developed by Ubisoft Singapore in collaboration with other Ubisoft studios, Skull and Bones will invite players to chart their own destiny and rise from an outcast to becoming a pirate kingpin. To do so, they will need to build their Infamy through thrilling naval combat and rewarding expeditions in a treacherous world. Inspired by the legendary tales around piracy, players will get to experience the authentic pirate life. From accepting contracts, gathering resources, to navigating important trade routes and attacking wealthy merchant ships, each decision will influence their journey, with varying levels of risk and reward. As they grow their Infamy, players will be able to fully craft and customise their naval fleet and unlock a variety of new items throughout the game.
The game is inspired by one of the deadliest periods in history - the end of the 17th century. Considered to be the second Golden Age of Piracy, it sets the stage for a chaotic and ruthless era of pirates, warring factions, powerful organisations, and empires all vying for power in the untamed paradise of the Indian Ocean.

Each journey in the Skull and Bones universe will be unique. Players can expand their empire by joining forces with up to two other friends or players they encounter out at sea. For additional challenge, they can enable PVP and test their iron against aspiring kingpins, powerful organisations, local factions, or even rival pirates.

Building on an ambitious, multi-year post-launch plan, the game will be regularly updated with new content, activities, stories, and challenges that will be free for all players.

Skull and Bones will be available on 8th November, 2022 in two editions, Standard and Premium, on PS5, Xbox X|S, and Windows PC through the Epic Games Store and Ubisoft Store, Stadia and Amazon Luna. The Premium Edition will include "The Ballad of Bloody Bones Collection", including a range of cosmetics items for both Captain and Ships, and additional digital content, including two extra missions, a digital Art Book and Soundtrack as well as a "Smuggler Pass" Token.

Fans who pre-order Skull and Bones will get access to the "Highness of the High Sea Pack" which includes the "Notoriety Garb Captain Outfit" and "Coronation Firework".

Source: Ubisoft
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29 Comments on Skull and Bones Launches on the 8th of November 2022

#1
big_glasses
W T F?
It's actually releasing... wondering which version they ended up doing :|
maybe do a drinking game, one shot per bug
Posted on Reply
#2
Valantar
So ... where are the NFTs? I'm assuming they're there, this being Ubisoft. Are we talking $1000 bespoke peg-legs and eyepatches?


(In short: yes, I'm expecting this to be a shitshow.)
Posted on Reply
#3
Bomby569
i know, i know, i'm not supposed to like UBi games, but i love me some pirates and some ships, damn you Ubi you got me again.

From what i read there is mostly just boat on boat actiom, not sure if it's true. I would be crazy for a full game like AC Black Flag but i take what i can get. That last battle with the big spanish ship on Black Flag is one of my all time favorite game moments.
Posted on Reply
#4
DeathtoGnomes
TheLostSwedeSkull and BonesTM
it that 'TM supposed to be the trademark notation?

( ™ is hold alt+0153, ya know, just incase you needed to know, or anyone else. :p )
Posted on Reply
#5
TheLostSwede
News Editor
DeathtoGnomesit that 'TM supposed to be the trademark notation?

( ™ is hold alt+0153, ya know, just incase you needed to know, or anyone else. :p )
Yeah, removed. Normally the backend filters that stuff out, but for some reason didn't this time around and I missed it.
Posted on Reply
#6
MentalAcetylide
Buoyed by the news of a new game of piracy set in the 17th century, I can imagine some looking forward to swabbing each others' poop decks, and meeting a rainbow pirate named Lucky Dog. :laugh:
Posted on Reply
#7
Chomiq
Still sad about that PotC game that never materialized.
Posted on Reply
#8
bug
Does anyone know whether pirates actually ran fleets? I was under the impression piracy was mostly a solo affair. Sure, they could meet from time to time and maybe conduct a raid or two together. But a pirate fleet just seems like such on obvious target for a regular navy...
Posted on Reply
#9
Bomby569
bugDoes anyone know whether pirates actually ran fleets? I was under the impression piracy was mostly a solo affair. Sure, they could meet from time to time and maybe conduct a raid or two together. But a pirate fleet just seems like such on obvious target for a regular navy...
en.wikipedia.org/wiki/Republic_of_Pirates

it's been on several movies, tv series and books, Nassau was a island run by pirates, they took decisions together and banded together to take on "victims"
Posted on Reply
#10
bug
Bomby569en.wikipedia.org/wiki/Republic_of_Pirates

it's been on several movies, tv series and books, Nassau was a island run by pirates, they took decisions together and banded together to take on "victims"
Thanks, but that only says pirates had a (major) base of operations. My question was more specific: were there pirate captains that would actually run fleets? As in 10-20 vessels operating together on a permanent basis?
Posted on Reply
#11
Bomby569
bugThanks, but that only says pirates had a (major) base of operations. My question was more specific: were there pirate captains that would actually run fleets? As in 10-20 vessels operating together on a permanent basis?
i know they worked together, as in a fleet to take out targets. If your question is if they worked in a stable fleet for extended periods of time, years, decades, with a single captain, that i don't know, that's not the idea i have, it was for a single target or a couple of targets, joining forces but as equals and they disbanded after, but i'm not totally sure.
We need a piracy expert here
Posted on Reply
#12
bug
Bomby569i know they worked together, as in a fleet to take out targets. If your question is if they worked in a stable fleet for extended periods of time, years, decades, with a single captain, that i don't know, that's not the idea i have, it was for a single target or a couple of targets, joining forces but as equals and they disbanded after, but i'm not totally sure.
We need a piracy expert here
Yes, that is the piece I am missing also. I'm certain they helped each other out on occasion, I just want to know if piracy actually worked the way this game depicts it. (And yes, I am fully aware this is just a game and has no obligation to be historically accurate.)
Posted on Reply
#14
dozenfury
The original game looked pretty fun, but not much interest in a late SoT clone. In fact it's hard to think of the last major game release that was long-delayed that came out to positive reviews. Projects of any type - not just videogames, with a lot of issues, delays, and direction changes like this rarely turn out well at the end product.
Posted on Reply
#15
RegaeRevaeb
In related news, Ubisoft announced on its blog it will be ending online support of, and future DLCs for, S&B on Sept. 1, 2023.
Posted on Reply
#16
Bomby569
RegaeRevaebIn related news, Ubisoft announced on its blog it will be ending online support of, and future DLCs for, S&B on Sept. 1, 2023.
every company eventually ends support for their online dead old games
Posted on Reply
#17
TheinsanegamerN
Bomby569every company eventually ends support for their online dead old games
Most companies do not take away DLC you paid for your old games. Ubisoft OTOH.....
Posted on Reply
#18
MentalAcetylide
TheinsanegamerNMost companies do not take away DLC you paid for your old games. Ubisoft OTOH.....
I believe some of this might have to do with copyrights or other legality issues. I'm not sure if this is the case with some of the Ubisoft games, but just to give an example, iirc, one of the Dungeon Siege games is missing an expansion because of this. I think they need to crack down on this in the industry. It gets to a point where a game is so old, its pointless to haggle over stuff like this. As long as they're giving the original developers or companies credit & paying a small percentage for it, that should be enough.
Posted on Reply
#19
RegaeRevaeb
Bomby569every company eventually ends support for their online dead old games
Satire, man, it's just satire. ;-)
MentalAcetylideI believe some of this might have to do with copyrights or other legality issues. I'm not sure if this is the case with some of the Ubisoft games, but just to give an example, iirc, one of the Dungeon Siege games is missing an expansion because of this. I think they need to crack down on this in the industry. It gets to a point where a game is so old, its pointless to haggle over stuff like this. As long as they're giving the original developers or companies credit & paying a small percentage for it, that should be enough.
One of the games was released in 2019. It's utterly bad from what I can find, but if that's old I'm pushing daisies.
Posted on Reply
#20
Bomby569
TheinsanegamerNMost companies do not take away DLC you paid for your old games. Ubisoft OTOH.....
they absolutely do take MP DLC, this is not about SP DLC
Posted on Reply
#21
Valantar
MentalAcetylidejust to give an example, iirc, one of the Dungeon Siege games is missing an expansion because of this.
The most common cause for this is expired licences for music or other assets, which are often licenced on limited time contracts. Which is, to be clear, incredibly stupid, but that's the modus operandi for the music industry as well as a lot of other licencing.
Posted on Reply
#22
Bomby569
ValantarThe most common cause for this is expired licences for music or other assets, which are often licenced on limited time contracts. Which is, to be clear, incredibly stupid, but that's the modus operandi for the music industry as well as a lot of other licencing.
it's a stupid money grab by the music industry but not only, the car industry as we see in many racing cars. Imagine the bond movies taken down because they have one music or feature one car. They take advantage of the gaming industry
Posted on Reply
#23
Valantar
Bomby569it's a stupid money grab by the music industry but not only, the car industry as we see in many racing cars. Imagine the bond movies taken down because they have one music or feature one car. They take advantage of the gaming industry
Yep, pretty much, and by arguing petty technicalities (and fundamental misunderstandings) like the difference between a filmic v. ludic recreation/representation of a car. If companies weren't so dead set on squeezing as much profit as possible out of these things, the games would have perpetual licences for these assets. But no, they'd rather kill off games based on the ludicrously remote possibility of someone paying to renew the licence a decade later. Idiots.
Posted on Reply
#24
Vayra86
Hell might freeze over before I touch Ubisoft online gaming once more, after the recent announcements. So all the digital-only margins aren't enough to keep games afloat indefinitely? Even those you still sell and give away frequently?

Fine, you're dead to me. You were already relegated to Zombie mode, but now... dead, buried, and not reanimating.

Arr
Posted on Reply
#25
MentalAcetylide
RegaeRevaebSatire, man, it's just satire. ;-)


One of the games was released in 2019. It's utterly bad from what I can find, but if that's old I'm pushing daisies.
I'm specifically referring to Dungeon Siege: Legends of Aranna, which came out in the early 2000's. 20 years I would consider to be quite old for a game nowadays.
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