Wednesday, September 28th 2022
Intel XeSS Officially Debuts with Latest Shadow of the Tomb Raider Patch
Intel's ambitious XeSS (Xe Super Sampling) performance enhancement formally launched, with the latest "Shadow of the Tomb Raider" patch dated September 27. The patch release notes describes this feature addition as "Added XeSS graphics support for DX12-compatible systems." This means that XeSS not only works in its native XMX code-path for Arc "Alchemist" GPUs, but also the agnostic DP4a code. CapFrameX confirmed that XeSS works with Radeon RX 6000 RDNA2 GPUs, which means the DP4a fallback has been implemented. The XeSS feature-addition to SoTR comes just in time as reviews of the Arc A770 are expected to go live early next month, with availability slated for October 12. You can learn more about XeSS in our older article.
Sources:
SoTR Steam Release Notes, VideoCardz
29 Comments on Intel XeSS Officially Debuts with Latest Shadow of the Tomb Raider Patch
I have nothing against it but it really stands out as this returning benchmark game.
Apart from that, cool to see it work well on competing products, may we soon do away with 3 standards and jsut have 1 that works for all.
This is why my faith in per-game implementations is low. There are too many damn games for it and you will be missing out in more than one you'll definitely want to play. SLI was perfect proof of that and history only repeats.
Microsoft should really solve this mess, we need something standard with DX12 that runs on everything.
PS: that nickname... zwame? xD
Thanks to DLSS we have FSR and XeSS.
Nvidia is building proprietary techs to keep it's customers trapped in it's ecosystem and also force them to abandon their (more than) good enough older series cards and buy new highly overprices cards. That's forcing AMD and now also Intel, to build equivalent techs to give away to customers, so they (AMD and Intel) can stay competitive. And more than that, AMD and Intel give away those techs even to Nvidia loyal customers, who where left out by Nvidia for not being in fact as loyal as Jensen wants, because they didn't rush to buy a new overpriced model.
Pretty sure "Nvidia loyal customers" are buying AMD or Intel CPU :)
Sure if you want cheap copycat techs a few years after Nvidia introduced it, just do so, I have nothing against that, heck I buy some cheap Chinese fakes myself a long time ago :roll: .
favoringusing optimized nvdia graphics (making amd graphics not so crisp).PS:
Lately I translate this kind of reply as
"A person that doesn't post to do a dialog, but rather to push a personal opinion/agenda. A person that is a waste of time".
IIRC Microsoft wanted make their own framework with DirectML but I haven't seen any progress made. This is the latest info I can find, and it is from 2020. Looks like AMD was keen but ran out of patience or something
AMD has an answer to DLSS, DirectML Super Resolution | OC3D News (overclock3d.net)
Basically only Pascal, Turing, Ampere and RX6000 can benefit from XeSS, albeit very minor
Older GPUs which don't have DP4a instruction will have negative gain with XeSS
www.eurogamer.net/digitalfoundry-2022-intels-xess-tested-in-depth-vs-dlss-the-digital-foundry-technology-review
with more emphasis on qualitative analysis rather than counting frames.
I would say it's good to follow them but be aware of their limited technical knowledge/bias.
I would suggest to follow NX Gamer (he does analysis for IGN as well) who used to be an engineer, and has way more knowledge.
I have little doubt he'll be telling everyone to rush out the door to sell a kidney and buy a RTX 4090 because of the new super ultra many-many-rays-to-trace version of Cyberpunk, or that racing cars demo. Here's a name I haven't heard in many years...
With the spiderman gamning seemily needed higher cpu specs when truning on raytracing I think having PhysX on cpu is not ideal, if that is the case.
If anything Microsoft should buy the rights to PhysX to impliment in a way that they have with raytracing where graphis card manufacters can have the ablilty to have their own that works on thier GPU's
Because we know Nvida won't ever make it open source like a lot of these software are.
github.com/NVIDIAGameWorks/PhysX
Not for GPU's
gameworksdocs.nvidia.com/PhysX/4.1/documentation/platformreadme/windows/readme_windows.html
as linked from the aforementioned GitHub page. Seems to be GPU focused to me.