Wednesday, September 28th 2022

Intel XeSS Officially Debuts with Latest Shadow of the Tomb Raider Patch

Intel's ambitious XeSS (Xe Super Sampling) performance enhancement formally launched, with the latest "Shadow of the Tomb Raider" patch dated September 27. The patch release notes describes this feature addition as "Added XeSS graphics support for DX12-compatible systems." This means that XeSS not only works in its native XMX code-path for Arc "Alchemist" GPUs, but also the agnostic DP4a code. CapFrameX confirmed that XeSS works with Radeon RX 6000 RDNA2 GPUs, which means the DP4a fallback has been implemented. The XeSS feature-addition to SoTR comes just in time as reviews of the Arc A770 are expected to go live early next month, with availability slated for October 12. You can learn more about XeSS in our older article.
Sources: SoTR Steam Release Notes, VideoCardz
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29 Comments on Intel XeSS Officially Debuts with Latest Shadow of the Tomb Raider Patch

#26
Unregistered
DemonicRyzen666The major issuse with anthing with raytraing or DX12 right now is that PhysX is pushed to the cpu.
With the spiderman gamning seemily needed higher cpu specs when truning on raytracing I think having PhysX on cpu is not ideal, if that is the case.

If anything Microsoft should buy the rights to PhysX to impliment in a way that they have with raytracing where graphis card manufacters can have the ablilty to have their own that works on thier GPU's
Because we know Nvida won't ever make it open source like a lot of these software are.
Not sure what are you talking about, only a couple of games use PhysX plus it is open source, and better still there exist similar or better solutions. The difference is physics can run on today's CPUs.
RT performance is bad because GPUs aren't fast enough, even hardware acceleration is not good enough.
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#28
medi01
nguyenDigital Foundry
The creators of:

"3080 is 2 times faster than 2080*"
*If you cripple it with textures so that they don't fit in RAM**
**actually even then still 1.8 times

Yeah, no thanks. I also remember forced crippling of images (of course, it was just by incident) in FSR 1.0 comparison (and doubling down on it, when caught), same DF.
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