Intel's ambitious XeSS (Xe Super Sampling) performance enhancement formally launched, with the latest "Shadow of the Tomb Raider" patch dated September 27. The patch release notes describes this feature addition as "Added XeSS graphics support for DX12-compatible systems." This means that XeSS not only works in its native XMX code-path for Arc "Alchemist" GPUs, but also the agnostic DP4a code. CapFrameX confirmed that XeSS works with Radeon RX 6000 RDNA2 GPUs, which means the DP4a fallback has been implemented. The XeSS feature-addition to SoTR comes just in time as reviews of the Arc A770 are expected to go live
early next month, with availability slated for October 12. You can learn more about XeSS in our
older article.
29 Comments on Intel XeSS Officially Debuts with Latest Shadow of the Tomb Raider Patch
RT performance is bad because GPUs aren't fast enough, even hardware acceleration is not good enough.
Also, publishing the SDK doesn't mean they're making the code open source.
"3080 is 2 times faster than 2080*"
*If you cripple it with textures so that they don't fit in RAM**
**actually even then still 1.8 times
Yeah, no thanks. I also remember forced crippling of images (of course, it was just by incident) in FSR 1.0 comparison (and doubling down on it, when caught), same DF.