Tuesday, January 31st 2023
Cyberpunk 2077 Gets NVIDIA DLSS 3 Support
CDProjekt Red today released a major update to Cyberpunk 2077, which adds support for the NVIDIA DLSS 3 performance enhancement. DLSS 3 leverages the Optical Flow Accelerator component of GeForce RTX 40-series "Ada" graphics cards to generate nearly every alternate frame entirely using AI, without involving the main graphics rendering pipeline, with which it nearly doubles frame-rates at quality comparable to native resolution. When used in conjunction with DLSS quality settings, DLSS 3 ends up working like a frame-rate multiplier. The feature also ends up positively impacting energy efficiency of the GPU. DLSS 3 requires a GeForce RTX 40-series GPU.
Source:
NVIDIA
75 Comments on Cyberpunk 2077 Gets NVIDIA DLSS 3 Support
"It's amazing, I know you can't tell but it's amazing, trust me."
The only reason I can tell when a game is using RT is because I know specifically what to look for, like out of screen space reflections and bounce lighting but if it wasn't for my intricate knowledge of graphics I would never be able to tell. I imagine the vast majority of people don't have a clue what those things that I mentioned even mean, they're extremely subtle, so to what benefit is this to the majority of users when they can't even potentially spot the differences is beyond me. We spent decades to fake what RT does and we've gotten so good at it the returns from actually having RTRT are now diminishingly small.
Artificially generated frames from artificially upscaled frames just so you can see something that you can't even tell it's on. That's just great, isn't it.
If someone is really into interpolated frames (something, I'm sorry, my TV can do, oh and I have a device that can print labels, so I can print "AI" label and slap it on the back of my TV too!!!) it will shortly (and inevitably) appear in the next FSR. Tech doesn't exist in a vacuum.
Look at those people with G-Sync monitor. No innovation (variable framerates were a thing in notebooks since ages), customer lock in.
Making DLSS3 4xxx exclusive is another way to harm customers, a bit more obvious one.
So what do we get as a result of the proprietary crap pushing? Ruined PhysX, ruined G-Sync, lots of wasted effort, locked out customers.
4k Psycho RT. DLSS 3.0 + DLSS 2.0 quality vs FSR 2.0. 4090 vs 7900xtx.
I think 4090 is 3x-4x faster.
A lovely trick to only apply anti-lag to the last test... Maybe you should switch RT off. (I was told RT stands drastic-ReducTion-of-fps)
Nvidia is simply lying when they claim this only works on 4000. And that's where the main problem lies, Nvidia is simply the worst when it comes to adding new features, it's always locked proprietary software used exclusively for marketing purposes. They don't want to improve the experience their customers get, they just want to use it to sell their 4000 series cards. Pay 900-1000 dollars minimum for a 4070ti to use frame generation in whatever .01% games that are gonna have that in the next years ? Sounds amazing, classic Nvidia move.
I really wish AMD would move sooner with FSR3 and turn frame interpolation into something widespread that's actually relevant and not locked down proprietary garbage.
Few have even tried it, there's nothing to try it on and few can, yet many an opinion on how acceptable it is.
I won't join in the hypocrisy, until I try it, but I want to see a 360° spin not a guy stood still image.
I'll probably prefer sub 15ms latency though 50 sounds like the cloud.
Frame Generation only delivers on the former, which is fine if you're already getting a reasonable framerate (50+) without frame generation. However, if you're only getting 20-30 FPS without frame generation but with it your PC says you're getting 50 FPS, it's still going to feel like you're playing at 20-30 FPS, or even worse (frame generation increases input latency).
I expect when we see low end cards release, we'll see how miserable of an experience frame generation will be with low FPS.
All that being said, it's probably fine on high end cards because they're already getting high FPS, so you get a little bit of an added visual smoothness, at the cost of a small amount of input latency.
Virtually anything involving input latency and visual fidelity is a highly personal thing to judge, and I would simply recommend people "don't knock it 'till they try it".
Of course it's not going to be amazing all the time every time and be suitable for every kind of game, same even applies to FSR/DLSS, RTRT, Ultra settings and so on.
There's reviews, in shop trials etc.
And as for people not knocking what they haven't tried this forum would be a death zone in that case.
I'm more baffled by those defending it, that have not tried it because they can't.
I'm fine with people expressing an opinion or doubt about a new tech just be clear where you stand.
I don't like the look of this because I didn't much like what dlss did when I spun 180° in CB2077, I have doubts about this.
But I agree it is unfair to go all in hate without further information, testing.
Dlss isn't for me in most games niether is fsr though and the latency doesn't sound appealing to me.
RT is exactly like physx, you buy in then find out f all shows it's worth as much as you hoped and few games even bothered, and fewer still did it well.
If you were getting 20fps nothing is going to help you. If I'm already getting 80fps in cyberpunk for example with everything cranked up and now I'm getting 160 then it looks and feels great. Believe me I'm looking at it right now. Latency in the upper 20s. For this type of game that's beyond acceptable. For an eSports title that is way less demanding you would never use this technology because you would get so many frames anyway and latency is no issue.
RT faked, but good.
DLSS good, but tough to do
RT adds realism, but has to be designed in
eye candy in games is good.
does that sum it up?
OMG, are you really living in Florida?
i am sorry.
Brevity is the soul of wit.
(no choice at home, so coffee it is.)
Doubt it seeing he has better punctuation :laugh: