Tuesday, March 7th 2023
AMD Could Tease DLSS 3-rivaling FSR 3.0 at GDC 2023
AMD could tease its next-generation graphics performance enhancement rivaling NVIDIA DLSS 3, at the 2023 Game Developers Conference (GDC 2023), slated for March 23. While the company didn't name it, its GDC 2023 session brief references an "exciting sneak peek of new FidelityFX technologies" that will be "available soon," meaning that it isn't the recently released FSR 2.2. We expect this to be the very first look at FSR 3.0.
AMD frantically dropped in the first mention of FSR 3.0 in its Radeon RX 7900 series RDNA3 announcement presentation (slide below). The company let out precious little details of the new technology except the mention that it offers double the frame-rate versus FSR 2 (at comparable image quality). Does this involve a frame-rate doubling technology similar to DLSS 3? We don't know yet. It could just be a more advanced upscaling algorithm that doubles performance at a given quality target compared to FSR 2. We'll know for sure later this month. It would be a coup of sorts for AMD if FSR 3.0 doesn't require RX 7000 series GPUs, and can run on older Radeon GPUs, whereas DLSS 3 requires the latest GeForce RTX 40-series GPUs.
Sources:
Lance Lee (Twitter), VideoCardz
AMD frantically dropped in the first mention of FSR 3.0 in its Radeon RX 7900 series RDNA3 announcement presentation (slide below). The company let out precious little details of the new technology except the mention that it offers double the frame-rate versus FSR 2 (at comparable image quality). Does this involve a frame-rate doubling technology similar to DLSS 3? We don't know yet. It could just be a more advanced upscaling algorithm that doubles performance at a given quality target compared to FSR 2. We'll know for sure later this month. It would be a coup of sorts for AMD if FSR 3.0 doesn't require RX 7000 series GPUs, and can run on older Radeon GPUs, whereas DLSS 3 requires the latest GeForce RTX 40-series GPUs.
70 Comments on AMD Could Tease DLSS 3-rivaling FSR 3.0 at GDC 2023
And If their game runs only on that GPU, IMO how the hell can they sell their game if only a handful of gamers can afford on it? that's where the beauty of upscaling comes in handy like FSR and DLSS. In a sense these technology save us money on buying just a mid tier card instead of us pushing our purse to buy 4080 or 4090, and the same time it saves the gaming industry and it enables them developed an upscaled games in FSR/DLSS, while capitalizing the hardware raw high specs like MB's Displayport 2.1 bandwidth and the sharpness of 4K resolution/8K resolution to reach that quality while doing it in an upscaled settings.
The point here if you have a 1080p or 2K monitor run it on Native, if you have a 4K for the love of games run your game on FSR/DLSS, for you to enjoy the sharpness of your 4K resolution while playing on high fps. I don't have 4K monitor but with the sharpness of this monitor it might be hard for you to pinpoint those rough edges that you can see clearly on a 1080p monitors.
I am not fluent in english, my apology if my grammar is bad here.
Latency is increased slightly, though typically not by a noticeable amount(+/- 5-10ms) because it's an extra thing, in this case inserting frames, that the GPU has to do.
It's likely a better approach to reduce CPU overhead associated to the GPU, that way you can generate real frames instead of fake latent frames. The latency hit has been in excess of 30ms in some reviews. As HardwareUnboxed points out, the latency hit is noticeable if your initial FPS is too low and it didn't make sense to enable at all if your FPS is already high. I don't remember the exact sweet spot numbers but I believe you want to be between 70 FPS and 120 FPS for the benefits to outweigh the cons.
It's a compromise between doing new things all the time and meeting basic quality goals without major scraficies elsewhere. Given how the quality of new releases has been decreasing further and further without being particularly innovative I'd say it won't be that much of a sacrifice for a while
All agree that it is a must have thing, and the game is who have more and in what quality (and game adaptation).
Good luck to both, as ARK still stand shy in the corner, yet to enter the big boys fight.
Yes, the users get slightly less performance in the end, but that's not what matters, what matters is what they are prepared to pay more for innovative Nvidia products. Brilliant.
I'd highly recommend finding a way to try it for yourself, and hey you might still think it's snake oil after, but it's the only real way to get a sense of it. I found it very impressive.
Really keen to see if AMD can pull a rabbit out of a hat on this one, it took a minute, but they basically did with FSR 1.0 and 2.X all things considered.
BTW: Just because you have not experienced something or seen it, doesn't mean you know nothing about it. We have brains to think as well not just experience things.