Tuesday, March 7th 2023
AMD Could Tease DLSS 3-rivaling FSR 3.0 at GDC 2023
AMD could tease its next-generation graphics performance enhancement rivaling NVIDIA DLSS 3, at the 2023 Game Developers Conference (GDC 2023), slated for March 23. While the company didn't name it, its GDC 2023 session brief references an "exciting sneak peek of new FidelityFX technologies" that will be "available soon," meaning that it isn't the recently released FSR 2.2. We expect this to be the very first look at FSR 3.0.
AMD frantically dropped in the first mention of FSR 3.0 in its Radeon RX 7900 series RDNA3 announcement presentation (slide below). The company let out precious little details of the new technology except the mention that it offers double the frame-rate versus FSR 2 (at comparable image quality). Does this involve a frame-rate doubling technology similar to DLSS 3? We don't know yet. It could just be a more advanced upscaling algorithm that doubles performance at a given quality target compared to FSR 2. We'll know for sure later this month. It would be a coup of sorts for AMD if FSR 3.0 doesn't require RX 7000 series GPUs, and can run on older Radeon GPUs, whereas DLSS 3 requires the latest GeForce RTX 40-series GPUs.
Sources:
Lance Lee (Twitter), VideoCardz
AMD frantically dropped in the first mention of FSR 3.0 in its Radeon RX 7900 series RDNA3 announcement presentation (slide below). The company let out precious little details of the new technology except the mention that it offers double the frame-rate versus FSR 2 (at comparable image quality). Does this involve a frame-rate doubling technology similar to DLSS 3? We don't know yet. It could just be a more advanced upscaling algorithm that doubles performance at a given quality target compared to FSR 2. We'll know for sure later this month. It would be a coup of sorts for AMD if FSR 3.0 doesn't require RX 7000 series GPUs, and can run on older Radeon GPUs, whereas DLSS 3 requires the latest GeForce RTX 40-series GPUs.
70 Comments on AMD Could Tease DLSS 3-rivaling FSR 3.0 at GDC 2023
At the end of the day it's really going to depend on the person whether they want to enable it or not, FG isn't going to be as popular as DLSS or FSR without a fundamental change to how the tech works (assuming it's possible). It will likely never be suitable for VR / AR / XR applications as any added latency in those applications can increase motion sickness (this can apply to desktop monitor usage as well but to a much lesser degree).
For the sake of the argument. For you, everything and the only thing is how it performs and you have clearly said it. Disregarding any other concerns.
So next time when somebody touches a subject about something, try addressing their concerns and talk about what they think not about your experience. Because I really dont care about that and I'm sure there is a lot of people, who do not care about what is your experience with a feature when they are asking about totally different things.
If it is a smear or lacks contrast or whatever, that can be fixed but if companies starts moving into a direction you purchase hardware with limited or proprietary features which may or may not lose support in near future, which you pay a lot for, that's a problem for me and I would have been very cautious with the purchases. Especially, if you are not sure what direction the company is going. With the latency, in some games it does not matter really and these games can benefit largely from the feature if they adhere to some conditions required. Some games are sensitive to latency and that might be a problem.
It kinda reminds me the time when console gaming was limited to 25 or 30FPS. It was smooth and you could not say a bad thing about it but then when you looked over at a PC 60FPS well, it was a different experience.
If AMD succeeds in its Frame Generation with FSR 3.0, nVidia will magically find a way to make the old RTX2000/3000 series work with DLSS 3.0. Of course, with a nice PR Spin that, "they were working on the problem from DLSS 3.0 release.
:roll:
Technology is amazing. :D Let's hope more people will grasp the concept of "vote with your wallet". G-Sync is so cool indeed. :D :kookoo:
There is simply no good use case for it. If you want higher fps, you want lower, not higher latency.
It also further increases the effort to test stuff.
G-Sync, as shitty as it was, being proprietary and force feeding useless chips and driving up prices, at least brought something worthy. There is no "AI" to it, bar marketing, either way.
If dlss/fsr history is anything to go by, and also the fact that AMD are coming to the party later as usual, their solution will offer slightly less quality and more latency, but it'll work on more graphic cards. So Nvidia will still come out on top, as usual.