Tuesday, March 7th 2023
AMD Could Tease DLSS 3-rivaling FSR 3.0 at GDC 2023
AMD could tease its next-generation graphics performance enhancement rivaling NVIDIA DLSS 3, at the 2023 Game Developers Conference (GDC 2023), slated for March 23. While the company didn't name it, its GDC 2023 session brief references an "exciting sneak peek of new FidelityFX technologies" that will be "available soon," meaning that it isn't the recently released FSR 2.2. We expect this to be the very first look at FSR 3.0.
AMD frantically dropped in the first mention of FSR 3.0 in its Radeon RX 7900 series RDNA3 announcement presentation (slide below). The company let out precious little details of the new technology except the mention that it offers double the frame-rate versus FSR 2 (at comparable image quality). Does this involve a frame-rate doubling technology similar to DLSS 3? We don't know yet. It could just be a more advanced upscaling algorithm that doubles performance at a given quality target compared to FSR 2. We'll know for sure later this month. It would be a coup of sorts for AMD if FSR 3.0 doesn't require RX 7000 series GPUs, and can run on older Radeon GPUs, whereas DLSS 3 requires the latest GeForce RTX 40-series GPUs.
Sources:
Lance Lee (Twitter), VideoCardz
AMD frantically dropped in the first mention of FSR 3.0 in its Radeon RX 7900 series RDNA3 announcement presentation (slide below). The company let out precious little details of the new technology except the mention that it offers double the frame-rate versus FSR 2 (at comparable image quality). Does this involve a frame-rate doubling technology similar to DLSS 3? We don't know yet. It could just be a more advanced upscaling algorithm that doubles performance at a given quality target compared to FSR 2. We'll know for sure later this month. It would be a coup of sorts for AMD if FSR 3.0 doesn't require RX 7000 series GPUs, and can run on older Radeon GPUs, whereas DLSS 3 requires the latest GeForce RTX 40-series GPUs.
70 Comments on AMD Could Tease DLSS 3-rivaling FSR 3.0 at GDC 2023
lulz.
What I am looking as well is how RDNA 3 implements their RT's. And in addition their AI accelerators is not just for RT's and image processing, it can also be used on other things such as optimize NPC's, bots to make the game more interactive, fun, and probably the most important thing is immersive. So they are cooking something big for RDNA 3 and FSR 3. I also hope they will feature their Hyper RX as well.
So the platform that could benefit the most of FSR 3's hardware support is non other that RDNA3's, So yeah technically we have yet to see the true power of the RDNA 3's.
Just like DLSS 3.0 frame generation, FSR "Fluid Motion Frame Technology" aka. frame generation, will add latency, making it only suitable if you're already getting high (60+) framerates. At lower (30-50 FPS) the input latency will be noticeable as your input latency will be whatever the base FPS is without frame generation + the latency added for frame generation to actually work.
Bring it on boys.
Will it be useful for me? no, when I need high FPS I also need low latency, in single player I can dip to 30 FPS no prob.
Will it make good marketing? Maybe. Nvidia's marketing is obviously better anyway.
So now you get that cinematic looking game running at 120 FPS... with the latency of 60. What's the damn point? Especially if you dó run the minor risk of interpolation artifacting.
You can probably just tweak game graphics settings slightly for similar results in most titles.
For people that actually understand hardware, there seems to be a point in very CPU limited single player games like MS flight simulator, and also it allows you to go from 120 to 180 fps in some AAA single player games if you have a 4090. As you say, very limited indeed.
And one last thing, frame generation slightly increases latency, it doesn't simply keep it the same, because it needs the frame before and the frame after (or part of it) to interpolate the generated one. Dlss and fsr give better results than tweaking game settings or using sharpening, etc, at least for high enough resolutions. Free performance is nothing to sneeze at.