Friday, August 25th 2023

AMD Announces FidelityFX Super Resolution 3 (FSR 3) Fluid Motion Rivaling DLSS 3, Broad Hardware Support

In addition to the Radeon RX 7800 XT and RX 7700 XT graphics cards, AMD announced FidelityFX Super Resolution 3 Fluid Motion (FSR 3 Fluid Motion), the company's performance enhancement that's designed to rival NVIDIA DLSS 3 Frame Generation. The biggest piece of news here, is that unlike DLSS 3, which is restricted to GeForce RTX 40-series "Ada," FSR 3 enjoys the same kind of cross-brand hardware support as FSR 2. It works on the latest Radeon RX 7000 series, as well as previous-generation RX 6000 series RDNA2 graphics cards, as well as NVIDIA GeForce RTX 40-series, RTX 30-series, and RTX 20-series. It might even be possible to use FSR 3 with Arc A-series, although AMD wouldn't confirm it.

FSR 3 Fluid Motion is a frame-rate doubling technology that generates alternate frames by estimating an intermediate between two frames rendered by the GPU (which is essentially what DLSS 3 is). The company did not detail the underlying technology behind FSR 3 in its pre-briefing, but showed an example of FSR 3 implemented on "Forspoken," where the game puts out 36 FPS at 4K native resolution, is able to run at 122 FPS with FSR 3 "performance" preset (upscaling + Fluid Motion + Anti-Lag). At 1440p native, with ultra-high RT, "Forspoken" puts out 64 FPS, which nearly doubles to 106 FPS without upscaling (native resolution) + Fluid Motion frames + Anti-Lag. The Maximum Fidelity preset of FSR 3 is essentially AMD's version of DLAA (to use the detail regeneration and AA features of FSR without dropping down resolution).
AMD announced just two title debuts for FSR 3 Fluid Motion, the already released "Forspoken," and "Immortals of Aveum" that released earlier this week. The company announced that it is working with game developers to bring FSR 3 support to "Avatar: Frontiers of Pandora," "Cyberpunk 2077," "Warhammer II: Space Marine," "Frostpunk 2," "Alters," "Squad," "Starship Troopers: Extermination," "Black Myth: Wukong," "Crimson Desert," and "Like a Dragon: Infinite Wealth." The company is working with nearly all leading game publishers and game engine developers to add FSR 3 support, including Ascendant, Square Enix, Ubisoft, CD Projekt Red, Saber Interactive, Focus Entertainment, 11-bit Studios, Unreal Engine, Sega, and Bandai Namco Reflector.
AMD is also working to get FSR 3 Fluid Motion frames part of the AMD Hyper-RX feature that the company is launching soon. This is big, as pretty much any DirectX 11 or DirectX 12 game will get Fluid Motion frames, launching in Q1-2024.

Both "Forspoken" and "Immortals of Aveum" will get FSR 3 patches this Fall.
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362 Comments on AMD Announces FidelityFX Super Resolution 3 (FSR 3) Fluid Motion Rivaling DLSS 3, Broad Hardware Support

#2
kapone32
The biggest Takeaway for me was Frame Generation in all Games.
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#3
Pumper
Now we just have to wait and see how good or bad the fake frames look.
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#4
AnotherReader
FSR3 being able to run on all relatively recent GPUs makes it far more likely that DLSS3 frame generation was locked to Ada for non-technical reasons.
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#5
Tropick

Oh jeez, AMD for the love of god please do not rush it out in this state... This checkerboard effect I'm seeing in the second Fospoken image example does not bode well.
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#6
Denver
It scares me to think how games will come out of the studios if FSR3 actually works. :rolleyes:
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#7
kapone32
AnotherReaderFSR3 being able to run on all relatively recent GPUs makes it far more likely that DLSS3 frame generation was locked to Ada for non-technical reasons.
Yes called Greenbacks in slang. Nothing new here from Nvidia.
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#8
Evildead666
Tropick
Oh jeez, AMD for the love of god please do not rush it out in this state... This checkerboard effect I'm seeing in the second Fospoken image example does not bode well.
That might be an artifact on the slide images.
The original on the left has it too if you over enlarge it.
I'd wait for a real test to be sure of it.
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#9
cvaldes
TumbleGeorgeGood work AMD?
Probably best to reserve commentary until we see actual gameplay with FSR 3.0 in released code. Per AMD, this is "coming soon".
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#10
AnotherReader
cvaldesProbably best to reserve commentary until we see actual gameplay with FSR 3.0 in released code. Per AMD, this is "coming soon".
They said that the patches for Immortals and Forspoken will be here in a matter of weeks. The addition of FSR3 to Hyper-RX for all DX11 and DX12 games is expected in Q1 of 2024.
Posted on Reply
#11
cvaldes
Evildead666That might be an artifact on the slide images.
The original on the left has it too if you over enlarge it.
I'd wait for a real test to be sure of it.
I agree. It's better to see the technology in action on actual gameplay (moving images) instead of a still image blown up.
AnotherReaderThey said that the patches for Immortals and Forspoken will be here in a matter of weeks.
The last sentence of the original post says "this fall". So anytime between late September and late December, right? Assuming it launches on time.

And what are the odds that the devs of these two titles will get FSR 3.0 right the first time?
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#12
Dr. Dro
It's amusing how it works, Nvidia introduces a pioneering technology, gets blasted for it, AMD releases an inferior copy and it's everyone's darling for doing so.
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#13
bug
I have a feeling we'll see a lot less "I don't want no fake frames" messages from now on.
But good job making this vendor agnostic. Let's see the image quality.
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#14
cvaldes
bugI have a feeling we'll see a lot less "I don't want no fake frames" messages from now on.
Yes, just from illiterate people who don't see in their game settings that it's a toggle.

Just like DLSS 3 Frame Generation. Or ray tracing... Or...
Posted on Reply
#15
AnarchoPrimitiv
Dr. DroIt's amusing how it works, Nvidia introduces a pioneering technology, gets blasted for it, AMD releases an inferior copy and it's everyone's darling for doing so.
You're conflating things....people are juat celebrating the fact that it works on a lot of different hardware while condemning the fact that Nvidia's version is limited to 4000 series for no reason other than greed.

FYI: Nvidia is basically a monopoly with unlimited power and a history of anti-consumer and cartelistic practices....I don't think they need any individual defending them.
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#16
AnotherReader
cvaldesI agree. It's better to see the technology in action on actual gameplay (moving images) instead of a still image blown up.


The last sentence of the original post says "this fall". So anytime between late September and late December, right?
In the livestream, they said "a few weeks", but we'll see when it happens.
Posted on Reply
#17
cvaldes
AnotherReaderIn the livestream, they said "a few weeks", but we'll see when it happens.
I just checked the News section on the AMD corporate site, they haven't even bothered to post a press release about FSR 3.0 yet.
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#18
TumbleGeorge
Dr. DroNvidia introduces a pioneering technology,
WTF bro? Every "magician" has been fooling audiences with fake frames for millennia.
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#19
Lord Romulus
What to say? They persistently - as well - no support to my - not that old - Radeon RX 550. I'm really sorry AMD, but I can't get excited about your limited solutions. Maybe in 2029 when I'll be assembly my next PC 'low TDP enthusiast' I can finally start to get excited about it. That's if you're still working on it.
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#20
Tropick
Evildead666That might be an artifact on the slide images.
The original on the left has it too if you over enlarge it.
I'd wait for a real test to be sure of it.
I hope you're right, I've been pretty excited for FSR3. I honestly don't find FSR2 that bad in Quality mode but then again I've never had the chance to use DLSS.
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#21
Vya Domus
Dr. DroIt's amusing how it works, Nvidia introduces a pioneering technology, gets blasted for it, AMD releases an inferior copy and it's everyone's darling for doing so.
I am sorry but what exactly revolutionary technology has been introduced here ?

Real time frame interpolation is nothing new, TVs have had it for what, like a decade now ? To be perfectly frank it's embarrassing Nvidia and AMD couldn't find a way of enabling this at the driver level ages ago.
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#22
ZoneDymo
Tropick
Oh jeez, AMD for the love of god please do not rush it out in this state... This checkerboard effect I'm seeing in the second Fospoken image example does not bode well.
I was most concerned by the ridiculous oversharpening on the wall...

but to be fair, it is zoomed in, granted they choose to do so, but still, might be not this bad at normal distance.
Dr. DroIt's amusing how it works, Nvidia introduces a pioneering technology, gets blasted for it, AMD releases an inferior copy and it's everyone's darling for doing so.
thats....actually not how this works Dr.Fanboy.

Nvidia simply took over research that has been done before them by others, Frame Gen was first shown as a tech demo for the Force Unleashed 2 by LucasArts....
Secondly they did not get blasted at all, it was really well received, so im not sure why you are playing some weird victim card here.
The only critism was the latency it introduced and we would be super hypocritical NOT to raise some points about that considering the whining people have been doing about monitors response rates and running no Vsync because "moar latency bruv"....

and lastly AMD is the darling because...its not proprietary, it works for borderline everyone, where big Daddy Nvidia leaves GTX1080Ti owners behind to die off, AMD comes in with some of that FSR for them to run and extend the longevity of their purchase.

Surely even you could see how AMD might be a bit more appreciated for that reason.
Posted on Reply
#23
TheDeeGee
AnarchoPrimitivYou're conflating things....people are juat celebrating the fact that it works on a lot of different hardware while condemning the fact that Nvidia's version is limited to 4000 series for no reason other than greed.

FYI: Nvidia is basically a monopoly with unlimited power and a history of anti-consumer and cartelistic practices....I don't think they need any individual defending them.
Bribing developers to have XeSS and DLSS removed isn't anti-consumer?
Posted on Reply
#24
Assimilator
AnotherReaderFSR3 being able to run on all relatively recent GPUs makes it far more likely that DLSS3 frame generation was locked to Ada for non-technical reasons.
Actually it makes it far more likely that you're talking out of your arse, since FSR3 and DLSS3 are completely different technologies, which means anyone extrapolating technical characteristics of one from the other is a moron.
bugI have a feeling we'll see a lot less "I don't want no fake frames" messages from now on.
As long as there are people, there will be stupid people. As long as there are stupid people, they will make stupid comments. Like "fake frames".
AnarchoPrimitivNvidia is basically a monopoly with unlimited power and a history of anti-consumer and cartelistic practices
[citation needed]
Lord RomulusWhat to say? They persistently - as well - no support to my - not that old - Radeon RX 550. I'm really sorry AMD, but I can't get excited about your limited solutions. Maybe in 2029 when I'll be assembly my next PC 'low TDP enthusiast' I can finally start to get excited about it. That's if you're still working on it.
It's 2023. RX 550 was released in 2017. 6 years is an eon in technology terms. Stop whining and deal with it.
Vya DomusReal time frame interpolation is nothing new, TVs have had it for what, like a decade now ? To be perfectly frank it's embarrassing Nvidia and AMD couldn't find a way of enabling this at the driver level ages ago.
Another person extrapolating technical characteristics of something from a completely unrelated thing, and making themselves look Homer Simpson smart in the process.
Posted on Reply
#25
bug
Vya DomusI am sorry but what exactly revolutionary technology has been introduced here ?

Real time frame interpolation is nothing new, TVs have had it for what, like a decade now ? To be perfectly frank it's embarrassing Nvidia and AMD couldn't find a way of enabling this at the driver level ages ago.
Computer generated graphics are much finer than film. Lossy compression is widely employed for content streaming. The idea is not revolutionary, but up until now we didn't have the means to come up with approximations that won't cause shimmering left and right.
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