Friday, August 25th 2023
AMD Announces FidelityFX Super Resolution 3 (FSR 3) Fluid Motion Rivaling DLSS 3, Broad Hardware Support
In addition to the Radeon RX 7800 XT and RX 7700 XT graphics cards, AMD announced FidelityFX Super Resolution 3 Fluid Motion (FSR 3 Fluid Motion), the company's performance enhancement that's designed to rival NVIDIA DLSS 3 Frame Generation. The biggest piece of news here, is that unlike DLSS 3, which is restricted to GeForce RTX 40-series "Ada," FSR 3 enjoys the same kind of cross-brand hardware support as FSR 2. It works on the latest Radeon RX 7000 series, as well as previous-generation RX 6000 series RDNA2 graphics cards, as well as NVIDIA GeForce RTX 40-series, RTX 30-series, and RTX 20-series. It might even be possible to use FSR 3 with Arc A-series, although AMD wouldn't confirm it.
FSR 3 Fluid Motion is a frame-rate doubling technology that generates alternate frames by estimating an intermediate between two frames rendered by the GPU (which is essentially what DLSS 3 is). The company did not detail the underlying technology behind FSR 3 in its pre-briefing, but showed an example of FSR 3 implemented on "Forspoken," where the game puts out 36 FPS at 4K native resolution, is able to run at 122 FPS with FSR 3 "performance" preset (upscaling + Fluid Motion + Anti-Lag). At 1440p native, with ultra-high RT, "Forspoken" puts out 64 FPS, which nearly doubles to 106 FPS without upscaling (native resolution) + Fluid Motion frames + Anti-Lag. The Maximum Fidelity preset of FSR 3 is essentially AMD's version of DLAA (to use the detail regeneration and AA features of FSR without dropping down resolution).AMD announced just two title debuts for FSR 3 Fluid Motion, the already released "Forspoken," and "Immortals of Aveum" that released earlier this week. The company announced that it is working with game developers to bring FSR 3 support to "Avatar: Frontiers of Pandora," "Cyberpunk 2077," "Warhammer II: Space Marine," "Frostpunk 2," "Alters," "Squad," "Starship Troopers: Extermination," "Black Myth: Wukong," "Crimson Desert," and "Like a Dragon: Infinite Wealth." The company is working with nearly all leading game publishers and game engine developers to add FSR 3 support, including Ascendant, Square Enix, Ubisoft, CD Projekt Red, Saber Interactive, Focus Entertainment, 11-bit Studios, Unreal Engine, Sega, and Bandai Namco Reflector.AMD is also working to get FSR 3 Fluid Motion frames part of the AMD Hyper-RX feature that the company is launching soon. This is big, as pretty much any DirectX 11 or DirectX 12 game will get Fluid Motion frames, launching in Q1-2024.
Both "Forspoken" and "Immortals of Aveum" will get FSR 3 patches this Fall.
FSR 3 Fluid Motion is a frame-rate doubling technology that generates alternate frames by estimating an intermediate between two frames rendered by the GPU (which is essentially what DLSS 3 is). The company did not detail the underlying technology behind FSR 3 in its pre-briefing, but showed an example of FSR 3 implemented on "Forspoken," where the game puts out 36 FPS at 4K native resolution, is able to run at 122 FPS with FSR 3 "performance" preset (upscaling + Fluid Motion + Anti-Lag). At 1440p native, with ultra-high RT, "Forspoken" puts out 64 FPS, which nearly doubles to 106 FPS without upscaling (native resolution) + Fluid Motion frames + Anti-Lag. The Maximum Fidelity preset of FSR 3 is essentially AMD's version of DLAA (to use the detail regeneration and AA features of FSR without dropping down resolution).AMD announced just two title debuts for FSR 3 Fluid Motion, the already released "Forspoken," and "Immortals of Aveum" that released earlier this week. The company announced that it is working with game developers to bring FSR 3 support to "Avatar: Frontiers of Pandora," "Cyberpunk 2077," "Warhammer II: Space Marine," "Frostpunk 2," "Alters," "Squad," "Starship Troopers: Extermination," "Black Myth: Wukong," "Crimson Desert," and "Like a Dragon: Infinite Wealth." The company is working with nearly all leading game publishers and game engine developers to add FSR 3 support, including Ascendant, Square Enix, Ubisoft, CD Projekt Red, Saber Interactive, Focus Entertainment, 11-bit Studios, Unreal Engine, Sega, and Bandai Namco Reflector.AMD is also working to get FSR 3 Fluid Motion frames part of the AMD Hyper-RX feature that the company is launching soon. This is big, as pretty much any DirectX 11 or DirectX 12 game will get Fluid Motion frames, launching in Q1-2024.
Both "Forspoken" and "Immortals of Aveum" will get FSR 3 patches this Fall.
362 Comments on AMD Announces FidelityFX Super Resolution 3 (FSR 3) Fluid Motion Rivaling DLSS 3, Broad Hardware Support
don't make me search the history, I'm sure it happend and it might happen again.
I'm just assuming it might happen again like you are assuming it's happening with 7800xt, because reviews aren't out yet and I'm sure you haven't tested the card yourself
AMD Ryzen CPUs wouldn't ever have been better in gaming if you asked some people few years ago.
let's not forget how piss poor DLSS and DLSS 2 were
But thanks for remind me why I had blocked you. Because, when in the past you where right, ONCE, I agreed with you, but you, oh my, you are a strange case in here. I mean I have more chances to start a conversation with Nvidia's marketing department and get honest answers from them than having a conversation with you.
Have a nice day.
gpuopen.com/fsr3-announce/
Seems like also they will be implementing just AA without upscaling like DLAA and there will also be improvements to FSR2. Interestingly the new Anti-Lag+ will only be available on 7xxx series.
Also seems they learned from UI issues with DLSS3 so it should be better. But we'll see.
everybody is entitled to spend his own hard earned money how he wishes.
some of you are forgetting how for the price of a mid tier GPU(AMD or NVIDIA) not long ago you were paying for the top of the line.
I really don't get how AMD releasing cards, that might compete with some of the tiers from Nvidia rubs some of you the wrong way. If AMD doesn't take some wins soon we'll be all paying for streamed fake frames rented from nvidia's servers in the not so distant future. ok....so 0 proof. thanks.
so, nvidia "voodoo magic" ray reconstruction - no 3rd party tests needed , we'll just take nvidia's word for it - instant WIN
AMD... no 3rd party tests needed, "geniuses" already know how it will be - instant loss :roll:
We're in full agreement with the rest, especially on what one chooses to spend their money with... and I chose the option that gave me the most functionality. It wasn't the best deal $-wise, but there's more to hardware and software features than pure performance per dollar. You want me to give you something that doesn't exist yet, because the thing hasn't released. But we know what it can and can't do already, perks of open source and AMD sharing the information. Can it with the fallacious arguments, mate. It's sad. It's a GPU, not a life investment, and the only reason I don't have both brands' anymore is because the Nvidia card covers every base - AMD, Intel and Nvidia techs - and the prices have gotten very high indeed.
BTW, the only measurement of "winning" is the volume of video cards sold.
like nvidia hasn't done shady stuff with their developer partners in the past. how long did it take for AMD RT and FSR to get implemented in Cyberpunk? such is the market.
let's not forget how nvidia bought ageia and locked physics to their graphic cards, screwing over people that bought ageia physx accelerators.
I would like to read it.
Nvidia , Intel or AMD, singullary winning forever is a catastrophic loss for us. so no, the volume of product sold, given the circumstances is not winning, not for us. it shows us we are "diseased" consumers that will do anything/ will pay any amount for anything that they throw at us.
Comes next product launch and we don't buy any of their crap ? that's a win
I said actual legit proof like facts?
wccftech.com/starfield-free-to-add-dlss-says-amd-partners-prioritzing-fsr-a-request-not-demand/
none of these upscalling technologies come as "default an necessary files" that a game should have. they have to be implemented. they are done so with the collaboration between GPU software developers and game developers. why no question is posed to NVIDIA why there isn't any support for Starfield ?
that being said I hope 7800xt will be at least on par with RTX 4070, I'm ready to jump ship after being a lifetime nvidia GPU user.
I'll be easily "bribed" with 4 extra GB of GDDR for better future proofing and a GPU control panel sofware that doesn't require accounts and it has everthing where it should be.
Also when initially asked Nvidia clearly stated we don't care if competing technologies are included on record vs AMD just saying FSR is what's best for gamers or some BS like that.
The thing thats annoying with this is you'd think that by only including FSR2 it would be well implemented but nope it's pretty terrible in these games with both RE4 remake and Star wars jedi survivor sticking out to me. Comically modders have modded in a better versions of DLSS than the FSR the base game supports.
what that says to me is they ask that you make FSR a priority when implementing as its a sponsored title but the dev is fine to put in DLSS/XeSS after there is no hard block.
www.tomshardware.com/news/amd-claims-starfield-devs-have-the-power-to-add-dlss-support
No doubt Nvidia is the bigger, Intel is bigger too. But NO-ONE wins without competition.
AMD says Bethesda can add DLSS support to Starfield anytime it wants: 'They have our full support'