Friday, August 25th 2023

AMD Announces FidelityFX Super Resolution 3 (FSR 3) Fluid Motion Rivaling DLSS 3, Broad Hardware Support

In addition to the Radeon RX 7800 XT and RX 7700 XT graphics cards, AMD announced FidelityFX Super Resolution 3 Fluid Motion (FSR 3 Fluid Motion), the company's performance enhancement that's designed to rival NVIDIA DLSS 3 Frame Generation. The biggest piece of news here, is that unlike DLSS 3, which is restricted to GeForce RTX 40-series "Ada," FSR 3 enjoys the same kind of cross-brand hardware support as FSR 2. It works on the latest Radeon RX 7000 series, as well as previous-generation RX 6000 series RDNA2 graphics cards, as well as NVIDIA GeForce RTX 40-series, RTX 30-series, and RTX 20-series. It might even be possible to use FSR 3 with Arc A-series, although AMD wouldn't confirm it.

FSR 3 Fluid Motion is a frame-rate doubling technology that generates alternate frames by estimating an intermediate between two frames rendered by the GPU (which is essentially what DLSS 3 is). The company did not detail the underlying technology behind FSR 3 in its pre-briefing, but showed an example of FSR 3 implemented on "Forspoken," where the game puts out 36 FPS at 4K native resolution, is able to run at 122 FPS with FSR 3 "performance" preset (upscaling + Fluid Motion + Anti-Lag). At 1440p native, with ultra-high RT, "Forspoken" puts out 64 FPS, which nearly doubles to 106 FPS without upscaling (native resolution) + Fluid Motion frames + Anti-Lag. The Maximum Fidelity preset of FSR 3 is essentially AMD's version of DLAA (to use the detail regeneration and AA features of FSR without dropping down resolution).
AMD announced just two title debuts for FSR 3 Fluid Motion, the already released "Forspoken," and "Immortals of Aveum" that released earlier this week. The company announced that it is working with game developers to bring FSR 3 support to "Avatar: Frontiers of Pandora," "Cyberpunk 2077," "Warhammer II: Space Marine," "Frostpunk 2," "Alters," "Squad," "Starship Troopers: Extermination," "Black Myth: Wukong," "Crimson Desert," and "Like a Dragon: Infinite Wealth." The company is working with nearly all leading game publishers and game engine developers to add FSR 3 support, including Ascendant, Square Enix, Ubisoft, CD Projekt Red, Saber Interactive, Focus Entertainment, 11-bit Studios, Unreal Engine, Sega, and Bandai Namco Reflector.
AMD is also working to get FSR 3 Fluid Motion frames part of the AMD Hyper-RX feature that the company is launching soon. This is big, as pretty much any DirectX 11 or DirectX 12 game will get Fluid Motion frames, launching in Q1-2024.

Both "Forspoken" and "Immortals of Aveum" will get FSR 3 patches this Fall.
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362 Comments on AMD Announces FidelityFX Super Resolution 3 (FSR 3) Fluid Motion Rivaling DLSS 3, Broad Hardware Support

#76
Upgrayedd
Is the upscale any better? Cause if it's just FSR2 with FG then it's gonna be no good. Also need an equivalent to DLAA.
Posted on Reply
#77
apoklyps3
AssimilatorI'm not the one who posted stupid shit and got called out for it.


Oh I'm sorry, mister "I know the intimate technical details of how both DLSS 3 and FSR 3 are implemented better than the engineers who created them". Oh wait you don't, hence you aren't qualified to make any claims about either of these technologies. Sit down and keep quiet, kid.


Which is worth about as much as your alleged technical knowledge.


That is the principle by which they work, not the technical implementation. Or to put it simply, the what not the how. But go ahead and keep telling yourself that those two things are the same.


You're lying by comparing two things that are completely different. Stop lying, it doesn't make you look smart, in fact it does the exact opposite.


No, it will get negative press because releasing a newer product of the same tier, that is slower than its predecessor, is anti-consumer bullshit and absolutely deserves being called out - whether AMD or NVIDIA does it. Except NVIDIA doesn't.
so you're claiming that nvidia never released or will never release a product tier slower than its predecessor?
don't make me search the history, I'm sure it happend and it might happen again.
I'm just assuming it might happen again like you are assuming it's happening with 7800xt, because reviews aren't out yet and I'm sure you haven't tested the card yourself
Posted on Reply
#78
AnotherReader
AssimilatorI'm not the one who posted stupid shit and got called out for it.


Oh I'm sorry, mister "I know the intimate technical details of how both DLSS 3 and FSR 3 are implemented better than the engineers who created them". Oh wait you don't, hence you aren't qualified to make any claims about either of these technologies. Sit down and keep quiet, kid.


Which is worth about as much as your alleged technical knowledge.


That is the principle by which they work, not the technical implementation. Or to put it simply, the what not the how. But go ahead and keep telling yourself that those two things are the same.


You're lying by comparing two things that are completely different. Stop lying, it doesn't make you look smart, in fact it does the exact opposite.


No, it will get negative press because releasing a newer product of the same tier, that is slower than its predecessor, is anti-consumer bullshit and absolutely deserves being called out - whether AMD or NVIDIA does it. Except NVIDIA doesn't.
Why are you being so rude? Has anyone claimed that they know this better than Nvidia and AMD? However, given that there is no vendor lock-in for FSR3, it's clear that there is a way to do frame interpolation without Ada specific features and you can't deny that by living in cloud-cuckoo land.
Posted on Reply
#79
apoklyps3
Dr. DroIt won't be better, especially with the new DLSS ray reconstruction technology being available now, but if they can pull a FSR 2 again - not the best but okay and rather comparable - it'll be a welcome addition to the portfolio, of course.
got some proof? otherwise you make it sound like every new "words" nvidia invents over night are absolute truth and if something comes from AMD announced a long time ago, it's just more of the same ( "it won't be better). fact is it might not, but we won't know until it gets tested.
AMD Ryzen CPUs wouldn't ever have been better in gaming if you asked some people few years ago.
let's not forget how piss poor DLSS and DLSS 2 were
Posted on Reply
#80
john_
AssimilatorFor someone who accuses others of making poor arguments, you're doing a pretty bang-up job yourself. "Nvidia is locking out stuff for ages"? "They control the narrative"? What is this nonsensical illuminati bullshit?
Look, I don't have to tell you being a jackass doesn't give you extra points. Others where faster than me here.

But thanks for remind me why I had blocked you. Because, when in the past you where right, ONCE, I agreed with you, but you, oh my, you are a strange case in here. I mean I have more chances to start a conversation with Nvidia's marketing department and get honest answers from them than having a conversation with you.

Have a nice day.
Posted on Reply
#81
remekra
More info about it can be found in here:
gpuopen.com/fsr3-announce/

Seems like also they will be implementing just AA without upscaling like DLAA and there will also be improvements to FSR2. Interestingly the new Anti-Lag+ will only be available on 7xxx series.
Also seems they learned from UI issues with DLSS3 so it should be better. But we'll see.
Posted on Reply
#82
Dr. Dro
apoklyps3got some proof? otherwise you make it sound like every new "words" nvidia invents over night are absolute truth and if something comes from AMD announced a long time ago, it's just more of the same ( "it won't be better). fact is it might not, but we won't know until it gets tested.
AMD Ryzen CPUs wouldn't ever have been better in gaming if you asked some people few years ago.
let's not forget how piss poor DLSS and DLSS 2 were
FSR historically looks worse than DLSS, and since it can't do ray reconstruction when using in combination with RT, it's not gonna look as sharp, it doesn't take a genius to figure that out
Posted on Reply
#83
apoklyps3
why can't we all be happy we will have more options?
everybody is entitled to spend his own hard earned money how he wishes.
some of you are forgetting how for the price of a mid tier GPU(AMD or NVIDIA) not long ago you were paying for the top of the line.
I really don't get how AMD releasing cards, that might compete with some of the tiers from Nvidia rubs some of you the wrong way. If AMD doesn't take some wins soon we'll be all paying for streamed fake frames rented from nvidia's servers in the not so distant future.
Dr. DroFSR historically looks worse than DLSS, and since it can't do ray reconstruction when using in combination with RT, it's not gonna look as sharp, it doesn't take a genius to figure that out
ok....so 0 proof. thanks.
so, nvidia "voodoo magic" ray reconstruction - no 3rd party tests needed , we'll just take nvidia's word for it - instant WIN
AMD... no 3rd party tests needed, "geniuses" already know how it will be - instant loss :roll:
Posted on Reply
#84
Dr. Dro
apoklyps3why can't we all be happy we will have more options?
everybody is entitled to spend his own hard earned money how he wishes.
some of you are forgetting how for the price of a mid tier GPU(AMD or NVIDIA) not long ago you were paying for the top of the line.
I really don't get how AMD releasing cards, that might compete with some of the tiers from Nvidia rubs some of you the wrong way. If AMD doesn't take some wins soon we'll be all paying for streamed fake frames rented from nvidia's servers in the not so distant future.
No one is unhappy this is releasing, mate. The only qualm I personally have with AMD regarding this specific FSR issue is how they've been using branding guidelines offensively to block DLSS implementations in their sponsored games, this was covered by Hardware Unboxed on the following videos, the second being a retort video because it made the cultists raise their pitchforks:


We're in full agreement with the rest, especially on what one chooses to spend their money with... and I chose the option that gave me the most functionality. It wasn't the best deal $-wise, but there's more to hardware and software features than pure performance per dollar.
apoklyps3ok....so 0 proof. thanks.
so, nvidia "voodoo magic" ray reconstruction - no 3rd party tests needed , we'll just take nvidia's word for it - instant WIN
AMD... no 3rd party tests needed, "geniuses" already know how it will be - instant loss :roll:
You want me to give you something that doesn't exist yet, because the thing hasn't released. But we know what it can and can't do already, perks of open source and AMD sharing the information. Can it with the fallacious arguments, mate. It's sad. It's a GPU, not a life investment, and the only reason I don't have both brands' anymore is because the Nvidia card covers every base - AMD, Intel and Nvidia techs - and the prices have gotten very high indeed.

BTW, the only measurement of "winning" is the volume of video cards sold.
Posted on Reply
#85
apoklyps3
I might say some have foam on their mouths regarding this release.
like nvidia hasn't done shady stuff with their developer partners in the past. how long did it take for AMD RT and FSR to get implemented in Cyberpunk? such is the market.
let's not forget how nvidia bought ageia and locked physics to their graphic cards, screwing over people that bought ageia physx accelerators.
Posted on Reply
#86
Makaveli
TheDeeGeeBribing developers to have XeSS and DLSS removed isn't anti-consumer?
You have proof to support this argument?

I would like to read it.
Posted on Reply
#87
Dr. Dro
MakaveliYou have proof to support this argument?

I would like to read it.
2 videos I linked above will concisely cover this issue
Posted on Reply
#88
apoklyps3
Dr. DroNo one is unhappy this is releasing, mate. The only qualm I personally have with AMD regarding this specific FSR issue is how they've been using branding guidelines offensively to block DLSS implementations in their sponsored games, this was covered by Hardware Unboxed on the following videos, the second being a retort video because it made the cultists raise their pitchforks:


We're in full agreement with the rest, especially on what one chooses to spend their money with... and I chose the option that gave me the most functionality. It wasn't the best deal $-wise, but there's more to hardware and software features than pure performance per dollar.



You want me to give you something that doesn't exist yet, because the thing hasn't released. But we know what it can and can't do already, perks of open source and AMD sharing the information. Can it with the fallacious arguments, mate. It's sad. It's a GPU, not a life investment, and the only reason I don't have both brands' anymore is because the Nvidia card covers every base - AMD, Intel and Nvidia techs - and the prices have gotten very high indeed.

BTW, the only measurement of "winning" is the volume of video cards sold.
The only win I accept would be on the personal level, best bang for the buck it gives me.
Nvidia , Intel or AMD, singullary winning forever is a catastrophic loss for us. so no, the volume of product sold, given the circumstances is not winning, not for us. it shows us we are "diseased" consumers that will do anything/ will pay any amount for anything that they throw at us.
Comes next product launch and we don't buy any of their crap ? that's a win
Posted on Reply
#89
Makaveli
Dr. Dro2 videos I linked above will concisely cover this issue
Those are opinion piece's by HUB and i've already seen them.

I said actual legit proof like facts?
Posted on Reply
#90
Dr. Dro
MakaveliThose are opinion piece's by HUB and i've already seen them.

I said actual legit proof like facts?
AMD has refused to comment on the issue further. They do not confirm or deny any potential wrongdoing. Development since thoose videos, we've come to learn through the pre-load datamine, Starfield indeed lacks DLSS/XeSS support. The files necessary for it aren't there.
Posted on Reply
#91
oxrufiioxo
Dr. DroAMD has refused to comment on the issue further. They do not confirm or deny any potential wrongdoing. Development since thoose videos, we've come to learn through the pre-load datamine, Starfield indeed lacks DLSS/XeSS support. The files necessary for it aren't there.
They did comment they basically said they ask nicely that competing upscaling technologies aren't included while slipping them the benjamins.... :laugh:

wccftech.com/starfield-free-to-add-dlss-says-amd-partners-prioritzing-fsr-a-request-not-demand/
Posted on Reply
#92
apoklyps3
Dr. DroAMD has refused to comment on the issue further. They do not confirm or deny any potential wrongdoing. Development since thoose videos, we've come to learn through the pre-load datamine, Starfield indeed lacks DLSS/XeSS support. The files necessary for it aren't there.
the files for FSR/XeSS support were not in Cyberpunk at launch, I think XeSS still isn't. did nvidia bribe them to "remove" them?
none of these upscalling technologies come as "default an necessary files" that a game should have. they have to be implemented. they are done so with the collaboration between GPU software developers and game developers. why no question is posed to NVIDIA why there isn't any support for Starfield ?

that being said I hope 7800xt will be at least on par with RTX 4070, I'm ready to jump ship after being a lifetime nvidia GPU user.
I'll be easily "bribed" with 4 extra GB of GDDR for better future proofing and a GPU control panel sofware that doesn't require accounts and it has everthing where it should be.
Posted on Reply
#93
oxrufiioxo
apoklyps3the files for FSR/XeSS support were not in Cyberpunk at launch, I think XeSS still isn't. did nvidia bribe them to "remove" them?
none of these upscalling technologies come as "default an necessary files" that a game should have. they have to be implemented. they are done so with the collaboration between GPU software developers and game developers. why no question is posed to NVIDIA why there isn't any support for Starfield ?
It started becuase over the last 2 years almost every Nvidia sponsored game includes FSR 1/2 while there are multiple amd sponsored games that to this day do not have DLSS.

Also when initially asked Nvidia clearly stated we don't care if competing technologies are included on record vs AMD just saying FSR is what's best for gamers or some BS like that.

The thing thats annoying with this is you'd think that by only including FSR2 it would be well implemented but nope it's pretty terrible in these games with both RE4 remake and Star wars jedi survivor sticking out to me. Comically modders have modded in a better versions of DLSS than the FSR the base game supports.
Posted on Reply
#94
Makaveli
oxrufiioxoThey did comment they basically said they ask nicely that competing upscaling technologies aren't included while slipping them the benjamins.... :laugh:

wccftech.com/starfield-free-to-add-dlss-says-amd-partners-prioritzing-fsr-a-request-not-demand/
"While AMD doesn’t demand that partners exclude DLSS from their games at launch, it seems they do politely request it. AMD pays publishers to bundle their games with their graphics cards (Starfield, Avatar, and more are launching with Ryzen and Radeon bundles) and asks them to put FSR first as part of the deal."

what that says to me is they ask that you make FSR a priority when implementing as its a sponsored title but the dev is fine to put in DLSS/XeSS after there is no hard block.

www.tomshardware.com/news/amd-claims-starfield-devs-have-the-power-to-add-dlss-support
Posted on Reply
#95
Steevo
Dr. DroNo one is unhappy this is releasing, mate. The only qualm I personally have with AMD regarding this specific FSR issue is how they've been using branding guidelines offensively to block DLSS implementations in their sponsored games, this was covered by Hardware Unboxed on the following videos, the second being a retort video because it made the cultists raise their pitchforks:


We're in full agreement with the rest, especially on what one chooses to spend their money with... and I chose the option that gave me the most functionality. It wasn't the best deal $-wise, but there's more to hardware and software features than pure performance per dollar.



You want me to give you something that doesn't exist yet, because the thing hasn't released. But we know what it can and can't do already, perks of open source and AMD sharing the information. Can it with the fallacious arguments, mate. It's sad. It's a GPU, not a life investment, and the only reason I don't have both brands' anymore is because the Nvidia card covers every base - AMD, Intel and Nvidia techs - and the prices have gotten very high indeed.

BTW, the only measurement of "winning" is the volume of video cards sold.
You bring your F-150 the most selling vehicle to the track and I will bring something that has sold less?

No doubt Nvidia is the bigger, Intel is bigger too. But NO-ONE wins without competition.
Posted on Reply
#96
oxrufiioxo
Makaveli"While AMD doesn’t demand that partners exclude DLSS from their games at launch, it seems they do politely request it. AMD pays publishers to bundle their games with their graphics cards (Starfield, Avatar, and more are launching with Ryzen and Radeon bundles) and asks them to put FSR first as part of the deal."

what that says to me is they ask that you make FSR a priority when implementing as its a sponsored title but the dev is fine to put in DLSS/XeSS after there is no hard block.

www.tomshardware.com/news/amd-claims-starfield-devs-have-the-power-to-add-dlss-support
Again I have no issues with this and honestly would have more issue with games only including DLSS because it requires an RTX gpu. My annoyance is that even when only having to implement FSR2 we get a very poor implementation the majority of the time and it is left to modders to implement a much better DLSS
Posted on Reply
#97
Kabouter Plop
Driver level frame generation i guess AMD wins assuming NVIDIA isn't working on something similar already but then again NVIDIA only supports RTX 40 series with DLSS3 so i guess AMD wins this round without even trying.
Posted on Reply
#98
Makaveli
oxrufiioxoAgain I have no issues with this and honestly would have more issue with games only including DLSS because it requires an RTX gpu. My annoyance is that even when only having to implement FSR2 we get a very poor implementation the majority of the time and it is left to modders to implement a much better DLSS
That is a valid point.
Posted on Reply
#100
A Computer Guy
It would be interesting if AMD could find a way to get X3D CPU's to accelerate FSR.
Posted on Reply
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