Friday, August 25th 2023
AMD Announces FidelityFX Super Resolution 3 (FSR 3) Fluid Motion Rivaling DLSS 3, Broad Hardware Support
In addition to the Radeon RX 7800 XT and RX 7700 XT graphics cards, AMD announced FidelityFX Super Resolution 3 Fluid Motion (FSR 3 Fluid Motion), the company's performance enhancement that's designed to rival NVIDIA DLSS 3 Frame Generation. The biggest piece of news here, is that unlike DLSS 3, which is restricted to GeForce RTX 40-series "Ada," FSR 3 enjoys the same kind of cross-brand hardware support as FSR 2. It works on the latest Radeon RX 7000 series, as well as previous-generation RX 6000 series RDNA2 graphics cards, as well as NVIDIA GeForce RTX 40-series, RTX 30-series, and RTX 20-series. It might even be possible to use FSR 3 with Arc A-series, although AMD wouldn't confirm it.
FSR 3 Fluid Motion is a frame-rate doubling technology that generates alternate frames by estimating an intermediate between two frames rendered by the GPU (which is essentially what DLSS 3 is). The company did not detail the underlying technology behind FSR 3 in its pre-briefing, but showed an example of FSR 3 implemented on "Forspoken," where the game puts out 36 FPS at 4K native resolution, is able to run at 122 FPS with FSR 3 "performance" preset (upscaling + Fluid Motion + Anti-Lag). At 1440p native, with ultra-high RT, "Forspoken" puts out 64 FPS, which nearly doubles to 106 FPS without upscaling (native resolution) + Fluid Motion frames + Anti-Lag. The Maximum Fidelity preset of FSR 3 is essentially AMD's version of DLAA (to use the detail regeneration and AA features of FSR without dropping down resolution).AMD announced just two title debuts for FSR 3 Fluid Motion, the already released "Forspoken," and "Immortals of Aveum" that released earlier this week. The company announced that it is working with game developers to bring FSR 3 support to "Avatar: Frontiers of Pandora," "Cyberpunk 2077," "Warhammer II: Space Marine," "Frostpunk 2," "Alters," "Squad," "Starship Troopers: Extermination," "Black Myth: Wukong," "Crimson Desert," and "Like a Dragon: Infinite Wealth." The company is working with nearly all leading game publishers and game engine developers to add FSR 3 support, including Ascendant, Square Enix, Ubisoft, CD Projekt Red, Saber Interactive, Focus Entertainment, 11-bit Studios, Unreal Engine, Sega, and Bandai Namco Reflector.AMD is also working to get FSR 3 Fluid Motion frames part of the AMD Hyper-RX feature that the company is launching soon. This is big, as pretty much any DirectX 11 or DirectX 12 game will get Fluid Motion frames, launching in Q1-2024.
Both "Forspoken" and "Immortals of Aveum" will get FSR 3 patches this Fall.
FSR 3 Fluid Motion is a frame-rate doubling technology that generates alternate frames by estimating an intermediate between two frames rendered by the GPU (which is essentially what DLSS 3 is). The company did not detail the underlying technology behind FSR 3 in its pre-briefing, but showed an example of FSR 3 implemented on "Forspoken," where the game puts out 36 FPS at 4K native resolution, is able to run at 122 FPS with FSR 3 "performance" preset (upscaling + Fluid Motion + Anti-Lag). At 1440p native, with ultra-high RT, "Forspoken" puts out 64 FPS, which nearly doubles to 106 FPS without upscaling (native resolution) + Fluid Motion frames + Anti-Lag. The Maximum Fidelity preset of FSR 3 is essentially AMD's version of DLAA (to use the detail regeneration and AA features of FSR without dropping down resolution).AMD announced just two title debuts for FSR 3 Fluid Motion, the already released "Forspoken," and "Immortals of Aveum" that released earlier this week. The company announced that it is working with game developers to bring FSR 3 support to "Avatar: Frontiers of Pandora," "Cyberpunk 2077," "Warhammer II: Space Marine," "Frostpunk 2," "Alters," "Squad," "Starship Troopers: Extermination," "Black Myth: Wukong," "Crimson Desert," and "Like a Dragon: Infinite Wealth." The company is working with nearly all leading game publishers and game engine developers to add FSR 3 support, including Ascendant, Square Enix, Ubisoft, CD Projekt Red, Saber Interactive, Focus Entertainment, 11-bit Studios, Unreal Engine, Sega, and Bandai Namco Reflector.AMD is also working to get FSR 3 Fluid Motion frames part of the AMD Hyper-RX feature that the company is launching soon. This is big, as pretty much any DirectX 11 or DirectX 12 game will get Fluid Motion frames, launching in Q1-2024.
Both "Forspoken" and "Immortals of Aveum" will get FSR 3 patches this Fall.
362 Comments on AMD Announces FidelityFX Super Resolution 3 (FSR 3) Fluid Motion Rivaling DLSS 3, Broad Hardware Support
If latency was not a factor I would probalby be fine playing at 30fps.
In terms of input, that's a different story.
As for not comparing with last gen, I agree. We'll have to wait for reviews, unfortunately.
7800XT might end up slower compared to 6800XT and obviously it will get "overwhelmingly negative press" because we know that the press loves attacking AMD. Nvidia has done the same, there was backslash about that, just not "overwhelming" obviously. Waiting to show us your posts about the amazing performance of RTX 4060 and RTX 4060 Ti compared to RTX 3060 and RTX 3060 Ti.
In any case people like you love to find ONE example for a company so they can "PROVE" that that company is the same as one that had done and keep doing a number of anti consumer moves. Well if you want to troll, I don't have the time. As I said, people with money and no care for others, love capitalism.
Anyway, I see you had NOTHING to say until now. Not really, some smart... asus comments.
The kink is naked, hip hip hooray!
But fake frames aren't for me, maybe for something like Flight simulator but games like that don't require high FPS.
Which is fine, really. It doesn't bother me, end of the day you do you I do me and in fact I can do it all with my Nvidia card.
It's this moral grandstanding from AMD fans that I find the most amusing of all and that's the only reason I'm answering this post, how do you even lay claim to AMDs originality? They have purchased companies and IP small and large alike to add to their own portfolio. Their AI stuff is from Xilinx, hell I won't even go too far, see that Radeon Boost and Radeon Chill thing? They bought the IP and hired the HiAlgo guy for it.
Point is, you just dislike Nvidia so fiercely that my initial point of "this sucked just cause it was an Nvidia thing until now" somehow had personal level effect on you.
It will also play really well into their marketing if they know how to play their cards, they're gonna be able to do the classic Nvidia "look a gazillion fps more if you enable X feature" but it will actually work on everything lol.
Ignoring reality doesn't point to obvious conclusions. Just favorable. At least you feel fine ignoring reality and that's fine with me. It's not about moral grandstanding. It's a fact. AMD knows that the press is unfavorable, that consumers are more keen in choosing something with an Nvidia logo on it, so it tries to give consumers reasons to choose them instead to give them reasons to go with Intel or Nvidia. That makes them look as having a higher moral standard than Nvidia. Like how Intel looks today as more consumer friendly in an effort to get back market share in the CPU market and get some market share in the GPU market.
I like how AMD trying to expand it's potential is translated from you as immoral tactics. It's really funny. Yeah, that's the easy "arguments". "You are with the others" "You have hatred for Nvidia". That's not an argument. That's desperation of not being able to find an argument. Nvidia is locking out stuff for ages and nothing bad is happening with their sales or reputation. They control the narrative. The end.
You only left to choose what kind of GPU color (red\green) will play your fake games.
Fake frames are still fake frames, so the Fluid Motion Frames aren't something I'm interested in. They're only good when you're getting high enough frames to not feel the added input lag, but if you're getting 60+ FPS already, it doesn't seem like adding to that is really all that useful. I guess I'll get to see in the next few months for myself.
How can someone remove something that wasn't implemented in the first place?
You choose to compromise on leg and image authentic instead on graphic settings.
You can get higher fps either way, but with dlss3 you have the privilege to pay much more for that!
Or like Tesselation, which ATI had years before. But Nvidia had to put it in a box and tesselate concrete barriers and invisible u derground water.....
Or like Nvidia running low color for years to boost performance?
Or like Physx with it's huge game support, that prebaked most effects anyway?
Or when devs stopped tesselating concrete barriers and invisible water the next bright idea to use their overblown hardware for was hair works, I still see that a lot cause it was so revolutionary.
Please.
But if 7800xt offers better raster performance or equal to 4070, minus RT performance in some games I might not even play, 16GB 256 bit bus, million of years ahead all-in-one gpu control panel, comparative heat/ noise might sway me