Friday, August 25th 2023

AMD Announces FidelityFX Super Resolution 3 (FSR 3) Fluid Motion Rivaling DLSS 3, Broad Hardware Support

In addition to the Radeon RX 7800 XT and RX 7700 XT graphics cards, AMD announced FidelityFX Super Resolution 3 Fluid Motion (FSR 3 Fluid Motion), the company's performance enhancement that's designed to rival NVIDIA DLSS 3 Frame Generation. The biggest piece of news here, is that unlike DLSS 3, which is restricted to GeForce RTX 40-series "Ada," FSR 3 enjoys the same kind of cross-brand hardware support as FSR 2. It works on the latest Radeon RX 7000 series, as well as previous-generation RX 6000 series RDNA2 graphics cards, as well as NVIDIA GeForce RTX 40-series, RTX 30-series, and RTX 20-series. It might even be possible to use FSR 3 with Arc A-series, although AMD wouldn't confirm it.

FSR 3 Fluid Motion is a frame-rate doubling technology that generates alternate frames by estimating an intermediate between two frames rendered by the GPU (which is essentially what DLSS 3 is). The company did not detail the underlying technology behind FSR 3 in its pre-briefing, but showed an example of FSR 3 implemented on "Forspoken," where the game puts out 36 FPS at 4K native resolution, is able to run at 122 FPS with FSR 3 "performance" preset (upscaling + Fluid Motion + Anti-Lag). At 1440p native, with ultra-high RT, "Forspoken" puts out 64 FPS, which nearly doubles to 106 FPS without upscaling (native resolution) + Fluid Motion frames + Anti-Lag. The Maximum Fidelity preset of FSR 3 is essentially AMD's version of DLAA (to use the detail regeneration and AA features of FSR without dropping down resolution).
AMD announced just two title debuts for FSR 3 Fluid Motion, the already released "Forspoken," and "Immortals of Aveum" that released earlier this week. The company announced that it is working with game developers to bring FSR 3 support to "Avatar: Frontiers of Pandora," "Cyberpunk 2077," "Warhammer II: Space Marine," "Frostpunk 2," "Alters," "Squad," "Starship Troopers: Extermination," "Black Myth: Wukong," "Crimson Desert," and "Like a Dragon: Infinite Wealth." The company is working with nearly all leading game publishers and game engine developers to add FSR 3 support, including Ascendant, Square Enix, Ubisoft, CD Projekt Red, Saber Interactive, Focus Entertainment, 11-bit Studios, Unreal Engine, Sega, and Bandai Namco Reflector.
AMD is also working to get FSR 3 Fluid Motion frames part of the AMD Hyper-RX feature that the company is launching soon. This is big, as pretty much any DirectX 11 or DirectX 12 game will get Fluid Motion frames, launching in Q1-2024.

Both "Forspoken" and "Immortals of Aveum" will get FSR 3 patches this Fall.
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362 Comments on AMD Announces FidelityFX Super Resolution 3 (FSR 3) Fluid Motion Rivaling DLSS 3, Broad Hardware Support

#102
Space Lynx
Astronaut
Dr. DroHaha this literally came out just now as the worst cop out in the history of bad PR disaster management

Now that the game has gone gold and does not have it at AMD's request, it's easy to say that
eh, I think you overestimate how slow corporations can work sometimes. I think this was their policy all along, Nvidia never accused them of anything to my knowledge, this was all just media clickbait shit.
Posted on Reply
#103
mechtech
Can't wait to try it out on Terraria :) ;)
Posted on Reply
#104
Dr. Dro
Space Lynxeh, I think you overestimate how slow corporations can work sometimes. I think this was their policy all along, Nvidia never accused them of anything to my knowledge, this was all just media clickbait shit.
AMD deserves no benefit of doubt.
Posted on Reply
#105
Tek-Check
So much fluidity motion in the comment section
TumbleGeorgeGood work AMD?
Figure this. It's Nvidia users that will finally start appreciating open source solutions. The happiest people about FSR3 will be users of older Nvidia cards because the company they bought cards from locked them out, what an irony!, from their own propriatery upscaler. Isn't that funny?
AnotherReaderFSR3 being able to run on all relatively recent GPUs makes it far more likely that DLSS3 frame generation was locked to Ada for non-technical reasons.
Nvidia will look silly once users of older Nvidia cards start using open source FSR3 form the competitor. The tide is turning.
Dr. DroIt's amusing how it works, Nvidia introduces a pioneering technology, gets blasted for it, AMD releases an inferior copy and it's everyone's darling for doing so.
It is very amusing, isn't it? Guess what? It is millions upon millions of Nvidia users of older cards that will actually welcome FSR3, an open source feature, because the company that sold them cards also locked them out from better versions of the propriatery upscaler. It will be fun to watch this $$how. Go figure.
Posted on Reply
#106
Dr. Dro
Tek-CheckIt is very amusing, isn't it? Guess what? It is millions upon millions of Nvidia users of older cards that will actually welcome FSR3, an open source feature, because the company that sold them cards also locked them out from better versions of the propriatery upscaler. It will be fun to watch this $$how. Go figure.
Here's the fun thing for you: it's not supported on older NVIDIA cards. Nor on Vega and earlier.
Posted on Reply
#107
Tek-Check
TheDeeGeeBribing developers to have XeSS and DLSS removed isn't anti-consumer?
You may be liable to a criminal prosecution for such libellous allegations and found by IP address, even if you use VPN. Be careful what you are posting without any evidence.

Remember the guy who leaked one hour long Starfield video online two days ago? He was found and he is already in jail now. Did you read about it?
Dr. DroHere's the fun thing for you: it's not supported on older NVIDIA cards. Nor on Vega and earlier.
FSR2 already works on widest possible number of cards. We will see how many FSR3 covers.
Posted on Reply
#108
piffdaddy
AnarchoPrimitivYou're conflating things....people are juat celebrating the fact that it works on a lot of different hardware while condemning the fact that Nvidia's version is limited to 4000 series for no reason other than greed.

FYI: Nvidia is basically a monopoly with unlimited power and a history of anti-consumer and cartelistic practices....I don't think they need any individual defending them.
What he said is spot on. Nvidia leads and takes flak and then AMD blatantly tries to emulate it in an inferior way and they are heroes. It's been like this for years now. Why would people celebrate it working at all? You all hated the fact it even existed like a month ago
AnotherReaderBeing a jackass doesn't win you points. Both of them interpolate frames, and given that AMD was able to find a generic way of doing it means that Nvidia could have done it the same way and chose not to. Why they didn't choose to is left as an exercise to the reader. In my opinion, if you are looking to buy a bridge in Brooklyn, then Nvidia's explanation makes sense.
And like FSR it will surely be inferior. Dedicated hardware always does a better job than software based solutions.
Posted on Reply
#109
Hyderz
I just realized the pricing between 7800xt and 7900xt is $350 apart
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#110
Dr. Dro
Tek-CheckYou may be liable to a criminal prosecution for such libellous allegations and found by IP address, even if you use VPN. Be careful what you are posting without any evidence.

Remember the guy who leaked one hour long Starfield video online two days ago? He was found and he is already in jail now. Did you read about it?


FSR2 already works on widest possible number of cards. We will see how many FSR3 covers.
Slow down. Frank Azor admitted AMD is paying devs off for "politely requesting" that only FSR be added.

wccftech.com/starfield-free-to-add-dlss-says-amd-partners-prioritzing-fsr-a-request-not-demand/

The guy who got arrested was stealing copies of the game and had drugs on him, just a chump, it only was funny that it coincided
Posted on Reply
#111
ZoneDymo
AssimilatorYou're lying by comparing two things that are completely different. Stop lying, it doesn't make you look smart, in fact it does the exact opposite.
Not that this entire thread has not devolved enough into stupidity and name-calling already...

(Man we should really just sit down and have a REAL argument once as to why one thinks one company is perhaps better then that other...)

aaaanywho, Im not sure if English is your first language but "lying" is an odd choice of word here, maybe "not arguing in good faith" is what you mean.

But go ahead, elaborate, why am I "lying"? and what "does the exact opposite".


and Im expecting an actual explanation here, not just some throw away sentence that does not help anyone.

I said:
That Nvidia makes DLSS proprietary (to the point that it even hurts their own customers) and does not allow the competition to use it, that is apparently fine.
But when AMD does not allow the competition to use DLSS, (while also providing an alternative....), that is apparently a huge problem.

So go ahead.
Posted on Reply
#112
gt362gamer
Dr. DroHere's the fun thing for you: it's not supported on older NVIDIA cards. Nor on Vega and earlier.
According to Gamer Meld, an AMD source confirmed him that FSR 3 will be supported by rtx 2000 or newer rtx Nvidia cards:

Posted on Reply
#113
ZoneDymo
gt362gamerAccording to Gamer Meld, an AMD source confirmed him that FSR 3 will be supported by rtx 2000 or newer Nvidia cards:

I mean you do you, but I would argue to drop the "Discussion", just scrolling through it all is cringy as hell and some people get reaaaally emotional about this.

We should wait till its out to see what it actually supports and how that works in the near future.
I would be interested in knowing why for example an RTX2080 could run FSR3 but GTX1080 cannot, like what hardware is involved?

but yeah, you do you but I would end it here and just wait for it to be out.
Posted on Reply
#114
Dr. Dro
gt362gamerAccording to Gamer Meld, an AMD source confirmed him that FSR 3 will be supported by rtx 2000 or newer Nvidia cards:

By "older" I mean the GTX 10 series and earlier cards, anything Turing and up is generally capable of doing the same things. DLSS 3.5's ray reconstruction feature runs on Turing/RTX 20 series just fine, for example. In addition, I must note that NVIDIA offers some basic level of raytracing support through software on Pascal but AMD has refused to provide it for RDNA and Vega. It's really the older AMD cards that will get the worst treatment of the bunch.

That said it looks like it's a minimum supported and not a hard requirement. If not a hard requirement, it may be especially useful for people running basic RT games on Pascal and should further extend the life of the GTX 10 series cards a little longer.
ZoneDymoI would be interested in knowing why for example an RTX2080 could run FSR3 but GTX1080 cannot, like what hardware is involved?
It's probably not a hard requirement if you look at AMD's wording. Either way, it's not the DP4A instructions that XeSS relies on as FSR 3 is supported on RDNA. Pascal supports those instructions, but RDNA does not.
Posted on Reply
#115
maxfly
Came here to see what the news was with fsr3...should've known better. The 5 pages of childish hate in this thread is embarrassing to read.

The slow death of online forums continues.
Posted on Reply
#116
Dr. Dro
maxflyCame here to see what the news was with fsr3...should've known better. The 5 pages of childish hate in this thread is embarrassing to read.

The slow death of online forums continues.
Eh, it's kind of civil given the nature of this argument :D

People like their favorite GPU brand as much as they like their football club, I reckon. Which is the only reason why I said that it was amusing to see all the people who raised their pitchforks at the slightest mention of Nvidia's fake frames being all giddy and excited :laugh:
Posted on Reply
#117
oxrufiioxo
ZoneDymoI mean you do you, but I would argue to drop the "Discussion", just scrolling through it all is cringy as hell and some people get reaaaally emotional about this.

We should wait till its out to see what it actually supports and how that works in the near future.
I would be interested in knowing why for example an RTX2080 could run FSR3 but GTX1080 cannot, like what hardware is involved?

but yeah, you do you but I would end it here and just wait for it to be out.
It uses Async Compute to work.


www.eurogamer.net/digitalfoundry-2023-amd-reveals-long-awaited-fsr-3-tech-and-frame-gen-for-every-dx11dx12-game

So far it sounds promising but there is some confusion about the driver base version only maybe working on 7000 series and the newer latency reducing antilag+ only working on 7000 series.
Posted on Reply
#118
cvaldes
maxflyCame here to see what the news was with fsr3...should've known better. The 5 pages of childish hate in this thread is embarrassing to read.

The slow death of online forums continues.
It's not that slow.

There are a handful of thoughtful, knowledgeable and wise comments. The problem is plowing through the mountains of garbage now.

The Internet wasn't like this twenty years ago.

Smartphones gave everyone a voice but didn't make the 'net any better. They just added more noise.

Oh well.

My guess is at some point the "good" Internet will pivot back to private message boards and the hoi polloi will be left reading unadulterated crap. Basically some people will live in their walled garden communities but most people will be wandering around the slums they created.

Q&A forums and social media are online psych wards in 2023. It's worse than walking into an IRL bar. At least in a bar you get contextual clues whether someone is should be kept out of earshot, on the opposite side of the room, or if you simply need to leave. People online are equidistant when it comes to text communications. You can block people but you can still see others react.

In an online chat venue like the TPU Q&A forum, a Twitch channel's chat, or Instagram, there's no simple way for me to keep my conversation closed to maybe 3-4 people in vicinity. In a bar, it's pretty easy. And if the four of us see someone we don't want to include in the conversation pass us within earshot, we simply stop talking until that person has moved on. Not really possible online unless you switch to private conversation (e.g., private Discord chats, email, whatever).

The pandemic accelerated the Internet's decline by maybe 5x.

Appalling.

Anyhow, I'm out.

Everyone have a good weekend, I outta here for the next few days (I quit posting on weekends).
Posted on Reply
#119
Tek-Check
Dr. DroSlow down. Frank Azor admitted AMD is paying devs off for "politely requesting" that only FSR be added.
There is no need for inverted comas implying cynicism. The article you linked to is pretty clear about how things work and how companies negotiate to try to establish priorities, especially for a game that is on Microsoft's priority list and on platform for AMD consoles. If not, Nvidia could easily go to court to complain about anti-competitive practice and win the case if they have an evidence of such practices.

The same happens in sports. Adidas provides shirts and shorts to players. They have a freedom to negotiate a bundle and request to provide shoes too, even if Nike shoes are more popular globally. As soon as there is no evidence of forced wrong-doing and coercion, there is no case for a court to answer. Shouting "We want Nike" from a stadium by 80,000 spectators is not going to change a thing. They just need to move on and cheer the players, even if they don't like their shoes. Guess what? There is even wider audience boyond the stadium that do like their shoes and those who don't give monkeys about it. If a team says that their players still feel more comfortable wearing Nike, Adidas cannot force them to wear their gear. That would be silly, and it could be a legal liability. They can decide to proceed as the team wishes or pull out all together. It's a pretty simple situation.

Therefore, different games can receive different deals depending on whether proposed priorities suit developers. Nothing new. The same applies to Starfield. Just because Nvidia gamers shout out loud their displease about one single feature not being included from day 1, hurl wild allegations, spam internet all over the place and have noisy temper tantrums in fora, it does not mean that anything wrong is taking place or that their voice would ever matter in this case. Nonsense. A storm in a cup of tea... Nvidia is always free to investigate potential anti-competive practices, if they believe that was the case. I am sure they would do so if their interests were threatened, regardless of whether users of their cards make noise about it. Nvidia is very capable of taking care of their own interests. They don't need a noisy mob of GPU owners posting their arhchair-warrior frustrations to tell them what to do.
Posted on Reply
#120
solidusKirbo
Dr. DroEh, it's kind of civil given the nature of this argument :D

People like their favorite GPU brand as much as they like their football club, I reckon.
That's kinda sad tbh.
Posted on Reply
#121
Dr. Dro
Tek-CheckThere is no need for inverted comas implying cynicism. The article you linked to is pretty clear about how things work and how companies negotiate to try to establish priorities, especially for a game that is on Microsoft's priority list and on platform for AMD consoles. If not, Nvidia could easily go to court to complain about anti-competitive practice and win the case if they have an evidence of such practices.

The same happens in sports. Adidas provides shirts and shorts to players. They have a freedom to negotiate a bundle and request to provide shoes too, even if Nike shoes are more popular globally. As soon as there is no evidence of forced wrong-doing and coercion, there is no case for a court to answer. Shouting "We want Nike" from a stadium by 80,000 spectators is not going to change a thing. They just need to move on and cheer the players, even if they don't like their shoes. Guess what? There is even wider audience boyond the stadium that do like their shoes and those who don't give monkeys about it. If a team says that their players still feel more comfortable wearing Nike, Adidas cannot force them to wear their gear. That would be silly, and it could be a legal liability. They can decide to proceed as the team wishes or pull out all together. It's a pretty simple situation.

Therefore, different games can receive different deals depending on whether proposed priorities suit developers. Nothing new. The same applies to Starfield. Just because Nvidia gamers shout out loud their displease about one single feature not being included from day 1, hurl wild allegations, spam internet all over the place and have noisy temper tantrums in fora, it does not mean that anything wrong is taking place or that their voice would ever matter in this case. Nonsense. A storm in a cup of tea... Nvidia is always free to investigate potential anti-competive practices, if they believe that was the case. I am sure they would do so if their interests were threatened, regardless of whether users of their cards make noise about it. Nvidia is very capable of taking care of their own interests. They don't need a noisy mob of GPU owners posting their arhchair-warrior frustrations to tell them what to do.
Does AMD need a noisy mob of armchair warriors defending them too?' I'm not being cynical, he literally said money exchanges hands and that request is part of the deal, "please prioritize and support our technology" - meanwhile you've written a veritable text wall.

If you haven't realized why Nvidia gamers are unhappy with this is because we'll be stuck using AMD' bo—* tech instead. It's an anti-consumer choice move.

OK ok, I admit I added the boring part to poke, please disregard, I'm interested in a healthy discourse... And I'll do my part for it here on out.
Posted on Reply
#122
Unregistered
john_If it is like DLSS 2 vs FSR 2, their approach will probably end up inferior. The question is by how much. And also another question is how tech press will interpret that lower quality. Would they be objective, or try to present an image where a somewhat inferior quality for FSR 3 is in fact a broken, unusable feature?
It is difficult to judge because one requires specialised hardware it kinda ought be better, AMD probably made sacrifices to make FSR2 run on everything, though against DLSS sometimes it's very close sometimes far could be it requires more work on each game to.match DLSS .

Tech press it depends, the usual nVidia fanboys like DF, HU they will trash FSR/AMD, and praise DLSS, others like TPU will conduct proper testing and show us the results.
Posted on Edit | Reply
#123
solidusKirbo
maxflyCame here to see what the news was with fsr3...should've known better. The 5 pages of childish hate in this thread is embarrassing to read.

The slow death of online forums continues.
Same. I thought forums in general were better platforms to have a normal discussion about tech than some other social media sites like Twitter or even Facebook. lol
Posted on Reply
#124
AusWolf
oxrufiioxoIt started becuase over the last 2 years almost every Nvidia sponsored game includes FSR 1/2 while there are multiple amd sponsored games that to this day do not have DLSS.

Also when initially asked Nvidia clearly stated we don't care if competing technologies are included on record vs AMD just saying FSR is what's best for gamers or some BS like that.

The thing thats annoying with this is you'd think that by only including FSR2 it would be well implemented but nope it's pretty terrible in these games with both RE4 remake and Star wars jedi survivor sticking out to me. Comically modders have modded in a better versions of DLSS than the FSR the base game supports.
If implementing a technology in your game takes time, then why would you spend extra time to implement two very similar technologies when you could do just one that fits all, and call it a day? Maybe there's no conspiracy here, just capitalism, and limited game development times.
Posted on Reply
#125
mrnagant
AnotherReaderFSR3 being able to run on all relatively recent GPUs makes it far more likely that DLSS3 frame generation was locked to Ada for non-technical reasons.
Nvidia has a paper on it actually comparing it against all their cards with tensor. Has FPS and latency data. They all have fps improvements with frame gen, but latency is worse on all previous generations to Ada, but it doesn't go into detail on how impactful the difference is and if their anti latency tech helps. The 3000 series also only has a very minor incr ase latency impact over Ada.
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