Friday, August 25th 2023
AMD Announces FidelityFX Super Resolution 3 (FSR 3) Fluid Motion Rivaling DLSS 3, Broad Hardware Support
In addition to the Radeon RX 7800 XT and RX 7700 XT graphics cards, AMD announced FidelityFX Super Resolution 3 Fluid Motion (FSR 3 Fluid Motion), the company's performance enhancement that's designed to rival NVIDIA DLSS 3 Frame Generation. The biggest piece of news here, is that unlike DLSS 3, which is restricted to GeForce RTX 40-series "Ada," FSR 3 enjoys the same kind of cross-brand hardware support as FSR 2. It works on the latest Radeon RX 7000 series, as well as previous-generation RX 6000 series RDNA2 graphics cards, as well as NVIDIA GeForce RTX 40-series, RTX 30-series, and RTX 20-series. It might even be possible to use FSR 3 with Arc A-series, although AMD wouldn't confirm it.
FSR 3 Fluid Motion is a frame-rate doubling technology that generates alternate frames by estimating an intermediate between two frames rendered by the GPU (which is essentially what DLSS 3 is). The company did not detail the underlying technology behind FSR 3 in its pre-briefing, but showed an example of FSR 3 implemented on "Forspoken," where the game puts out 36 FPS at 4K native resolution, is able to run at 122 FPS with FSR 3 "performance" preset (upscaling + Fluid Motion + Anti-Lag). At 1440p native, with ultra-high RT, "Forspoken" puts out 64 FPS, which nearly doubles to 106 FPS without upscaling (native resolution) + Fluid Motion frames + Anti-Lag. The Maximum Fidelity preset of FSR 3 is essentially AMD's version of DLAA (to use the detail regeneration and AA features of FSR without dropping down resolution).AMD announced just two title debuts for FSR 3 Fluid Motion, the already released "Forspoken," and "Immortals of Aveum" that released earlier this week. The company announced that it is working with game developers to bring FSR 3 support to "Avatar: Frontiers of Pandora," "Cyberpunk 2077," "Warhammer II: Space Marine," "Frostpunk 2," "Alters," "Squad," "Starship Troopers: Extermination," "Black Myth: Wukong," "Crimson Desert," and "Like a Dragon: Infinite Wealth." The company is working with nearly all leading game publishers and game engine developers to add FSR 3 support, including Ascendant, Square Enix, Ubisoft, CD Projekt Red, Saber Interactive, Focus Entertainment, 11-bit Studios, Unreal Engine, Sega, and Bandai Namco Reflector.AMD is also working to get FSR 3 Fluid Motion frames part of the AMD Hyper-RX feature that the company is launching soon. This is big, as pretty much any DirectX 11 or DirectX 12 game will get Fluid Motion frames, launching in Q1-2024.
Both "Forspoken" and "Immortals of Aveum" will get FSR 3 patches this Fall.
FSR 3 Fluid Motion is a frame-rate doubling technology that generates alternate frames by estimating an intermediate between two frames rendered by the GPU (which is essentially what DLSS 3 is). The company did not detail the underlying technology behind FSR 3 in its pre-briefing, but showed an example of FSR 3 implemented on "Forspoken," where the game puts out 36 FPS at 4K native resolution, is able to run at 122 FPS with FSR 3 "performance" preset (upscaling + Fluid Motion + Anti-Lag). At 1440p native, with ultra-high RT, "Forspoken" puts out 64 FPS, which nearly doubles to 106 FPS without upscaling (native resolution) + Fluid Motion frames + Anti-Lag. The Maximum Fidelity preset of FSR 3 is essentially AMD's version of DLAA (to use the detail regeneration and AA features of FSR without dropping down resolution).AMD announced just two title debuts for FSR 3 Fluid Motion, the already released "Forspoken," and "Immortals of Aveum" that released earlier this week. The company announced that it is working with game developers to bring FSR 3 support to "Avatar: Frontiers of Pandora," "Cyberpunk 2077," "Warhammer II: Space Marine," "Frostpunk 2," "Alters," "Squad," "Starship Troopers: Extermination," "Black Myth: Wukong," "Crimson Desert," and "Like a Dragon: Infinite Wealth." The company is working with nearly all leading game publishers and game engine developers to add FSR 3 support, including Ascendant, Square Enix, Ubisoft, CD Projekt Red, Saber Interactive, Focus Entertainment, 11-bit Studios, Unreal Engine, Sega, and Bandai Namco Reflector.AMD is also working to get FSR 3 Fluid Motion frames part of the AMD Hyper-RX feature that the company is launching soon. This is big, as pretty much any DirectX 11 or DirectX 12 game will get Fluid Motion frames, launching in Q1-2024.
Both "Forspoken" and "Immortals of Aveum" will get FSR 3 patches this Fall.
362 Comments on AMD Announces FidelityFX Super Resolution 3 (FSR 3) Fluid Motion Rivaling DLSS 3, Broad Hardware Support
Now that the game has gone gold and does not have it at AMD's request, it's easy to say that
Remember the guy who leaked one hour long Starfield video online two days ago? He was found and he is already in jail now. Did you read about it? FSR2 already works on widest possible number of cards. We will see how many FSR3 covers.
wccftech.com/starfield-free-to-add-dlss-says-amd-partners-prioritzing-fsr-a-request-not-demand/
The guy who got arrested was stealing copies of the game and had drugs on him, just a chump, it only was funny that it coincided
(Man we should really just sit down and have a REAL argument once as to why one thinks one company is perhaps better then that other...)
aaaanywho, Im not sure if English is your first language but "lying" is an odd choice of word here, maybe "not arguing in good faith" is what you mean.
But go ahead, elaborate, why am I "lying"? and what "does the exact opposite".
and Im expecting an actual explanation here, not just some throw away sentence that does not help anyone.
I said:
That Nvidia makes DLSS proprietary (to the point that it even hurts their own customers) and does not allow the competition to use it, that is apparently fine.
But when AMD does not allow the competition to use DLSS, (while also providing an alternative....), that is apparently a huge problem.
So go ahead.
We should wait till its out to see what it actually supports and how that works in the near future.
I would be interested in knowing why for example an RTX2080 could run FSR3 but GTX1080 cannot, like what hardware is involved?
but yeah, you do you but I would end it here and just wait for it to be out.
That said it looks like it's a minimum supported and not a hard requirement. If not a hard requirement, it may be especially useful for people running basic RT games on Pascal and should further extend the life of the GTX 10 series cards a little longer. It's probably not a hard requirement if you look at AMD's wording. Either way, it's not the DP4A instructions that XeSS relies on as FSR 3 is supported on RDNA. Pascal supports those instructions, but RDNA does not.
The slow death of online forums continues.
People like their favorite GPU brand as much as they like their football club, I reckon. Which is the only reason why I said that it was amusing to see all the people who raised their pitchforks at the slightest mention of Nvidia's fake frames being all giddy and excited :laugh:
www.eurogamer.net/digitalfoundry-2023-amd-reveals-long-awaited-fsr-3-tech-and-frame-gen-for-every-dx11dx12-game
So far it sounds promising but there is some confusion about the driver base version only maybe working on 7000 series and the newer latency reducing antilag+ only working on 7000 series.
There are a handful of thoughtful, knowledgeable and wise comments. The problem is plowing through the mountains of garbage now.
The Internet wasn't like this twenty years ago.
Smartphones gave everyone a voice but didn't make the 'net any better. They just added more noise.
Oh well.
My guess is at some point the "good" Internet will pivot back to private message boards and the hoi polloi will be left reading unadulterated crap. Basically some people will live in their walled garden communities but most people will be wandering around the slums they created.
Q&A forums and social media are online psych wards in 2023. It's worse than walking into an IRL bar. At least in a bar you get contextual clues whether someone is should be kept out of earshot, on the opposite side of the room, or if you simply need to leave. People online are equidistant when it comes to text communications. You can block people but you can still see others react.
In an online chat venue like the TPU Q&A forum, a Twitch channel's chat, or Instagram, there's no simple way for me to keep my conversation closed to maybe 3-4 people in vicinity. In a bar, it's pretty easy. And if the four of us see someone we don't want to include in the conversation pass us within earshot, we simply stop talking until that person has moved on. Not really possible online unless you switch to private conversation (e.g., private Discord chats, email, whatever).
The pandemic accelerated the Internet's decline by maybe 5x.
Appalling.
Anyhow, I'm out.
Everyone have a good weekend, I outta here for the next few days (I quit posting on weekends).
The same happens in sports. Adidas provides shirts and shorts to players. They have a freedom to negotiate a bundle and request to provide shoes too, even if Nike shoes are more popular globally. As soon as there is no evidence of forced wrong-doing and coercion, there is no case for a court to answer. Shouting "We want Nike" from a stadium by 80,000 spectators is not going to change a thing. They just need to move on and cheer the players, even if they don't like their shoes. Guess what? There is even wider audience boyond the stadium that do like their shoes and those who don't give monkeys about it. If a team says that their players still feel more comfortable wearing Nike, Adidas cannot force them to wear their gear. That would be silly, and it could be a legal liability. They can decide to proceed as the team wishes or pull out all together. It's a pretty simple situation.
Therefore, different games can receive different deals depending on whether proposed priorities suit developers. Nothing new. The same applies to Starfield. Just because Nvidia gamers shout out loud their displease about one single feature not being included from day 1, hurl wild allegations, spam internet all over the place and have noisy temper tantrums in fora, it does not mean that anything wrong is taking place or that their voice would ever matter in this case. Nonsense. A storm in a cup of tea... Nvidia is always free to investigate potential anti-competive practices, if they believe that was the case. I am sure they would do so if their interests were threatened, regardless of whether users of their cards make noise about it. Nvidia is very capable of taking care of their own interests. They don't need a noisy mob of GPU owners posting their arhchair-warrior frustrations to tell them what to do.
If you haven't realized why Nvidia gamers are unhappy with this is because we'll be stuck using AMD' bo—* tech instead. It's an anti-consumer choice move.
OK ok, I admit I added the boring part to poke, please disregard, I'm interested in a healthy discourse... And I'll do my part for it here on out.
Tech press it depends, the usual nVidia fanboys like DF, HU they will trash FSR/AMD, and praise DLSS, others like TPU will conduct proper testing and show us the results.