Friday, August 25th 2023

AMD Announces FidelityFX Super Resolution 3 (FSR 3) Fluid Motion Rivaling DLSS 3, Broad Hardware Support

In addition to the Radeon RX 7800 XT and RX 7700 XT graphics cards, AMD announced FidelityFX Super Resolution 3 Fluid Motion (FSR 3 Fluid Motion), the company's performance enhancement that's designed to rival NVIDIA DLSS 3 Frame Generation. The biggest piece of news here, is that unlike DLSS 3, which is restricted to GeForce RTX 40-series "Ada," FSR 3 enjoys the same kind of cross-brand hardware support as FSR 2. It works on the latest Radeon RX 7000 series, as well as previous-generation RX 6000 series RDNA2 graphics cards, as well as NVIDIA GeForce RTX 40-series, RTX 30-series, and RTX 20-series. It might even be possible to use FSR 3 with Arc A-series, although AMD wouldn't confirm it.

FSR 3 Fluid Motion is a frame-rate doubling technology that generates alternate frames by estimating an intermediate between two frames rendered by the GPU (which is essentially what DLSS 3 is). The company did not detail the underlying technology behind FSR 3 in its pre-briefing, but showed an example of FSR 3 implemented on "Forspoken," where the game puts out 36 FPS at 4K native resolution, is able to run at 122 FPS with FSR 3 "performance" preset (upscaling + Fluid Motion + Anti-Lag). At 1440p native, with ultra-high RT, "Forspoken" puts out 64 FPS, which nearly doubles to 106 FPS without upscaling (native resolution) + Fluid Motion frames + Anti-Lag. The Maximum Fidelity preset of FSR 3 is essentially AMD's version of DLAA (to use the detail regeneration and AA features of FSR without dropping down resolution).
AMD announced just two title debuts for FSR 3 Fluid Motion, the already released "Forspoken," and "Immortals of Aveum" that released earlier this week. The company announced that it is working with game developers to bring FSR 3 support to "Avatar: Frontiers of Pandora," "Cyberpunk 2077," "Warhammer II: Space Marine," "Frostpunk 2," "Alters," "Squad," "Starship Troopers: Extermination," "Black Myth: Wukong," "Crimson Desert," and "Like a Dragon: Infinite Wealth." The company is working with nearly all leading game publishers and game engine developers to add FSR 3 support, including Ascendant, Square Enix, Ubisoft, CD Projekt Red, Saber Interactive, Focus Entertainment, 11-bit Studios, Unreal Engine, Sega, and Bandai Namco Reflector.
AMD is also working to get FSR 3 Fluid Motion frames part of the AMD Hyper-RX feature that the company is launching soon. This is big, as pretty much any DirectX 11 or DirectX 12 game will get Fluid Motion frames, launching in Q1-2024.

Both "Forspoken" and "Immortals of Aveum" will get FSR 3 patches this Fall.
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362 Comments on AMD Announces FidelityFX Super Resolution 3 (FSR 3) Fluid Motion Rivaling DLSS 3, Broad Hardware Support

#201
fevgatos
Vya DomusDude do you have even one piece of evidence to support the claim that AMD paid them do it ?

Yes or no, spare me the block of text.
If you actually understood what evidence is then the answer is obvious and it's a yes. What you are actually asking is if I have proof, in which case obviously not, but nothing can be proof in this scenario. Even if the developer came out and admitted amd paid them to do it, that's still not proof. Maybe nvidia paid them to lie.
Posted on Reply
#202
Vya Domus
fevgatos.
So that's a big fat no.

Again, a bunch of made up garbage from our resident troll.
Posted on Reply
#203
fevgatos
apoklyps3At this point in time nvidia femboys would compare rtx 4090 to some amd apu from 2015 and say: loook, it's no good.
Also the apu robbed a bank, but I have no proof
It's not an APU, it's a dgpu on my 2022 laptop. It should run the game fine but alas, amd drivers at it again causing blackscreens.

The game plays fine on multiple nvidia cards from 2015 btw. So please, stop trying to defend amd, you are making this worse.
Vya DomusSo that's a big fat no.

Again, a bunch of made up garbage from our resident troll.
It was a fat big yes, you are just confusing evidence with proof. Evidence is any fact indicating the validity of the claim. Didn't expect better but hey, nice try.
Posted on Reply
#204
apoklyps3
I'm not defending anybody. I got no bias. I always get what's best for the money içm willing to spend. That's why I'm still rocking a gtx 1070 for 7 years now.
There's one truth you said, these companies are out for our money. In the nearest future I'm just going with the one that at least pretends it wants to offer me more . That being said nvidia isn't even willing to pretend, while amd already gives
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#205
fevgatos
apoklyps3I'm not defending anybody. I got no bias. I always get what's best for the money içm willing to spend. That's why I'm still rocking a gtx 1070 for 7 years now.
There's one truth you said, these companies are out for our money. In the nearest future I'm just going with the one that at least pretends it wants to offer me more . That being said nvidia isn't even willing to pretend, while amd already gives
Agreed with everything you said bar the last sentence. Currently nvidia cards just offer more. More RT performance and way more features. You get both DLSS and FSR, you get both FG and and FSR 3. You get better driver support so you can...well...play any game you want without black screens. It's a no brainer really.
Posted on Reply
#206
Kabouter Plop
fevgatosAgreed with everything you said bar the last sentence. Currently nvidia cards just offer more. More RT performance and way more features. You get both DLSS and FSR, you get both FG and and FSR 3. You get better driver support so you can...well...play any game you want without black screens. It's a no brainer really.
Funny you talking about blackscreens Bullzoid had one cos of vibration of he's desk cos the 12 pin was lose.
Posted on Reply
#207
Dr. Dro
apoklyps3At this point in time nvidia femboys would compare rtx 4090 to some amd apu from 2015 and say: loook, it's no good.
Also the apu robbed a bank, but I have no proof
Your autocorrect may have betrayed you, but you truly are a man of culture
:toast:
Kabouter PlopFunny you talking about blackscreens Bullzoid had one cos of vibration of he's desk cos the 12 pin was lose.
Well, it'd happen with any loose connector or any hardware, whether you're buildzoid or not... Hardware needs electricity right?
Posted on Reply
#208
apoklyps3
fevgatosAgreed with everything you said bar the last sentence. Currently nvidia cards just offer more. More RT performance and way more features. You get both DLSS and FSR, you get both FG and and FSR 3. You get better driver support so you can...well...play any game you want without black screens. It's a no brainer really.
So nvidia offers fsr too now.
Kudos to them for the existence of fsr3.
Better rt? That's debatable. Unless you are rocking the top of the line the performance hit will make anything unplayable without the both techs they already own : dlss &fsr
i stil fiind rt to be something niche at this point in time. Some have better implementation, some are laughable.
nvidia does have one generation ahead. They should have way better rt by now.
Better drivers? Not sure about that. If you just compare adrenalin panel with GeForce experience+nvidia control panel xp and whatever devided parts nvidia might have youcd be sure you are comparing software from 2023 with software from 30 years ago
Posted on Reply
#209
AusWolf
fevgatosIn fact, nvidia hasn't done anything like that in the past, but doesn't matter. We are in agreement that both companies are equally bad, which was my point all along. So we good.
No, they just developed a bunch of technologies that either don't run on AMD (DLSS), or runs like crap (GameWorks, PhysX).

I'm not saying that all companies are bad, or that they're entirely bad - just that they all do shady moves sometimes. That's just capitalism at its worst, whether we like it or not. I would still rather buy AMD these days because their prices are a bit more acceptable, and because I disagree with the use of proprietary technologies.
Posted on Reply
#210
fevgatos
apoklyps3So nvidia offers fsr too now.
Yes, nvidia cards can use FSR too.
apoklyps3Better rt? That's debatable.
No it is definitely not debatable.
AusWolfNo, they just developed a bunch of technologies that either don't run on AMD (DLSS), or runs like crap (GameWorks, PhysX).
But if you buy an nvidia card, you don't care about what technologies are crap and what aren't, cause you can use all of them. Is DLSS crap? No problem, use FSR. Is FG crap? No problem, use FSR3. If you buy an amd card, well, you have to pray that those technologies are good, cause you don't have any other options.
Posted on Reply
#211
AusWolf
fevgatosBut if you buy an nvidia card, you don't care about what technologies are crap and what aren't, cause you can use all of them. Is DLSS crap? No problem, use FSR. Is FG crap? No problem, use FSR3. If you buy an amd card, well, you have to pray that those technologies are good, cause you don't have any other options.
So then AMD is better because they give Nvidia owners the chance to use their technologies. The same can't be said about Nvidia.
Posted on Reply
#212
fevgatos
AusWolfSo then AMD is better because they give Nvidia owners the chance to use their technologies. The same can't be said about Nvidia.
I don't care about which company is better, it couldn't matter less to me. I care about which GPU I should get, and currently nvidia gpus are just better due to the amount of features and options they give you, with FSR, DLSS , FG, FSR 3 etc. Bonus the RT performance and the power draw.
Posted on Reply
#213
AusWolf
fevgatosI don't care about which company is better, it couldn't matter less to me. I care about which GPU I should get, and currently nvidia gpus are just better due to the amount of features and options they give you, with FSR, DLSS , FG, FSR 3 etc. Bonus the RT performance and the power draw.
That's fair enough. Where you see more technologies supported by Nvidia, I see proprietary technologies developed specifically to gain an unfair advantage and ask for an unfair price, which I cannot condone. Both of us are probably right in our own ways.
Posted on Reply
#214
fevgatos
AusWolfThat's fair enough. Where you see more technologies supported by Nvidia, I see proprietary technologies developed specifically to gain an unfair advantage and ask for an unfair price, which I cannot condone. Both of us are probably right in our own ways.
Proprietary doesn't equal bad or evil. Nvidia has taken a very open approach towards all of the upscalers being implemented by devs.

And anyways, being "forced" to use open technologies by paying developers to not implement nvidias technologies, well, I can't really call that very "open".
Posted on Reply
#215
apoklyps3
fevgatosYes, nvidia cards can use FSR too.

No it is definitely not debatable.


But if you buy an nvidia card, you don't care about what technologies are crap and what aren't, cause you can use all of them. Is DLSS crap? No problem, use FSR. Is FG crap? No problem, use FSR3. If you buy an amd card, well, you have to pray that those technologies are good, cause you don't have any other options.
When did nvidia develop fsr?
Better rt is debatable: on 4060 vs 7600, 21 fps with rt vs 20 fps is the same thing, unplayable
Posted on Reply
#216
Patriot
fevgatosThat's the problem with you cultists. The only way for you to admit amd messed up is by asking people to provide you evidence that...literally cannot be provided.

The writing is on the wall. Game had DLSS, AMD sponsored it, game doesn't have DLSS. How much more obvious can it get, lol
Yep, small technical team, AMD gave them technical support so the game includes... XeSS, on wait, that doesn't go with your story.

Nvidia failed to give them support for DLSS, as they were not using just the barebones implementation, they needed help and didn't get it.
AMD helped them with performance tuning on FSR2.0 that works on... all cards, and XeSS from intel that... works on All cards...

“Both technologies (Intel XeSS and AMD FSR 2.0) will be supported in the game. And specific thanks to AMD, who very much provided us with great technical and resource support to make sure FSR 2 performs extremely well in Boundary. AMD has been a wonderful partner these last few months.”

Yes, the problem with cultist is they will believe whatever they want despite evidence contrary.
AMD is not some hero, they are struggling to compete and their only option is opensource and mindshare winning.
Intel is not some hero, they are pretty controlling but they too are pushing OneAPI and XeSS as open standards.

That said, AMD asking for priority when paying and offering support is standard, on smaller titles this will have a negative impact on the consumers of lack of DLSS as they don't have extra resources to do things they are not helped with.
DLSS, FSR and XeSS are fairly easy to implement at this stage... but that does not make them bug free at enablement. Testing man hours and performance tuning is still required.
On the other hand, it is likely that choosing to do something against the wishes of a partner will have negative effects on the partnership. Unless there is a contract of how many hours of support AMD is giving a dev, those might dwindle when they add competing technologies.

Assimilator, like ffs, how young are you, Nvidia's entire history they literally are the bad guys. I find it annoying they have the best hardware and software ecosystem because Jenson really lacks a moral compass. When 3dfx was beating them, they published hit pieces, drove them into the ground and bought the ip from the wreckage. Their origin story is literally running a competitor into the ground and taking SLI from them.

from gameworks, IQ degradation for benchmark wins (GTX200-300), bumpgate bad transition to leadfree solders cause gpus to desolder, lately their greed and pricing has just been nutty, and now they are openly asking to meet your customers, having been a partner in the past... don't do it, they will steal them.
Posted on Reply
#217
apoklyps3
That's the major bone nvidia fanboys have to pick with amd. Them offering something that is not locked to their hardware makes big daddy nvidia look like the devil
Posted on Reply
#218
fevgatos
apoklyps3When did nvidia develop fsr?
Better rt is debatable: on 4060 vs 7600, 21 fps with rt vs 20 fps is the same thing, unplayable
What the hell are you talking about? The 4060 is 40% faster than the 7600 in RT according to TPU review.

This is spiderman in native 4k with RT. 40 fps for the 4060, 22 fps for the 7600. Please, get your facts straight lad.

tpucdn.com/review/gigabyte-geforce-rtx-4060-gaming-oc/images/rt-spiderman-remastered-3840-2160.png
PatriotYep, small technical team, AMD gave them technical support so the game includes... XeSS, on wait, that doesn't go with your story.

Nvidia failed to give them support for DLSS, as they were not using just the barebones implementation, they needed help and didn't get it.
AMD helped them with performance tuning on FSR2.0 that works on... all cards, and XeSS from intel that... works on All cards...
Great story lad, only problem is, dlss was ALREADY implemented in the game. It was working perfectly fine. ROFL.
Posted on Reply
#219
Vya Domus
apoklyps3That's the major bone nvidia fanboys have to pick with amd. Them offering something that is not locked to their hardware makes big daddy nvidia look like the devil
I think what annoys them is that they realize Nvidia is shafting their own customers, locking them out of features just because their cards aren't the latest generation and then seeing how these features not only can work on their cards and Nvidia just straight up lies about it but they can actually work on everything.
Posted on Reply
#220
AusWolf
fevgatosProprietary doesn't equal bad or evil. Nvidia has taken a very open approach towards all of the upscalers being implemented by devs.
Proprietary is bad, just like we're seeing with Turing and Ampere that don't support DLSS 3 FG for some reason, even though they have the necessary hardware.
fevgatosAnd anyways, being "forced" to use open technologies by paying developers to not implement nvidias technologies, well, I can't really call that very "open".
That is their business, not mine, just like it is their business to advertise Nvidia's proprietary technologies through their games.
Posted on Reply
#221
fevgatos
AusWolfProprietary is bad, just like we're seeing with Turing and Ampere that don't support DLSS 3 FG for some reason, even though they have the necessary hardware.


That is their business, not mine, just like it is their business to advertise Nvidia's proprietary technologies through their games.
We don't know that it can actually work on turing or ampere. Not with the same results at least. FSR kinda proves that, being inferior to dlss for compatibility reasons.
Posted on Reply
#222
AusWolf
fevgatosWe don't know that it can actually work on turing or ampere. Not with the same results at least. FSR kinda proves that, being inferior to dlss for compatibility reasons.
RT works quite badly on the GTX 1060 6 GB because it doesn't have RT cores, but that didn't stop Nvidia from enabling it through software emulation. The optical flow processor on the other hand, or whatever it's called, that's necessary for FG to work, is present in Turing and Ampere too (Nvidia said that in a statement), yet we can't have it, not even with "not the same results". Smells like planned obsolescence to me.

Edit: Either this, or like I've said before, the technology is pointless, but Nvidia wants us to buy a 40-series card to find out for ourselves.
Posted on Reply
#223
Patriot
fevgatosGreat story lad, only problem is, dlss was ALREADY implemented in the game. It was working perfectly fine. ROFL.
You have 0 evidence DLSS was working perfectly fine. A game benchmark is a tiny subset of the game approximating what 5min of gameplay?
Now if I were to postulate, it would be that the developers would know more about their game than you do.
“Unfortunately, we need to remove Ray Tracing and DLSS from the EA version. The main reason is that our development resources cannot support multiple technical features, especially pure technical features, which means that this feature will not bring substantial improvements to gameplay. Therefore, we lowered the priority of this feature over the past year. After struggling for a long time, we finally decided to drop it from the launch version. This decision was not easy, as we are a team of technology-driven game developers, especially since we spent a lot of time doing ray tracing benchmarks for Boundary.”
Posted on Reply
#224
fevgatos
PatriotYou have 0 evidence DLSS was working perfectly fine. A game benchmark is a tiny subset of the game approximating what 5min of gameplay?
Now if I were to postulate, it would be that the developers would know more about their game than you do.
Im not talking about RT. Im talking about DLSS. DLSS was there and working already. If it works in "5 min of gameplay" then it works. It's a UE4 game, it's literally a checkbox in the engine, the work had already been done by epic.

What did you expect the developer to say? That amd paid them to remove it?
Posted on Reply
#225
Patriot
fevgatosIm not talking about RT. Im talking about DLSS. DLSS was there and working already. If it works in "5 min of gameplay" then it works. It's a UE4 game, it's literally a checkbox in the engine, the work had already been done by epic.

What did you expect the developer to say? That amd paid them to remove it?
Oh right the dev didn't mention DLSS in that quote, or did you not read it?

“Unfortunately, we need to remove Ray Tracing and DLSS from the EA version. The main reason is that our development resources cannot support multiple technical features, especially pure technical features, which means that this feature will not bring substantial improvements to gameplay. Therefore, we lowered the priority of this feature over the past year. After struggling for a long time, we finally decided to drop it from the launch version. This decision was not easy, as we are a team of technology-driven game developers, especially since we spent a lot of time doing ray tracing benchmarks for Boundary.”
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