Friday, August 25th 2023
AMD Announces FidelityFX Super Resolution 3 (FSR 3) Fluid Motion Rivaling DLSS 3, Broad Hardware Support
In addition to the Radeon RX 7800 XT and RX 7700 XT graphics cards, AMD announced FidelityFX Super Resolution 3 Fluid Motion (FSR 3 Fluid Motion), the company's performance enhancement that's designed to rival NVIDIA DLSS 3 Frame Generation. The biggest piece of news here, is that unlike DLSS 3, which is restricted to GeForce RTX 40-series "Ada," FSR 3 enjoys the same kind of cross-brand hardware support as FSR 2. It works on the latest Radeon RX 7000 series, as well as previous-generation RX 6000 series RDNA2 graphics cards, as well as NVIDIA GeForce RTX 40-series, RTX 30-series, and RTX 20-series. It might even be possible to use FSR 3 with Arc A-series, although AMD wouldn't confirm it.
FSR 3 Fluid Motion is a frame-rate doubling technology that generates alternate frames by estimating an intermediate between two frames rendered by the GPU (which is essentially what DLSS 3 is). The company did not detail the underlying technology behind FSR 3 in its pre-briefing, but showed an example of FSR 3 implemented on "Forspoken," where the game puts out 36 FPS at 4K native resolution, is able to run at 122 FPS with FSR 3 "performance" preset (upscaling + Fluid Motion + Anti-Lag). At 1440p native, with ultra-high RT, "Forspoken" puts out 64 FPS, which nearly doubles to 106 FPS without upscaling (native resolution) + Fluid Motion frames + Anti-Lag. The Maximum Fidelity preset of FSR 3 is essentially AMD's version of DLAA (to use the detail regeneration and AA features of FSR without dropping down resolution).AMD announced just two title debuts for FSR 3 Fluid Motion, the already released "Forspoken," and "Immortals of Aveum" that released earlier this week. The company announced that it is working with game developers to bring FSR 3 support to "Avatar: Frontiers of Pandora," "Cyberpunk 2077," "Warhammer II: Space Marine," "Frostpunk 2," "Alters," "Squad," "Starship Troopers: Extermination," "Black Myth: Wukong," "Crimson Desert," and "Like a Dragon: Infinite Wealth." The company is working with nearly all leading game publishers and game engine developers to add FSR 3 support, including Ascendant, Square Enix, Ubisoft, CD Projekt Red, Saber Interactive, Focus Entertainment, 11-bit Studios, Unreal Engine, Sega, and Bandai Namco Reflector.AMD is also working to get FSR 3 Fluid Motion frames part of the AMD Hyper-RX feature that the company is launching soon. This is big, as pretty much any DirectX 11 or DirectX 12 game will get Fluid Motion frames, launching in Q1-2024.
Both "Forspoken" and "Immortals of Aveum" will get FSR 3 patches this Fall.
FSR 3 Fluid Motion is a frame-rate doubling technology that generates alternate frames by estimating an intermediate between two frames rendered by the GPU (which is essentially what DLSS 3 is). The company did not detail the underlying technology behind FSR 3 in its pre-briefing, but showed an example of FSR 3 implemented on "Forspoken," where the game puts out 36 FPS at 4K native resolution, is able to run at 122 FPS with FSR 3 "performance" preset (upscaling + Fluid Motion + Anti-Lag). At 1440p native, with ultra-high RT, "Forspoken" puts out 64 FPS, which nearly doubles to 106 FPS without upscaling (native resolution) + Fluid Motion frames + Anti-Lag. The Maximum Fidelity preset of FSR 3 is essentially AMD's version of DLAA (to use the detail regeneration and AA features of FSR without dropping down resolution).AMD announced just two title debuts for FSR 3 Fluid Motion, the already released "Forspoken," and "Immortals of Aveum" that released earlier this week. The company announced that it is working with game developers to bring FSR 3 support to "Avatar: Frontiers of Pandora," "Cyberpunk 2077," "Warhammer II: Space Marine," "Frostpunk 2," "Alters," "Squad," "Starship Troopers: Extermination," "Black Myth: Wukong," "Crimson Desert," and "Like a Dragon: Infinite Wealth." The company is working with nearly all leading game publishers and game engine developers to add FSR 3 support, including Ascendant, Square Enix, Ubisoft, CD Projekt Red, Saber Interactive, Focus Entertainment, 11-bit Studios, Unreal Engine, Sega, and Bandai Namco Reflector.AMD is also working to get FSR 3 Fluid Motion frames part of the AMD Hyper-RX feature that the company is launching soon. This is big, as pretty much any DirectX 11 or DirectX 12 game will get Fluid Motion frames, launching in Q1-2024.
Both "Forspoken" and "Immortals of Aveum" will get FSR 3 patches this Fall.
362 Comments on AMD Announces FidelityFX Super Resolution 3 (FSR 3) Fluid Motion Rivaling DLSS 3, Broad Hardware Support
People weren't buying AMD cpus for like 10 years or something, i was still able to afford CPUs. In fact, mainstream CPUs cost 1/3rd of what they cost today back then when there was no "competition".
Because this thread is about Fsr3 , I do like it's wide support, I prefer in fact the option to others but again they're are few games where I Don't ever 180° spin fast at some point and that lag I just can't do.
@fevgatos see paragraph two, any chance of on topic chat please.
I find FSR3 Promising but really want to see it independently tested to judge how well it works with asynchronous compute.
Not only do I like knowing how things work, but I also like not being ripped off with a partially disabled GPU that's advertised as the flagship of the flagships, only for the Ti version to take its place 6-12 months later.
The number of cores does seam to be irrelevant to Fsr3:) :D.
I'll agree the 4090 is quite overkill, the XTX or 4080 is all most people are gonna need for this generation.
I don't think I'll be buying 90-class hardware anymore myself unless the price comes back down to the $1k price point, so the custom Asus cards go for 1.5k tops.
This binned midrange ASIC on overengineered flagship VRM and cooling solution niche that the 4080 Strix OC and the former 980 Kingpin I've used to have all the way back belong to is quite awesome for a gamer that looks for performance and finesse without throwing balance off the window.
And, stop your insults and belittling of others.
Discuss civilly and do not argue.
Now you're going to say the MSRP is $900. Well it doesn't matter for shit, because it legit doesn't matter when comparing the launch of 4070Ti.
Also, i'm not sure about the way less features part. DLSS2/3? Sure, but what else? Relive is just as good as Shadowplay, AMD's control center is leaps and bounds better than the shitfest from nvidia that I have to deal with. Some extra features, sure i'll give them that. But don't make it sound like nvidia has a ton more features when they really don't.
I'll see it when its there and actually beneficial instead of preferring native, which is much of the current state of FSR as a whole.
And I frankly don't care. I like my graphics card as it is, not loaded with semi required patchwork for every other game release. When the industry decides on a uniform, catch all approach, count me in, until then this is marketing.