Friday, August 25th 2023
AMD Announces FidelityFX Super Resolution 3 (FSR 3) Fluid Motion Rivaling DLSS 3, Broad Hardware Support
In addition to the Radeon RX 7800 XT and RX 7700 XT graphics cards, AMD announced FidelityFX Super Resolution 3 Fluid Motion (FSR 3 Fluid Motion), the company's performance enhancement that's designed to rival NVIDIA DLSS 3 Frame Generation. The biggest piece of news here, is that unlike DLSS 3, which is restricted to GeForce RTX 40-series "Ada," FSR 3 enjoys the same kind of cross-brand hardware support as FSR 2. It works on the latest Radeon RX 7000 series, as well as previous-generation RX 6000 series RDNA2 graphics cards, as well as NVIDIA GeForce RTX 40-series, RTX 30-series, and RTX 20-series. It might even be possible to use FSR 3 with Arc A-series, although AMD wouldn't confirm it.
FSR 3 Fluid Motion is a frame-rate doubling technology that generates alternate frames by estimating an intermediate between two frames rendered by the GPU (which is essentially what DLSS 3 is). The company did not detail the underlying technology behind FSR 3 in its pre-briefing, but showed an example of FSR 3 implemented on "Forspoken," where the game puts out 36 FPS at 4K native resolution, is able to run at 122 FPS with FSR 3 "performance" preset (upscaling + Fluid Motion + Anti-Lag). At 1440p native, with ultra-high RT, "Forspoken" puts out 64 FPS, which nearly doubles to 106 FPS without upscaling (native resolution) + Fluid Motion frames + Anti-Lag. The Maximum Fidelity preset of FSR 3 is essentially AMD's version of DLAA (to use the detail regeneration and AA features of FSR without dropping down resolution).AMD announced just two title debuts for FSR 3 Fluid Motion, the already released "Forspoken," and "Immortals of Aveum" that released earlier this week. The company announced that it is working with game developers to bring FSR 3 support to "Avatar: Frontiers of Pandora," "Cyberpunk 2077," "Warhammer II: Space Marine," "Frostpunk 2," "Alters," "Squad," "Starship Troopers: Extermination," "Black Myth: Wukong," "Crimson Desert," and "Like a Dragon: Infinite Wealth." The company is working with nearly all leading game publishers and game engine developers to add FSR 3 support, including Ascendant, Square Enix, Ubisoft, CD Projekt Red, Saber Interactive, Focus Entertainment, 11-bit Studios, Unreal Engine, Sega, and Bandai Namco Reflector.AMD is also working to get FSR 3 Fluid Motion frames part of the AMD Hyper-RX feature that the company is launching soon. This is big, as pretty much any DirectX 11 or DirectX 12 game will get Fluid Motion frames, launching in Q1-2024.
Both "Forspoken" and "Immortals of Aveum" will get FSR 3 patches this Fall.
FSR 3 Fluid Motion is a frame-rate doubling technology that generates alternate frames by estimating an intermediate between two frames rendered by the GPU (which is essentially what DLSS 3 is). The company did not detail the underlying technology behind FSR 3 in its pre-briefing, but showed an example of FSR 3 implemented on "Forspoken," where the game puts out 36 FPS at 4K native resolution, is able to run at 122 FPS with FSR 3 "performance" preset (upscaling + Fluid Motion + Anti-Lag). At 1440p native, with ultra-high RT, "Forspoken" puts out 64 FPS, which nearly doubles to 106 FPS without upscaling (native resolution) + Fluid Motion frames + Anti-Lag. The Maximum Fidelity preset of FSR 3 is essentially AMD's version of DLAA (to use the detail regeneration and AA features of FSR without dropping down resolution).AMD announced just two title debuts for FSR 3 Fluid Motion, the already released "Forspoken," and "Immortals of Aveum" that released earlier this week. The company announced that it is working with game developers to bring FSR 3 support to "Avatar: Frontiers of Pandora," "Cyberpunk 2077," "Warhammer II: Space Marine," "Frostpunk 2," "Alters," "Squad," "Starship Troopers: Extermination," "Black Myth: Wukong," "Crimson Desert," and "Like a Dragon: Infinite Wealth." The company is working with nearly all leading game publishers and game engine developers to add FSR 3 support, including Ascendant, Square Enix, Ubisoft, CD Projekt Red, Saber Interactive, Focus Entertainment, 11-bit Studios, Unreal Engine, Sega, and Bandai Namco Reflector.AMD is also working to get FSR 3 Fluid Motion frames part of the AMD Hyper-RX feature that the company is launching soon. This is big, as pretty much any DirectX 11 or DirectX 12 game will get Fluid Motion frames, launching in Q1-2024.
Both "Forspoken" and "Immortals of Aveum" will get FSR 3 patches this Fall.
362 Comments on AMD Announces FidelityFX Super Resolution 3 (FSR 3) Fluid Motion Rivaling DLSS 3, Broad Hardware Support
Don't talk to me about nvidia's perfect driver stability. Just check their driver & hotfix releases change log
RT sucks the frames out of your card no matter which one you use, so having it cut to 20-25% on a 1xxx series card was merely 2-3x worse than a Turing card but still allowed the user to "see what they were missing." It's a decent advertising gimmick.
Frame Generation exists specifically to make more frames to increase perceived smoothness. If adding FrameGen to Turing and Ampere ends up adding few or no additional frames, then you are getting nothing yet taking a hit on latency in the process.
One (RT) adds something while the other (FG) adds nothing on "unsupported" cards hence why RT got added to those cards and not FG.
Personally, I don't like all this "new tech" Nvidia introduces with every generation. One may see it as something new and exciting, but to me, it's just gimmicks to make people spend money on an upgrade even if they wouldn't have to otherwise. I'm more of an advocate of unified, hardware-agnostic standards, and a level playing field where the only major qualities of a graphics card are its computing power and price. If Nvidia is really a software company as some may claim, then they should develop software that runs on everything instead of hardware dedicated for not giving people a choice when buying a GPU.
Sometimes the industry needs a push. Vulkan was born from mantle, anything that tressFX and gameworks did is now a standard feature in games engine.
As for the longer part of your post: I guess I see the point. It's just now how I would prefer. Nvidia at least could release some footage of a Turing GPU running FG like crap.
-So Nvidia want to power everything with machine learning.
-Intel wants to do it as well, but they still propose an agnostic solution because they can't make XESS works with the tensor core apparently.
-AMD just want to use the basic GPU hardware since that seems to be the only workable agnostic solution at the moment.
-Direct ML is a thing that supposed to be hardware agnostic, but no one use it for upscaling and frame generation? (genuine question)
Upscaling/FG seems to suffer from a difference of philosophy about the means to achieve it, and the fact that each company seems unable to make use of the specialised hardware of the other. So, there's something to clean up and standardise there.... but I think that Microsoft would need make direct X 12_3 (direct x Ultimate ML) where every constructor would have a guideline about what the ML hardware need to be able to do to be compliant.
www.techpowerup.com/forums/threads/amd-announces-fidelityfx-super-resolution-3-fsr-3-fluid-motion-rivaling-dlss-3-broad-hardware-support.312786/#post-5087087
You asked for history of anti-consumer behavior.
And frankly I am not sure why you are in denial of it, both the historical facts and having asked for it lol.
Edit: Here's a little info morsel on the topic:
www.extremetech.com/gaming/340298-redditor-enables-dlss-3-on-turing-gpu-with-simple-config-file That makes perfect sense. And I agree - standardisation is needed.
gpuopen.com/learn/wmma_on_rdna3/ edit: it looks like directML could work just slow on old cards...
AMD has this same issue with the WMMA, they have dedicated AI cores but... that's all we know, they will do things sometime in the future...
In the same way Nvidia doesn't mention the differences between its consumer tensor core implementation and workstation tensor cores.
Nvidia meanwhile will continue to use software to sell hardware. I used to get that, I now routinely increase the driver timeout out of paranoia.
If some didn't choose to go with the competition regardless due to reasons you wouldn't be able to afford a GPU now.
Now imagine if Huang had his way, a monopoly THEN this AI boom kicked in.
As I said your lucky to have that option.