Friday, August 25th 2023
AMD Announces FidelityFX Super Resolution 3 (FSR 3) Fluid Motion Rivaling DLSS 3, Broad Hardware Support
In addition to the Radeon RX 7800 XT and RX 7700 XT graphics cards, AMD announced FidelityFX Super Resolution 3 Fluid Motion (FSR 3 Fluid Motion), the company's performance enhancement that's designed to rival NVIDIA DLSS 3 Frame Generation. The biggest piece of news here, is that unlike DLSS 3, which is restricted to GeForce RTX 40-series "Ada," FSR 3 enjoys the same kind of cross-brand hardware support as FSR 2. It works on the latest Radeon RX 7000 series, as well as previous-generation RX 6000 series RDNA2 graphics cards, as well as NVIDIA GeForce RTX 40-series, RTX 30-series, and RTX 20-series. It might even be possible to use FSR 3 with Arc A-series, although AMD wouldn't confirm it.
FSR 3 Fluid Motion is a frame-rate doubling technology that generates alternate frames by estimating an intermediate between two frames rendered by the GPU (which is essentially what DLSS 3 is). The company did not detail the underlying technology behind FSR 3 in its pre-briefing, but showed an example of FSR 3 implemented on "Forspoken," where the game puts out 36 FPS at 4K native resolution, is able to run at 122 FPS with FSR 3 "performance" preset (upscaling + Fluid Motion + Anti-Lag). At 1440p native, with ultra-high RT, "Forspoken" puts out 64 FPS, which nearly doubles to 106 FPS without upscaling (native resolution) + Fluid Motion frames + Anti-Lag. The Maximum Fidelity preset of FSR 3 is essentially AMD's version of DLAA (to use the detail regeneration and AA features of FSR without dropping down resolution).AMD announced just two title debuts for FSR 3 Fluid Motion, the already released "Forspoken," and "Immortals of Aveum" that released earlier this week. The company announced that it is working with game developers to bring FSR 3 support to "Avatar: Frontiers of Pandora," "Cyberpunk 2077," "Warhammer II: Space Marine," "Frostpunk 2," "Alters," "Squad," "Starship Troopers: Extermination," "Black Myth: Wukong," "Crimson Desert," and "Like a Dragon: Infinite Wealth." The company is working with nearly all leading game publishers and game engine developers to add FSR 3 support, including Ascendant, Square Enix, Ubisoft, CD Projekt Red, Saber Interactive, Focus Entertainment, 11-bit Studios, Unreal Engine, Sega, and Bandai Namco Reflector.AMD is also working to get FSR 3 Fluid Motion frames part of the AMD Hyper-RX feature that the company is launching soon. This is big, as pretty much any DirectX 11 or DirectX 12 game will get Fluid Motion frames, launching in Q1-2024.
Both "Forspoken" and "Immortals of Aveum" will get FSR 3 patches this Fall.
FSR 3 Fluid Motion is a frame-rate doubling technology that generates alternate frames by estimating an intermediate between two frames rendered by the GPU (which is essentially what DLSS 3 is). The company did not detail the underlying technology behind FSR 3 in its pre-briefing, but showed an example of FSR 3 implemented on "Forspoken," where the game puts out 36 FPS at 4K native resolution, is able to run at 122 FPS with FSR 3 "performance" preset (upscaling + Fluid Motion + Anti-Lag). At 1440p native, with ultra-high RT, "Forspoken" puts out 64 FPS, which nearly doubles to 106 FPS without upscaling (native resolution) + Fluid Motion frames + Anti-Lag. The Maximum Fidelity preset of FSR 3 is essentially AMD's version of DLAA (to use the detail regeneration and AA features of FSR without dropping down resolution).AMD announced just two title debuts for FSR 3 Fluid Motion, the already released "Forspoken," and "Immortals of Aveum" that released earlier this week. The company announced that it is working with game developers to bring FSR 3 support to "Avatar: Frontiers of Pandora," "Cyberpunk 2077," "Warhammer II: Space Marine," "Frostpunk 2," "Alters," "Squad," "Starship Troopers: Extermination," "Black Myth: Wukong," "Crimson Desert," and "Like a Dragon: Infinite Wealth." The company is working with nearly all leading game publishers and game engine developers to add FSR 3 support, including Ascendant, Square Enix, Ubisoft, CD Projekt Red, Saber Interactive, Focus Entertainment, 11-bit Studios, Unreal Engine, Sega, and Bandai Namco Reflector.AMD is also working to get FSR 3 Fluid Motion frames part of the AMD Hyper-RX feature that the company is launching soon. This is big, as pretty much any DirectX 11 or DirectX 12 game will get Fluid Motion frames, launching in Q1-2024.
Both "Forspoken" and "Immortals of Aveum" will get FSR 3 patches this Fall.
362 Comments on AMD Announces FidelityFX Super Resolution 3 (FSR 3) Fluid Motion Rivaling DLSS 3, Broad Hardware Support
AMD officially said in November that 7900XTX competes with 4080. And then you take it from there.
7900XT with 4070Ti
7800XT with 4070
7700XT with 4060Ti
7600 with 4060
That's it, really.
I can ping-pong and say: "You can't be high-end gaming market if you offer 7 years old DisplayPort 1.4 port, when both AMD and Intel offer more modern and faster video ports for new monitors". Is that the level on which you want to exchange arguments?
Granted, their moves are less impactful because they're a much smaller business with a much lower market share (which on occasion has bordered on utter irrelevance until the recent improvement as they captured a few niche markets that have excellent prospects going forward), but I don't think either company is worthy of sainthood.
AMD in fact rugpulled a large segment of Ryzen buyers big time the second they got ahead, as a very recent example.
Some places aren't speech nazis.
Intel's Arc Control looks the freshest btw and is also fully ad free.
nvidia made a big bet on software long before ATI/AMD did, and I'm not just talking about gaming. With CUDA/OPTIX nvidia became a must have for a lot of content creation apps, OpenCL was either deprecated, or just avoided entirely by a few major developers. Pixar for exemple, even with their historical ties with Apple, eventually developed a set of internal tools that only works with Nvidia's APIs. Because it was just the best thing around.
AMD spend a lot of years just sitting around and waiting, Apple figured out fast that OpenCL (which was their creation) wasn't about to become the absolute industry standard and decided to do thing the Nvidia way. AMD HIP is just barely starting to get traction, which is good, but they have a decade of Nvidia optimisation to catch up with.
For as long as I can remember, Nvidia has always been more agressive on the software side of thing, AMD looked much more laid back with the exception of TressFX, Mantle and trueaudio.
Now it's hard to talk about driver stability without falling into speculative, or anecdotal experience. Unless someone can list the numbers of bugs reported by each side for the past few years.
But AMD's list of innovations... well, recently, they've been struggling to release a driver that can run games that were released a month ago without exploding (Ratchet & Clank situation), so I'll owe you this one chief. Well, 720p? Might be asking a little too much out of that card my guy. The 550 is like Nvidia's GT 1030, it's intended strictly for video-out and basic everyday multimedia tasks, not gaming.
Source: developer.nvidia.com/blog/harnessing-the-nvidia-ada-architecture-for-frame-rate-up-conversion-in-the-nvidia-optical-flow-sdk/ There is nothing wrong with AMD's performance, compatibility and stability these days. Early RDNA 1 drivers were hit-and-miss, but they've come a long way since then.
If Nvidia could enable RT on cards that have zero dedicated RT hardware (GTX 1000 series), then this shouldn't be a problem, either.
Let's say they did release it and it performs like crap and has a ton of artifacts people will say they gimped it on purpose so basically the same situation that they are in now.
Whenever I buy a gpu I buy it for the performance it gives me that day I think most people just buy whatever performs the best within their budget regardless anyone buying a gpu because the box is red or green if there are better options at the same price point is only doing themselves a disservice.