Friday, August 25th 2023
AMD Announces FidelityFX Super Resolution 3 (FSR 3) Fluid Motion Rivaling DLSS 3, Broad Hardware Support
In addition to the Radeon RX 7800 XT and RX 7700 XT graphics cards, AMD announced FidelityFX Super Resolution 3 Fluid Motion (FSR 3 Fluid Motion), the company's performance enhancement that's designed to rival NVIDIA DLSS 3 Frame Generation. The biggest piece of news here, is that unlike DLSS 3, which is restricted to GeForce RTX 40-series "Ada," FSR 3 enjoys the same kind of cross-brand hardware support as FSR 2. It works on the latest Radeon RX 7000 series, as well as previous-generation RX 6000 series RDNA2 graphics cards, as well as NVIDIA GeForce RTX 40-series, RTX 30-series, and RTX 20-series. It might even be possible to use FSR 3 with Arc A-series, although AMD wouldn't confirm it.
FSR 3 Fluid Motion is a frame-rate doubling technology that generates alternate frames by estimating an intermediate between two frames rendered by the GPU (which is essentially what DLSS 3 is). The company did not detail the underlying technology behind FSR 3 in its pre-briefing, but showed an example of FSR 3 implemented on "Forspoken," where the game puts out 36 FPS at 4K native resolution, is able to run at 122 FPS with FSR 3 "performance" preset (upscaling + Fluid Motion + Anti-Lag). At 1440p native, with ultra-high RT, "Forspoken" puts out 64 FPS, which nearly doubles to 106 FPS without upscaling (native resolution) + Fluid Motion frames + Anti-Lag. The Maximum Fidelity preset of FSR 3 is essentially AMD's version of DLAA (to use the detail regeneration and AA features of FSR without dropping down resolution).AMD announced just two title debuts for FSR 3 Fluid Motion, the already released "Forspoken," and "Immortals of Aveum" that released earlier this week. The company announced that it is working with game developers to bring FSR 3 support to "Avatar: Frontiers of Pandora," "Cyberpunk 2077," "Warhammer II: Space Marine," "Frostpunk 2," "Alters," "Squad," "Starship Troopers: Extermination," "Black Myth: Wukong," "Crimson Desert," and "Like a Dragon: Infinite Wealth." The company is working with nearly all leading game publishers and game engine developers to add FSR 3 support, including Ascendant, Square Enix, Ubisoft, CD Projekt Red, Saber Interactive, Focus Entertainment, 11-bit Studios, Unreal Engine, Sega, and Bandai Namco Reflector.AMD is also working to get FSR 3 Fluid Motion frames part of the AMD Hyper-RX feature that the company is launching soon. This is big, as pretty much any DirectX 11 or DirectX 12 game will get Fluid Motion frames, launching in Q1-2024.
Both "Forspoken" and "Immortals of Aveum" will get FSR 3 patches this Fall.
FSR 3 Fluid Motion is a frame-rate doubling technology that generates alternate frames by estimating an intermediate between two frames rendered by the GPU (which is essentially what DLSS 3 is). The company did not detail the underlying technology behind FSR 3 in its pre-briefing, but showed an example of FSR 3 implemented on "Forspoken," where the game puts out 36 FPS at 4K native resolution, is able to run at 122 FPS with FSR 3 "performance" preset (upscaling + Fluid Motion + Anti-Lag). At 1440p native, with ultra-high RT, "Forspoken" puts out 64 FPS, which nearly doubles to 106 FPS without upscaling (native resolution) + Fluid Motion frames + Anti-Lag. The Maximum Fidelity preset of FSR 3 is essentially AMD's version of DLAA (to use the detail regeneration and AA features of FSR without dropping down resolution).AMD announced just two title debuts for FSR 3 Fluid Motion, the already released "Forspoken," and "Immortals of Aveum" that released earlier this week. The company announced that it is working with game developers to bring FSR 3 support to "Avatar: Frontiers of Pandora," "Cyberpunk 2077," "Warhammer II: Space Marine," "Frostpunk 2," "Alters," "Squad," "Starship Troopers: Extermination," "Black Myth: Wukong," "Crimson Desert," and "Like a Dragon: Infinite Wealth." The company is working with nearly all leading game publishers and game engine developers to add FSR 3 support, including Ascendant, Square Enix, Ubisoft, CD Projekt Red, Saber Interactive, Focus Entertainment, 11-bit Studios, Unreal Engine, Sega, and Bandai Namco Reflector.AMD is also working to get FSR 3 Fluid Motion frames part of the AMD Hyper-RX feature that the company is launching soon. This is big, as pretty much any DirectX 11 or DirectX 12 game will get Fluid Motion frames, launching in Q1-2024.
Both "Forspoken" and "Immortals of Aveum" will get FSR 3 patches this Fall.
362 Comments on AMD Announces FidelityFX Super Resolution 3 (FSR 3) Fluid Motion Rivaling DLSS 3, Broad Hardware Support
No, I'm not saying fg is for spectators. I'm saying it increases visual smoothness a truckload My focus is 4k. Cpu is at 50 to 70w while gaming and browses the web at less than 5. I bet a paycheck the whole system consumes less power while driving more fps than yours.
Post your benchmark at a game of your choice, I'll post mine. Until then just stahp
Latency is key and reflex does not completely remove the latency cost of FG , no demo, or bench or review I have seen suggests this, just you.
None the less then Fsr3 might make all other types moot with a good enough IQ and superior support.
Or not.
Oh, And you paid 1.5/2X or got lucky ,but measuring your epean is a fitting look on you.
Have you seen a review between native reflex off and fg + reflex on? Care to share it with me please?
DLSS/FSR support will never be a factor when I'm choosing a new GPU, that's for sure. But you also acknowledged that it increases input latency, which isn't ideal when you're playing a game. In case you're referring to me, I'm not on anyone's team. I buy the GPU that fits my purpose and budget, and I don't care about FSR, just as much as I don't care about DLSS, either.
I currently have 7 graphics cards (8 if you count the fake 550 Ti I got from a friend for free), and only 2 of them are AMD, the rest are Nvidia, so tell me who's side I'm on. ;)
I mean, are we in agreement that 1440p + DLSS Q / FSR Q looks better than native 1080p? To me that's obvious, and if you agree with that then getting the 1440p monitor and use upscaling is just a no brainer, since youll get better image quality for similar framerate.
Which features does Nvidia have? As far as I can tell AMD has a ton more features and all of those are free and open source, unlike Ngreedia which are all closed off, all cost a premium and don't have any wide support.
your gpu is begging to play at 1440p with FSR on. :p
My previous AMD gpu was a 5700XT, so I haven't played any games with FSR on.
But I've seen a friend's 6800XT and I don't really understand why someone wouldn't turn it on 100 out of 100 times that it is available.
On topic regarding FSR 3 (and DLSS 3 FG), if my card is not capable of running a game at 60fps, FG won't save me.
If my gpu can run it at 60+, then I don't need it.
My 4080 can run Hogwarts Legacy at more than 60 but with frame drops at 50-60s. I think I still prefer the frame drops instead of DLSS 3 FG.
((the only case is practically needed is when you want to run pathtraced rendered games. I don't see any other use case))
Respectively, FSR 3 won't save the lower end cards. It can just offer smoother experience on already capable cards like 6700/6800 and better.
feature*khm... gimmick, is a selling point of any GPU is beyond me.The law of Fg is that two frames are made and one inserted in between.
I've seen reviewer's comment on the latency even with reflex enable in fact just today UFDtech reported just that, and he's used it, so I tend to believe physical science and reviewer's over forum chatter.
Because you know Physics
Edit: Sure, Dr Su doesn't pull GPUs out of her oven while wearing a leather jacket, but no AMD setting/option feels half-baked to me. ...which is way more money than not buying anything. That's not a valid comparison. You roughly know what you get when you buy a GPU, because you've read the reviews - the performance numbers are there, the power consumption numbers are there, etc. Upping your resolution with DLSS/FSR on the other hand, is a totally unknown territory that you can't get a glimpse of by looking at static images and pre-recorded gameplay videos on a 1080p screen. The only way to see if you like it is to try it first-hand. I can only base anything I say about DLSS/FSR on my 1080p experiences, which I've been told are not valid for higher resolutions, which I can't prove or disprove without seeing it.
Seriously, does anyone have a spare 3440x1440 monitor that I could borrow for a week or so? :D Edited: Just as they said in the UFD Tech video today: frame gen gives you worse latency than native, even with Reflex enabled. So basically, you have to enable DLSS in order to have the same latency with frame gen that you would have at native with no frame gen. I'm curious how that affects one's gameplay experience.
What you're saying about AMD cards is is only wrong because Anti-Lag exists and works very well, in my opinion. So in your narrative, an equivalent AMD card would be around the 63 ms range with Anti-Lag on.
Since you love to quote "numbers" I'd also love to see these "real" tests! For a second I thought you were talking about JHH :laugh:
Here you go, this AMD sponsored. Im waiting for another excuse just so you don't have to admit whats in front of you
I've no idea what you are talking about. Care to remind me - send a link or something?
Peak power draw is irrelevant anyways. If you remove the power limits then a 12900k might hit something like 270 watts at ycruncher. If you power limit it then it will draw as much as your limits dictate
Reflex makes a significant different in latency, antilag doesn't. Here you go. As i've been saying, Reflex + FG = same latency as amd at native. So if you have an AMD card, you just cannot talk about latency. It's a joke, you should stop.
Nope, that can't happen. If you've seen it in a review please link the review. What you are saying is literally impossible. It just can't happen. I can power limit my CPU to 35w and run ycruncher, it will not draw a single watt over 35. Ever. Under no circumstances. You are just wrong.
"
MSRP: $700[/RIGHT]
tpucdn.com/review/intel-core-i9-13900ks/images/power-per-application.png
From the link you just posted " the i9-13900KS has a 320 W maximum turbo power mode "Extreme Power Delivery Profile" that is enabled by default in the motherboard BIOS"
Yeah, thanks for proving me right I guess :roll:
"The processor base power is now stepped up to 150 W, compared to 125 W for the i9-13900K, while interestingly, the maximum turbo power stays at 253 W. Intel may not list it in the specs, particularly its ARK product information page, but the i9-13900KS has a 320 W maximum turbo power mode "Extreme Power Delivery Profile" that is enabled by default in the motherboard BIOS, making it the processor's unofficial maximum turbo power value."
We should ask W1zz to review CPU's in their stock and official state instead of the way they come out of the box, it just makes AMD look better.