Friday, August 25th 2023
AMD Announces FidelityFX Super Resolution 3 (FSR 3) Fluid Motion Rivaling DLSS 3, Broad Hardware Support
In addition to the Radeon RX 7800 XT and RX 7700 XT graphics cards, AMD announced FidelityFX Super Resolution 3 Fluid Motion (FSR 3 Fluid Motion), the company's performance enhancement that's designed to rival NVIDIA DLSS 3 Frame Generation. The biggest piece of news here, is that unlike DLSS 3, which is restricted to GeForce RTX 40-series "Ada," FSR 3 enjoys the same kind of cross-brand hardware support as FSR 2. It works on the latest Radeon RX 7000 series, as well as previous-generation RX 6000 series RDNA2 graphics cards, as well as NVIDIA GeForce RTX 40-series, RTX 30-series, and RTX 20-series. It might even be possible to use FSR 3 with Arc A-series, although AMD wouldn't confirm it.
FSR 3 Fluid Motion is a frame-rate doubling technology that generates alternate frames by estimating an intermediate between two frames rendered by the GPU (which is essentially what DLSS 3 is). The company did not detail the underlying technology behind FSR 3 in its pre-briefing, but showed an example of FSR 3 implemented on "Forspoken," where the game puts out 36 FPS at 4K native resolution, is able to run at 122 FPS with FSR 3 "performance" preset (upscaling + Fluid Motion + Anti-Lag). At 1440p native, with ultra-high RT, "Forspoken" puts out 64 FPS, which nearly doubles to 106 FPS without upscaling (native resolution) + Fluid Motion frames + Anti-Lag. The Maximum Fidelity preset of FSR 3 is essentially AMD's version of DLAA (to use the detail regeneration and AA features of FSR without dropping down resolution).AMD announced just two title debuts for FSR 3 Fluid Motion, the already released "Forspoken," and "Immortals of Aveum" that released earlier this week. The company announced that it is working with game developers to bring FSR 3 support to "Avatar: Frontiers of Pandora," "Cyberpunk 2077," "Warhammer II: Space Marine," "Frostpunk 2," "Alters," "Squad," "Starship Troopers: Extermination," "Black Myth: Wukong," "Crimson Desert," and "Like a Dragon: Infinite Wealth." The company is working with nearly all leading game publishers and game engine developers to add FSR 3 support, including Ascendant, Square Enix, Ubisoft, CD Projekt Red, Saber Interactive, Focus Entertainment, 11-bit Studios, Unreal Engine, Sega, and Bandai Namco Reflector.AMD is also working to get FSR 3 Fluid Motion frames part of the AMD Hyper-RX feature that the company is launching soon. This is big, as pretty much any DirectX 11 or DirectX 12 game will get Fluid Motion frames, launching in Q1-2024.
Both "Forspoken" and "Immortals of Aveum" will get FSR 3 patches this Fall.
FSR 3 Fluid Motion is a frame-rate doubling technology that generates alternate frames by estimating an intermediate between two frames rendered by the GPU (which is essentially what DLSS 3 is). The company did not detail the underlying technology behind FSR 3 in its pre-briefing, but showed an example of FSR 3 implemented on "Forspoken," where the game puts out 36 FPS at 4K native resolution, is able to run at 122 FPS with FSR 3 "performance" preset (upscaling + Fluid Motion + Anti-Lag). At 1440p native, with ultra-high RT, "Forspoken" puts out 64 FPS, which nearly doubles to 106 FPS without upscaling (native resolution) + Fluid Motion frames + Anti-Lag. The Maximum Fidelity preset of FSR 3 is essentially AMD's version of DLAA (to use the detail regeneration and AA features of FSR without dropping down resolution).AMD announced just two title debuts for FSR 3 Fluid Motion, the already released "Forspoken," and "Immortals of Aveum" that released earlier this week. The company announced that it is working with game developers to bring FSR 3 support to "Avatar: Frontiers of Pandora," "Cyberpunk 2077," "Warhammer II: Space Marine," "Frostpunk 2," "Alters," "Squad," "Starship Troopers: Extermination," "Black Myth: Wukong," "Crimson Desert," and "Like a Dragon: Infinite Wealth." The company is working with nearly all leading game publishers and game engine developers to add FSR 3 support, including Ascendant, Square Enix, Ubisoft, CD Projekt Red, Saber Interactive, Focus Entertainment, 11-bit Studios, Unreal Engine, Sega, and Bandai Namco Reflector.AMD is also working to get FSR 3 Fluid Motion frames part of the AMD Hyper-RX feature that the company is launching soon. This is big, as pretty much any DirectX 11 or DirectX 12 game will get Fluid Motion frames, launching in Q1-2024.
Both "Forspoken" and "Immortals of Aveum" will get FSR 3 patches this Fall.
362 Comments on AMD Announces FidelityFX Super Resolution 3 (FSR 3) Fluid Motion Rivaling DLSS 3, Broad Hardware Support
It sounds to me like it does exactly what I thought it does. (BTW, that's exactly why I asked - to educate myself.)
For the other intel CPU 125w PL1 and 253w PL2 is also an official spec, but most motherboard will run a K cpu with 253w PL1 and PL2, even though it's only supposed to be an official spec for the core i9. anything below should have a PL1 of 125w. And I won't even mention the fact that most Zx90 motherboard will run a K CPU with unlimited PL1 and PL2 by default. I don't know if you lived under a rock, but the motherboard stock settings not following the minimal specs has been somewhat of an issue lately. Actually, running stock with a K CPU will require you to change the bios stock value to follow the specs.
Seriously, it’s been a good joshing back and forth but it’s truly about how AMD is climbing out of the hole they have been in for years and some people have to hate, it’s confusing at the least, and I could say mean things but instead I have been gaming and buying my first Porsche. I hope the haters all the best.
But intel doesn't seem to care when their partners are applying an overclock on K cpus on the Bios stock settings.
Don't Run Z490 Motherboards with Default Settings: Thermals, Power, Boosting, & MCE for 10th Gen CPUs | GamersNexus - Gaming PC Builds & Hardware Benchmarks
I'm sorry if I sounded like an asshole, but 12th and 13th going beyond their power limits is not an Intel spec, it's an overclock by the motherboard's makers. And this is obviously creating a lot of confusing about the behavior of 12th and 13th gen. "Even if you power limit a core i9 to 253w it will consume 350w sometimes" is false.
The reason they do it with non Z boards is obvious ~ OCing (Z)boards are more expensive.
The person that I responded to assumed that because the 13900KS reached 320w in some benchmark, when the intel ARK page show that it shouldn't use more than 253w, it meant that a core i9 will ignore the PL2 set in the BIOS and use more power anyway. Which isn't the case, the confusion happened because intel and their partner are very liberal when it comes to BIOS stock settings, and you need to be aware of that before saying that not respecting the PL2 set in the bios is part of the core i9 stock behavior. If you power limit a core i9 to 200w it will not go beyond that.
What intel is tacitly approving is setting an unlimited PL, not disrespecting the PL set in the BIOS.
Thread locked.