Friday, August 25th 2023
AMD Announces FidelityFX Super Resolution 3 (FSR 3) Fluid Motion Rivaling DLSS 3, Broad Hardware Support
In addition to the Radeon RX 7800 XT and RX 7700 XT graphics cards, AMD announced FidelityFX Super Resolution 3 Fluid Motion (FSR 3 Fluid Motion), the company's performance enhancement that's designed to rival NVIDIA DLSS 3 Frame Generation. The biggest piece of news here, is that unlike DLSS 3, which is restricted to GeForce RTX 40-series "Ada," FSR 3 enjoys the same kind of cross-brand hardware support as FSR 2. It works on the latest Radeon RX 7000 series, as well as previous-generation RX 6000 series RDNA2 graphics cards, as well as NVIDIA GeForce RTX 40-series, RTX 30-series, and RTX 20-series. It might even be possible to use FSR 3 with Arc A-series, although AMD wouldn't confirm it.
FSR 3 Fluid Motion is a frame-rate doubling technology that generates alternate frames by estimating an intermediate between two frames rendered by the GPU (which is essentially what DLSS 3 is). The company did not detail the underlying technology behind FSR 3 in its pre-briefing, but showed an example of FSR 3 implemented on "Forspoken," where the game puts out 36 FPS at 4K native resolution, is able to run at 122 FPS with FSR 3 "performance" preset (upscaling + Fluid Motion + Anti-Lag). At 1440p native, with ultra-high RT, "Forspoken" puts out 64 FPS, which nearly doubles to 106 FPS without upscaling (native resolution) + Fluid Motion frames + Anti-Lag. The Maximum Fidelity preset of FSR 3 is essentially AMD's version of DLAA (to use the detail regeneration and AA features of FSR without dropping down resolution).AMD announced just two title debuts for FSR 3 Fluid Motion, the already released "Forspoken," and "Immortals of Aveum" that released earlier this week. The company announced that it is working with game developers to bring FSR 3 support to "Avatar: Frontiers of Pandora," "Cyberpunk 2077," "Warhammer II: Space Marine," "Frostpunk 2," "Alters," "Squad," "Starship Troopers: Extermination," "Black Myth: Wukong," "Crimson Desert," and "Like a Dragon: Infinite Wealth." The company is working with nearly all leading game publishers and game engine developers to add FSR 3 support, including Ascendant, Square Enix, Ubisoft, CD Projekt Red, Saber Interactive, Focus Entertainment, 11-bit Studios, Unreal Engine, Sega, and Bandai Namco Reflector.AMD is also working to get FSR 3 Fluid Motion frames part of the AMD Hyper-RX feature that the company is launching soon. This is big, as pretty much any DirectX 11 or DirectX 12 game will get Fluid Motion frames, launching in Q1-2024.
Both "Forspoken" and "Immortals of Aveum" will get FSR 3 patches this Fall.
FSR 3 Fluid Motion is a frame-rate doubling technology that generates alternate frames by estimating an intermediate between two frames rendered by the GPU (which is essentially what DLSS 3 is). The company did not detail the underlying technology behind FSR 3 in its pre-briefing, but showed an example of FSR 3 implemented on "Forspoken," where the game puts out 36 FPS at 4K native resolution, is able to run at 122 FPS with FSR 3 "performance" preset (upscaling + Fluid Motion + Anti-Lag). At 1440p native, with ultra-high RT, "Forspoken" puts out 64 FPS, which nearly doubles to 106 FPS without upscaling (native resolution) + Fluid Motion frames + Anti-Lag. The Maximum Fidelity preset of FSR 3 is essentially AMD's version of DLAA (to use the detail regeneration and AA features of FSR without dropping down resolution).AMD announced just two title debuts for FSR 3 Fluid Motion, the already released "Forspoken," and "Immortals of Aveum" that released earlier this week. The company announced that it is working with game developers to bring FSR 3 support to "Avatar: Frontiers of Pandora," "Cyberpunk 2077," "Warhammer II: Space Marine," "Frostpunk 2," "Alters," "Squad," "Starship Troopers: Extermination," "Black Myth: Wukong," "Crimson Desert," and "Like a Dragon: Infinite Wealth." The company is working with nearly all leading game publishers and game engine developers to add FSR 3 support, including Ascendant, Square Enix, Ubisoft, CD Projekt Red, Saber Interactive, Focus Entertainment, 11-bit Studios, Unreal Engine, Sega, and Bandai Namco Reflector.AMD is also working to get FSR 3 Fluid Motion frames part of the AMD Hyper-RX feature that the company is launching soon. This is big, as pretty much any DirectX 11 or DirectX 12 game will get Fluid Motion frames, launching in Q1-2024.
Both "Forspoken" and "Immortals of Aveum" will get FSR 3 patches this Fall.
362 Comments on AMD Announces FidelityFX Super Resolution 3 (FSR 3) Fluid Motion Rivaling DLSS 3, Broad Hardware Support
if they can turn into a Gsync / Freesync situation would be a huge win.
pbs.twimg.com/media/F4Y0BOzXoAAaSQf?format=png&name=medium
Your point is otherwise well taken.
When I bought mine for $65 in September 2019 (below the $79 launch price), I never planned to use it for gaming. And I never did. Today it sits in a closet as an emergency backup just in case one of my GPUs blows up.
I don't even consider it a "true" Polaris card (I also have an RX 580). It's a Lexa PRO GPU so really a baby Polaris. Architecture is different, Apple doesn't support it for eGPUs with the Intel Macs.
Anyhow good on AMD for releasing a platform agnostic frame generation technology. No one should complain because if you don't want it you can turn it off.
Immortals of Aveum is badly optimized but none the less i look forward to 7700xt and 7800xt testing done
AMD doesnt allow Nvidia to use DLSS = OMG WHAT THUGS, SO ANTI CONSUMER I wasnt speaking of FSR3 specifically there, you are correct of course.
Now devs can happily start programming in MS Basic.
im just glad cyberpunk 2077 will get it. i wish red dead redemption 2 was getting it, those are the two most demanding games on wish list.
x
If the press thought it was crap, which I think it is...it would be a non starter. But every thing Nvidia come out with is "must have". (until it isn't....PhysX anyone?)
As I pointed out earlier, these technologies really need to be reviewed in real life, in real applications, in real time action, especially because this technology is specifically designed for moving image improvement. Looking at a blown up still image of one moment in a game isn't a good methodology.
But I'm eagerly awaiting to see the same people who called DLSS frame generation "fake frames" and "Vaseline smear" praise this thing just because they can use it now. It's amusing the lengths people go to justify their allegiance to a brand or their investment ;)
Like I have an Ada card now but I've never used DLSS FG, for me it's not even a thing I care about. But it's funny anyway.
My growing list of grievances against AMD at this point are well known, but it's truly beside the point.
I keep my frustration and anger management sessions calling them names on my relatively private discord server :)
Variable refresh rate was already available in laptops, used for battery consumption. Nvidia got it, use it to smooth graphics in games, introduced a hardware only solution and was making money even from those hardware GSync boards. AMD offered FreeSync to the masses and after it was clear that GSync was losing the battle, Nvidia decided to offer GSync Compatible, which is VESA's VRR, or in other words, FreeSync.
Raytracing is older than many of us. Upscaling and frame generation the same. But as far as frame generation goes, the main rule the last 10-15-20 don't know how many years, is to prefer a TV with TRUE high refresh rate, instead of fake refresh rate stuff.
Fake Refresh Rate Conversion: How To Not Get Tricked By A TV Manufacturer - RTINGS.com
Let's see SONY as an example
What is Motionflow XR and X-Motion Clarity? | Sony UK With AMD following and probably Intel not far behind, Fake Frames are becoming standard part of the hardware. So, either we want it or not, it becomes standard. And with Fake Frames in the games, we got stagnation in real performance. Because, what is the difference between an RTX 3060 Ti and an RTX 4060 Ti without FG as an advantage for the 4060?
Also expect games to be even more unoptimised in the future and with next gen consoles getting upscaling and FG from day one, well, get ready to see many 30 fps with an RTX 4090 WITHOUT FG in 2-3 years from now. It's still Fake Frames. Expect to be more amused when your RTX 4080 will absolutely need FG to get 60fps in future games. I will definitely be amused from RTX 4080 and RTX 4090 owners screaming about optimizations.
Don't you think the timing is just a bit too convenient? Couldn't possibly be intended to deflect from the overwhelmingly negative press about the 7800 XT being slower than the 6800 XT, I guess that's just silly ol me and my ngreediot tendencies :rolleyes:
By the time my 4080 runs any game at 30 fps, there's only two courses of action: I'm upgrading (or rather I've already upgraded twice since then) or - if due to unreasonably high system requirements that just make no sense - I'm simply not playing the game.
As an owner of a 4090 I hope it's better than Nvidia alternative or at the very least comparable. I really like the feature and as others have stated it's a bummer that it is locked to 40 series cards.
Late is better than never and honestly hopefully AMD has used this time to perfect it as much as they can.