Tuesday, April 18th 2023
Blizzard Declares That Diablo IV Has Gone Gold, Releases Gameplay Guide Video Series
Blizzard Entertainment has confirmed that Diablo IV is feature complete and has reached a development milestone of being software version 1.0. The official Diablo Twitter account posted a not so cryptic tweet boasting the news: "Diablo IV has gone gold. Can you feel her presence now? See you in Sanctuary. 6.6.23 🔥." The general gaming public will gain access to the fully finished game on June 6, but a select lucky few have been toying with early preview builds over the past months. The last Diablo IV closed beta program attracted plenty of gaming news attention for a technical snafu, wherein owners of a particular NVIDIA GPU model found out the hard way, during D4 playtest sessions, about underlying faults in their chosen silicon - Blizzard is leading an investigation into the matter, with assistance from Team Green.
It is hoped that Blizzard's Diablo team will have all of these hardware melting issues resolved in time for Diablo IV's finalized launch date. In the meantime hardcore fans of the series are encouraged to absorb plenty of preview/marketing material, and go about swatting up on trainer material. Blizzard has uploaded several gameplay guide videos to the official Diablo YouTube channel - the company has enlisted the helpful services of Wudijo, a veteran Diablo streamer, to chaperone viewers through the game's systems.YOUR GUIDE TO DIABLO IV'S GAMEPLAY - Defeating great evil requires great skill; thankfully, members of the Diablo IV community are here to teach you about all of Sanctuary's ins and hellish outs.
Episode 1: Building Your Character:
Episode 2: Stepping into Sanctuary:
Episode 3: More of Stepping into Sanctuary:
Diablo IV is available for digital pre-purchase as a Standard edition ($69.99), Deluxe edition ($89.99), and Ultimate edition ($99.99). Each digital edition includes one or more items to enlist against the Hellspawn that plague Sanctuary! Pre-purchase for up to 4 days Early Access.
Source:
Diablo Official Twitter Account
It is hoped that Blizzard's Diablo team will have all of these hardware melting issues resolved in time for Diablo IV's finalized launch date. In the meantime hardcore fans of the series are encouraged to absorb plenty of preview/marketing material, and go about swatting up on trainer material. Blizzard has uploaded several gameplay guide videos to the official Diablo YouTube channel - the company has enlisted the helpful services of Wudijo, a veteran Diablo streamer, to chaperone viewers through the game's systems.YOUR GUIDE TO DIABLO IV'S GAMEPLAY - Defeating great evil requires great skill; thankfully, members of the Diablo IV community are here to teach you about all of Sanctuary's ins and hellish outs.
Episode 1: Building Your Character:
Episode 2: Stepping into Sanctuary:
Episode 3: More of Stepping into Sanctuary:
Diablo IV is available for digital pre-purchase as a Standard edition ($69.99), Deluxe edition ($89.99), and Ultimate edition ($99.99). Each digital edition includes one or more items to enlist against the Hellspawn that plague Sanctuary! Pre-purchase for up to 4 days Early Access.
25 Comments on Blizzard Declares That Diablo IV Has Gone Gold, Releases Gameplay Guide Video Series
I wanted to buy the physical copy but there will be none except for the Collector's edition which is way out of my budget and hard to get in my country. 'and funnily enough the collector doesn't come with the game itself :laugh:'
I have D3 and the expansion standard edition in a box/physical copy which also came with a nice poster but this time around I had to buy the digital version..
I didn't really care for group play in D2/3 unless they where buddies irl either though.
D3 almost only solo since the relase day, actually for years now I've been exclusively playing SSFHC. 'solo self found hardcore'
I plan to play D4 solo or maybe with some of those old friends if they happen to come back to D4.
World bosses I don't mind doing with randoms tho, thats not a big deal.
How times have changed since the gpu burning think the flames were gold tinted :cool:
Consumers: So they game is ready to play?!
Game Developer: Hell no, expect a huge day one patch followed by a second two days later to fix everything the first patch breaks followed by a third the following week. Then it will be playable...probably!
Still I fully expect just like with any other online game for the queues to be long on day 1 for the ultimate edition and then again for the standard editions release. Along with the normal worldwide online launch type issues.
MP with gear/loot quickly becomes a min-max affair with zero creativity. What alternate reality are you in? Its the console invasion that has dumbed down content to fit the mainstream...that primarily plays console-first instead of PC-first genres like RTS, 4X, sims, and even shooters, and emerging subgenres.
The fact you get a low health regeneration bar in shooters is 100% a console influence.
The dumbed down skill trees in RPGs is a console influence.
I can list five or six other arguably negative influences from the console space that have bled over to make gaming bland or simplified.
Along those lines, you get mobile-first games now that double down on simplifying what was already tailored for limited input controls, to fit two thumbs and a touch screen. Info density on console and mobile games is also lower. Some call this innovation... but its truly 'catering to the masses'.
The introduction of the Battle Royale subgenre is a PC influence.
The revival of the space sim, (grand-) Strategy and continued existence of racing and flight sims is a PC influence.
The MOBA is entirely due to PC.
E-Sports popularity is entirely creditable to PC gaming and has also elevated competitive gaming on consoles.
I could continue... again... with more reinforcement of how the PC is always on the edge of innovation.
Despite a relative growth of console and mobile versus PC gamers, decades later you can still play literally everything on the PC, while consoles drip-feed what is actually PC-first content onto their gaming audience. Think Diablo, and Minecraft.
Oh and since the subject is Blizzard, remember this one?
Yeah that's all the PC's fault for sure!
How is Immortal doing anyway, after the initial 'This gamur spent 100k on bullshit' clickbait wave I haven't heard a single thing of it. I certainly haven't heard anyone say its actually fun beyond the initial discovery.