Tuesday, May 9th 2023
EA Details Upcoming Star Wars Jedi Survivor Patch 4
Electronic Arts and Respawn Entertainment have detailed the upcoming Star Wars Jedi Survivor Patch 4 that should be coming later today for PlayStation 5 and Xbox Series X/S, and for PC later this week. Previous updates already brought performance improvements for non-raytraced rendering, and this time around, it should update the raytraced performance, at least on the PC.
The Patch 4 brings a handful of both PC-only and PS5-only improvements, and further fixes data handling when toggling ray tracing, improving non-raytraced performance, updates occlusion behavior for ray tracing, updates the streaming budget that should improve traversal hitching, and brings performance improvements for some VFX. There are also several gameplay fixes, various crash fixes, save state errors fixes, and more.EA was keen to note that there are several known issues that are currently under investigation and should be fixed in future patches, including performance issues on newer Core i7 and Core i9 CPUs with E-cores, general performance improvements to improve both CPU and GPU utilization while reducing idle time (both with and without ray tracing), as well as issues with streaming ray tracing data, assets, prebuilt shaders.
Here are the full release notes:
The latest patch (Patch 4) for Star Wars Jedi: Survivor arrives this week. Here's our expected timeline for rolling out the patch:
Here are the fixes you can expect with this patch:
Additionally, here are a few known issues we're currently investigating and working on for future patches.
Source:
EA
The Patch 4 brings a handful of both PC-only and PS5-only improvements, and further fixes data handling when toggling ray tracing, improving non-raytraced performance, updates occlusion behavior for ray tracing, updates the streaming budget that should improve traversal hitching, and brings performance improvements for some VFX. There are also several gameplay fixes, various crash fixes, save state errors fixes, and more.EA was keen to note that there are several known issues that are currently under investigation and should be fixed in future patches, including performance issues on newer Core i7 and Core i9 CPUs with E-cores, general performance improvements to improve both CPU and GPU utilization while reducing idle time (both with and without ray tracing), as well as issues with streaming ray tracing data, assets, prebuilt shaders.
Here are the full release notes:
The latest patch (Patch 4) for Star Wars Jedi: Survivor arrives this week. Here's our expected timeline for rolling out the patch:
- PlayStation 5 and Xbox Series X | S: Patch expected to deploy Tuesday, May 9.
- PC: Patch expected to deploy as soon as possible this week. Keep an eye for the latest updates via the @EAStarWars Twitter account.
Here are the fixes you can expect with this patch:
- (PC only) Updated occlusion behavior for raytracing, reducing idle time stalls.
- (PC only) Updated streaming budgets that will help alleviate traversal hitching.
- (PC only) Performance improvements for some VFX.
- Coming soon to console
- (PC only) Updated data handling when toggling raytracing, improving non-raytraced performance.
- (PS5 only) Fixed an HDR value mismatch that would cause HDR setups to display incorrectly for PS5 users.
- Fixed various save state errors.
- Fixed a streaming issue that causes some streaming scenarios to end on a black screen.
- Fixed an issue where one of the vents did not properly activate in Stone Spires.
- Audio fix for a narrative moment where music was behaving incorrectly.
- Fixed lightsaber marks not displaying correctly in some scenarios.
- Fixed a scenario where the player could enter a progression blocked state in the Lucrehulk.
- Fixed an elevator to prevent the player from falling through it and entering a progression blocked state.
- Fixed a bug where Rayvis would become unbeatable.
- Fixed a severe animation issue that would break a late game narrative sequence.
- Fixed a collision bug where players can get stuck inside a Meditation Chamber.
- Added a note explaining that some of BD-1's abilities are not available while in combat.
- Improved text scrolling.
- Minor text translation fixes.
- Various crash fixes.
Additionally, here are a few known issues we're currently investigating and working on for future patches.
- (PC only) Improving performance on newer i7 and i9 CPUs that have efficiency cores.
- (PC only) General performance improvements to improve both CPU and GPU utilization while reducing idle time, both with and without raytracing.
- (PC only) Improving some hitching which can be attributed to streaming raytracing data, assets, and a gap in our prebuilt shaders.
- Various bug fixes.
- And more!
9 Comments on EA Details Upcoming Star Wars Jedi Survivor Patch 4
Never play these games on release. Wait for DLC + patches.
It's become a regular thing. The only way to avoid it is to not buy on release. I fully expect the vast majority of gamers will continue to buy at launch on near that time and join the ranks of Beta Testers paying full price for a game.
I'm at 3440x1440 on a 3080Ti, I turned ray tracing off as I actually don't see much of a visual difference with it on vs. off.
www.dsogaming.com/news/star-wars-jedi-survivor-still-has-traversal-shader-compilation-stutters/