Monday, June 12th 2023
inXile Announces Clockwork Revolution
Today we announced Clockwork Revolution at the Xbox Games Showcase, a fantastical, first-person action RPG, with dynamic time-bending combat, deep interconnected roleplaying systems, and the ability to create your own unique character from the ground up. The project is led by Game Director Chad Moore and Principal Designer Jason Anderson, who just happen to have created one of the greatest steampunk RPGs of all time—Arcanum.
Settings and Story
Clockwork Revolution takes place in the vibrant Victorian-era metropolis of Avalon, where steam trains fly overhead, wealthy industrialists replace their limbs with ornate clockwork prosthetics, and mechanical servants fulfill their masters' every whim. But this new age of wonders holds a dark secret—it's been carefully constructed by the ruthless Lady Ironwood. Through use of a time travel device, she's changed key moments in Avalon's history, keeping the working class struggling in the slums and factories, while bringing herself immense wealth and power. That's where you come in…Time Travel and the Chronmeter
Discovering Ironwood's scheme, you'll use a wondrous device known as the Chronometer to travel back in time, choose how to influence the past, and then return to the present to experience the effects of your decisions. Through unprecedented and complex visual and narrative depth, the choices you make on your trips into the past will change the people, the stories, and the city of Avalon itself in extraordinary and (very often) unexpected ways. In Clockwork Revolution we're pushing roleplaying reactivity to new heights, infused with the unique texture and personality that you've come to expect from our games.
This is an exciting project for us at inXile. Not only is Clockwork Revolution our first fully-fledged Xbox Game Studios release, but from start to finish we're utilizing the resources and support of Microsoft and Xbox to create our studio's first AAA first-person action RPG. We're still early in development, but hope you enjoyed this pre-alpha sneak peek, and we look forward to sharing more… in due time.
Source:
inXile Entertainment
Settings and Story
Clockwork Revolution takes place in the vibrant Victorian-era metropolis of Avalon, where steam trains fly overhead, wealthy industrialists replace their limbs with ornate clockwork prosthetics, and mechanical servants fulfill their masters' every whim. But this new age of wonders holds a dark secret—it's been carefully constructed by the ruthless Lady Ironwood. Through use of a time travel device, she's changed key moments in Avalon's history, keeping the working class struggling in the slums and factories, while bringing herself immense wealth and power. That's where you come in…Time Travel and the Chronmeter
Discovering Ironwood's scheme, you'll use a wondrous device known as the Chronometer to travel back in time, choose how to influence the past, and then return to the present to experience the effects of your decisions. Through unprecedented and complex visual and narrative depth, the choices you make on your trips into the past will change the people, the stories, and the city of Avalon itself in extraordinary and (very often) unexpected ways. In Clockwork Revolution we're pushing roleplaying reactivity to new heights, infused with the unique texture and personality that you've come to expect from our games.
This is an exciting project for us at inXile. Not only is Clockwork Revolution our first fully-fledged Xbox Game Studios release, but from start to finish we're utilizing the resources and support of Microsoft and Xbox to create our studio's first AAA first-person action RPG. We're still early in development, but hope you enjoyed this pre-alpha sneak peek, and we look forward to sharing more… in due time.
8 Comments on inXile Announces Clockwork Revolution
store.steampowered.com/app/2439280/Clockwork_Revolution/
Dishonored X Bioshock Infinite !
Though gameplay-wise it reminds me of another forgotten and underappreciated title - Timeshift (only in Steampunk setting).
Could be a good game on paper, but few things keep me worried:
1) inXile never made an FPS
2) They are almost as good at having bugfest at launch as Bethesda. And that's a bad thing why? Today's whole genres started as "clones of something".