Tuesday, June 13th 2023
Starfield PC System Requirements Revealed, Stuck at 30 FPS on Xbox
Bethesda has unveiled the first gameplay trailer for Starfield during the Starfield Direct after the Xbox Games Showcase yesterday, showing some impressive graphics from this upcoming sci-fi RPG. Shortly after, we got the confirmation from the Game Director, Todd Howard, that the game will actually be locked at 30 FPS, which does not sounds surprising, especially after the full PC system requirements got revealed.
Bethesda has put a lot of effort into Starfield, and it shows it the seen trailer. The team is also claiming that this game will have "the fewest bugs of any Bethesda game ever shipped," according to an interview that the Xbox Game Studios Head, Matt Booty, gave to Giant Bomb. He also added that there are a lot of people internally playing Starfield, and Phil Spencer, head of Xbox Games Studio, told the same outfit that the game had a much earlier release date, and was delayed twice, so hopefully we'll have a solid game at launch. Unfortunately, Todd Howard, also confirmed that the game will run at full 4K on the Xbox Series X and at 1440p on the Xbox Series S, but will be locked at 30 FPS on both consoles.The first PC system requirements for the game have been posted over at the official Steam page, and while minimum system requirements do not sound that bad, an SSD requirement does raise a lot of questions. The minimum requirements include an AMD Ryzen 5 2600X or Intel Core i7-6800K CPU, 16 GB of RAM, and either an AMD Radeon RX 5700 or an NVIDIA GeForce GTX 1070 Ti graphics card. The recommended list raises those to an AMD Ryzen 5 3600X or an Intel Core i5-10600K CPU, 16 GB of RAM, and either an AMD Radeon RX 6800 XT or an NVIDIA GeForce RTX 2080 graphics card. As noted, you'll also need 125 GB of SSD storage space.Hopefully, we will hear a clarification from Bethesda about these PC system requirements soon.
Sources:
Bethesda Starfield, Giant Bomb (Youtube)
Bethesda has put a lot of effort into Starfield, and it shows it the seen trailer. The team is also claiming that this game will have "the fewest bugs of any Bethesda game ever shipped," according to an interview that the Xbox Game Studios Head, Matt Booty, gave to Giant Bomb. He also added that there are a lot of people internally playing Starfield, and Phil Spencer, head of Xbox Games Studio, told the same outfit that the game had a much earlier release date, and was delayed twice, so hopefully we'll have a solid game at launch. Unfortunately, Todd Howard, also confirmed that the game will run at full 4K on the Xbox Series X and at 1440p on the Xbox Series S, but will be locked at 30 FPS on both consoles.The first PC system requirements for the game have been posted over at the official Steam page, and while minimum system requirements do not sound that bad, an SSD requirement does raise a lot of questions. The minimum requirements include an AMD Ryzen 5 2600X or Intel Core i7-6800K CPU, 16 GB of RAM, and either an AMD Radeon RX 5700 or an NVIDIA GeForce GTX 1070 Ti graphics card. The recommended list raises those to an AMD Ryzen 5 3600X or an Intel Core i5-10600K CPU, 16 GB of RAM, and either an AMD Radeon RX 6800 XT or an NVIDIA GeForce RTX 2080 graphics card. As noted, you'll also need 125 GB of SSD storage space.Hopefully, we will hear a clarification from Bethesda about these PC system requirements soon.
51 Comments on Starfield PC System Requirements Revealed, Stuck at 30 FPS on Xbox
The 6800xt knocks the snot out of a 2080 is this going to be another not optimised game on AMD cards?
Dont play games that much anymore, nowadays. 48 fps (min. fps) should be the new 30 fps for consoles.
30 FPS is an absolute joke totally unrelated to tracked objects, but rather to the abysmal engine used.
Starfield so far smells like budget bin material to me... the fact lots of PR heads are already rushing to excuses and 'no its not going to be super bad at launch' speaks volumes. Faith is low. Postponing hasn't really given us a clear view on what's truly improved compared to earlier builds. Animation quality is still leagues below par. The alarm bells are all over the place. Obviously, or their physics engine goes haywire. Again, same old.
We'll get a weird Skyrim in space with Mudcrabs. Yay
(It will be chaos, and we will all love it)
This game is screaming to everyone to wait until after release for feedback before buying and trying to play it.
A good comparison with Starfield is Final Fantasy 16. FF16 looks horrid at 30fps on PS5, you can't believe it, the temporal anti-aliasing blurs the screen horrifically. If you play it with the 31-60 fps mode, it is way better. Motion blur, TAA blur, and rendering blur from other effects is all massively reduced. It is unplayable at 30fps.
However even the PS5 doesn't get close to a locked 60fps with that game. If you want a smoothed experience, despite the blur, then 30 fps is your only option. The game does not run well, with constant drops in frame rate.
WE NEED 60FPS CONSOLES RIGHT NOW. PS5 PRO, SERIES X PRO. Zen4+RDNA3. I am not playing games at less than 60fps, and for me, that means the consoles are dead in the water, already, 3 years in to the generation.
FF16 and Starfield both don't work right on the hardware we have purchased. GPU upgrades will not solve the problem, we need more CPU power. 3Dcache in the consoles, or Zen4 are required.
This only because Todd was lazy. I can't imagine why they kept him at the helm.