Monday, September 18th 2023

Unity to Start Charging Per-Installation Fee with New Business Model Update

Unity is introducing some notable changes to its pricing and service offerings, slated to take effect on January 1, 2024. The new Unity Runtime Fee will be based on the number of game installs at the heart of these changes. This fee will apply every time an end user downloads a qualifying game. Unity believes this initial install-based fee allows creators to retain the financial benefits of ongoing player engagement, unlike a model based on revenue sharing. The company clarifies that the fee refers explicitly to the Unity Runtime, part of the Unity Engine that enables games to run on different devices. Additionally, these changes are not going to be not retroactive or perpetual. Instead, all fees will start counting on January 1, 2024. The fee will apply once for each new install and not an ongoing perpetual license royalty, like revenue share.

However, the new Unity Runtime Fee comes with specific thresholds for revenue and installs, designed to ensure that smaller creators are not adversely affected. For Unity Personal and Unity Plus, the fee applies only to games that have generated $200,000 or more in the last 12 months and have a minimum of 200,000 lifetime installs. For Unity Pro and Unity Enterprise, the fee kicks in for games that have made $1,000,000 or more in the last 12 months and have at least 1,000,000 lifetime installs. The table below shows which Unity accounts pay what fees, with costs ranging from $0.2 per install after the first 200,000 installs. After one million installs, each new install starts at $0.15 and $0.125 for Unity Pro and Unity Enterprise, respectively. As the game gains traction, install fees decay, as shown in the table below.

Update 15:36 UTC: Unity issued a statement on company's Twitter/X account that promises changes in the couple of days.

We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback.
Source: Unity
Add your own comment

67 Comments on Unity to Start Charging Per-Installation Fee with New Business Model Update

#26
progste
R-T-BNothing, but it's not a high level language based one. It uses C++ to my knowledge. This makes both modding more diffilcult, and attracts a different type of dev.
bruh, C++ is a high level language. It also performs better than scripting languages used by some other engines.
Posted on Reply
#27
Assimilator
progstebruh, C++ is a high level language.
C++ is a low-level language pretending to be a high-level one. Doesn't matter how many new features they continue to bolt onto that shambling zombie, it's never going to be alive.
progsteIt also performs better than scripting languages used by some other engines.
Well of course it does, it's compiled. But so is C#.
Posted on Reply
#28
progste
AssimilatorC++ is a low-level language pretending to be a high-level one. Doesn't matter how many new features they continue to bolt onto that shambling zombie, it's never going to be alive.


Well of course it does, it's compiled. But so is C#.
well first of all even C is a high level language, low level languages are stuff like assembly, but even so C++ is far, far removed from its parent language and when using it to make game objects you don't have to delve in the complexity left over from C.
C# is usually a compiled language, but it's used for scripting in engines like Unity and Godot(optional) and you can see it from the poor performance of unity-made games when things start to get a bit more complicated.
Posted on Reply
#29
R-T-B
kondaminso if i have been working on a project for 3 years thinking I’m going to be able to work with the initial licence at launch I can just forget about that and throw out 3 years of work.

doesn’t really sit right
I didn't say it did. You'd have to have already published. Just the way it is and yes it's asinine as all heck.
progstewell first of all even C is a high level language
Once maybe, in an age of C# and Java and such no one considers it one anymore in day to day speak.
progstebruh, C++ is a high level language. It also performs better than scripting languages used by some other engines.
Someone is a fellow 80s programmer who didn't update his linguistics libraries.

Regardless of the articulation of the point though, the point stands: No one using and trained primarily in C# is going to easily migrate to a C++ world.
progsteyou can see it from the poor performance of unity-made games when things start to get a bit more complicated.
This is really a dev skill issue much more than a "C# bad" issue. That said, Unity has sunk itself so why even bother to defend it now?

I'm half tempted too because I have a lot of skill in it (ironically half of my skill in it is in fighting it on telemetry, as well as other game mods), but unlike many, I am at least prepared to migrate for personal use, and mods aren't levied fees, so yeah.

Nothing left here but wasted talent and potential for a decent engine, sadly.
Posted on Reply
#30
ExcuseMeWtf
progstewell first of all even C is a high level language, low level languages are stuff like assembly, but even so C++ is far, far removed from its parent language and when using it to make game objects you don't have to delve in the complexity left over from C.
C# is usually a compiled language, but it's used for scripting in engines like Unity and Godot(optional) and you can see it from the poor performance of unity-made games when things start to get a bit more complicated.
Poor performance is as likely more of a coding issue than language choice issue in 90+% of cases. Plenty of Unity games are pretty much shovelware tier, so not like they'd be carefully optimized for max performance either, and even big releases are known to have issues in that regard.
Posted on Reply
#31
trsttte
progstebruh, C++ is a high level language. It also performs better than scripting languages used by some other engines.
To embedded nerds (not making a dig, I'm one myself) sure is, but in the big scheme of things it's really not. Performance wise things are not as they once seemed, you can have compiled python competing with C code but without needing to spend a week debugging pointers and memory access or reinventing well known utilities and data structures
Assimilatorbolt onto that shambling zombie, it's never going to be alive.
progstewell first of all even C is a high level language, low level languages are stuff like assembly, but even so C++ is far, far removed from its parent language and when using it to make game objects you don't have to delve in the complexity left over from C.
C is not a high level language, even says so in the C "bible" (Kernighan and Ritchie's book). C++ might seem "high level" to people from an electronics background like i'm assuming you are but if you start using modern languages like python or java, or the new kids on the block like kotlin you'll see the differences are night and day.
Posted on Reply
#32
TheinsanegamerN
AssimilatorWhat's wrong with Unreal?
Unreal is great, but it is more technically complex then unity. For single devs without the backing of investors, unity is a lot easier to work with and learn on the fly.
Posted on Reply
#33
Sp33d Junki3
we've worked on few projects on Unity, all this is just unreal.
When board members sold shares before announcement, 1.4-2.5 mil
That is a nice nest egg, one that should be looked at.
Posted on Reply
#34
R-T-B
Sp33d Junki3we've worked on few projects on Unity, all this is just unreal.
When board members sold shares before announcement, 1.4-2.5 mil
That is a nice nest egg, one that should be looked at.
The selling of shares is vastly overplayed from what I've seen. It seems more the CEO is just a moron and has been a trainwreck for a while.
Posted on Reply
#35
thesmokingman
R-T-BThe selling of shares is vastly overplayed from what I've seen. It seems more the CEO is just a moron and has been a trainwreck for a while.
That's insider trading lol.
Posted on Reply
#36
R-T-B
thesmokingmanThat's insider trading lol.
Being a moron? No it's not.

My point is his sales have not been statistically significant relevant to his holdings, which they would need to be for an Insider Trading scenario.
Posted on Reply
#37
thesmokingman
R-T-BBeing a moron? No it's not.

My point is his sales have not been statistically significant relevant to his holdings, which they would need to be for an Insider Trading scenario.
Whose the moron? Don't get all pisssy. The poster mentioned board members. And it doesn't matter shit all what you think, these trades need to be filed so its not some dude's word.
Posted on Reply
#38
R-T-B
thesmokingmanWhose the moron? Don't get all pisssy. The poster mentioned board members.
The CEO. :laugh: ie I wasn't insulting you man.

If I was a board member when news of this broke I'd dump too. That wouldn't be insider trading at that point. If anyone dumped before public news I've yet to see solid evidence on it, but am open to being wrong.
Posted on Reply
#39
dragontamer5788
I've already posted this on R-T-B's page as a joke. But now I can post it here and its on topic!




Note: its a joke and contains a bit of misinformation. But then again, Unity itself is full of misinformation as they're backtracking / "clarifying" what their words actually mean. I don't think anyone has a solid idea of what's going on anymore aside from "trust has been broken" at a large scale. A lot of the details to this story will be changing as Unity realizes how much they've messed up here...
Posted on Reply
#40
thesmokingman
Sp33d Junki3we've worked on few projects on Unity, all this is just unreal.
When board members sold shares before announcement, 1.4-2.5 mil
That is a nice nest egg, one that should be looked at.
I did a quick look and sure enough there were a lot of insider trades. I'm not an Unity investor so I haven't looked into the timing of the filings, but shit like this is a red ass flag. Total shit company here and they know it by these trades SIX DAYS before. Trades like this are a big FU to investors.

www.xfire.com/unity-executives-including-the-ceo-sold-shares-prior-to-the-recent-controversial-announcement/

www.nasdaq.com/market-activity/stocks/u/insider-activity
Posted on Reply
#41
trsttte
thesmokingmanWhose the moron? Don't get all pisssy. The poster mentioned board members. And it doesn't matter shit all what you think, these trades need to be filed so its not some dude's word.
R-T-BThe CEO. :laugh: ie I wasn't insulting you man.

If I was a board member when news of this broke I'd dump too. That wouldn't be insider trading at that point. If anyone dumped before public news I've yet to see solid evidence on it, but am open to being wrong.
Not every trade by an insider is considered insider trading or illegal, the board of directors always knows more than the public, they would be barred from trading shares of their company which would make most stock option bonuses illegal.

How do you prove that he knew this decision would be unpopular and the stock would fall? Why would they make such a decision, are they trying to screw their own company? How do you seperate incompetence from insider trading? How do you connect a trade to a specific piece of information only the insider knew?
Posted on Reply
#42
thesmokingman
trsttteNot every trade by an insider is considered insider trading or illegal, the board of directors always knows more than the public, they would be barred from trading shares of their company which would make most stock option bonuses illegal.

How do you prove that he knew this decision would be unpopular and the stock would fall? Why would they make such a decision, are they trying to screw their own company? How do you seperate incompetence from insider trading? How do you connect a trade to a specific piece of information only the insider knew?
I'm not a lawyer for the SEC but these trades here certainly look like the bad kind. Taking profits before you cause the share price to get dumped, yea not a good look. Why you defending this shit?????
R-T-BThe CEO. :laugh: ie I wasn't insulting you man.

If I was a board member when news of this broke I'd dump too. That wouldn't be insider trading at that point. If anyone dumped before public news I've yet to see solid evidence on it, but am open to being wrong.
You don't have to be an insider, but be trading on inside news like the guy who traded Pfizer right at the beginning of the pandemic.
“As alleged in our complaint, Amit Dagar misused his access to confidential clinical trial results to enrich himself and his friend, Atul Bhiwapurkar,” said Joseph Sansone, Chief of the Market Abuse Unit. “Dagar and Bhiwapurkar allegedly leveraged this information by trading out-of-the-money call options to generate massive one-day returns. Thanks to our surveillance, the defendants must now face the consequences of their greed.”
Posted on Reply
#43
R-T-B
thesmokingmanYou don't have to be an insider, but be trading on inside news like the guy who traded Pfizer right at the beginning of the pandemic.
I know, which is why I placed great emphasis on the dates at which the news broke.
thesmokingmanI did a quick look and sure enough there were a lot of insider trades. I'm not an Unity investor so I haven't looked into the timing of the filings, but shit like this is a red ass flag. Total shit company here and they know it by these trades SIX DAYS before. Trades like this are a big FU to investors.

www.xfire.com/unity-executives-including-the-ceo-sold-shares-prior-to-the-recent-controversial-announcement/

www.nasdaq.com/market-activity/stocks/u/insider-activity
Thanks, new reading material for me.
Posted on Reply
#44
dragontamer5788
These Redditors are blaming the board rather than the CEO: unity/comments/16j23ci
Plenty of alternate opinions and alternate takes on this subject. I don't think I have an opinion yet. Something clearly has gone wrong but I'm not sure how to wrap my head around it.
Posted on Reply
#45
R-T-B
dragontamer5788These Redditors are blaming the board rather than the CEO: unity/comments/16j23ci
Plenty of alternate opinions and alternate takes on this subject. I don't think I have an opinion yet. Something clearly has gone wrong but I'm not sure how to wrap my head around it.
Same status here. It's just too much of a mess to read right now.
Posted on Reply
#46
AusWolf
thesmokingmanI did a quick look and sure enough there were a lot of insider trades. I'm not an Unity investor so I haven't looked into the timing of the filings, but shit like this is a red ass flag. Total shit company here and they know it by these trades SIX DAYS before. Trades like this are a big FU to investors.

www.xfire.com/unity-executives-including-the-ceo-sold-shares-prior-to-the-recent-controversial-announcement/

www.nasdaq.com/market-activity/stocks/u/insider-activity
Sell stock at high price, then introduce some stupid rules that bring the price down, and buy them back. Money laundering at its best.

I just don't know how many devs will have any trust in Unity after this debacle.
Posted on Reply
#47
Wye
Unity still being single threaded in 2023 coupled with greedy fees made me cancel my game I've been working for a few years now.
Posted on Reply
#48
trsttte
thesmokingmanI did a quick look and sure enough there were a lot of insider trades. I'm not an Unity investor so I haven't looked into the timing of the filings, but shit like this is a red ass flag. Total shit company here and they know it by these trades SIX DAYS before. Trades like this are a big FU to investors.

www.xfire.com/unity-executives-including-the-ceo-sold-shares-prior-to-the-recent-controversial-announcement/

www.nasdaq.com/market-activity/stocks/u/insider-activity
Sorry but what a bunch of sensasionalist and click baity bullshit, just look at the nasdaq market activity you posted, they were automatic orders and for exemple Tomer Bar-Zeev 37000 shares are but a small part of his over all 1.2 million shares.

It's concerning that the CEO and one of the directors hold no shares or barely any shares in the company but from what I can see it's been that way for a long while and that would be a matter of shareholder confidence (or more appropriately lack thereof), not insider trading.
thesmokingmanI'm not a lawyer for the SEC but these trades here certainly look like the bad kind. Taking profits before you cause the share price to get dumped, yea not a good look. Why you defending this shit?????
I'm not defending anything, I'm just looking past a silly headline and instead looking at the actual numbers. Do i thrust a company where the CEO holds no skin in the game? Nope, not one bit, but is it insider trading when the same automatic orders go over every months? Also nope
Posted on Reply
#49
R-T-B
WyeUnity still being single threaded in 2023 coupled with greedy fees made me cancel my game I've been working for a few years now.
Unity is only single threaded if you write your game single threaded? It's an engine its really up to you to multithread, it provides the tools. It's not easy, but it never is.

Don't worry though, there are plenty of reasons to avoid it now.
Posted on Reply
#50
Squared
AusWolfSell stock at high price, then introduce some stupid rules that bring the price down, and buy them back. Money laundering at its best.

I just don't know how many devs will have any trust in Unity after this debacle.
I believe money laundering would be taking money obtained through illegal means, like bribery, and running it through legal businesses before receiving it to give the appearance to the IRS that it was all above-board. In this case the sales were pretty direct and not laundered.
Posted on Reply
Add your own comment
Dec 18th, 2024 16:53 EST change timezone

New Forum Posts

Popular Reviews

Controversial News Posts