Monday, September 18th 2023

Unity to Start Charging Per-Installation Fee with New Business Model Update

Unity is introducing some notable changes to its pricing and service offerings, slated to take effect on January 1, 2024. The new Unity Runtime Fee will be based on the number of game installs at the heart of these changes. This fee will apply every time an end user downloads a qualifying game. Unity believes this initial install-based fee allows creators to retain the financial benefits of ongoing player engagement, unlike a model based on revenue sharing. The company clarifies that the fee refers explicitly to the Unity Runtime, part of the Unity Engine that enables games to run on different devices. Additionally, these changes are not going to be not retroactive or perpetual. Instead, all fees will start counting on January 1, 2024. The fee will apply once for each new install and not an ongoing perpetual license royalty, like revenue share.

However, the new Unity Runtime Fee comes with specific thresholds for revenue and installs, designed to ensure that smaller creators are not adversely affected. For Unity Personal and Unity Plus, the fee applies only to games that have generated $200,000 or more in the last 12 months and have a minimum of 200,000 lifetime installs. For Unity Pro and Unity Enterprise, the fee kicks in for games that have made $1,000,000 or more in the last 12 months and have at least 1,000,000 lifetime installs. The table below shows which Unity accounts pay what fees, with costs ranging from $0.2 per install after the first 200,000 installs. After one million installs, each new install starts at $0.15 and $0.125 for Unity Pro and Unity Enterprise, respectively. As the game gains traction, install fees decay, as shown in the table below.

Update 15:36 UTC: Unity issued a statement on company's Twitter/X account that promises changes in the couple of days.

We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback.
Source: Unity
Add your own comment

67 Comments on Unity to Start Charging Per-Installation Fee with New Business Model Update

#51
AusWolf
SquaredI believe money laundering would be taking money obtained through illegal means, like bribery, and running it through legal businesses before receiving it to give the appearance to the IRS that it was all above-board. In this case the sales were pretty direct and not laundered.
Fair point, I used the wrong word. Free money is more like what I was looking for.
Posted on Reply
#52
Hattu
As this is a gamer and enthusiast site afterall, I'm a bit confused. Is this all we got from these news?
Posted on Reply
#53
Denver
TheDeeGeeAlternative headline:

"Unreal Engine booming as developers abandon Unity."
In both cases, the quality of the games tends to get worse. :)
Posted on Reply
#54
FreedomEclipse
~Technological Technocrat~
I think regardless of the end result. Even if they do rollback the plans to start charging people and developers. The damage has already been done.

The folks who already have a game near completion in the pipeline or too far into development to turn back and re-build in a different engine. These folks will finish their game then use a different engine for the next.

There is not a single ounce of trust that remains after they pulled the carpet out from peoples feet like that.
Posted on Reply
#55
TechHalp
They're not sorry they did it, they're sorry they got caught.

But what developer is going to trust an engine that will try and do this again?
Posted on Reply
#56
ReallyBigMistake
the CEO of Unity is John Riccitello one of the most evil men in gaming. He worked for EA and then left, founded Elevation Partners which bought Bioware and Pandemic. He then sold the company to EA and then EA hired him as CEO. He then destroyed Pandemic and fired everyone while Bioware was ruining and is a shell of their former selves. He left EA and eventually joined Unity. In 2019 he was sued for sexual harrasment and other things by an employee at Unity.
Posted on Reply
#57
b1k3rdude
As we know the current CEO of Unity is the same sh*t-stain that resigned (got fired) from EA, one John Riccitiello. Yep, the same prick who is on public record, calling Devs and Gamers alike "some of the biggest fucking idiots". This is the same 'f**king idiot' who also phoned in the fake threat scare to the police so he had an excuse to cancel the townhall where you know he was going to get grilled by his own employees. Here in the Uk we refer to people of this calibre 'c*nts'. So to use my London slang, 'he needs to f*ck of and do one already' Perhaps thats why he and the BOD's sold some/all thier shares in the company right before this announcement.

I shall sit back and enjoy the popcorn for when M$, Sony and Nintendo stomp this c*nt and his cabal of fellow execs into oblivion -

Well as some devs have said now, too little too late - www.theregister.com/2023/09/18/unity_runtime_fee_changes/
Posted on Reply
#58
KLMR
Fortunately there is not enough room for incompetence in Microsoft for him and Bob at the same time. Or there is?
Posted on Reply
#59
R-T-B
All that said, my outrage has been tapered a bit upon learning that the "per install" fee is capped to 4%. This is one percent less than unreels engine fee in the first place so... a bit of a storm over nothing. That said the place is still rotten to the core, which brings it's own issues.
b1k3rdudeAs we know the current CEO of Unity is the same sh*t-stain that resigned (got fired) from EA, one John Riccitiello. Yep, the same prick who is on public record, calling Devs and Gamers alike "some of the biggest fucking idiots". This is the same 'f**king idiot' who also phoned in the fake threat scare to the police so he had an excuse to cancel the townhall where you know he was going to get grilled by his own employees. Here in the Uk we refer to people of this calibre 'c*nts'. So to use my London slang, 'he needs to f*ck of and do one already' Perhaps thats why he and the BOD's sold some/all thier shares in the company right before this announcement.

I shall sit back and enjoy the popcorn for when M$, Sony and Nintendo stomp this c*nt and his cabal of fellow execs into oblivion -

Well as some devs have said now, too little too late - www.theregister.com/2023/09/18/unity_runtime_fee_changes/
It's not just the CEO. The place is rotten to the core. The board of execs is full of IronSource goons, a former malware developer.

Read. Not all of this is true, but enough is to be damning:

Posted on Reply
#60
DeathtoGnomes
Does anyone care about how its charging devs?
PER Install.
anyone wants to be vindictive towards another developer could abuse this system, but they dsy they have "anti-scam checks in place"
Posted on Reply
#61
Wye
theouto
Yeah, about what I expected
One of those was me, I have a Unity project in progress and the first thing I did when I saw the news was to Google Godot.
Posted on Reply
#62
theouto
Regarding the update: Oh boy, I love non answers like these, they mean absolutely nothing! Yippee!!!!!!

Kick the entire board in the nutsack, fire the CEO, restore unity
Posted on Reply
#63
TechHalp
All that said, my outrage has been tapered a bit upon learning that the "per install" fee is capped to 4%.
Wrong. It's not capped at 4%, they are considering capping it at 4% after the backlash for them having no cap at all. And they're probably going to try this in 2 years again.

Gullible.
Posted on Reply
#64
Easo
Tim Sweeney has probably drank himself stupid from all that champagne he must have opened when he heard the news.
Posted on Reply
#66
R-T-B
TechHalpWrong. It's not capped at 4%, they are considering capping it at 4% after the backlash for them having no cap at all. And they're probably going to try this in 2 years again.

Gullible.
I'm far from gullible. I just may have gotten my facts crossed in all the noise. I am certain the place is rotten to the core either way and circling the drain, and would not advise it for future projects. See my past posts.
Posted on Reply
#67
b1k3rdude
R-T-BAll that said, my outrage has been tapered a bit upon learning that the "per install" fee is capped to 4%. This is one percent less than unreels engine fee in the first place so... a bit of a storm over nothing. That said the place is still rotten to the core, which brings it's own issues.

It's not just the CEO. The place is rotten to the core. The board of execs is full of IronSource goons, a former malware developer.

Read. Not all of this is true, but enough is to be damning:
Why am I NOT suprised another Israeli company is yet again the center of some controversy. I did suspsect there were other execs in the mix on this B$ But that Reolof is a proper c*nt, I dispise PayPay with a passion and refuse to deal it and find work arounds where ever possible. But him and Egon having ties back to musk just confirms what a pair meat sacks the pair of them are.

Didnt expect an alternative view on John though, that said he wasnt the only one to dump shares before the announcement - www.nasdaq.com/market-activity/stocks/u/insider-activity. This stinks of illeagal insider trading and some investors have already kicked off court proceedings, well before the september announcement - news.bloomberglaw.com/esg/unity-software-leaders-accused-of-insider-trading-on-bad-metrics
Posted on Reply
Add your own comment
Dec 18th, 2024 17:10 EST change timezone

New Forum Posts

Popular Reviews

Controversial News Posts