Tuesday, January 16th 2024

Overwatch 2 Improvements Aim to Reduce Dependence on Teamwork

Hello everyone… and happy 2024!!! We're at the start of the new year, I thought it would be a great idea to talk about our view of 2024. This Director's Take will be one part of a series where we frame up the year according to a set of values we're using to develop the game. These values translate into goals and specific additions and changes to the game. There's a lot of different things coming up this year that I want to share, so think of this as the first in a series of topics to cover.

One of the biggest values of the team is to improve Overwatch's individual and team focused gameplay to meet the needs of our core audience. When I look at the future of Overwatch, a year or two out, I don't see the exact same game that we're playing now, but with a few more heroes and maps added to it. The game should always evolve with new systems and features that serve our players. Some of these features could live just outside of a match, such as a map voting system.
Some of these could be larger systems that define the way players interact with the game, such as our Competitive System. And some of these changes could be within a match itself - modifications to the moment-to-moment gameplay. This last part is what I'd like to talk about today. Additional Director's Takes will look at the other parts of the game that I mentioned, such as our Competitive System, hero balance, and economy. I'd also like to take some time to talk about future events and limited-time game modes, as well as larger systems that have the possibility of coming to the game.


So, let's get into Overwatch gameplay. Starting with the obvious, Overwatch is a team-based, hero-based, multiplayer competitive shooter. Heroes, maps and game modes are all designed to require teams to work together in order to successfully win a match. When a team works together - each player using their hero to their fullest potential while relying on each other to execute a strategy - the game feels magical. There's really no other FPS like it. However, when this isn't happening and players are all working on their own, the game is far from magical and can become frustrating. The reliance on teammates can simultaneously be one of the best and worst attributes of our game.

We want to improve this. We want to improve this by looking at the game through the lens of teamwork, and make it easier for players to be part of the team while also lessening some of the pain when it's not happening. In fact, a lot of our goals for improving the core game stem from looking at Overwatch as a whole, improving the parts of the game that are working and finding fixes for the parts that negatively affect the experience.

We've already implemented some features to align with this. The Ping system and the newer Spawn Together system both encourage team play. For those who don't know, the Spawn Together system adjusts individual players' respawn times so they respawn with teammates more often. This system will get a tuning pass in Season 9 to make the effect more prominent. But we're talking about other features that will make it easier for players to work together as a team. Party Frames is one of these - these are the on-screen player health indicators that we use for our PvE events. Other possible features such as backfill improvements, changes to our scoreboard, and ways to mitigate spawn camping also align with this. To show the extent of our discussions, even an ally-only mini-map feature was discussed. Some of these systems are under discussion and some are in development. I don't think a mini-map has a high likelihood of shipping, but I do think that Party Frames are likely.

It's our hope that staying closer to your teammates and having more information on what they're doing will help encourage team play, but what happens when your team is not working well together? We' definitely want to make this a little less frustrating. We've talked about the new Competitive system coming to Season 9, but there's a massive set of gameplay and balance changes coming to that season, as well. Many of those changes are aimed at reducing damage spikes in combat. I won't get into all of it here (we're working on a standalone post to be published closer to the start of that season), but for the sake of the current discussion, I'd like to talk about one aspect of it. In Season 9, both Tank and Damage heroes will get a modified, tuned-down version of the Support self-healing passive. This should give non-Support players more options in terms of sustaining themselves. It should also take some of the pressure off Support players to keep everyone alive since individual players now have more control of their own health pool. In Overwatch, there is a constant tug of war between the power of a team and the power of an individual hero or player. A change like this shifts that balance a bit. This is something that we are constantly evaluating. We still want Overwatch to be defined by team strategy and mechanics, but we feel this can be pulled back a bit now and possibly more in the future.
We're also actively looking for new ways of improving the core gameplay experience. This weekend, we launched our first event, where we modified the rules in our Quick Play queues. This first iteration is called Quicker Play, and it changes many of the Quick Play mode's rules to make matches… Quicker. Payloads and Capture times are faster, respawn times are quicker, and matches are shorter. This particular experiment is designed to look at how these changes affect player psychology. For instance, if a player spends less time waiting to respawn, will getting eliminated by an opponent be less frustrating? If matches are shorter, will each loss have the same sting that it currently does? There are also other out-of-game benefits that could come from this event, such as quicker matchmaking and quicker challenge completion. Based on the reception to these changes, the team might use the feedback toward improving the game. That's what these Quickplay: Hacked events are designed to do - quicken the feedback loop and allow for swifter implementation of improvements into the game. In fact, we have one more coming later in Season 8. You can learn more about Quickplay: Hacked here.

That's it for this week. We'll be back in a few more to talk about additional ways we're looking at improving Overwatch over the course of 2024. Thanks for reading (and watching!), and we'll see you in-game!
Sources: Blizzard News, Rock Paper Shotgun
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24 Comments on Overwatch 2 Improvements Aim to Reduce Dependence on Teamwork

#1
Luke357
"Reduce dependence on teamwork" Isn't that the game though? I usually play with a friend or two and while it does get frustrating when you have randoms that are not working as a team. It would suck if a lone DPS could single handedly wipe out an entire team if they are too aggressive with these changes. I do like the idea passive healing not being just healers now but I'm skeptical of what else might come.
Posted on Reply
#2
Onasi
Luke357"Reduce dependence on teamwork" Isn't that the game though? I usually play with a friend or two and while it does get frustrating when you have randoms that are not working as a team. It would suck if a lone DPS could single handedly wipe out an entire team if they are too aggressive with these changes. I do like the idea passive healing not being just healers now but I'm skeptical of what else might come.
The average match nowadays has almost no teamwork (maybe if you play in Masters and above, but even then) and a lot of players would prefer if they could just play CoD and run around getting sweet kills. This is on brand with the latest two heroes being essentially “shoots a railgun and kinda sorta heals” and “fat Bastion”. The issue is that neither Blizzard, nor the community has any freaking idea what the actual fudge they want the game to be and everyone just flails uncontrollably and the devs make random changes in the attempt to see what sticks.
Posted on Reply
#3
qlum
Having stopped playing overwatch soon after they introduced role queue I find this quite the statement.
The original pitch of Overwatch was that it was heavily dependent on team play and game sense over raw mechanical skill.
I quite enjoyed that aspect, even if your aim wasn't on point, as long as you managed your resources, looked out for your team you provided value.
Posted on Reply
#4
TechLurker
Meanwhile, still no proper PvE implements that they promised with the forced upgrade to OW2. I can only hope this game eventually burns out the same way others like Battlerite and Paragon did.
Posted on Reply
#5
evernessince
OnasiThe average match nowadays has almost no teamwork (maybe if you play in Masters and above, but even then) and a lot of players would prefer if they could just play CoD and run around getting sweet kills. This is on brand with the latest two heroes being essentially “shoots a railgun and kinda sorta heals” and “fat Bastion”. The issue is that neither Blizzard, nor the community has any freaking idea what the actual fudge they want the game to be and everyone just flails uncontrollably and the devs make random changes in the attempt to see what sticks.
"the community" is a fraction of what it once was. Most of the OW community left a long time ago after Blizzard ignored it with a complete lack of content for 2 years at the end of OW1 and the worst hero and balance changes I've ever seen in an online game. Every new hero they added the last 2 years of OW1's life broke the game and introduced massive power creep. OW2 somehow made that even worse by completely changing the game format (something no one asked for), changing the game to be geared DPS first (they even changed all the maps to add cover to that effect), and reduced the reliance on the team by making broad changes to heroes to make them able to work without any teamwork.

Overwatch 2 isn't even overwatch anymore, it's just a poorly balanced TDM FPS. There may still be objectives in overwatch but the game is now heavily kill focused.
qlumHaving stopped playing overwatch soon after they introduced role queue I find this quite the statement.
The original pitch of Overwatch was that it was heavily dependent on team play and game sense over raw mechanical skill.
I quite enjoyed that aspect, even if your aim wasn't on point, as long as you managed your resources, looked out for your team you provided value.
Unfortunately now none of that matters. They changed it so most heroes can cancel their abilities so there's no requirement to think about when to use things. In addition most heroes now have a get out of jail free card and by extension it's nearly impossible punish people for being out of position. Effectively there is no positioning in OW2, it's just TDM at this point. Really not that different from COD, teams are mostly superficial and these upcoming changes will only further solidify that.
Posted on Reply
#6
NC37
Have said it before and I'll say it again, Blizzard has some of the dumbest leadership in the industry outside of Bioware.

A game that was founded as all about teamwork is now no more. Please oh please someone file class actions against these jerks. OW was a great game that should have never been turned into this mess. They stole everyone's money who bought OW1.
Posted on Reply
#7
Chrispy_
NC37Have said it before and I'll say it again, Blizzard has some of the dumbest leadership in the industry outside of Bioware.

A game that was founded as all about teamwork is now no more. Please oh please someone file class actions against these jerks. OW was a great game that should have never been turned into this mess. They stole everyone's money who bought OW1.
I'm just amazed Blizzard still exists. Everything they do these days seems to be horrifically overpriced and screws the existing user base. Clearly, it's not sustainable and I for one will not shed a tear if Microsoft decides to wind it down at some point. The Blizzard of a 10-15 years ago that we all remember so fondly is no more; It's a soulless, cash-grabbing, behemoth that's completely out of touch and demonstrably incompetent at most levels.

I don't know how much effect if any Microsoft's purchase will have. IMO, Microsoft just wanted to buy Bethesda and I don't think Blizzard's major hits have ever been the console-first content that Microsoft are remotely interested in.
Posted on Reply
#8
evernessince
Chrispy_I'm just amazed Blizzard still exists. Everything they do these days seems to be horrifically overpriced and screws the existing user base. Clearly, it's not sustainable and I for one will not shed a tear if Microsoft decides to wind it down at some point. The Blizzard of a 10-15 years ago that we all remember so fondly is no more; It's a soulless, cash-grabbing, behemoth that's completely out of touch and demonstrably incompetent at most levels.

I don't know how much effect if any Microsoft's purchase will have. IMO, Microsoft just wanted to buy Bethesda and I don't think Blizzard's major hits have ever been the console-first content that Microsoft are remotely interested in.
Unfortunately a lot of people are willing to ignore the obvious red flags to play the latest Blizzard games. Just go and take a look at all the pre-release Diablo 4 articles on TPU. Plenty of people committed to playing the game on launch / pre-ordering despite the fact that the last Diablo game (Diablo 3) was a diaster (espeically at launch), the trend in Blizzard game quality in general being extremely bad, and the shown gameplay was extremely generic as we all found out after the game launched.

The worst part is Diablo 4 has grossed more than 1 billion in revenue so most likely Activision Blizzard did not learn it's lesson because a lot of people can't see an obvious cashgrab when it's one of their favorite franchises.
Posted on Reply
#9
Unregistered
Am i a bad guy ? I enjoy Blizzard games.

Diablo 2 + Lord of Destruction : 400h~
Warcraft 3 Reign of Chaos + Frozen Throne : 150h~
Diablo 3 : 120h~
World of Warcraft + Burning Crusade + Wrath of the Lich King + (many privates server later like Nostalrius/Warmane etc) : 350~380 days /played
Starcraft + Brood War : 60h~
Starcraft 2 Wings of Liberty + Heart of the Swarm + Legacy of the Void : 120h~
Diablo 2 Resurrected : 100h~
Hearthstone : 130h~

But it was all at their release. The only recent i played was the remaster of D2. They nailed it.
Posted on Edit | Reply
#10
dj-electric
Phil_FrenchyAm i a bad guy ? I enjoy Blizzard games.

Diablo 2 + Lord of Destruction : 400h~
Warcraft 3 Reign of Chaos + Frozen Throne : 150h~
Diablo 3 : 120h~
World of Warcraft + Burning Crusade + Wrath of the Lich King + (many privates server later like Nostalrius/Warmane etc) : 350~380 days /played
Starcraft + Brood War : 60h~
Starcraft 2 Wings of Liberty + Heart of the Swarm + Legacy of the Void : 120h~
Diablo 2 Resurrected : 100h~
Hearthstone : 130h~

But it was all at their release. The only recent i played was the remaster of D2. They nailed it.
Don't let the internet convince you that you are the bad guy. You're just someone who really likes to invest their time in particular video games.
Posted on Reply
#12
Guwapo77
I play the hell out of WoW dragonflight 10.2.5 and Overwatch 2. I main supports and I highly welcome this change. Now I don't have to hear "We don't need a Zen" anymore even tho I'm usually 1st or 2nd on heals from both teams. With this, maybe those flankers will have a chance to survive. Now the only thing that worries me is when those flankers from the start healing and I'm trying to kill them as a support.
Posted on Reply
#13
jaszy
just revert it to OW1 pre season 4.

Mcree, S76, Tracer, Zarya could all more or less 1v11 games. I peaked GM Season 3.


Edit: The problem is more or less "role lock"too.

Game was better when you could 2/2/2 comps and randomly switch off DPS/Tanks to counter a specific combos. Anyone with half a brain in masters+ elo knew what to do.
Posted on Reply
#14
Vayra86
OnasiThe average match nowadays has almost no teamwork (maybe if you play in Masters and above, but even then) and a lot of players would prefer if they could just play CoD and run around getting sweet kills. This is on brand with the latest two heroes being essentially “shoots a railgun and kinda sorta heals” and “fat Bastion”. The issue is that neither Blizzard, nor the community has any freaking idea what the actual fudge they want the game to be and everyone just flails uncontrollably and the devs make random changes in the attempt to see what sticks.
Sounds remarkably like the continued development of Diablo IV.

And teams without any talent whatsoever. They just throw shit at the wall hoping something sticks. There is no vision, no direction, only responsive tweaking based on a business plan with a trickle-pace release schedule that is met with a skeleton crew. It wouldn't surprise me one bit if the teams share people between the games too.

Disgusting. And then you have to imagine there are whole entire Blizz forums full of naive suckers still thinking Blizzard is putting in any real effort. Mind blowing.
MarsM4NGuess they try to attract the CS:GO lone wolfs who can carry a whole team to the win. :D But looking at the Steam page, this game has way bigger issues.

Overwhelmingly Negative, also the reviews are pure comedy gold.
Well honestly, why you would play Overwatch through Steam eludes me entirely. Shared friends lists? Hardly necessary.
Phil_FrenchyAm i a bad guy ? I enjoy Blizzard games.

Diablo 2 + Lord of Destruction : 400h~
Warcraft 3 Reign of Chaos + Frozen Throne : 150h~
Diablo 3 : 120h~
World of Warcraft + Burning Crusade + Wrath of the Lich King + (many privates server later like Nostalrius/Warmane etc) : 350~380 days /played
Starcraft + Brood War : 60h~
Starcraft 2 Wings of Liberty + Heart of the Swarm + Legacy of the Void : 120h~
Diablo 2 Resurrected : 100h~
Hearthstone : 130h~

But it was all at their release. The only recent i played was the remaster of D2. They nailed it.
No you're not, Blizzard just turned from one of the best developers of the century into the worst one in the last 1,5 decade.
Similar things occurred with EA, Ubisoft.

Money and power corrupts, that's the gist. When products go mainstream, they erode into samey, boring, uninspired best practice exercises.
Chrispy_I'm just amazed Blizzard still exists. Everything they do these days seems to be horrifically overpriced and screws the existing user base. Clearly, it's not sustainable and I for one will not shed a tear if Microsoft decides to wind it down at some point. The Blizzard of a 10-15 years ago that we all remember so fondly is no more; It's a soulless, cash-grabbing, behemoth that's completely out of touch and demonstrably incompetent at most levels.

I don't know how much effect if any Microsoft's purchase will have. IMO, Microsoft just wanted to buy Bethesda and I don't think Blizzard's major hits have ever been the console-first content that Microsoft are remotely interested in.
Microsoft also releases Flight Simulator and another variety of games probably even wider than what EA puts out.

I totally see them reinvigorate Starcraft, Warcraft, and Diablo. The potential is still there. The legacy is written. Tossing that out would be like burning several billions worth of franchise. The amount of lore and backstory there is for these worlds is staggering. Its easy to write new stories on them, and far more gripping than 'yet another fantasy world with waifu-inspired art' or the umpteenth high fantasy spinoff. Its all been done ten times over, expanding on what we already know is easily the better play, also commercially.

Microsoft is also not a console-first company either, even if they do invest in Xbox a lot, they still view it as a brand that is device agnostic. Blizzard is originally a PC-first developer and it shows in their franchises too. Diablo successfully made the switch to a consolified version, but Warcraft and Starcraft do not.
Posted on Reply
#15
Chrispy_
Phil_FrenchyAm i a bad guy ? I enjoy Blizzard games.

Diablo 2 + Lord of Destruction : 400h~
Warcraft 3 Reign of Chaos + Frozen Throne : 150h~
Diablo 3 : 120h~
World of Warcraft + Burning Crusade + Wrath of the Lich King + (many privates server later like Nostalrius/Warmane etc) : 350~380 days /played
Starcraft + Brood War : 60h~
Starcraft 2 Wings of Liberty + Heart of the Swarm + Legacy of the Void : 120h~
Diablo 2 Resurrected : 100h~
Hearthstone : 130h~

But it was all at their release. The only recent i played was the remaster of D2. They nailed it.
No! Blizzard WERE good, up until 10-15 years ago. Notice how, apart from a remaster of a much older game, all the stuff you've sunk hours into is at least a decade old.
Posted on Reply
#16
csendesmark
TF2 lover here, and never tried OV...
but seeing news like this
"Aim to Reduce Dependence on Teamwork"
Reducing the Teamwork in a Team based game is a very bad look...
Posted on Reply
#17
SOAREVERSOR
OnasiThe average match nowadays has almost no teamwork (maybe if you play in Masters and above, but even then) and a lot of players would prefer if they could just play CoD and run around getting sweet kills. This is on brand with the latest two heroes being essentially “shoots a railgun and kinda sorta heals” and “fat Bastion”. The issue is that neither Blizzard, nor the community has any freaking idea what the actual fudge they want the game to be and everyone just flails uncontrollably and the devs make random changes in the attempt to see what sticks.
Like yes but that's always been the way it is on mUh g4m1ng PC?

Rewind all the way back to Quake and while duels are still the most popular way to do it the game is a "team game" but it always leaned heavily into personal skill first vs team skill as a second, even remote at times. It was sort of accepted.

The problem with Overwatch is that it attempted Street Fighter the FPS and then face planted.
Posted on Reply
#18
Onasi
SOAREVERSORLike yes but that's always been the way it is on mUh g4m1ng PC?

Rewind all the way back to Quake and while duels are still the most popular way to do it the game is a "team game" but it always leaned heavily into personal skill first vs team skill as a second, even remote at times. It was sort of accepted.

The problem with Overwatch is that it attempted Street Fighter the FPS and then face planted.
Jessie, what the f***k are you talking about? Quake was and is not a team game. So much so that the biggest game in the series, Quake 3, did not become even remotely about teams until the expansion. You know, one titled Team Arena. No, TDM is not an actual team mode. Overwatch owes much more to TF2 and Global Agenda and those games at the decently high level were always very much team based and team reliant. I would know, I played TF2 semi-professionally.

And what the heck is even “Street Fighter the FPS”? This is one random analogy if I ever heard one.
Posted on Reply
#19
Random_User
What a bunch of bull*shit. Decisions like this should not happen in the games with sole game mode as team based one. It would be not problem, for an oldscool FPS, like UT, Quake, and such, where there are both Team DM, and free for all mode. But imposing this garbage "improvements" on everyone's head is rubbish. As there was not enough of Battle-Royale/Ego shooters in the last decade.

I understand, that playing against coherent unstopable team feels frustrating in any game. Especially when own team is a bunch of loose solo idiots. But at least it brings a respect for an organised work, even if it's opposite team.
Sometimes there's a wish to play solo. But in that case, It's better to play SP game, rather than enter public match and show, how one disrespect others. And interesting game, gives fun, and cooperation in such game brings a lot more joy by itself.

Not that I've ever played OW, or am interested in it. But this is a problem, stuff like this, made by such big companies, usually end up as a disastrous trend in the industry. Especially, when it comes to such mostrous nearly monopoly corporation, that is MS, where Blizzard is just a subsidiary.
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#20
KLMR
Look at his face, he is just trying to keep his work.
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#21
MarsM4N
Vayra86Well honestly, why you would play Overwatch through Steam eludes me entirely. Shared friends lists? Hardly necessary.
Doesn't matter if you launch the game on Steam or on the Battle.net launcher, it will be the same experience. But reading though the comments it looks like most got it on Steam just to leave a negative review since the Battle.net launcher has zero community features where you can blow off steam. :D I can understand why folks are mad. They basically took away from them a paid full priced game (Overwatch 1) and re-released "Overwatch 2" as F2P game filled with micro transactions, cut down features & cancelled promised content.

"Overwatch 2" is just another mobile game for gambling addicted masochists. Parents really should look more closely what thievish trash their kids are playing & where they spend their cash on.

Posted on Reply
#22
Scrizz
TechLurkerMeanwhile, still no proper PvE implements that they promised with the forced upgrade to OW2. I can only hope this game eventually burns out the same way others like Battlerite and Paragon did.
Paragon got killed because of Fortnite. :mad:
I'm still bitter over that. :laugh::roll:
I dislike Epic very much.
Posted on Reply
#23
Vayra86
KLMRLook at his face, he is just trying to keep his work.
Yeah that's probably even worse than management keeping them in the job.
Posted on Reply
#24
KLMR
Vayra86Yeah that's probably even worse than management keeping them in the job.
Long story short. The original game director resigned. This game was "his" dream and was smashed and smashed until he resigned: no MMO and only PVP release, competitive addition, e-sport league addition... Then development got stuck for about 2 years with hopes of reviving the game as overwatch 2, which was clearly all a managmenent lie to change the monetization model and add a shop to the game. Overwatch 2 new content was new scenarios, game modes and heroes which were developed AND ANONUNCED long ago for Overwatch 1.
The guy (Kaplan) got burned out and that was when Keller kicked in.
Since then, direction/director, looks like a board's puppet which only goal is add all available monetization strategies. In-game shop, dual confusing currencies, vrouches, tiered battlepasses, fake starter packs, the menus, etc. Tell the e-sports department if financial didnt take over the game direction... In exchange of selling their soul for their dream job (and maybe some stocks ready to raise due to MS acquisition), they can keep "developing" other aspects of the game. Of course "streamers" get exited on every change*, what will they do? L2P another game were they are top500? Don't think so. More puppets to soften the message.
You can see how this guy has been burning out since day one of taking the project.

*of course they are the ones in charge to educate unprofessional game players (X_D) about why changes are how they are and how affect top tier game players. As long as streamers crowd is cool you have hordes of acolytes to mute any opposing opinion in any forum.

As any other "competitive" game btw.
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