Thursday, January 18th 2024
AMD FSR 3 with Frame Generation Comes to Call of Duty MW:III and Warzone
Official support for AMD FidelityFX Super Resolution 3 (FSR 3), including support for Frame Generation, has been extended to Call of Duty Modern Warfare III and Warzone, though their latest game patch. This adds FSR 3 as an option, which lets you choose between five performance presets—Ultra Performance, Performance, Balanced, Quality, and Native; with Native being analogous to NVIDIA's DLAA preset—a quality enhancement at native resolution, without upscaling. With the "AMD FSR 3.0" upscaling/sharpening option selection, you also get Frame Generation as a separate toggle, which nearly doubles frame rates using AMD's interpolation technology.
Call of Duty MW:III and Warzone are arguably the biggest game franchise to implement FSR 3 so far. The list of officially supported FSR 3 titles is small, with just five other titles that include Avatar: Frontiers of Pandora, Forspoken, Immortals of Aveum, Like a Dragon Gaiden: The Man Who Erased His Name; and Motorcubs RC; however, with AMD posting the FSR 3 source code to GPUOpen, the game modding community is all over the feature, extending unofficial FSR 3 and Frame Generation mods to games not on this list. It's worth noting that the latest CoD MW:III patch has FSR 3 replace the FSR 2.1 option entirely.
Sources:
TheBloodNinja (Reddit), VideoCardz
Call of Duty MW:III and Warzone are arguably the biggest game franchise to implement FSR 3 so far. The list of officially supported FSR 3 titles is small, with just five other titles that include Avatar: Frontiers of Pandora, Forspoken, Immortals of Aveum, Like a Dragon Gaiden: The Man Who Erased His Name; and Motorcubs RC; however, with AMD posting the FSR 3 source code to GPUOpen, the game modding community is all over the feature, extending unofficial FSR 3 and Frame Generation mods to games not on this list. It's worth noting that the latest CoD MW:III patch has FSR 3 replace the FSR 2.1 option entirely.
10 Comments on AMD FSR 3 with Frame Generation Comes to Call of Duty MW:III and Warzone
IW is quite good with technology, so maybe this will be used to test FSR3 FG on what should be a very competent implementation on a competently coded game. I've heard from a friend that DLSS FG works quite well here, so maybe they can make it work.
(If it is anyone else)
Time for bad amd PR
Frame generation worsens your input lag....
I used DLAA + FG in both Alan Wake 2 and Cyberpunk 2077 and did not feel a thing, because framerates were high to begin with. If you enable FG or AFMF at fps lower than 60 you will def notice it but casuals won't really bother, still plays better than console in terms of responsiveness.
The input lag is low when properly implemented, however not something you want in a game like COD Multiplayer anyway. Low input lag is more important that high fps, however fps will always matter here.
However in my testing tho, DLSS FG is much better than AFMF which has tons of artifacts and ghosting present. Can look decent while standing still but when you move, this is where you notice the big difference between DLSS FG and AFMF.