Thursday, January 18th 2024

AMD FSR 3 with Frame Generation Comes to Call of Duty MW:III and Warzone

Official support for AMD FidelityFX Super Resolution 3 (FSR 3), including support for Frame Generation, has been extended to Call of Duty Modern Warfare III and Warzone, though their latest game patch. This adds FSR 3 as an option, which lets you choose between five performance presets—Ultra Performance, Performance, Balanced, Quality, and Native; with Native being analogous to NVIDIA's DLAA preset—a quality enhancement at native resolution, without upscaling. With the "AMD FSR 3.0" upscaling/sharpening option selection, you also get Frame Generation as a separate toggle, which nearly doubles frame rates using AMD's interpolation technology.

Call of Duty MW:III and Warzone are arguably the biggest game franchise to implement FSR 3 so far. The list of officially supported FSR 3 titles is small, with just five other titles that include Avatar: Frontiers of Pandora, Forspoken, Immortals of Aveum, Like a Dragon Gaiden: The Man Who Erased His Name; and Motorcubs RC; however, with AMD posting the FSR 3 source code to GPUOpen, the game modding community is all over the feature, extending unofficial FSR 3 and Frame Generation mods to games not on this list. It's worth noting that the latest CoD MW:III patch has FSR 3 replace the FSR 2.1 option entirely.
Sources: TheBloodNinja (Reddit), VideoCardz
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10 Comments on AMD FSR 3 with Frame Generation Comes to Call of Duty MW:III and Warzone

#1
ratirt
I wonder how is that going to look. Will the quality be better an reduced number of artifacts in comparison to other releases using this tech? Never been a fan of FG and other upscalers nor I shall become one now for sure. Just curious how is this tech going to impact gaming and graphics industry.
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#2
las
This is probably the last game you should be using this in. For campaign maybe, but demands are low here.
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#3
theouto
(If it is IW implementing the tech)
IW is quite good with technology, so maybe this will be used to test FSR3 FG on what should be a very competent implementation on a competently coded game. I've heard from a friend that DLSS FG works quite well here, so maybe they can make it work.
(If it is anyone else)
Time for bad amd PR
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#4
csendesmark
lasThis is probably the last game you should be using this in. For campaign maybe, but demands are low here.
Exactly,
Frame generation worsens your input lag....
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#5
las
csendesmarkExactly,
Frame generation worsens your input lag....
Yeah but in AAA games with maxed visuals and/or Ray Tracing or Path Tracing it can make sense, not in fast paced shooters. Makes no sense. The game is not even demanding to begin with.

I used DLAA + FG in both Alan Wake 2 and Cyberpunk 2077 and did not feel a thing, because framerates were high to begin with. If you enable FG or AFMF at fps lower than 60 you will def notice it but casuals won't really bother, still plays better than console in terms of responsiveness.

The input lag is low when properly implemented, however not something you want in a game like COD Multiplayer anyway. Low input lag is more important that high fps, however fps will always matter here.

However in my testing tho, DLSS FG is much better than AFMF which has tons of artifacts and ghosting present. Can look decent while standing still but when you move, this is where you notice the big difference between DLSS FG and AFMF.
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#6
theouto
AFMF is the driver level implementation, FSR3 FG is the term you are looking for (I think)
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#7
Dahita
What happened to games with three detail settings, low medium, and high... So much headache now :(
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#8
amd64skater
I just tried it. Maybe I'm doing something wrong. But tried FSR 3 on MW3 at 1080 native and it's terrible looking. Yes I did let shaders load and cleared all the old stuff. I'll stick with CAS. Pretty much maxed out and FSR looked alot less detailed "cheaper looking". And I still get the same fps avg. That's my take on it.
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#9
theouto
Same results here at 1440p. When FSR3Q and FG are both on I fall out of my VRR window, because I am running at 300 or something frames, latency isn't noticeable sure, but that's because I was already nearing my cpu limit at native res, so I drop to FSR3AA and FG, and I fall out of my vrr window, it's a stuttery mess, it looks and feels terrible. the FSR3 AA mode isn't really better than using the games Filmic SMAA2TX, it also bugged on me more than once, leading to a literally broken presentation.
It confirmed what I already knew, frame gen tech only works when it doesn't make sense to use it. (or on slow paced games like flight sim. I imagine it's the greatest thing to happen to flight sim)
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#10
Letrix
I tried and it feels a lot less than whatever the FPS counter says
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Nov 21st, 2024 12:02 EST change timezone

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