Monday, January 29th 2024
Dragon's Dogma 2 Console Versions Reportedly Running at 30 FPS
Japan's PC_Focus social media account has shared some slightly damning insider information regarding the performance of Dragon's Dogma 2 on current generation consoles. Capcom's much anticipated action role player is scheduled for a March 22 multiplatform launch—encompassing versions for PC, PlayStation 5, Xbox Series X and Series S. The upcoming sequel leverages the company's proprietary RE Engine (Reach for the Moon Engine)—contrary to widespread misinformation, "RE" does not stand for Resident Evil. A "Japanese insider" familiar with pre-release builds has relayed information to PC_Focus about Dragon's Dogma 2 running at "30 FPS on consoles." An IGN Japan weekend report is also cited—the publication confirms that the game "features only 1 save slot," with "auto and manual sharing the same slot."
Dragon's Dogma 2 Steam profile provides system requirements for PC platforms in "Minimum" and "Recommended" categories—as noted by Wccftech, both sheets list estimated performance for 30 FPS: "(for) minimum specs, the Steam page lists an AMD Ryzen 5 3600 CPU, which on paper, is roughly equivalent to the CPU inside the PlayStation 5 and Xbox Series." Capcom has not divulged any official details regarding Dragon's Dogma 2's visual modes for games consoles—be it "Quality" or "Performance." We hope to see some clarification pop up in pre-release material leading up to the game's late March launch.Dragon's Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience—from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Dragon's Dogma 2 is coming on March 22nd, 2024!
Sources:
PC Focus Japan, Wccftech, Push Square
Dragon's Dogma 2 Steam profile provides system requirements for PC platforms in "Minimum" and "Recommended" categories—as noted by Wccftech, both sheets list estimated performance for 30 FPS: "(for) minimum specs, the Steam page lists an AMD Ryzen 5 3600 CPU, which on paper, is roughly equivalent to the CPU inside the PlayStation 5 and Xbox Series." Capcom has not divulged any official details regarding Dragon's Dogma 2's visual modes for games consoles—be it "Quality" or "Performance." We hope to see some clarification pop up in pre-release material leading up to the game's late March launch.Dragon's Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience—from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Dragon's Dogma 2 is coming on March 22nd, 2024!
16 Comments on Dragon's Dogma 2 Console Versions Reportedly Running at 30 FPS
Clearly someone doesn't want to learn...
But $70 is too much, and with Capcom's latest actions involving retroactively adding DRM to old games, I'm not in a hurry to give them any money. Plus, they're known to put MTX in their single-player games (not even DD1 was safe from that in the beginning).
I refuse to buy games with DRM other than SteamStub, and while Capcom does remove Denuvo after a couple of years, they've started adding Enigma Protector to their games. Fortunately, that one is easier to patch out, but it's the principle of the thing.
At least there's almost certain to be a demo. The first game only had one save slot but two different save types. You had checkpoint saves and manual saves, which effectively gave you two slots and did allow for save scumming.
Phase out the old systems, relegate the early new generation to 30, keep the 60fps experience for those that have grown accustomed (from PS4 cross-ports).
We shall see how it runs, but I'm actually quite all right with this cadence (four years later a console drops to 30fps and the replacement can do 60fps) if that were to be the trend.
Then resolutions could drop or frames halve as as the next-gen launches, rinse and repeat.
Considering they use midrange GPUs at birth, and are replaced before the lowest-end on the market is substantially faster (PS5Pro will probably launch at a similar time to the 7600 replacement; 7600 is similar in speed to a PS5), I actually think it is a very sound business plan that puts Sony's consoles as a legitimate consideration vs upgrading to a new $500-$600 GPU every four years.
This did not used to be the case, and it did indeed make them appear to suck (while bolstering PC hardware in the later half of a console generation), but it sure appears to be so now.
I respect your opinion, though. Yeah...I was going to get into that but IYKYK, YK?
Many PC ports from Japan are indeed LITERAL CONSOLE PORTS (with intended resolution and framerate caps for consoles) without optimization (likeDark Souls which originally ran at the Xbox resolution in a window on PC; many others that don't/didn't support above 720p and/or >30fps). People likeMimosa man had to do all kinds of shit to get them to work correctly (and I appreciate him/them dearly for it).
I understand there are limitations built by the engine FOR consoles, I understand sometimes different aspects of a scene are rendered at different resolutions (like the original Shadow of the Colossus or even Nier:Automata's GI) which makes them a pain in the ass to 'fix' as scaling them/fixing them (like creating a new scene versus mirroring the old one) is a PITA (or too resource-intensive), but sometimes PCs can, if given the option, brute-force them. Sadly, it's often not even an option until somebody like Durante rips them all apart and designates different levels to each aspect in an .ini file or the like.
Not trying to be a dick towards Japanese devs, as they focus on and squeeze every ounce of life from the console they're targeting (while doing some amazing tricks to make them work), which is indeed a very special thing, but a lot of them sure could use a Nixxes/Bluepoint in their corner wrt PC releases, for sure.
Until then, buy your favorite Durante-like modder a beer, if you're able. They're doing God's work.
on consoles its probably 30fps and more save slots as paid for DLC ( $100 for unlimited save slots anyone?)
gpu rx 6600xt like 145 Watt
cpu 40 watts
rest 15-30 Watts
there you get 200-230 watts max what a console uses
It's archaic game design to say it lightly.