Monday, February 5th 2024
Price Cuts Bring the GeForce RTX 4060 Ti to Within $15 of Radeon RX 7600 XT
A series of price cuts on Best Buy for the GeForce RTX 4060 Ti (8 GB) sees the card now drop to $344, down from its $399 MSRP, reports VideoCardz. This new low price puts it within just $15 of the recently launched AMD Radeon RX 7600 XT. For the vast majority of gamers playing at 1080p, this is great news. In our testing, the RTX 4060 Ti 8 GB is on average 18% faster than the RX 7600 XT in gaming without ray tracing; and a staggering 45% faster with ray tracing enabled. Both the RTX 4060 Ti and the RX 7600 XT are recommended by their makers for maxed out gaming at 1080p, including with ray tracing. Best Buy has the cheapest RTX 4060 Ti in the market right now, with the Gigabyte RTX 4060 Ti Gaming OC listed at $344.
Both the RTX 4060 Ti and the RTX 4060 appear to be designed to withstand a great degree of price cuts, to compete against the RX 7600 XT and RX 7600. The RTX 4060 Ti, much like the RX 7600 XT, features a small ASIC, and just four GDDR6 memory chips for its 128-bit memory bus, a simpler 8-lane PCIe interface; and in our opinion, a simpler VRM design than the RX 7600 XT. The bill of materials would boil down to the ASIC costs; while the RTX 4060 Ti uses a 188 mm² silicon built on the newer 5 nm node; the RX 7600 XT uses a larger 204 mm² albeit based on the older 6 nm node.
Source:
VideoCardz
Both the RTX 4060 Ti and the RTX 4060 appear to be designed to withstand a great degree of price cuts, to compete against the RX 7600 XT and RX 7600. The RTX 4060 Ti, much like the RX 7600 XT, features a small ASIC, and just four GDDR6 memory chips for its 128-bit memory bus, a simpler 8-lane PCIe interface; and in our opinion, a simpler VRM design than the RX 7600 XT. The bill of materials would boil down to the ASIC costs; while the RTX 4060 Ti uses a 188 mm² silicon built on the newer 5 nm node; the RX 7600 XT uses a larger 204 mm² albeit based on the older 6 nm node.
39 Comments on Price Cuts Bring the GeForce RTX 4060 Ti to Within $15 of Radeon RX 7600 XT
Don't get me wrong; I appreciate the price cuts and certainly the news post--I'm just here to compliment the author's dry humor
That's likely not going to hit $400 within the remainder of its life-cycle.
I'm seeing articles from Nov saying no, maybe it is just the 4070 Ti and 4080 then?
3070 Ti has no issue with running most modern games at high/ultra setting...
12GB entry level really ??! Are you saying 4070 Ti 12GB is entry level card ?! LOL
forums.flightsimulator.com/t/how-much-vram-do-i-need-for-this-sim/572615/17 Yes, because 8GB is already not enough in many games and settings.
12 GB is the minimum minimum if you are seriously into gaming.
If we could get the 4060Ti 16GB at $389 or so, that would be worth talking about, though a 7700XT is still enough of a threat even if it Nvidia did actually hit that price point.
Huge vram allocating means nothing more then caching.
You can run games even off of a 4GB card; it's just that once it runs out of that 4GB it will have to stream from system memory, which is slow.
The 4060 Ti 8GB lacks VRAM to run AAA games at ultra settings in several 2023 and 2024 games, so whilst it's okay today the number of games that will require compromise going forwards will grow fast.
The 7600XT is a rip-off. It has the VRAM to be future proof for at least this generation of consoles, but it's not actually fast enough for that to matter.
Buy the RX 6600 8GB as a perfectly good, power-efficient $200 card. If you want something faster than that, the 3060 12GB for $280 isn't too bad, and the next step up from that is probably the $340 RX 6700XT 12GB. The sub-$400 cards from this generation RX 7600-series and RTX 4060-series are all hamstrung by shitty 128GB memory buses so their performance nosedives beyond 1080p and the PCIe interface has been cut in half from 16 lanes to 8 lanes, making them worse upgrade options for older motherboards.
A lot of that high usage is due to the amateur nature of a lot of mods resulting in poorly-optimized assets that (almost) no professional game company would release in a commercial product. It's probably not necessary to use an 8k texture for an apple or a chair for example.
* ie, not dumbed-down to also run on PS4 and XB1
Same with Nvidia. The RTX 2060 (which they actually started remanufacturing after the 3050 8gb came out because the 2060 was cheaper and faster) should of just been rebadged as the new 3050 6GB and the 4060TI should of realistically been the vanilla 4060
I was interested in your recommendation though and found a Hardware Unboxed 3070-8GB vs 6800-16GB video. Honestly not sure what to think of it, since we can pull both TPU's and GN's test suite numbers and see a 3060ti 8GB vs a 6700XT 12GB, and a 3070 8GB vs. 6800 16GB for the most part running equally with your normal everyday variances from game to game, from 1080p though 4K (including min fps and 1% lows). We know that when VRAM limits are hit, the game is completely unplayable if it doesn't just completely crash all together. I would think that at some point along the 1080/1440/4K scaling that we would eventually start to see some meaningful % difference in the 8GB vs. 12GB vs. 16GB cards, but we don't.
So yea, I'd love to see a write up in typical TPU fashion digging into this topic a bit. I would find it quite interesting and informative.
In the case of the 4060ti, it sounds like the 128bit bus can sometimes be the limiting factor before the quantity of VRAM, a 16gb version may be more helpful as a marketing slide checkbox than it will in most games.
"Just enough for today" and "only 1080p". These aren't cheap GPUs that are disposable to be replaced in a year, they're expected to last for at least 2-3 years at a minimum.
1440p is rapidly becoming the mainstream resolution, especially since upscaling to 1080p from anything lower looks like garbage, whilst upscaling from 1080p to 1440p is pretty decent. That matters because monitors are cheap and GPUs aren't - with many new games using upscaling and needing it for acceptable performance at max settings.
Today's games are developed with 8GB as the recommended spec, since their development process started when XB1 and PS4 support were still required. Most of the UE5 stuff now is now squeezed down to fit into 8GB by the devs and several of them have openly criticised the wasted effort it takes them to compromise and tweak their assets to run on 8GB hardware. Going forward, games in development right now, so due later this year or next, will likely be targeting 12GB or 16GB for max settings now that the XB1 and PS4 are officially deprecated by the console vendors.