Friday, April 12th 2024
NVIDIA GeForce NOW Gets Bethesda's Fallout Titles
Welcome to the wasteland, Vault Dwellers. Bethesda's Fallout 4 and Fallout 76 are bringing post-nuclear adventures to the cloud. These highly acclaimed action role-playing games lead 10 new titles joining GeForce NOW this week. Announced as coming to GeForce NOW at CES, Honkai: Star Rail is targeting a release this quarter. Stay tuned for future updates.
Vault Into the Cloud
Adventurers needed, whether for mapping the irradiated wasteland or shaping the fate of humanity. Embark on a journey through ruins of the post-apocalyptic Commonwealth in Fallout 4. As the sole survivor of Vault 111, navigate a world destroyed by nuclear war, make choices to reshape the wasteland and rebuild society one settlement at a time. With a vast, open world, dynamic crafting systems and a gripping storyline, the game offers an immersive single-player experience that challenges dwellers to emerge as beacons of hope for humanity's remnants.Plus, in Fallout 76, head back to the early days of post-nuclear Appalachia and experience the Fallout universe's largest, most dynamic world. Encounter unique challenges, build portable player homes called C.A.M.P.s, and cooperate or compete with other survivors in the mountainous lands in West Virginia.
Join the proud ranks of Vault survivors in the cloud today and stream these titles, including Creation Club content for Fallout 4, across devices. With longer gaming sessions and faster access to servers, GeForce NOW members can play anywhere, anytime, and at up to 4K resolution, streaming with an Ultimate membership. The games come just in time for those tuning into the Fallout series TV adaptation, released today, for a Fallout-filled week.
Go Big or Go Home
Gigantic: Rampage Edition promises big fun with epic 5v5 matches, crossplay support, an exciting roster of heroes and more. Rush to the cloud to jump into the latest game from Arc Games and team with four other players to control objectives and take down the opposing team's mighty Guardian. Think fast, be bold and go gigantic!
Look forward to these new games this week:
Source:
GeForce NOW
Vault Into the Cloud
Adventurers needed, whether for mapping the irradiated wasteland or shaping the fate of humanity. Embark on a journey through ruins of the post-apocalyptic Commonwealth in Fallout 4. As the sole survivor of Vault 111, navigate a world destroyed by nuclear war, make choices to reshape the wasteland and rebuild society one settlement at a time. With a vast, open world, dynamic crafting systems and a gripping storyline, the game offers an immersive single-player experience that challenges dwellers to emerge as beacons of hope for humanity's remnants.Plus, in Fallout 76, head back to the early days of post-nuclear Appalachia and experience the Fallout universe's largest, most dynamic world. Encounter unique challenges, build portable player homes called C.A.M.P.s, and cooperate or compete with other survivors in the mountainous lands in West Virginia.
Join the proud ranks of Vault survivors in the cloud today and stream these titles, including Creation Club content for Fallout 4, across devices. With longer gaming sessions and faster access to servers, GeForce NOW members can play anywhere, anytime, and at up to 4K resolution, streaming with an Ultimate membership. The games come just in time for those tuning into the Fallout series TV adaptation, released today, for a Fallout-filled week.
Go Big or Go Home
Gigantic: Rampage Edition promises big fun with epic 5v5 matches, crossplay support, an exciting roster of heroes and more. Rush to the cloud to jump into the latest game from Arc Games and team with four other players to control objectives and take down the opposing team's mighty Guardian. Think fast, be bold and go gigantic!
Look forward to these new games this week:
- Gigantic: Rampage Edition (New release on Steam, April 9)
- Inkbound 1.0 (New release, on Steam, April 9)
- Broken Roads (New release on Steam, April 10)
- Infection Free Zone (New release on Steam, April 11)
- Shadow of the Tomb Raider: Definitive Edition (New release on Xbox and available on PC Game Pass, April 11)
- Backpack Battles (Steam)
- Fallout 4 (Steam)
- Fallout 76 (Steam and Xbox, available on PC Game Pass)
- Ghostrunner (Epic Games Store, free April 11-18)
- Terra Invicta (Xbox, available on PC Game Pass)
19 Comments on NVIDIA GeForce NOW Gets Bethesda's Fallout Titles
Seriously, you can buy a used PC for $75 that meets or exceeds these specs:
EDIT:
Oh god, I Just looked at recently-sold listings on Ebay (US) and see that 3rd and 4th gen i5 Dell Optiplexes go for $30-35, then you need a low-profile 750Ti which go for $20.
I totally see them killing mods one way or another, and online paid subs to game are the perfect tool. No need for denial. Everyone knows it can't be done proper when you don't own the content.
Bethesda's ranked top on my 'almost blacklisted' list now, and is likely to soon join the happy trio called EA, Actiblizz and Ubisoft. Which practically means: not a dime anymore out of my pocket. I'm already very happy I didn't pay for Starfield, and really, that pretty much sealed the deal already. Great way to save money.
'Welcome to the Wasteland' they say... very fitting indeed. Utter waste
My first instinct is that New Vegas isn't there because they would need to pay Obsidian some money.
I thought Fallout 4 was okay. 87% on metacritic and 7/10 for user reviews where the score seems to be dragged down by a load of 1/10 reviews dated around the launch where Bethesda are typically hopeless. Anyone paying real money for a Bethesda game on launch day gets all the trouble they deserve for being ignorant. Bethesda haven't had a smooth launch since before they were a name people recognised.
With 4 and beyond they went downhill hard. 4 is too clowny overall, much harder to take seriously, like there is suddenly a leisurely world created in the post apocalypse. Nothing is special or new anymore, and it became a parody upon itself. The bobblehead sauce is too strong, if you catch my drift. One: power armor is scattered around like candy; Two: the skill tree got nuked into nonsense - Fallout 3's skill progression was great and Vegas preserved it, one would have expected FO4 to perhaps, you know, refine things a bit more, make something good, better. Then came FO4 and it went to shit. Forget deep vs shallow, its not that, FO4's tree just doesn't make sense. But at least you get a funny poster to walk through (your skill tree), oh how immersive. And that vibe kind of protrudes everything in the game. Its senseless, nonsense Fallout props plopped in a large region that says 'yeah, stuff happens here, don't ask why though'. And then there's the performance, the abysmal performance in anything cityscape. The world design is weak, too, every little location is that same ol' circle'round a locked door to exit through there again. The killer feature is building settlements, and that's really all she wrote. The story... ehh... forgettable, unbelievably annoying, with unsatisfying branching options. Fallout 4 kind of feels to me like Far Cry 5. It wants to be serious yet funny and fails on both counts. The writing is of a similar quality too: yes, they tried, they really did, but nope, nothing really hits home.
The whole settlement feature also kind of killed something that made Vegas and FO3 great: resource management. I remember running out of ammo in FO3 quite a lot, especially if I found my favorite gun and used it a lot. Oh, we can craft anything now anywhere we like. Okay. Poof goes the difficulty and thrill of exploration; and the game's economy. Instead, you're now just hoarding easy to find crafting materials, selling whatever you need to gain money. The game went from mildly casual shooter with a dark vibe to The Sims with ridiculous NPCs that shoot at you. And you're there scavenging every nook and cranny for.... rubber. Adhesive. A bunch of nails. If you want to rule the game, you hoard. You're not exploring. You're hoarding.
If I compare all those elements to what came before... yeah. Bad game; probably much like the next TES, or basically anything signed 'Todd H.' its past expiry date.
I agree that FO3 was likely the last really good Bethesda game. It's gone downhill since then with every single release worse than the last and Todd's vision for the company would appear to be a terrible one that's out of touch with gamers and out of touch with what other developers are doing. He's obviously stopped gaming because he used to be in charge of projects that have unanimous acclaim from gamers. It's hard to know what happened to him but he seems to have tunnel-vision that's steering Bethesda into a dead-end.
Add to the complexity of working with Creation Engine, which is extremely inflexible, you get this result - just look at Starfield. Anyone who's a Skyrim fanatic will greatly enjoy playing Starfield. I know, because I did. And I had a blast. But I can't lie chief, at launch it largely felt like an "indev stage" pre-release copy, and it did leave me wanting for more. Even though I generally align with the lawful good side that Starfield had great emphasis put into (it would suck if you didn't, I can't even hide this), I still wasn't fully satisfied. I wanted more. I hope the expansion packs and small releases for it over time improve the state of the game, but I fear that Bethesda has already put their foot off the pedal for Starfield.
But FO76 is really destroyed by its online, its 'raids' and the MTX model attached to it. Subscribing to 1st... for that stash space you otherwise are woefully short of... or regaining all those things that locked you into 1st to begin with. Its a commercial clusterfuck, never again. They have a purchase price... MTX... and a sub. And you really kinda do want it all, don't you, or you're ever plagued by FOMO. I have decided quite a while ago I raise my middle finger to these tactics and won't be looking back. Its just not worth it, especially for content they can freely choose to deny you at any given moment in time. 'Oops, yeah, we're doing a The Crew on this one, because MS said so'. Just wait for it.
Not a dime. Ever. Again.
The problem is that Skyrim had a handcrafted world with tons to see and do. You'd be on a quest that would require you to traverse the map, and you'd encounter a building, a cave, a settlement, a wandering giant or something and detour to find yourself a new handcrafted side-quest with unique map section, characters, and dialog - or just a cool combat encounter in a unique, handcrafted bit of the map, along with the corresponding xp and loot drops.
Starfield missed that entirely with its procedural worlds. Barren, boring walking simulator across (mostly) featureless rocky desert with sparse copy+paste buildings thrown in that are pointless to repeat and if they give a quest they are almost always one of two options; Dumb escort quests for several km of boring walking to talk to one person who's inexplicably fine and has no reason to be "stuck" there other than to be a quest NPC you have to reach to tick the box for "escort quest", or the other type which is "go and clear out this bunch of pirates from copy+paste facility number 3 over there". I didn't find any random encounters with quest chains, for example. It was just a tedious waste of time every time that was slow, pointless, and low-effort content. It got old and tired very very quickly with zero replayability and no meaningful loot. Loot in Starfield was mostly BS all the way through my playthrough - hopefully they've fixed that now...
This trend started to show post-Oblivion. Unique game elements got removed and replaced with more repetitive marker bullshit. Skyrim still had some hand crafted stuff sure, but the quests themselves are already becoming that very clear 'run around to your exit' dungeon work with a repetitive character. Also, a lot of world events are simply not present even though the game is talking about it all the time, like the supposed war going on. Skyrim already feels heavily neutered that way. There's actually a lot less to do besides the actual quest lines. No spell crafting and crafting itself turned into a boring affair. Spellcasting is worse overall. Balancing and skill tree is worse. Etc.
Todd wants to reinvent things without truly reinventing them, he's just throwing shit at the wall so modders can proceed to make something out of it. There's no direction, poor game design and effects of game design (the settlements in FO4 killing exploration and suspense is a good example). Todd's fighting his own formula really, he's done and should've stopped at Oblivion.
Oh and by the by, they know this is their pitch and how silly it is. They're just floating on sales numbers. There's no real plan there except repetition and hoping it lasts. Todd knows it too. That's how you get the PR at an FO76 launch saying 'There will be bugs'... and even with that disclaimer you're still amazed at how bad they are.
gaming.amazon.com/fallout-76-xbox-fgwp/dp/amzn1.pg.item.9fe17d7b-b6c2-4f58-b494-cc4e79528d0b?ingress=amzn&ref_=SM_Fallout76XBOX_S01_FGWP_CRWN
So yeah, might as well download it now....
If I like it' I'll probably pay the £6.99 to get it on Steam, for the convenience and being able to continue a saved game on my Steam Deck....
Anyway, my advice as someone beginning to play right now, try to carry on with the original questline before engaging with Wastelanders and Steel Dawn. Once you've advanced reasonably enough and you think you'll keep playing, then get 1 mo of 1st. It's really a convenience package, game is playable without it, but late-game (once you're level 200+ that is) it just becomes a lot about micromanaging and you won't wanna deal with that.
The F4 is such a buggy mess, that it has set a new milestone for being the crappiest game after F3. People even have to pay attantion to not accidentally touch the tilda/console key, or the achievements will render moot. There's even no hope left for the upcomming patch, which mostly will add the skins/visuals, that can be otherwise modded for free.