Wednesday, June 19th 2024

Counter-Strike Celebrates 25 Years of Tactical First-Person Shooter Excellence

Today marks a significant milestone for one of the most iconic and influential first-person shooter franchises of all time—Counter-Strike is celebrating its 25th anniversary. What began as a humble Half-Life mod in 1999 has evolved into a global phenomenon, captivating millions with its intense, team-based tactical gameplay. The original Counter-Strike was instantly hit upon its public beta release on June 19, 1999, quickly building a fervent cult following among PC gamers. Valve soon recognized its potential, acquiring the rights and releasing an official standalone version in November 2000. This launched Counter-Strike into the mainstream, kicking off over two decades of continuous development, innovation, and fierce competitive play. Over the years, the series has seen multiple major releases like Condition Zero, Source, and the juggernaut Counter-Strike: Global Offensive in 2012. Each introduced new maps, weapons, graphics enhancements, and gameplay twists like CS: GO's Danger Zone battle royale mode.

But the core hook remained—tightly coordinated attack/defense scenarios demanding skill, strategy, and pinpoint shooting accuracy. Many of us grew up playing Counter Strike. The latest evolution arrived last September with Counter-Strike 2, ushering in a new engine, revamped graphics, and additional gameplay refinements. While initially met with some skepticism from hardcore fans, CS2 has been widely embraced, smashing records with over 1.5 million peak concurrent players. The key to Counter-Strike's enduring success has been its best-in-class core gameplay loop combined with Valve's commitment to evolve with the times. But just as crucial is the passionate global community that has embraced the series' high-skill cap and opportunities for creative strategies. Many have remained devoted for decades, fueling a robust professional esports scene. As it enters its 26th year, Counter-Strike's tactical multiplayer mayhem shows no signs of slowing down. Its unique blend of shooting fundamentals and cerebral team play has firmly cemented its place as one of the most influential games ever made.
Sources: ComputerBase.de, via VideoCardz
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47 Comments on Counter-Strike Celebrates 25 Years of Tactical First-Person Shooter Excellence

#26
A&P211
AusWolfThe original CS was fine for what it was (a mod for Half-Life), but I never understood the appeal of the standalone games, nor the hype around them. You shoot enemies in teams online. Wow. Am I missing something?
I'm in the same boat, I dont get it but I under stand why people like it.
wolfI played a hell of a lot of it in the day, LAN centres and at home mostly practicing, but as soon as BF1942 came out I was instantly swayed to the larger maps, iconic battles, control points, vehicles, team tactics etc. CS was sweaty even in the 1.6 days.
The most fun was running people over with the Jeep. I was that guy.
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#27
Ravenas
Excellent game and still the only FPS to maintain round based team play from set spawn points. The hacking talk in this thread is being overblown. I play often and it’s rare.

It’s the number one game on Steam for a reason. It offers a gameplay and bullet/input register that other FPS games on the market don’t offer in an extremely skill based package.
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#28
A&P211
RavenasExcellent game and still the only FPS to maintain round based team play from set spawn points. The hacking talk in this thread is being overblown. I play often and it’s rare.

It’s the number one game on Steam for a reason. It offers a gameplay and bullet/input register that other FPS games on the market don’t offer in an extremely skill based package.
Its popular because its free and it can run on a 1995 PC.
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#29
MxPhenom 216
ASIC Engineer
RadeonUserIt is, the people who have kept the game going for years have been leaving.

But they gotta tell us about it's 25th birthday.. :roll:

They arent really leaving. People are just going to ESEA or FACEIT. Superior anti cheat and 128 tick
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#30
AusWolf
dragontamer5788I dunno. I think its more appropriate to ask Bethesda Games about Skyrim though. :p
I respectfully disagree. Skyrim is a pretty flat game, but a decent walking simulator. :D
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#31
JIWIL
wolfI played a hell of a lot of it in the day, LAN centres and at home mostly practicing, but as soon as BF1942 came out I was instantly swayed to the larger maps, iconic battles, control points, vehicles, team tactics etc. CS was sweaty even in the 1.6 days.
Aye, played a lot of Action Quake -> Action HL -> CS beta's back in the 90's. The early betas with gun running, hell yeah.

I also called it quits when BF1942 came out (about the time CS went 1.0), switched to Forgotten Hope mod when that dropped.

By far my favorite memories of multiplayer internet gaming were those FH shenanigans. The community was so tight and all the folks were nice, literally joined a server and knew half the people there.

Lost interest in online FPS's when FH2 killed off FH1. Only shooter this ol'man plays these days is some occasional Borderlands 2/TPS. I'm so awful I can't bring myself to co-op it.
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#32
ir_cow
Played a lot of CS on dialup. Took forever to download maps and mods, but we'll worth it. AWP maps with headshot only mod are a blast.
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#33
JIWIL
... and in the early months before hacks were really a thing (or at least widespread), the REAL cheaters were using Roger Wilco while spectating to feed intel to teammates. We were so innocent back then.
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#34
QUANTUMPHYSICS
Whoever took 10 bullets out of the M4SD needs to be FIRED and stripped of their pension.

Unlike these mindless games where you just respawn, you die here and you're dead for the round. that'll teach these ADHD creatins.
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#35
Frick
Fishfaced Nincompoop
The only CS I ever played was 0.6 something, on LAN parties and at school. I sucked at it, but it was kinda fun I guess. I prefered Alien vs Predator. Different beast altogether of course, but still.
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#36
Craptacular
Man, I wish they would make Day of defeat and Day of Defeat Source free to play.
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#37
AusWolf
Speaking of Half-Life mods, I don't know why Team Fortress didn't get more popular than CS. With different player classes and capture points, it's a lot more tactically diverse, and a lot more fun in my opinion. It's like a complete sandwich with various cuts of meat, vegetables and sauce. CS, on the other hand, is more like bread and butter. It does the job when you've got nothing else at home, but even then, I'd much rather order pizza.
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#38
theglaze
Weird, I never perceived CS as a twitch shooter. Yes, reaction times matter, but that's just like any shooter.

CS plays sooooo slooooow compared to the movement and sensory overload of Tribes, Overwatch, CoD, Unreal, Quake, Apex Legeneds, The Finals, even BF.

CS2 plays even slower with 'exhaustsion' to your jumps and crouches, bulletpunch for getting tagged, molitovs that slow movment, plus larger caliber guns are heavy and also slow your movement.
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#39
AusWolf
theglazeWeird, I never perceived CS as a twitch shooter. Yes, reaction times matter, but that's just like any shooter.

CS plays sooooo slooooow compared to the movement and sensory overload of Tribes, Overwatch, CoD, Unreal, Quake, Apex Legeneds, The Finals, even BF.

CS2 plays even slower with 'exhaustsion' to your jumps and crouches, bulletpunch for getting tagged, molitovs that slow movment, plus larger caliber guns are heavy and also slow your movement.
CS is slow? Bloody hell, I must be getting old, then. Or maybe I've always been old. :laugh:
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#40
arni-gx
From 2000 until now, i am just love playing CS versus bots only..... ! well, sometimes playing versus human player.... just, sometimes. ^^
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#41
Broken Processor
ir_cowAnyone here remember playing 1.2?


Thats why you play on private servers. They don't last long.
Yes I remember 1.2 fondly I worked for a ISP at the time and playing on there lease line was like cheating.
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#42
dragontamer5788
wolfI played a hell of a lot of it in the day, LAN centres and at home mostly practicing, but as soon as BF1942 came out I was instantly swayed to the larger maps, iconic battles, control points, vehicles, team tactics etc. CS was sweaty even in the 1.6 days.
Were you ever into Starsiege Tribes?

Tribes had larger maps, control points, vehicles, team tactics, loadouts (heavy vs medium vs light), etc. etc. etc. Tribes even had laser-spotters + mortar teamwork that has never been replicated despite being a game from 1998 (2 years earlier than CS).

Even back when CS was first released, it was very barebones compared to the other FPS at the time. Counterstrike always was a "pure" and "simple" game, even compared to its contemporaries.
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#43
Sithaer
Used to play CS 1.6 in my late elementary school years with my classmates at our local internet 'cafe' place except that it was more like a part library. 'we had to pay each hour so I wasn't there often nor much'
After that I've played CS:Source when HL 2 was relased, never took/played the game on a serious level it was more like a side fun game with some of my online friends at the time. 'I was more of a Unreal 2003/4 kind of guy so I could never take CS seriously but according to my friends I wasn't half bad at it at the time:laugh:'

CS:GO I've briefly tried for a few matches and thats about it and CS 2 I've installed thinking I might play it with bots but nah totally forgot about it.:oops:

I don't really play anything competitive anymore anyways so ye. 'even when I do play such games its only with bots but I would rather play a singleplayer FPS at that point'
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#44
starfals
CS 1.5 (yes 5, not 6) Warcraft 3/Starcraft/Diablo 2/Age of Empires 2 and Red Alert 2 were the top most played games by everyone that i knew. CS was always on top, gotta love it. That old magic is still there too. I still play on LAN parties with my friends, that way we avoid hackers and all of that BS.
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#45
Karti
RadeonUserIt is, the people who have kept the game going for years have been leaving.

But they gotta tell us about it's 25th birthday.. :roll:

Fun note to keep in mind

Anomaly quit CS like 5 times, counting his time spent in CS:GO too

and he already came back to CS2 - AGAIN

people like ohnepixel should be ignored in total, outside of trading skins and opening cases he does nothing for that game
he tried commentary of LAN events, and it was just bad - you just watched a guy who sat there silent and just talked about cases while the whole game he supposed to be commentating just played in the background in small box
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#46
Vincero
Ahhh CS back in the day... when a P3 600MHz + TNT2 Pro was a potent combination.
Anything before beta 4 was a bit of mess in terms of how the rounds would play (hostages not following / doing their own thing when being rescued).
Beta 5.2 was where they hit gold in terms of everything working and being the 'cleanest' game in terms of no added feature bloat.
Beta 6 onwards just added extra complexity and some game modes that ultimately died, which is a shame as the 'escape' mode I felt had potential, and as_oilrig also.

Kind of lost interest once the mid 2000s hit and cheating became a lot more widespread (and unfortunately common), and maps got changed. Tried CS:GO but the improvements didn't outweigh the feeling they were sacrificing fun for dumb crap, and yet more map changes so kinda just ignored it - installed in Steam, always being updated but never played.
Haven't fired up CS:2 yet, might do just to see how they've changed it.
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#47
Ravenas
A&P211It’s popular because it’s free and it can run on a 1995 PC.
It’s the most played game on Steam before and after free to play. Most popular games are both free and run on any PC. That doesn’t imply the game isn’t good.
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