Tuesday, July 2nd 2024
Intel "Arrow Lake-S" Engineering Sample Posts Over 25% 1T Perf Gain Over i9-13900K, Falls Behind in nT
An unnamed Intel Core Ultra "Arrow Lake-S" desktop processor engineering sample (ES) made it to the hands of someone willing to post its CPU-Z Bench screenshot. The processor allegedly scores a whopping 1143.2 points in the CPU-Bench single-thread benchmark; and 12922.4 points in the multithreaded benchmark. When compared with the internal Intel Core i9-13900K reference scores of CPU-Z, the single-thread benchmark score is a staggering 26.71% increase over that of the i9-13900K (902 points); while the multithreaded score is 22% lower.
Since we don't know which processor model this "Arrow Lake-S" ES is, we have no way of telling if it is the top SKU with its rumored 8P+16E core configuration, or a mid-tier Core i5 SKU with the expected 6P+8E configuration. The single-threaded test only loads one P-core, and here the IPC of one of the chip's "Lion Cove" P-cores is able to trounce one of the "Raptor Cove" P-cores of the i9-13900K reference score. You also have to understand that the Hyper-Threading plays no role in this thread. Where it could play a role is the multithreaded test. "Lion Cove" lacks HTT support unlike "Raptor Cove," and the i9-13900K is a 24-core/32-thread processor. It's important to note here, that "Arrow Lake" doesn't just have up to 8 "Lion Cove" P-cores, but also up to 16 "Skymont" E-cores that Intel claims to have achieved a massive IPC gain over its predecessor, bringing its IPC in the league of past-generation P-cores such as the "Raptor Cove" or "Golden Cove."
Source:
Wccftech
Since we don't know which processor model this "Arrow Lake-S" ES is, we have no way of telling if it is the top SKU with its rumored 8P+16E core configuration, or a mid-tier Core i5 SKU with the expected 6P+8E configuration. The single-threaded test only loads one P-core, and here the IPC of one of the chip's "Lion Cove" P-cores is able to trounce one of the "Raptor Cove" P-cores of the i9-13900K reference score. You also have to understand that the Hyper-Threading plays no role in this thread. Where it could play a role is the multithreaded test. "Lion Cove" lacks HTT support unlike "Raptor Cove," and the i9-13900K is a 24-core/32-thread processor. It's important to note here, that "Arrow Lake" doesn't just have up to 8 "Lion Cove" P-cores, but also up to 16 "Skymont" E-cores that Intel claims to have achieved a massive IPC gain over its predecessor, bringing its IPC in the league of past-generation P-cores such as the "Raptor Cove" or "Golden Cove."
72 Comments on Intel "Arrow Lake-S" Engineering Sample Posts Over 25% 1T Perf Gain Over i9-13900K, Falls Behind in nT
If your argument would be, ecores are great for gaming, I wonder why Intel did not use only ecores. I guess it is obvious why but i digress.
Im guessing they're not as performant as Intel is claiming.
It’s still true that Intel’s claim could be rosy, but there’s nothing to prove it right or wrong just yet. That said, if Intel is telling the truth, it would be pretty interesting to see what the E-Cores could do if Intel really tried to open up their design, considering how much more power/area efficient they are over P core today.
Reproducible by running the version 19 AVX beta test then switch it back to the version 17 test but don't run it then select a CPU to compare to and the ver 19 results show up.
12600k oc'd to 20-30% perfomance increase. Im still kickin myself for upgrading to 13700k -- I had a 12600k sitting at 5.3 Ghz with tuned ram and ring. Went to 13700k for nice 5 C increase to my ambient room temp.
13600k/14600K can all hit clocks of 13900/14900k... I'm thinking intel will follow the pattern here. i9 Juiced to the eyeballs, i5 on 20A experimental, but clocked lower to sell i7/i9's -- and with loads of headroom.
Could this be the reason why 2way HT isn't available in the new CPUs?
I'm eagerly awaiting Arrow Lake vs Zen 5/5X3D for productivity and gaming. 20A uses GaaFET, BSPD and is way ahead of TSMC in that regard. We might not see TSMC move to that tech until N2 or A18. Intel is moving to 18A rather quickly for Clearwater Forest and Panther Lake.
1. How performant is the chip
2. How power efficient.
Just as you, I am keen to see how next gen processors stack up against one another.
BSPD is a good step but until we see it in action we dont know if the promises hold true.
Also im scared to think how expensive these chips will be compared to TSMC N4P.
Also if Intel is moving to 18A so quickly then that does not instill a lot of confidence in 20A.
The biggest thing Intel could do if they wanted to make a cheap economical gaming chip is just sell a 4P + 4E chip with a larger cache because that's all the X3D options are in essence from a gaming perspective. Everything pretty much hinges on current console specs heavily. We won't see more serious deviation from game to game until we transition to a console utilizing more cores out of necessity of particular developer driven game design change reasons.
The only real reason we have more than 8C/16T in general is due to productivity and multitasking to avoid background tasks getting in the way somewhat at times. It's not really leveraged for gaming much due to consoles being the largest target audience and minimal effort game ports.
I said it few months back Intel could hypothetically do such a chip as means to compete with X3D. I mean AMD basically just targeted a game chip aimed around console limitations that most developers will closely adhere to.
Lesson learned for Intel always offer a game orientated CPU that matches console core and/or thread specs closely and can provide the best game experience tailored to them because that's what developers will be aiming at.
I actually think a 1P and 8E or a 2P and 8E would be pretty ideal with a big slab of cache. Just brute force the P core/cores and bolster it with a bunch of MT from the E cores and tack on a big chunk of cache to both. It would be very affordable and probably still be about 90%- 95% as good as a current X3D chip or possibly even better depending on the amount of cache involved and just how big a role it plays for games.