Thursday, September 12th 2024

Cyberpunk 2077 Update Adds AMD FSR 3 and Frame Generation for PC Players

Cyberpunk 2077 has historically been a challenging game to run, although a number of optimizations and updates throughout the game's life cycle have improved quality of life and visuals greatly. The latest Cyberpunk PC patch 2.13, released on September 12, aims to improve both the base game and the Phantom Liberty expansion with the introduction of AMD's Fidelity FX Super Resolution with Frame Generation.

The addition of FSR 3 comes almost a year after the game gained support for NVIDIA's competing DLSS 3.5 and AMD claims that Frame Generation and FSR 3 can boost frame rates by upwards of 300% at higher resolutions with less of a quality penalty than previous versions. Cyberpunk's performance gains are likely less drastic, though, since even AMD says its Fluid Motion Frames 2 only achieves a 78% performance boost. Performance claims aside, FSR 3 and frame generation should make playing Cyberpunk 2077 on devices like the Steam Deck more viable, since the Steam Deck doesn't have the benefit of AMD Fluid Motion Frames built into the AMD drivers like Windows devices do.
PC players will need to enable FSR 3 and Frame Generation in the Cyberpunk 2077 graphics settings manually after the update, and CD Projekt Red has left FSR 2.1 available as a compatibility option. FSR 3 and FSR Frame Generation require at minimum an AMD Radeon RX 5000-series or NVIDIA GeForce RTX 20-series GPU. Meanwhile, FSR 3 without Frame Generation is also available for AMD Radeon RX 500-series and NVIDIA GeForce RTX 10-series cards, which is likely where it will be needed the most, given the growing gap in performance between modern and aging graphics hardware.

There are also a few caveats about using FSR 3 Frame Generation, since CD Projekt Red and AMD both recommend only using Frame Generation if base frame rates are high—60 FPS according to CDPR and 50 FPS according to AMD. Hardware-accelerated GPU scheduling is also required to enable FSR Frame Generation, so this will need to be enabled in Windows Graphics Settings. CDPR also advises updating your graphics driver to AMD version 32.0.11037.4004, NVIDIA version 556.12, or Intel version 32.0.101.5972, depending on your GPU vendor.

The Cyberpunk 2077 patch 2.13 also contains other updates, including stability fixes, support for Intel Xe Super Sampling 1.3, and the ability to simultaneously use both DLAA and DLSS Ray Reconstruction. The options for HDD Mode, Hybrid CPU Utilization, and AMD Simultaneous Multithreading options have also been moved to a new "Utilities" tab in the in-game settings menu.
Official patch notes:
  • Added support for AMD FidelityFX Super Resolution 3 with Frame Generation.
  • Added support for Intel Xe Super Sampling 1.3.
  • It will now be possible to enable both DLAA and DLSS Ray Reconstruction at the same time.
  • Added a new "Utilities" tab in Settings and moved HDD Mode, Hybrid CPU Utilization and AMD Simultaneous Multithreading (SMT) options there.
  • Other stability and visual fixes.
Source: CD Projekt Red
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118 Comments on Cyberpunk 2077 Update Adds AMD FSR 3 and Frame Generation for PC Players

#101
john_
Vya DomusThe reality is many probably don't even optimize their game once, the way it works is developers send their code to AMD/Nvidia ahead of release and they either do something at the compiler/driver level so it emits more efficient code or they outright replace the shaders with faster equivalent versions. That's how you get those "game ready" drivers, now you reach a more conspiratorial level of the matter because this work is not done by the developer so it's not a mater of laziness but rather willingness to share early builds of the game with GPU vendors, do they share it with all of them and if not, why ?
If this is the case, why all that outrage for 2 games that weren't having DLSS at day 1 or didn't perform as expected, meaning Radeon cards running slow? Anyway, I guess not just any developer but every game is a unique case. For that last question we should ask Intel about Starfield.
lasThen people with crappy TVs should pay less for movies as well? AMD is cheaper for a reason, worse optimization is part of why its cheaper. Worse features as well. If AMD were on par or even better than Nvidia, they would not have to undercut Nvidia. It is as simple as that. However even with lower prices, AMD is not selling well in the GPU segment.
Movies in SDR should cost less than movies in HDR and movies in FullHD should cost less compared to movies in 4K format. Yes, it should be like this especially for movies that advertise their CGI.


The rest of your post is exactly the mentality that driven us to an almost monopoly in GPUs, where people will avoid buying a faster AMD model that is also cheaper and go for the Nvidia model that is slower and more expensive, so they can get features that they will never need or their card isn't capable of really supporting.
Posted on Reply
#102
las
john_If this is the case, why all that outrage for 2 games that weren't having DLSS at day 1 or didn't perform as expected, meaning Radeon cards running slow? Anyway, I guess not just any developer but every game is a unique case. For that last question we should ask Intel about Starfield.


Movies in SDR should cost less than movies in HDR and movies in FullHD should cost less compared to movies in 4K format. Yes, it should be like this especially for movies that advertise their CGI.
The rest of your post is exactly the mentality that driven us to an almost monopoly in GPUs, where people will avoid buying a faster AMD model that is also cheaper and go for the Nvidia model that is slower and more expensive, so they can get features that they will never need or their card isn't capable of really supporting.
Except AMD is not faster and has worse features by far + uses more power in both gaming, for multi monitor usage and during video playback and has lower resell value to top it off. That is the reason AMD is not selling many GPUs. You save nothing. You just get worse features (RT, PT, Upscaling, Frame Gen - Everything is worse on the AMD side) + more issues and spends more money to power it, then loose more when you actually sell it again, if you can find a buyer, because demand is low.

More and more games even started to include RT elements, like Avatar for example, which funny enough was AMD sponsored but ran much worse than Nvidia because of forced RT elements, with 3070 beating 6800 16GB even in 4K/UHD native, on ultra settings.

If you look at Steam HW Survey, the most popular AMD cards are many years old. The first 2 models mentioned are iGPUs and then RX580 has sub 1% marketshare, which is the most popular AMD dGPU. A mid-end card sold for 200 dollars 6-7 years ago - It was a 1:1 rebrand of RX 480 that launched in 2016 just with higher clocks...
Posted on Reply
#103
john_
lasWhich expansion beats it then?
Every game that was good from day 1.
Posted on Reply
#104
las
john_Every game that was good from day 1.
Like Immortals of Aveum? AMD sponsored game. So gooood.
Posted on Reply
#105
radosuaf
lasYou just get worse features (RT, PT, Upscaling, Frame Gen - Everything is worse on the AMD side)
Honestly, upscaling and frame generation should not be treated as an upside since there should be no need to use them in the first place. The raw power should be there.
Posted on Reply
#106
las
radosuafHonestly, upscaling and frame generation should not be treated as an upside since there should be no need to use them in the first place. The raw power should be there.
You know nothing. DLAA is part of DLSS and improves on native every single time.

DLSS beats native in many aspects and boost performance by 75% on average too -> www.rockpapershotgun.com/outriders-dlss-performance

Upscaling is slowly but surely replacing TAA and any other in-game AA solution.

Frame Gen is magic when it works, AMDs solution don't. Just like DLSS beats FSR with absolute ease. AMDs FSR and Frame Gen have way more issues, jitter, artifacts, especially when moving. Go read TPU's 50+ comparisons, DLSS is declared the winner in all of them. Besides, RTX features are supported in more than 600 titles now. AMD struggle with implementation and FSR is fragmented as hell. With DLSS you can easily replace the dll file to use the newest version.

You might not care, but 9 out of 10 PC gamers do, which is why AMD soon drops below 10% dGPU marketshare:

www.tomshardware.com/pc-components/gpus/nvidias-grasp-of-desktop-gpu-market-balloons-to-88-amd-has-just-12-intel-negligible-says-jpr

If AMD continues what they are doing now, they will be leaving the gaming PC GPU market in a few years, or "compete" in low-end only.

You save nothing buying an AMD GPU in the end. Lets hope RDNA4 can make AMD regain some marketshare, or they will soon be fighting with Intel about low-end market only, because AMD officially left high-end GPU market now and Nvidia dominates in both low and mid-end too.
Posted on Reply
#107
AusWolf
lasYou know nothing. DLAA is part of DLSS and improves on native every single time.

DLSS beats native in many aspects and boost performance by 75% on average too -> www.rockpapershotgun.com/outriders-dlss-performance

Upscaling is slowly but surely replacing TAA and any other in-game AA solution.

Frame Gen is magic when it works, AMDs solution don't. Just like DLSS beats FSR with absolute ease.

You might not care, but 9 out of 10 PC gamers do, which is why AMD soon drops below 10% dGPU marketshare:

www.tomshardware.com/pc-components/gpus/nvidias-grasp-of-desktop-gpu-market-balloons-to-88-amd-has-just-12-intel-negligible-says-jpr
I haven't seen a single case when an upscaled image looked better than native. DLAA is an entirely different matter.

When does frame gen work, honestly? At high base FPS, you don't need it, and at low base FPS, it doesn't work.
Posted on Reply
#108
john_
lasExcept AMD is not faster and has worse features by far + uses more power in both gaming, for multi monitor usage and during video playback and has lower resell value to top it off. That is the reason AMD is not selling many GPUs. You save nothing. You just get worse features (RT, PT, Upscaling, Frame Gen - Everything is worse on the AMD side) + more issues and spends more money to power it, then loose more when you actually sell it again, if you can find a buyer, because demand is low.
Blah blah blah. I don't try to be rude here, I am just bored reading the same poem again and again and again. Not just from you. For many years now.
In any case I edited my previous post where I gave you a link to Amazon and Avengers Endgame. DVD costs less than FullHD that costs less than 4K. So, yeah, thanks for that TV example. It was perfect.
More and more games even started to include RT elements, like Avatar for example, which funny enough was AMD sponsored but ran much worse than Nvidia because of forced RT elements.
Nvidia sponsored game where Radeon cards underperform. Conclusion: Radeon cards are crap.
AMD sponsored game where Radeon cards perform rather well. Conclusion: AMD payed devs to sabotage Nvidia cards.
AMD sponsored game where Nvidia cards perform rather well. Conclusion: "hahaha, Nvidia cards win on an AMD sponsored game"

I mean, there is NO WAY for you to not end up in a conclusion favoring the Nvidia narrative.
If you look at Steam HW Survey, the most popular AMD cards are many years old. The first 2 models mentioned are iGPUs and then RX580 has sub 1% marketshare, which is the most popular AMD dGPU. A mid-end card sold for 200 dollars 6 years ago, or 5 years but it was a 1:1 rebrand of RX 480 that launched in 2016...
Look my previous post about mentality that drives us to a monopoly in the GPU market, if we are not already there.
lasLike Immortals of Aveum? AMD sponsored game. So gooood.
I guess in your world only two games exist. Immortals of Aveum and CP2077.
Posted on Reply
#109
las
john_Blah blah blah. I don't try to be rude here, I am just bored reading the same poem again and again and again. Not just from you. For many years now.
In any case I edited my previous post where I gave you a link to Amazon and Avengers Endgame. DVD costs less than FullHD that costs less than 4K. So, yeah, thanks for that TV example. It was perfect.

Nvidia sponsored game where Radeon cards underperform. Conclusion: Radeon cards are crap.
AMD sponsored game where Radeon cards perform rather well. Conclusion: AMD payed devs to sabotage Nvidia cards.
AMD sponsored game where Nvidia cards perform rather well. Conclusion: "hahaha, Nvidia cards win on an AMD sponsored game"

I mean, there is NO WAY for you to not end up in a conclusion favoring the Nvidia narrative.


Look my previous post about mentality that drives us to a monopoly in the GPU market, if we are not already there.


I guess in your world only two games exist. Immortals of Aveum and CP2077.
Its just reality. Accept it, instead of denying it. AMD is doing worse than ever in the dGPU segment:

www.tomshardware.com/pc-components/gpus/nvidias-grasp-of-desktop-gpu-market-balloons-to-88-amd-has-just-12-intel-negligible-says-jpr
Posted on Reply
#111
radosuaf
Regarding native AA, upscaling and frame generation @AusWolf has written what I was about to say, so I won't repeat it.

As far as "9 out of 10 PC gamers" goes, lot's of them are people who buy pre-builts and couldn't care less. Strangely enough, in queries on various tech channels (Hardware Unboxed or Daniel Owen among others) the split is closer to 30/70.
Posted on Reply
#112
las
AusWolfI haven't seen a single case when an upscaled image looked better than native. DLAA is an entirely different matter.

When does frame gen work, honestly? At high base FPS, you don't need it, and at low base FPS, it doesn't work.
I have. Many times. Why? Because DLSS has built in AA and sharpening.

www.rockpapershotgun.com/outriders-dlss-performance

AMD users simply can't fathom this, because FSR is not improving on native and pretty much only works "well" for 4K/UHD.
radosuafRegarding native AA, upscaling and frame generation @AusWolf has written what I was about to say, so I won't repeat it.

As far as "9 out of 10 PC gamers" go, lot's of them are people who buy pre-builts and couldn't care less. Strangely enough, in queries on various tech channels (Hardware Unboxed or Daniel Owen among others) the split is closer to 30/70.
Keep dreaming.

Even on Steam HW Survey its like 90/10 in favor of Nvidia and thats including iGPUs from AMD.

Go watch your AMD fanboy channels instead of looking at reality, could not care less really. Everyone knows AMD GPUs are doing terrible.
Posted on Reply
#113
john_
radosuafAs far as "9 out of 10 PC gamers" go, lot's of them are people who buy pre-builts and couldn't care less. Strangely enough, in queries on various tech channels (Hardware Unboxed or Daniel Owen among others) the split is closer to 30/70.
It's closer to the opposite, like 9 out of 10 don't really care much about framerates and extra visuals. Just to play the game. As you said, people with pre builds, where a system with a GT 1030 is advertised as gaming, or people on Intel integrated graphics, or people with anything lower than a 3060/6650 will just go and play the game. People with consoles, people with handhelds, people running laptops. They are a much much wider audience than those reading GPU reviews.
Posted on Reply
#114
radosuaf
I'm not a fanboy at all, I really don't care what card others use and if they're happy or not. I would gladly buy a 4070 instead of my 6800 XT for energy efficiency, but in the end it's much more expensive, slower and has less VRAM. I'll swallow a slightly higher electricity bill.
If you're so excited about FG - what is the NVIDIA equivalent for AFMF and what is the FG solution for a 2,000 USD 3090 Ti?
Posted on Reply
#115
Vayra86
AusWolfI wouldn't go that far, but it's certainly not a bad game. It's one of those that you have to let come to you instead of you trying to force something out of.

It's the small details that make it good, imo. The ridiculous posters and billboards (sex ads), the heavily populated, but still lifeless city, the ease of making acquaintances, but the difficulty of forming meaningful relationships, the massive, but still meaningless gap between rich and poor, etc. It's uncanny how much it has in common with modern city life. Kind of reminds me of the movie Idiocracy, just in a less humorous way.


To be honest, I've never felt the appeal of GTA. "Thug life" isn't something I find aspirational to play in a game with, and blowing up random stolen cars and killing civilians for no reason aren't my cup of tea, either.
I think its really that part of the immersion that, and I agree fully, is done so well that makes me expect and want more of it. Visually, its immersive AF. If it had more options for interaction with the world though, that would have added a lot to those immersive qualities and would make it more than a walking simulator with some action here and there. It kinda irks me that so much time and energy was invested in making such a world and then doing so little with it in terms of gameplay.

I've taken it all in, a good 200 odd hours of it in various versions of the game, I've finished the game several times and the expansion too.
Posted on Reply
#116
remekra
Implementing FSR FG properly can't be that hard if a modder can do it. I have Uniscaler and in all games I used it on (CP2077, Witcher 3, Robocop, Callisto Protocol, AlanWake2) it worked perfectly. With smooth frametimes, with VRR working. I don't think studios don't have talented devs so I must assume other reasons why it's not properly implemented.
I have 7900XTX, didn't went for 4080 as it was 200$ more, I don't feel like im missing features, just too bad that RDNA4 won't be high end as I will have to go with nvidia.
Posted on Reply
#117
Vya Domus
radosuafwhat is the NVIDIA equivalent for AFMF and what is the FG solution for a 2,000 USD 3090 Ti
You want Nvidia to just give out features for free instead of milking their almost fanatical user base, ha. Don't think so.
Posted on Reply
#118
AusWolf
Vayra86I think its really that part of the immersion that, and I agree fully, is done so well that makes me expect and want more of it. Visually, its immersive AF. If it had more options for interaction with the world though, that would have added a lot to those immersive qualities and would make it more than a walking simulator with some action here and there. It kinda irks me that so much time and energy was invested in making such a world and then doing so little with it in terms of gameplay.

I've taken it all in, a good 200 odd hours of it in various versions of the game, I've finished the game several times and the expansion too.
Fair point. A walking simulator with some action here and there suits my play style perfectly. It's great that we all enjoy different things differently. :)
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