Thursday, September 12th 2024
Cyberpunk 2077 Update Adds AMD FSR 3 and Frame Generation for PC Players
Cyberpunk 2077 has historically been a challenging game to run, although a number of optimizations and updates throughout the game's life cycle have improved quality of life and visuals greatly. The latest Cyberpunk PC patch 2.13, released on September 12, aims to improve both the base game and the Phantom Liberty expansion with the introduction of AMD's Fidelity FX Super Resolution with Frame Generation.
The addition of FSR 3 comes almost a year after the game gained support for NVIDIA's competing DLSS 3.5 and AMD claims that Frame Generation and FSR 3 can boost frame rates by upwards of 300% at higher resolutions with less of a quality penalty than previous versions. Cyberpunk's performance gains are likely less drastic, though, since even AMD says its Fluid Motion Frames 2 only achieves a 78% performance boost. Performance claims aside, FSR 3 and frame generation should make playing Cyberpunk 2077 on devices like the Steam Deck more viable, since the Steam Deck doesn't have the benefit of AMD Fluid Motion Frames built into the AMD drivers like Windows devices do.PC players will need to enable FSR 3 and Frame Generation in the Cyberpunk 2077 graphics settings manually after the update, and CD Projekt Red has left FSR 2.1 available as a compatibility option. FSR 3 and FSR Frame Generation require at minimum an AMD Radeon RX 5000-series or NVIDIA GeForce RTX 20-series GPU. Meanwhile, FSR 3 without Frame Generation is also available for AMD Radeon RX 500-series and NVIDIA GeForce RTX 10-series cards, which is likely where it will be needed the most, given the growing gap in performance between modern and aging graphics hardware.
There are also a few caveats about using FSR 3 Frame Generation, since CD Projekt Red and AMD both recommend only using Frame Generation if base frame rates are high—60 FPS according to CDPR and 50 FPS according to AMD. Hardware-accelerated GPU scheduling is also required to enable FSR Frame Generation, so this will need to be enabled in Windows Graphics Settings. CDPR also advises updating your graphics driver to AMD version 32.0.11037.4004, NVIDIA version 556.12, or Intel version 32.0.101.5972, depending on your GPU vendor.
The Cyberpunk 2077 patch 2.13 also contains other updates, including stability fixes, support for Intel Xe Super Sampling 1.3, and the ability to simultaneously use both DLAA and DLSS Ray Reconstruction. The options for HDD Mode, Hybrid CPU Utilization, and AMD Simultaneous Multithreading options have also been moved to a new "Utilities" tab in the in-game settings menu.Official patch notes:
Source:
CD Projekt Red
The addition of FSR 3 comes almost a year after the game gained support for NVIDIA's competing DLSS 3.5 and AMD claims that Frame Generation and FSR 3 can boost frame rates by upwards of 300% at higher resolutions with less of a quality penalty than previous versions. Cyberpunk's performance gains are likely less drastic, though, since even AMD says its Fluid Motion Frames 2 only achieves a 78% performance boost. Performance claims aside, FSR 3 and frame generation should make playing Cyberpunk 2077 on devices like the Steam Deck more viable, since the Steam Deck doesn't have the benefit of AMD Fluid Motion Frames built into the AMD drivers like Windows devices do.PC players will need to enable FSR 3 and Frame Generation in the Cyberpunk 2077 graphics settings manually after the update, and CD Projekt Red has left FSR 2.1 available as a compatibility option. FSR 3 and FSR Frame Generation require at minimum an AMD Radeon RX 5000-series or NVIDIA GeForce RTX 20-series GPU. Meanwhile, FSR 3 without Frame Generation is also available for AMD Radeon RX 500-series and NVIDIA GeForce RTX 10-series cards, which is likely where it will be needed the most, given the growing gap in performance between modern and aging graphics hardware.
There are also a few caveats about using FSR 3 Frame Generation, since CD Projekt Red and AMD both recommend only using Frame Generation if base frame rates are high—60 FPS according to CDPR and 50 FPS according to AMD. Hardware-accelerated GPU scheduling is also required to enable FSR Frame Generation, so this will need to be enabled in Windows Graphics Settings. CDPR also advises updating your graphics driver to AMD version 32.0.11037.4004, NVIDIA version 556.12, or Intel version 32.0.101.5972, depending on your GPU vendor.
The Cyberpunk 2077 patch 2.13 also contains other updates, including stability fixes, support for Intel Xe Super Sampling 1.3, and the ability to simultaneously use both DLAA and DLSS Ray Reconstruction. The options for HDD Mode, Hybrid CPU Utilization, and AMD Simultaneous Multithreading options have also been moved to a new "Utilities" tab in the in-game settings menu.Official patch notes:
- Added support for AMD FidelityFX Super Resolution 3 with Frame Generation.
- Added support for Intel Xe Super Sampling 1.3.
- It will now be possible to enable both DLAA and DLSS Ray Reconstruction at the same time.
- Added a new "Utilities" tab in Settings and moved HDD Mode, Hybrid CPU Utilization and AMD Simultaneous Multithreading (SMT) options there.
- Other stability and visual fixes.
122 Comments on Cyberpunk 2077 Update Adds AMD FSR 3 and Frame Generation for PC Players
With Nvidia you also simply replace the DLL to change to another/newer DLSS version.
This is exactly what's always been missing and part of the reason is AMD, the other part is AMD too: they're too late; and they bring their technologies to the market badly; the fact we keep getting older FSR versions even today in new games is completely ridiculous. So on the one hand you have AMD investing time and money into improvements, and on the other they fail to move those improvements into the hands of gamers by pushing devs to use it.
This is all AMD and it always has been. They need to be far more pro active.
Can anyone confirm this ain't more the case?
Tech press, users, fans, trolls the whole universe revolts against bad AMD.
CP2077 being an Nvidia tech demo for years. FSR 3 implementation delayed for "almost a year after the game gained support for NVIDIA's competing DLSS 3.5". No one revolts.
CDPR implementing FSR 3.0 and not 3.1 so RTX 2000 and RTX 3000 users don't get Frame Generation support in combination with DLSS but with FSR that have been educated to hate. Does anyone revolting about this? CP2077 is more or less an Nvidia Demo all those years. I doubt AMD can give enough money to CDPR to convince them to optimize for AMD in the same way they optimize for Nvidia. But I do agree in this part. It's just that, in my opinion, AMD can't have much of a saying in CP2077 because it is Nvidia's game.
Like 90% of PC gamers use Nvidia, most developers are optimizing for Nvidia regardless of the game being sponsored at this point. Most developers test and optimize with Nvidia and uses Nvidia at home as well. You can't expect developers to optimize for only 10% of the market. Nvidia will always be a priority, unless AMD gets to 25-50% marketshare this is not going to change.
AMD hardware being used in consoles don't reflect to PC gaming market and don't give AMD GPUs an edge here.
www.tomshardware.com/pc-components/gpus/nvidias-grasp-of-desktop-gpu-market-balloons-to-88-amd-has-just-12-intel-negligible-says-jpr
Cyberpunk 2077 after v2.0 is a pure masterpiece and no matter how hard of an AMD fanboy you are, you should probably give it a shot. One of the biggest turnarounds ever in PC gaming.
We got FSR3.0, which is just 2.2 + framegen.
Even like that, using FSR3.0 in game looks much worse than FSR2.2, which is somehow still available. The image is much more unstable.
NativeAA looks worse than DLSS performance.
And to top it off, framegen is enforced to run only on 3.0, when even in that version it was possible to decouple it, something the mods have been doing for months.
All in all, the real star of the show is XeSS1.3 being lighter and closer in quality to DLSS, what CDPR did to implement FSR is an utter joke.
Hopefully the modding community solves it, the .dll files are there.
If an AMD user and an Nvidia user buys the game, they will both pay the same amount of money. If the game developer can't or wouldn't optimize for a certain hardware, then they should be selling the game to those using that hardware at a lower price. Else they are becoming part of the problem that drives the market to a monopoly. Would you please stop calling the others fanboys. It doesn't help how you look. You don't become more objective in others' eyes.