Friday, June 22nd 2007

Intel anti-cheat system in the works
Intel, at its Research@Intel Day in Santa Clara, CA, announced that it is working on an anti-cheat system for games. The idea is that Intel and the PC gaming industry would build technology into gaming rigs that could detect when common cheats - such as "aimbots" that handle targeting while the player just holds down the trigger - are used in an online gaming session, said Travis Schluessler, a researcher at Intel.
PCs equipped with this technology would notify a server that someone in the game is using a cheat, and then the game administrator could set a policy of kicking the cheat offline. Intel is still working out the details; don't expect to find this in a high-end gaming PC anytime soon.
Source:
News.com
PCs equipped with this technology would notify a server that someone in the game is using a cheat, and then the game administrator could set a policy of kicking the cheat offline. Intel is still working out the details; don't expect to find this in a high-end gaming PC anytime soon.
55 Comments on Intel anti-cheat system in the works
And if so, how would such an update service work against cheaters when it could just be deactivated?
UNLESS Intel introduces some extensions a game must follow.
There has to be a way to differentiate a game from a normal application, as the normal hack protecting detection would inhibit a lot of other things... :ohwell:
Funny though, first thing I thought when I saw the article title was "haha I bet casheti's gonna be pissed."
A good example would be companies that design games. The majority of cheats such as god mode and no clip mode etc stem from their need as developer tools.
The developer doesnt want to have to traverse the WHOLE game world just to test if a setting or different entity he/she tried out in a program like Hammer works properly.
If you play HL2 or Counter Strike Source im sure your aware of the "impulse" console command. These are developers tools that are exploited by hackers. How are they going to differentiate between a legitimate use and a false one?
Multiplayer hacks are exploits in something thats 100% client side, or exploiting how the server client communicate to make the game behave differently other than intended.
(Which may involve mechanics from the built in cheats, they aren't just "unlocking" the cheats.)
I stand corrected.
It was a client-side hack that modified in game memory addresses to reveal the whole map.
The only way blizzard is capable of detecting it was looking for dll's running and dll injection.. its really a war these days.. they detect it, they change the hack, they detect it, they change how it works again..
It ran rampant until they implemented the "warden" in 1.11.
I tried an aimbot once, because I'm an old guy and my reactions aren't that fast any more. I got rid of it because it was like cheating at solitaire - you win, but you don't get any satisfaction from it. On the other hand, when I pay top money for a top-of-the-line processor, I would prefer to decide for myself how to use its resources.
Control is continually becoming an automated thing. Less and less user intervention.
The 'cheats" 99% of the people get/use are just programs being distributed.
Most online cheaters are just script kiddies.
Script kiddies buy dells. :laugh:
If its a true hacker making the hacks, they are never caught.
Why? Punkbuster reverse engineers the hacks they block.
Can't reverse engineer something they can't get their hands on.
And thats how its been since the dawn of time.
and "real hackers" as you put it are caught all the time, by admins who simply ban them because its obvious that they are hacking, ps they dont reverse engineer, they look for specific code sequences in the cheat, and than they search for that code running on the computers memory, i used to be a hard core cheater back in the days of 1942 lol but that was like 4 years ago. i dont like cheats or cheaters as they are pretty much the only ones who can kill me in 2142 hehe, those damn battlewalkers are evil as shit.
intel has no right to say who can cheat or who cant...
damn dude, I think you just defined reverse engineering for me.
Thanks. :toast:
Obviously they're caught after ripping the server to shreds. But you're obviously lieing about making your own stuff, because you'd know the difference between being PB banned and server banned. Say I don't know jack about it, when you go on to define reverse engineering for me.
And if you take that wanna be roofie out of your mouth, you'll see my name is clearly "dippy" ;) Um.. then don't buy it? :slap: Where is this happening without permission?
They raiding pentium 4's or something?