Friday, June 22nd 2007

Intel anti-cheat system in the works

Intel, at its Research@Intel Day in Santa Clara, CA, announced that it is working on an anti-cheat system for games. The idea is that Intel and the PC gaming industry would build technology into gaming rigs that could detect when common cheats - such as "aimbots" that handle targeting while the player just holds down the trigger - are used in an online gaming session, said Travis Schluessler, a researcher at Intel.

PCs equipped with this technology would notify a server that someone in the game is using a cheat, and then the game administrator could set a policy of kicking the cheat offline. Intel is still working out the details; don't expect to find this in a high-end gaming PC anytime soon.
Source: News.com
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55 Comments on Intel anti-cheat system in the works

#51
Dippyskoodlez
KetxxxSeems like a nice idea, as longs its OPTIONAL software that can be removed in the event it is a resource hog.
Assuming its software. :laugh:
Posted on Reply
#52
Psychoholic
WOW, you can tell when the POS cheaters come out of the woodwork to make a comment.

Saying things such as "intel doesnt have the right to say if i cheat or not" kinda lame.. Intel can do whatever they want with their hardware.. afterall, they are making it. Truth be known, its probably the game companies giving them code to work with.. I assume the game companies dont have the right either? LOL
Posted on Reply
#53
Johnny5
I dont cheat in any game i play. but i honestly dont think they have a right to say who can or cant cheat on their own computer... them uploading information from my computer(if im cheating) to a 3rd party seems like a violation right unless i give them permission
Posted on Reply
#54
Dippyskoodlez
Johnny5I dont cheat in any game i play. but i honestly dont think they have a right to say who can or cant cheat on their own computer... them uploading information from my computer(if im cheating) to a 3rd party seems like a violation right unless i give them permission
They have a right if it impacts others gameplay via network. ;)

And if its hosted on company servers, chances are they have a lot of anti-cheating mechanisms already in place.

Noone cares about single player cheating.
Posted on Reply
#55
stordoff
www.theinquirer.net/default.aspx?article=40535

The technology, as it is currently proposed has two parts, a communications component and a keyboard and mouse detection piece. It is envisioned that this would lie in the chipset or possibly the firmware, but the demo is strictly software. The game also needs to participate in the scheme in order for it all to work.

The concept is simple, the chipset records all input from the keyboard and mouse, and the game does the same. If the two don't match, something is giving inputs to the game that should not be, and you are 'cheating'. This is how most of the common hacks out there work.
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