Thursday, December 13th 2007
3-Way NVIDIA SLI Takes Extreme Gaming To A Whole New Level
Extreme gaming just got a whole lot better. NVIDIA Corporation has extended its SLI technology, which enables the use of multiple graphics processing units (GPUs) on a single computer, allowing up to three GeForce graphics cards to be used in a single machine. Now hot, new, graphics-intensive titles, such as Call of Duty 4, Company of Heroes Opposing Fronts, Enemy Territory: Quake Wars, and Unreal Tournament 3, can be played at the highest resolution possible, with all the graphics settings cranked to the max, and antialiasing applied for the first time.NVIDIA's new 3-way SLI delivers up to a 2.8x performance increase over a single GPU system, giving high-end gamers 60 frames per second at resolutions as high as 2560x1600 and with 8x antialiasing. 3-way SLI technology means you no longer have to dial back the image quality settings on the newest PC games. For example, gamers with 3-way SLI can play Crysis at high resolutions such as 1920x1200 with all the advanced DirectX 10 effects such as motion blur, ambient occlusion, and soft shadows turned on.
"The new crop of PC games offers stunning visuals. And for truly immersive game play with all the eye candy you need to play on a PC with a lot of graphics horse power," said Ujesh Desai, general manager of GeForce desktop GPUs at NVIDIA. "3-way SLI produces stunning visuals, pristine image quality, and a truly awesome gaming experience."
"Alienware delivers the most advanced technology with the highest performing metrics on our award-winning systems," says Marc Diana, product marketing manager for Alienware. "We are very excited to offer 3-way NVIDIA SLI as a way for our customers to fully experience the rich, life-like environments of today's next-generation games at their top settings."
The heart of a 3-way SLI system is an NVIDIA nForce 680 SLI MCP motherboard and three GeForce 8800 GTX or GeForce 8800 Ultra graphics cards. With 3-way SLI, gamers can harness the power of 384 stream processors, a 110+ gigatexel per second texture fill rate, and over two gigabytes of graphics memory for no-compromise gaming performance.
3-way SLI gives gamers the flexibility to scale their graphics processing power with one, two, or three GeForce GPUs, depending on their desired price and system configuration. 3-way SLI systems are available from leading gaming PC system builders and the components needed to build your own 3-way SLI system are available from leading retailers. For a list of system builders or to see a complete list of NVIDIA 3-way SLI certified components, please visit www.slizone.com. For further information on NVIDIA SLI technology, nForce MCPs or the GeForce 8 Series GPUs, please visit www.nvidia.com.
Source:
NVIDIA
"The new crop of PC games offers stunning visuals. And for truly immersive game play with all the eye candy you need to play on a PC with a lot of graphics horse power," said Ujesh Desai, general manager of GeForce desktop GPUs at NVIDIA. "3-way SLI produces stunning visuals, pristine image quality, and a truly awesome gaming experience."
"Alienware delivers the most advanced technology with the highest performing metrics on our award-winning systems," says Marc Diana, product marketing manager for Alienware. "We are very excited to offer 3-way NVIDIA SLI as a way for our customers to fully experience the rich, life-like environments of today's next-generation games at their top settings."
The heart of a 3-way SLI system is an NVIDIA nForce 680 SLI MCP motherboard and three GeForce 8800 GTX or GeForce 8800 Ultra graphics cards. With 3-way SLI, gamers can harness the power of 384 stream processors, a 110+ gigatexel per second texture fill rate, and over two gigabytes of graphics memory for no-compromise gaming performance.
3-way SLI gives gamers the flexibility to scale their graphics processing power with one, two, or three GeForce GPUs, depending on their desired price and system configuration. 3-way SLI systems are available from leading gaming PC system builders and the components needed to build your own 3-way SLI system are available from leading retailers. For a list of system builders or to see a complete list of NVIDIA 3-way SLI certified components, please visit www.slizone.com. For further information on NVIDIA SLI technology, nForce MCPs or the GeForce 8 Series GPUs, please visit www.nvidia.com.
86 Comments on 3-Way NVIDIA SLI Takes Extreme Gaming To A Whole New Level
The PC is great for gaming on but due to heavy over bearing operating systems and a needless over protective system kernal (which is designed to protect the hardware from poor codeing or code that is designed to access older hardware) games on the PC will never run as well as they do on a console simply becuase most PC setups are different.
The bottom line is: A quad core with 8800GT is like 2-3 times more powerfull than consoles.
And what I will do on 2008 only the time will tell. Maybe upgrade, maybe not and play on lower (but still better than consoles) settings, maybe I don't care anymore about games (j/k). But I will have the chance to decide and 300 bucks left (500-200), instead being condemned to play on a crappy console that is miles away from what PCs can offer.
EDIT2: Ups! I clicked on quote instead of edit. Sorry
they don't need near as much power since games are optimized for exactly the same hardware
The second sentence was true back when consoles didn't use PC hardware and sofware to run games. Today most games on PC are as optimized as console ones, at least the good ones.
(8800ultra x 3) + (Crysis @ max) = average of 35fps > 60fps = FAIL!
EDIT: I have just read again your post above and noticed your first sentence. When I first read the post I didn't take that into account, but it's really funny, indeed. The Cell and PS3 by extension is really bad optimized or constructed to run games. It excels at streaming media or calculating molecules in Folding@Home, but is really crappy when it comes to games. In order to take some advantage of Cell a lot (and when I say alot I mean 10x normal CPUs) of resource management, code optimizations and tweaking and still the CPU is not as good as Quads for gaming. The reason is simple, the Cell's SPEs can't make conditional or branching instructions, they are only good at crunching numbers. That makes the Cell really weak, even 3x weaker than XB360 in AI programing and gameplay oriented physics (which is the same reason for game developers not widely supporting Ageia). If especifically programmed for that, Cell could run some shaders to simulate leaves on the trees move with the wind, for example. But you can't make those leaves interact with the player as in Crysis. For that you need branching power which Cell lacks bad.
Ati is winning this who "can" go faster game, but these designs are practically useless, most people don't even go with two cards, let alone three or four.
Lets get back to reality here graphics card manufacturer's and make something that works well, draws less power, and doesn't require 2-3-4 of them.
And you are right the same will happen with the PS3. :D
2008 PC games will demostrate this. Crysis demostrates this now.
EDIT: Anyway, it's funny how you went from "console hardware is better" to developers optimize better on lesser hardware on consoles" to "they continue making games on legacy hardware" (even if they are not offering nothing new and are crap compared to next gen).
EDIT: Ok I have some spare time now (and some will I suppose):D. I'm assisting my father in remodeling my home.
Modern CPUs rely on SIMD instructions to output heavy crunching numbers. Simple Instruction Multiple Data, means you can give the instruction of Multiply and then give 20 numer pairs to multiply. Instead of MUL, numbers, MUL, numbers, MUL... you get it.
General purpose CPUs have also similar (in the way it works) branching capabilities. That means that for one "if a < b" (hope you know some programing) many operations are made, but you only need to address one instruction. Cell SPEs lack this, so even if possible, given the fact that would need to address all the operations, you would saturate caches and bandwidth, in addition to go into madness in the complexity of the program you would need to make.
That being said, it doesn't seem like TRI-SLI's glory will be achieved by the current 'flagship' GTX/ULTRA. Rather that they're introducing it to us now, to keep the GTX/ULTRA in rotation, and we'll see better examples of "TRI-SLI" when the newer cards are launched.
And yes, this kind of stuff might seem like overkill, but if you want the best money can buy...
Besides, without stuff like this, we wouldn't be able to keep making useless threads about Shamino and other L2N or nitrogen overclockers, because they wouldn't have the newest top end hardware!
Oh the horror....
www.newegg.com/Product/Product.aspx?Item=N82E16813131146