Wednesday, March 25th 2009
New On-Demand Gaming Platform Threatens to Kill Gaming PC Upgrades
We all regard PC games, as an entertainment medium, but spend hundreds to even thousands of Dollars regularly, to keep our PCs up to date, to be able to play the latest PC games. Imagine a medium that rids us of that, and we are able to consume PC gaming like any other content, like the TV or radio. Well, that the potential a new on-demand gaming platform holds - to make you never have to buy/upgrade a gaming PC again.
Called OnLive, the on-demand platform consists of a web service, an internet connection, and a thin-client, called "micro-console" that connects your input (game controllers), and output (monitor/TV/HDTV). You control the game - whichever you're subscribed to and playing - the client relays your input to the OnLive servers, that do the processing, including graphics rendering, and send back output to your client. The client then displays the output. Sounds familiar? Cloud computing? Exactly, but for PC gaming. The platform is conceptualized to be advanced-enough to handle any of today's games, Crysis included. The work-model of this platform is what makes it tick with any game, and is far more future-proof than the present mode of PC gaming (where people own expensive hardware that are in requirement of upgrades, the costs of buying games, buying gaming services separate).
For standard definition television quality, a broadband connection of at least 1.5 megabits per second is required. For HDTV resolution, a connection of at least 5 mbps is needed. The service uses patented algorithms that work to counter lag caused by network constraints. The technology is already gaining attention from major publishers, including EA, THQ, Codemasters, Ubisoft, Atari, Warner Bros., Take-Two, and Epic. People can buy or rent a game to play it, the usage fees are expected not to be much more than the subscription fees for Xbox Live.
Source:
Kokatu
Called OnLive, the on-demand platform consists of a web service, an internet connection, and a thin-client, called "micro-console" that connects your input (game controllers), and output (monitor/TV/HDTV). You control the game - whichever you're subscribed to and playing - the client relays your input to the OnLive servers, that do the processing, including graphics rendering, and send back output to your client. The client then displays the output. Sounds familiar? Cloud computing? Exactly, but for PC gaming. The platform is conceptualized to be advanced-enough to handle any of today's games, Crysis included. The work-model of this platform is what makes it tick with any game, and is far more future-proof than the present mode of PC gaming (where people own expensive hardware that are in requirement of upgrades, the costs of buying games, buying gaming services separate).
For standard definition television quality, a broadband connection of at least 1.5 megabits per second is required. For HDTV resolution, a connection of at least 5 mbps is needed. The service uses patented algorithms that work to counter lag caused by network constraints. The technology is already gaining attention from major publishers, including EA, THQ, Codemasters, Ubisoft, Atari, Warner Bros., Take-Two, and Epic. People can buy or rent a game to play it, the usage fees are expected not to be much more than the subscription fees for Xbox Live.
246 Comments on New On-Demand Gaming Platform Threatens to Kill Gaming PC Upgrades
Imagine the lag if you're on wireless in the other end of the building to the router, which is connected to an ADSL modem, miles away from the local exchange.
It'd be a nightmare!
in theory this could work client side but at server end theyd need a lot of hardware and the network would get bogged down
I'd much rather keep my PC - at least I can tweak, adjust, modify my games. Sometimes, being able to modify a game, and play using other user's mods, makes the game really feel like it was worth the $50+
as to the bandwidth caps . . . oh, yeah! We only have two hi-speed providers here, and I can tell you that Cox Communications already caps user's speed, on top of having to deal with their ridiculous latency.
I think this kind of tech can win over the console communities . . . but I doubt it'd really make a dent in the PC gaming communities.
I like amazing graphics cus I'm watching them be generated in real time, but stuff I have spent my hard earned money on.
On a good day this *might* work for slow games (like some RPGs and MMO games)
The internet is going to have to take a giant leap forward first.
Source
i see major problems, dsl it no gonna be able to push this, alot of people are not gonna wanna play for that 1.5mb line, im pretty sure one of there precausiongs if you start to lag is that the visual quality of the game decreases kinda like streaming netflix to your computer or tv from your 360, all this crap i would rather have my leet computer and play my game and be able to mod it and have all the fun.
www.gamespot.com/news/6206742.html?tag=latestheadlines;title;4
God dammit this sucks.
pc gaming cannot be replaced. consoles have been the biggest threat to pc gaming, and look at how many people do both or are pc-only.
honestly, i see this as just another console. the hardcore gamer will stick with pc, while the people who have a console that want to play pc-only games but don't want to sink $1000 or more in a top of the line system will settle for one of these.
And if you think no one is going to jump on it.. Just wait until all the console people start seeing that they can play Crysis.....