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Take-Two Restructures, Sells Private Division While GTA VI Development Continues

Gaming giant Take-Two Interactive has announced the sale of its publishing label "Private Division" to an undisclosed buyer. The announcement came as part of the company's second-quarter fiscal 2025 financial report, which highlighted strong performance across its significant franchises. Private Division, known for publishing innovative titles such as OlliOlli World and the recently released No Rest for the Wicked, will transition to new ownership while Take-Two retains control of the label's existing and upcoming game portfolio. In a strategic decision, Take-Two has acquired "substantially all of Private Division's live and unreleased titles," ensuring continuity for games currently in development or receiving ongoing support.

The company's CEO, Strauss Zelnick, reported impressive financial results for the quarter, with Net Bookings reaching $1.47 billion, hitting the upper end of their guidance range. This success was primarily driven by the continued strong performance of the Grand Theft Auto and Borderlands franchises, despite the underwhelming box office performance of the recent Borderlands film adaptation. Take-Two has maintained its ambitious financial outlook, projecting Net Bookings between $5.55 and $5.65 billion for fiscal year 2025. The company's upcoming release slate includes several high-profile titles, with Civilization VII and WWE 2K25 in development. However, the most anticipated release remains Grand Theft Auto VI, scheduled for Fall 2025, which has maintained a low profile since its reveal trailer earlier this year.

A New Era Begins at Firaxis Games

2K today announced that industry veteran and Firaxis Games Chief Operating Officer, Heather Hazen, has been promoted to Studio Head, ushering in a new era of development at the legendary interactive entertainment studio behind Sid Meier's Civilization, XCOM, and the recently-released and critically-acclaimed Marvel's Midnight Suns.

As Studio Head, Hazen will manage Firaxis Games' development teams and lead its mission to build the best strategy games on the planet. With 22 years of experience in gaming and entertainment, Hazen joined Firaxis Games in 2020 as the studio's Chief Operating Officer. Prior to Firaxis Games, she was an Executive Producer on Fortnite at Epic Games, as well as Plants vs. Zombies and Bejeweled while at PopCap Games. Hazen's promotion comes as longtime Firaxis Studio Head, Steve Martin, will be leaving the studio after more than 25 years with the organization.

2K Games and Rockstar Hacked, Malware Sent to Gamers

Late September, the customer support system of 2K Games and Rockstar Games was hacked according to the game studio. Both studios are owned by Take-Two Interactive. This support desk had access to every gamer registered with 2K, and so the hacker was able to use the vast mailing list to send out malware to gamers, which could steal credentials and compromise their security. 2K discovered this hack, and is sending out e-mails to gamers warning them about the incident, to apprise them of what it's doing, and to help them avoid this malware. 2K Games in the e-mail to gamers said that it's working with Law Enforcement to identify and bring to justice the people behind this hack. In the meantime, they warned gamers not to click on unknown links in e-mails and to use reputable antivirus programs.

E3 2021 Announced As An Online Only Event

It's "Game On." for E3, as The Entertainment Software Association (ESA) officially unveils plans for a reimagined, all-virtual E3 2021 that will engage video game fans everywhere. With early commitments from Nintendo, Xbox, Capcom, Konami, Ubisoft, Take-Two Interactive, Warner Bros. Games, Koch Media, and more to come, E3 2021 will take place June 12 through June 15.

Developers will be showcasing their latest news and games directly to fans around the world. The ESA will be working with media partners globally to help amplify and make this content available to everyone for free. While maintaining E3's longstanding position as a central destination for industry networking — where new partnerships and connections between video game publishers, developers and media are made — the digital format for E3 2021 means more people than ever can participate. The ESA looks forward to coming back together to celebrate E3 2022 in person, in the meantime see you online this June!

Update: EA Joins Foray into Codemasters Takeover, Handily Outbids Take Two

Electronic Arts has reportedly expressed interest in taking over UK-based game developer Codemasters, the studio behind the official Formula One-licensed F1 series; DiRT series, and other hit motorsports franchises. EA comes from the legacy of Need for Speed, and is possibly eyeing the prestige of the F1 license that comes with Codemasters, besides the studios innovations and expertise with race simulation. In doing so, EA has gatecrashed the £725 million take-over bid by Take-Two Interactive, announced in November 2020. EA will reportedly formalize and disclose its competing bid for Codemasters later today (December 14, 2020), which is naturally expected to be higher than that of Take-Two.

UPDATE: EA really swung out of the gates with a baton made of stylishly compacted bills, and took the prize home. The company has announced it has reached an agreement with Codemasters' Board of Directors to purchase the company for $1.2 billion.

AT&T Looking to Sell Warner Bros. Gaming Division

According to a recent report from CNBC AT&T is considering selling the Warner Bros. gaming division for about 4 billion dollars as it seeks to divest assets with total debts nearing 200 billion dollars. Interested parties include Take-Two Interactive, Electronic Arts, and Activision Blizzard according to Industry Insiders. Most Warner Bros. Interactive games are based on Warner-owned intellectual property, such as "Harry Potter," "Game of Thrones" and "The Lego Movie." in addition to several separate franchises such as "Mortal Kombat" and "Scribblenauts". Any deal will likely involve a commercial licensing agreement with AT&T where they can continue to receive revenue from its IP.

Take-Two CEO Calls Google Stadia a "Dissapointment"

Take-Two CEO Strauss Zelnick sounded very positive about Google Stadia just one year ago, saying he was "pretty optimistic" about the service. Zelnick said "being able to play our games on any device whatsoever around the world, and to do it with low latency, well that's very compelling if that can be delivered," about the service in May 2019.

In a recent interview last week Zelnick has acknowledged the lackluster success of the platform saying "the launch of Stadia has been slow," and "I think there was some overpromising on what the technology could deliver and some consumer disappointment as a result." Zelnick questioned the point of such a service when the games are selling for 60 USD+ and a console of similar performance without any of the drawbacks of an online service can be had for just 300 USD. It will be interesting to see the fate of the collection of game streaming services that have popped up over the last few years.

Domain Registration Sparks Grand Theft Auto VI Announcement Rumors

A March 23 website domain name registration update by Take-Two Interactive, publishers of the "Grand Theft Auto" franchise, sparked rumors of an imminent "Grand Theft Auto VI" announcement. The registered domain "GTAVI.com" is now a placeholder for what could be an exclusive site for the upcoming chapter in the wildly popular open-world action RPG franchise.

Much has been talked about GTA VI in recent years, such as rumors of the game having the largest open world ever in the franchise, including the ability to transport between the various fictional cities in the GTA universe via fast-travel points at airports. With GTA V, Rockstar introduced the concept of multiple playable characters, each with its unique set of missions, and some interesting joint missions where you switch between the playable characters. The introduction of cities spread across the landmass could only take this concept further.

GTA V was in Top US Game Sales Charts for 74 Months

GTA V, made by Rockstar and Take-Two, is possibly the biggest game ever designed, with the massive player base and massive profits fulfilled. Perhaps the most interesting report today is that the game has stayed in the top game sales chart in the United States for the past 74 months. Month after month, gamers have been buying digital copies of the game to a point where it maintained some of the top spots on the charts. Since the game launched in 2013, it got support for two generations of consoles and PC platforms, making it accessible to a huge base of gamers. With constant updates and new content, the game managed to keep players interested and busy with new quests to conquer.

"Recurrent consumer spending on GTA Online grew 23% YoY to a new record, driven by the July release of the Diamond Casino Resort update. This update was GTA Online's biggest content launch ever, delivering record daily, weekly, and monthly active users in July and again in August," CEO of Take-Two Interactive Strauss Zelnick said in November.

Take Two: News of Single Player Games' Death Is Greatly Exaggerated

With so many games either a) adding a tacked-on multiplayer component with lootboxes or other monetization ingredients; and b) single-player games turning into multiplayer experiences (look no further than the expected Fallout 76's always-on multiplayer approach, of which I'm still reeling from), it's the little things, the little draughts of single player respect that keep us lone gaming wolves sane. Take Two, publishers of the upcoming Red Dead Redemption 2 (and a company best known for its affiliation with single-player experiences, thankfully), has said that single player games are going nowhere.

In an interview with Venture Beat, Take-Two Interactive CEO Strauss Zelnick voiced his support for single-player experiences as anchors for player engagement with all aspects of a game - including its multiplayer components, or paving the way for online-only efforts such as GTA Online, the most lucrative title ever in the history of entertainment. Zelnick said that "(...) there are also people saying that it won't work if it's not a free-to-play battle royale. People really are saying that, and not even tongue-in-cheek. I don't buy that. Single-player, in my opinion, is not dead, not even close. Companies that feel like they'll just avoid the hard work of building a story and characters and go right to where the money is in multiplayer, I don't think that's going to work. I'd be surprised.

New On-Demand Gaming Platform Threatens to Kill Gaming PC Upgrades

We all regard PC games, as an entertainment medium, but spend hundreds to even thousands of Dollars regularly, to keep our PCs up to date, to be able to play the latest PC games. Imagine a medium that rids us of that, and we are able to consume PC gaming like any other content, like the TV or radio. Well, that the potential a new on-demand gaming platform holds - to make you never have to buy/upgrade a gaming PC again.

Called OnLive, the on-demand platform consists of a web service, an internet connection, and a thin-client, called "micro-console" that connects your input (game controllers), and output (monitor/TV/HDTV). You control the game - whichever you're subscribed to and playing - the client relays your input to the OnLive servers, that do the processing, including graphics rendering, and send back output to your client. The client then displays the output. Sounds familiar? Cloud computing? Exactly, but for PC gaming. The platform is conceptualized to be advanced-enough to handle any of today's games, Crysis included. The work-model of this platform is what makes it tick with any game, and is far more future-proof than the present mode of PC gaming (where people own expensive hardware that are in requirement of upgrades, the costs of buying games, buying gaming services separate).

For standard definition television quality, a broadband connection of at least 1.5 megabits per second is required. For HDTV resolution, a connection of at least 5 mbps is needed. The service uses patented algorithms that work to counter lag caused by network constraints. The technology is already gaining attention from major publishers, including EA, THQ, Codemasters, Ubisoft, Atari, Warner Bros., Take-Two, and Epic. People can buy or rent a game to play it, the usage fees are expected not to be much more than the subscription fees for Xbox Live.

EA Further Extends Expiration Date for Take-Two Offer to June 16, 2008

Game publisher Electronic Arts said it is extending its tender offer for Take-Two Interactive Software to to 11:59 p.m., New York City time, on Monday, June 16, 2008, unless further extended. This is the third extension in EA's buyout attempt, previous offer was set to expire on May 16, 2008. EA, which first proposed to Take-Two in late February this year, said despite the extension, it's current offer remains the same.
EA's offer price remains unchanged at $25.74 per share and our offer is still subject to conditions that include regulatory approval. As stated earlier, we retain the right to terminate the offer if the conditions are not satisfied.
said Owen Mahoney, Senior Vice President of EA Corporate Development.

Take-Two Suggests PlayStation 3 (PS3) GTA IV Fix

In connection with the numerous reports of Grand Theft Auto IV freezing up on some PlayStation 3 consoles, Take-Two's technical support today posted a 12 step remedy that should fix the problems. Sony also confirmed the existance of the freezing issues with GTA IV and said that it is working with all concerned parties to pin down and fix the issue. The 12-part workaround response follows below the Read full story marker.

Manhunt 2 to go on Sale in the UK

Following months of disputes between Rockstar Games and the British Board of Film Classification (BBFC), the Video Appeals Committee has finally given the go-ahead for Manhunt 2 to go on sale in the UK. The BBFC originally refused to give the game an age rating, essentially preventing it from being sold within the UK, feeling it was too gory for children and 'vulnerable adults'. However, having taken the matter as far as the English High Court, Rockstar has now been given permission to sell the title with an 18 certificate.

EA Launches Hostile Takeover Bid for Take-Two

Following failed talks with Take-Two's management, games developer Electronic Arts has instead decided to directly approach shareholders with its takeover bid. EA has kept its offer at $26 per share, which would give the deal a total value of around $2 billion. EA's CEO, John Riccitiello, said:
This is a great opportunity for Take-Two shareholders. We believe Take-Two investors will see our tender offer as the best way to maximize the value of their investment in Take-Two. This tender offer provides a clear process to complete the proposed transaction. For EA shareholders, the combination would add additional intellectual properties to our already strong portfolio and welcome Take-Two's talented creative teams to the great development organization we've built at EA.
Take-Two has issued a notice to all of its shareholders urging them not to accept the offer, but EA has set a deadline of 11th April - two weeks before the release of the eagerly awaited Grand Theft Auto IV.

EA Proposing Takeover Bid for Take-Two

Given EA's somewhat criticised reputation for takeovers (Bullfrog and Westwood come to mind), Grand Theft Auto fans may not be best pleased to hear that EA is now making a bid to acquire Take-Two Interactive. Take-Two has a number of major subsidiaries, with some of the best known being developers Rockstar and Firaxis, responsible for the GTA series and Sid Meier's more recent games such as Civilization IV; along with publisher 2K Games. The company is also responsible for other well-known titles such as Manhunt and Bioshock. EA is offering $26 per share, giving the merger an approximate value of $2.5 billion. The full press release can be read here, and you can read on to see a statement posted by EA's CEO, John Riccitiello.

GTA Delays Could Put Take-Two in Financial Trouble

It looks like the delays involved in developing GTA IV could be causing some financial trouble for publisher Take-Two interactive. Grand Theft Auto IV, which is the latest instalment in the company's most successful series of games, was originally scheduled to be released in October this year, however it has since been pushed back to next year to give Rockstar Games (the division of Take-Two responsible for developing GTA) enough time to finish it. At the start of the year, Take-Two had around $138.15 million in cash, which had fallen to $61.62 million by the end of July. However, last month the company increased its five-year revolving credit facility up from $100 million to $140 million, and given the rate it's been losing money it could soon find itself drawing upon that facility. As a result, GTA IV is being hinted at as a make-or-break game for Take-Two, so the company will be hoping for no more delays.

Manhunt 2 Revised for Release in US

Manhunt 2 by Take-Two and Rockstar has finally been granted an "M" for Mature rating by the ESRB. The game was toned down after it originally earned an "AO" for Adults Only rating, which many stores refuse to carry. The game is now back on schedule to be released October 31st in the US on the PlayStation 2 and Wii.

2K Games Announces Mafia 2

2K Games, a publishing label of Take-Two Interactive Software, today announced that it will publish Mafia 2, a sequel to the original Mafia title that sold more than two million copies worldwide and helped popularize the gangster genre. Featuring a deep mobster-driven narrative packed with both behind-the-wheel and on-foot action, Mafia 2 is the sequel fans have been clamoring for. The game is being developed by Illusion Softworks, developers of the original Mafia title, for next generation consoles and Games for Windows. Like the original Mafia title, Mafia 2 immerses players in the mob underworld of a fictitious late 1940's-early 1950's scenario. For more information on Mafia 2, please click here.

Take-Two Delays Grand Theft Auto IV

Due to technological challenges in completing the game, Take-Two Interactive Software Inc on Thursday delayed its most important upcoming video game, Grand Theft Auto IV. The game, which had been scheduled for release in October, is now planned for release in the second quarter of Take-Two's fiscal 2008. That means it will not be on store shelves in time for the holidays, dealing a blow to Microsoft Corp and Sony Corp, who had been banking on the must-have title to help lift sales of their respective gaming consoles, the Xbox 360 and the PlayStation 3.
It's a disappointment that the game won't come out in the holiday period. It's one of the biggest games of all time,
said Janco Partners from Take-Two.
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