Thursday, April 2nd 2009

NVIDIA Extends Performance Lead With New GeForce GTX 275 GPU

NVIDIA today announced the GeForce GTX 275 GPU, the latest addition to NVIDIA's performance GPU lineup, offering first-rate graphics, physics, and GPU computing performance, as well as the absolute best price-performance for today's value-conscious gamers.

Based on the GT200 architecture, the GeForce GTX 275 GPU features 240 processor cores operating at 1404 MHz, 80 texture processing units, a 448-bit memory interface, and an 896 MB framebuffer. In price and performance, it sits between the GeForce GTX 260 and the GeForce GTX 285.

Product Highlights:
  • Highest performing GPU in the $229-$249 price category
  • Incorporates NVIDIA PhysX technology for the most interactive gaming experience
  • NVIDIA CUDA for accelerated desktop applications
  • Supports NVIDIA 3D Vision for immersive stereoscopic gaming
  • Ready for Windows 7
  • Launches with new GeForce Release 185 software drivers for optimal performance and features, including a new Ambient Occlusion setting
The GeForce GTX 275 is being announced alongside the availability of the new GeForce Power Pack #3, which includes a host of free, new PhysX and CUDA-enabled content for GeForce owners. The Power Pack #3 includes:
  • Three new applications that take advantage of PhysX hardware acceleration, including a custom PhysX patch for Ascaron's Sacred 2: Fallen Angel; a never-before-seen demo and benchmark for Star Tales, a highly ambitious social networking game from the acclaimed Chinese developer QWD1; and the source code to the PhysX screensaver for community modding and distribution.
  • Two new CUDA-accelerated applications, including MotionDSP vReveal and SETI@home.
The GeForce GTX 275 will be available globally on or before April 14, 2009. Some regions are available now; other regions are available for pre-order. Current availability varies by region.

GeForce GTX 275 will be available from the world's leading add-in card partners, including: ASUS, BFG, Colorful, EVGA, Gainward, Galaxy, Gigabyte, Innovision, Leadtek, MSI, Palit, Sparkle, Zotac, PNY, Point of View, and XFX.

Additional Global Links:

NVIDIA Power Pack #3
nvidia.com/powerpacks

GeForce GTX 275

UK
novatech.co.uk

Norway
komplett.no

Sweden
komplett.se

Denmark
komplett.dk

UK
scan.co.uk

Holland
dunnet.nl

Canada
ncix.com

US
amazon.com
Source: NVIDIA
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41 Comments on NVIDIA Extends Performance Lead With New GeForce GTX 275 GPU

#26
phanbuey
Tatty_OneNever here.
not even the 8800GT vs 3870?...
Posted on Reply
#27
Ketxxx
Heedless Psychic
DarkMatterThey are not static. It's not related to lights, to direct lighting I mean, AO is a way to simulate indirect light (the one that comes after several reflections in walls, objects etc), so they won't move if the light sources change. But the shadows do move according to the geometry, if geometry changes the AO changes. Of course you won't see that looking at a wall. ;)

IMO AO adds a lot of realism to the scenes, after seing one scene with it enabled I can't stand watching at the one without. It looks like a 90's game after that. That being said the last time I checked the Nvidia AO feature through the CP it was almost unusable because of the performance drop, so it's pretty much a gimmick at this point. Unless 182.50 have dramatically improved the performance with AO enabled.



Yeah and in L4D your companions flashlights don't iluminate, blame the drivers. lol.
In relation to games, thats just a fancy way of saying its adding static lighting :p
Posted on Reply
#28
zithe
Another video card. :D Hey, first non rebrand card in a while. Right?
phanbueyyeah after an hour of playing with it, its not that great :nutkick:... especially in L4D when it adds static shadows even when your'e shining the the flashlight on an object. *SiGh*... got excited :slap:.
Can you PM screenies? From what I'm hearing, it's not a bug. When shining a flashlight on an object with a shadow from another lightsource, the old shadow won't magically disappear. Take two flashlights and some object. A ball or a cup or some other thing. Have one flashlight laying and pointing at the object and play with the other flashlight. No matter where you put it, there will always be two shadows as there are two light sources.
Sorry. I'm off topic.
Posted on Reply
#29
DarkMatter
KetxxxIn relation to games, thats just a fancy way of saying its adding static lighting :p
Maybe to someone with no knowledge, but no, it's not even remotedly related. In fact where most noticeable is AO is in objects and models, moving objects and models. It makes a huge difference in characters. Without it they look like flat 2D magazine clipping glued there. And almost every object in the ground, including character's feet, look as if they were hovering. Normal shadows don't fix that but AO does, because it adds a subtle shadow accent all around the object like it happens in real life and not jst in light's opposite direction.
Posted on Reply
#30
Tatty_Two
Gone Fishing
phanbueynot even the 8800GT vs 3870?...
Nope, the 8800GT was more expensive on it's release one week after the 3870.
Posted on Reply
#33
Ketxxx
Heedless Psychic
DarkMatterMaybe to someone with no knowledge, but no, it's not even remotedly related. In fact where most noticeable is AO is in objects and models, moving objects and models. It makes a huge difference in characters. Without it they look like flat 2D magazine clipping glued there. And almost every object in the ground, including character's feet, look as if they were hovering. Normal shadows don't fix that but AO does, because it adds a subtle shadow accent all around the object like it happens in real life and not jst in light's opposite direction.
If thats the case, prove it. Upload a vid somewhere of this magical nvidia effect in action. From what I have seen, it very much just adds shadows to corners of things which means theres nothing dynamic about this effect at all.
Posted on Reply
#34
Ketxxx
Heedless Psychic
Tatty_OneSniff Sniff, do I catch "odour of fanboy" :D
Allow me to nullify that thunder further :p Check out the Crysis DX10 V.High results, a Dual GPU solution, AKA GTX275, only just outpaces the single GPU solution, AKA HD4890 :D
Posted on Reply
#35
Steevo
"Ready for Windows 7"


Is it DX11 compliant?
Posted on Reply
#36
zithe
Steevo"Ready for Windows 7"


Is it DX11 compliant?
No. It just has drivers already.
Posted on Reply
#37
DarkMatter
KetxxxIf thats the case, prove it. Upload a vid somewhere of this magical nvidia effect in action. From what I have seen, it very much just adds shadows to corners of things which means theres nothing dynamic about this effect at all.
From what you have interpreted you mean. What you have seen is AO which has nothing to do with static shadowing. I have nothing to prove BTW, it's not my job. Also I already said I don't have Vista. Here's some videos you could have found yourself anyway:

video.google.com/videoplay?docid=-2592720445119800709
www.youtube.com/watch?v=e2Ti03Tjel0
www.youtube.com/watch?v=eefsv8tQmAg
Posted on Reply
#38
wolf
Better Than Native
KetxxxAllow me to nullify that thunder further :p Check out the Crysis DX10 V.High results, a Dual GPU solution, AKA GTX275, only just outpaces the single GPU solution, AKA HD4890 :D
??

GTX275 is single GPU, the 295 isnt on that chart at all. pretty even imo.
Posted on Reply
#39
Tatty_Two
Gone Fishing
KetxxxAllow me to nullify that thunder further :p Check out the Crysis DX10 V.High results, a Dual GPU solution, AKA GTX275, only just outpaces the single GPU solution, AKA HD4890 :D
Lol, nice to select one benchmark from probably 30 that say the opposite..... but thats OK, if it's true it cant be fanboism :rockout: And you do mean 295 right?
Posted on Reply
#40
Steevo
zitheNo. It just has drivers already.
That sounds like the same crack MS ended up in with their "Ready for Vista" laptops and desktops form OEM partners. If nvidia uses the "Ready for Windows 7" as a form of advertisement and does not have a DX11 compatable card they are asking for a lawsuit. Unless they plan on going the software compliant route......;)
Posted on Reply
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