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XGI XG40
XG40
Volari V8 Ultra
XGI's XG40 GPU uses the XG4 architecture and is made using a 130 nm production process at UMC. XG40 supports DirectX 9.0. For GPU compute applications, OpenCL version N/A can be used. It features 4 pixel shaders and 2 vertex shaders, 8 texture mapping units and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).
Graphics Processor
Released
Sep 15th, 2003
GPU Name
XG40
Architecture
XG4
Foundry
UMC
Process Size
130 nm
Transistors
110 million
Die Size
unknown
Graphics Features
DirectX
9.0
OpenGL
1.5
OpenCL
N/A
Vulkan
N/A
Pixel Shader
2.0
Vertex Shader
2.0
Render Config
Pixel Shaders
4
Vertex Shaders
2
TMUs
8
ROPs
4
XGI GPU Architecture History
Graphics cards using the XGI XG40 GPU
Name
Chip
Memory
Shaders
TMUs
ROPs
GPU Clock
Memory Clock
256 MB
4 / 2
8
4
300 MHz
325 MHz
256 MB
4 / 2
8
4
300 MHz
450 MHz
256 MB
4 / 2
8
4
350 MHz
375 MHz
256 MB
4 / 2
8
4
350 MHz
500 MHz
Volari V8 Ultra
256 MB
4 / 2
8
4
350 MHz
375 MHz
Volari V8 Ultra
128 MB
4 / 2
8
4
350 MHz
500 MHz
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