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XGI XG42
XG42 V3XT
XGI's XG42 GPU uses the XG4 architecture and is made using a 130 nm production process at UMC. XG42 supports DirectX 8.1. For GPU compute applications, OpenCL version N/A can be used. It features 2 pixel shaders and 1 vertex shaders, 4 texture mapping units and 2 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).
Graphics Processor
Released
Sep 15th, 2003
GPU Name
XG42
Architecture
XG4
Foundry
UMC
Process Size
130 nm
Transistors
25 million
Die Size
unknown
Graphics Features
DirectX
8.1
OpenGL
1.3
OpenCL
N/A
Vulkan
N/A
Pixel Shader
1.3
Vertex Shader
1.1
Render Config
Pixel Shaders
2
Vertex Shaders
1
TMUs
4
ROPs
2
XGI GPU Architecture History
Graphics cards using the XGI XG42 GPU
Name
Chip
Memory
Shaders
TMUs
ROPs
GPU Clock
Memory Clock
XG42 V3XT
128 MB
2 / 1
4
2
250 MHz
207 MHz
128 MB
2 / 1
4
2
200 MHz
200 MHz
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