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XGI XG47

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XG47
XGI's XG47 GPU uses the XG4 architecture and is made using a 130 nm production process at UMC. XG47 supports DirectX 9.0c. For GPU compute applications, OpenCL version N/A can be used. It features 4 pixel shaders and 2 vertex shaders, 8 texture mapping units and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).

Graphics Processor

Released
Nov 1st, 2005
GPU Name
XG47
Architecture
XG4
Foundry
UMC
Process Size
130 nm
Transistors
90 million
Die Size
unknown

Graphics Features

DirectX
9.0c
OpenGL
2.1
OpenCL
N/A
Vulkan
N/A
Shader Model
3.0

Render Config

Pixel Shaders
4
Vertex Shaders
2
TMUs
8
ROPs
4

All XG4 GPUs

XGI GPU Architecture History

  • 2003-2005 XG4

Graphics cards using the XGI XG47 GPU

Name Chip Memory Shaders TMUs ROPs GPU Clock Memory Clock
128 MB 4 / 2 8 4 300 MHz 300 MHz
Nov 7th, 2024 16:25 EST change timezone

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