XGI's XG47 GPU uses the XG4 architecture and is made using a 130 nm production process at UMC. XG47 supports DirectX 9.0c. For GPU compute applications, OpenCL version N/A can be used. It features 4 pixel shaders and 2 vertex shaders, 8 texture mapping units and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).