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XGI XG47
XG47
XGI's XG47 GPU uses the XG4 architecture and is made using a 130 nm production process at UMC. XG47 supports DirectX 9.0c. For GPU compute applications, OpenCL version N/A can be used. It features 4 pixel shaders and 2 vertex shaders, 8 texture mapping units and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).
Graphics Processor
Released
Nov 1st, 2005
GPU Name
XG47
Architecture
XG4
Foundry
UMC
Process Size
130 nm
Transistors
90 million
Die Size
unknown
Graphics Features
DirectX
9.0c
OpenGL
2.1
OpenCL
N/A
Vulkan
N/A
Shader Model
3.0
Render Config
Pixel Shaders
4
Vertex Shaders
2
TMUs
8
ROPs
4
XGI GPU Architecture History
Graphics cards using the XGI XG47 GPU
Name
Chip
Memory
Shaders
TMUs
ROPs
GPU Clock
Memory Clock
128 MB
4 / 2
8
4
300 MHz
300 MHz
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