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XGI XG41

XGI's XG41 GPU uses the XG4 architecture and is made using a 130 nm production process at UMC. XG41 supports DirectX 9.0. For GPU compute applications, OpenCL version N/A can be used. It features 2 pixel shaders and 2 vertex shaders, 4 texture mapping units and 2 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).

Graphics Processor

Released
Sep 15th, 2003
GPU Name
XG41
Architecture
XG4
Foundry
UMC
Process Size
130 nm
Transistors
90 million
Die Size
unknown

Graphics Features

DirectX
9.0
OpenGL
1.4
OpenCL
N/A
Vulkan
N/A
Pixel Shader
2.0
Vertex Shader
2.0

Render Config

Pixel Shaders
2
Vertex Shaders
2
TMUs
4
ROPs
2

All XG4 GPUs

XGI GPU Architecture History

  • 2003-2005 XG4

Graphics cards using the XGI XG41 GPU

Name Chip Memory Shaders TMUs ROPs GPU Clock Memory Clock
256 MB 2 / 2 4 2 325 MHz 325 MHz
256 MB 2 / 2 4 2 350 MHz 375 MHz
256 MB 2 / 2 4 2 325 MHz 450 MHz
256 MB 2 / 2 4 2 350 MHz 500 MHz
256 MB 2 / 2 4 2 350 MHz 375 MHz
256 MB 2 / 2 4 2 350 MHz 500 MHz
Jul 24th, 2024 09:15 EDT change timezone

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