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XGI XG41
XGI's XG41 GPU uses the XG4 architecture and is made using a 130 nm production process at UMC. XG41 supports DirectX 9.0. For GPU compute applications, OpenCL version N/A can be used. It features 2 pixel shaders and 2 vertex shaders, 4 texture mapping units and 2 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).
Graphics Processor
Released
Sep 15th, 2003
GPU Name
XG41
Architecture
XG4
Foundry
UMC
Process Size
130 nm
Transistors
90 million
Die Size
unknown
Graphics Features
DirectX
9.0
OpenGL
1.4
OpenCL
N/A
Vulkan
N/A
Pixel Shader
2.0
Vertex Shader
2.0
Render Config
Pixel Shaders
2
Vertex Shaders
2
TMUs
4
ROPs
2
XGI GPU Architecture History
Graphics cards using the XGI XG41 GPU
Name
Chip
Memory
Shaders
TMUs
ROPs
GPU Clock
Memory Clock
256 MB
2 / 2
4
2
325 MHz
325 MHz
256 MB
2 / 2
4
2
350 MHz
375 MHz
256 MB
2 / 2
4
2
325 MHz
450 MHz
256 MB
2 / 2
4
2
350 MHz
500 MHz
256 MB
2 / 2
4
2
350 MHz
375 MHz
256 MB
2 / 2
4
2
350 MHz
500 MHz
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