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Nightdive Studios Releases System Shock 2: Enhanced Edition First Look Trailer

System Shock 2: Enhanced Edition was created with the goal of reverse engineering the original code to port SS2 (1999) to the KEX Engine and made available on next-generation consoles for the first time. Nightdive Studios has also partnered with the systemshock.org community to integrate all the best mods and updates. All cinematics, textures, characters and weapon models have been updated, and the Co-Op Multiplayer has been overhauled to create a seamless experience.

"Remember, it is my will that guided you here. It is my will that gave you your cybernetic implants, the only beauty in that meat you call a body. If you value that meat... you will do as I tell you." The cult classic sci-fi horror FPS-RPG has returned...

EA Sports Releases First Episode of Gameplay Deep Dive into F1 23

Following on from the reveal of EA SPORTS F1 23 last week, dive into the details you might have missed and more about what to expect ahead of launch on June 16, 2023 for Xbox, PlayStation, and PC. F1 23's handling and physics have had a significant upgrade on previous years, resulting in better handling, low-speed traction, and overall vehicle driveability. Veteran players will immediately notice a difference, as vehicle behaviour in particular is more authentic thanks to three key areas of reworking: acceleration, braking, and cornering.

Updates to physics calculations for the slip of the tyres and how this interacts with the inertia of the car have been made. Plus, the way each car's engine delivers torque has been refined, with more progressive steps relative to gear and throttle input. On-track surfaces such as kerbs and rumble strips will be noticeably more pronounced, thanks to improvements made to the underfloor of each car, delivering a more true-to-life experience. Adopting feedback from real F1 teams and drivers such as Anthony Davidson, players will notice a closer balance between mechanical grip from tyres and aerodynamic grip from the cars. All these changes result in F1 23 offering the most authentic F1 driving experience around.

Age of Empires II: Definitive Edition - Return of Rome Expansion Explained in Detail

Everything you need to know - what to expect with the newest Return of Rome DLC for Age of Empires II: Definitive Edition. What is Return of Rome? Return of Rome is a completely new type of expansion, which brings classic Age of Empires gameplay, style and key experiences as a brand new self-contained experience. Also...

Starting this weekend, some of your favorite content creators are ready to show YOU an exclusive preview of the upcoming DLC for Age of Empires II: Definitive Edition - Return of Rome. Want to know more about the upcoming addition of the 16 Age of Empires civilizations, the brand-new Lac-Viet, or the new Romans to Age of Empires II: Definitive Edition? Well, we have fantastic news for you: some of your favorite content creators have been granted early access to the Return of Rome DLC, and you'll be getting a sneak preview of the exclusive units, civilization bonuses, and other new additions ahead of release!

Age of Empires IV Season Five Public Update Preview Arriving Tomorrow

From May 4th through 15th, owners of Age of Empires IV on Steam will have an opportunity to dive into all the amazing content, updates and changes coming in Season Five! The Age of Empires IV Public Update Preview (PUP) presents an opportunity for our incredible players to get hands-on experience with exciting changes ahead of major updates. They also provide an opportunity to give feedback and help us prepare for upcoming major releases. PUP builds will generally contain new features, content, balance changes and bug fixes.

A New Game Mode, Team Voice Chat, Trade Updates and More!
Among the content highlighted in this PUP is Empire Wars, a new, quick-to-action game mode where players start with a burgeoning empire, ready to dive into combat or advance to the next Age! Players begin the match with a variety of pre-built buildings and villagers already tasked on resource collection. Not only that, but you'll be able to try out three news maps before they officially go live, including Golden Heights, Migration, and Volcanic Island!

Blizzard Explains Diablo IV Personalization System, Play it Your Way in Sanctuary

Customization is a cornerstone of Diablo IV. From how your character looks, to the Skills they wield, to the appearance of their Gear and Mount, Diablo IV empowers players with a level of agency never previously offered in a Diablo game. The decision of what type of wanderer you want to play in the world of Sanctuary begins at the Class selection screen and follows you into the Endgame. It's up to YOU to decide how your character will grow and evolve as they pursue Lilith.

Watch the latest Inside the Game developer video on player choice and continue reading for more insight into the customization available to players. Plus, learn how you can play Diablo IV from May 12-14 during Server Slam. Over the course of our Inside the Game video series, we'll sit down with our resident Diablo IV experts -members of the development team - to walk you through elements of the game.

Square Enix Unearths Old Crime Puzzler - The Portopia Serial Murder Case, Remaster Features AI Interaction

At the turn of the 1980s, most PC adventure games were played using only the keyboard. In those days, adventure games didn't use action menus like more modern games, but simply presented the player with a command line where they could freely input text to decide the actions that characters would take and proceed through the story. Free text input systems like these allowed players to feel a great deal of freedom. However, they did come with one common source of frustration: players knowing what action they wanted to perform but being unable to do so because they could not find the right wording. This problem was caused by the limitations of PC performance and NLP technology of the time.

40 years have passed since then, and PC performance has drastically improved, as have the capabilities of NLP technology. Using "The Portopia Serial Murder Case" as a test case, we'd like to show you the capabilities of modern NLP and the impact it can have on adventure games, as well as deepen your understanding of NLP technologies.

Unrecord Police Bodycam Tactical FPS Revealed, Dev Team Claim Preview Gameplay Footage is Authentic

Unrecord is a single-player FPS that tells the story of a tactical police officer from the perspective of his body camera. As you work to solve a complex case, you'll need to use your tactical and detective skills to succeed. Unrecord is a tactical shooter where players can expect an immersive and narrative experience. Unrecord features complex dialogues, innovative gameplay mechanics, tough moral dilemmas, and a unique shooting system. The storyline in Unrecord can be compared to a detective novel or a thriller. The player will have to investigate several criminal cases and confront a diverse cast of characters. The game's plot and presentation will be central to the gameplay experience, and players can anticipate a range of gameplay sequences as well as numerous plot twists. Wishlist Unrecord now to stay up to date on the latest news and updates! Read on for a post-reveal and response to questions and concerns from players. Yes, it's a game.

1. Scam or Real Gameplay Footage?
There have been many doubts raised about the authenticity of the gameplay. The game is developed on Unreal Engine 5, and the game footage is captured from an executable and played using a keyboard and mouse. It is not a VR game. In reality, it seems rather flattering to compare the graphics of Unrecord to reality, but fortunately, we know that a game first focuses on gameplay and universe on which we primarily concentrate. Considering the high production costs of a video game and our global reputation at stake, if Unrecord were a scam, it would be a blockbuster scam. Therefore, it is logically not one. We do not use any real videos or external rendering to Unreal Engine for the creation of Unrecord. Unrecord is (un)real.

Sabrent Shows Off Apex X21 Destroyer Card, a Behemoth Multi-SSD Array Offering 168 TB Storage

Sabrent USA was in a boastful mood yesterday, and proceeded to gloat on Twitter about an upcoming gargantuan storage solution: "At Sabrent, we run on the cutting edge of technology. Working with Apex, we received one of these new cards and currently running it through tests. We call this the Sabrent Apex X21 Destroyer. 21X 8 TB SSDs for 168 TB of storage on single card!" The company has revealed that it is collaborating with Apex Solutions on the single PCIe card offering, but the smattering of text and two photos uploaded to Twitter are just teaser material for the moment. There have been no reports of preview units getting sent to potential testers or hardware influencers. Sabrent and Apex will continue to tweak and evaluate.

The Destroyer is formed of already existing parts, namely Apex Solution's own x21 NVMe mounting platform card, and twenty-one of Sabrent's Rocket 4 Plus SSD 8 TB NVMe 4.0 Gen 4 PCIe M.2 Internal SSD model (SB-RKT4P-8TB). A single Apex x21 card will set you back $2800, and the 8 TB Rocket 4 Plus SSD is currently discounted to $1099 (from $1499). That grand total comes to a whopping $25,879, and extra expenses are expected in the form of adequate cooling solutions and a hardware controller capable of managing that unruly gang of SSDs. Sabrent is expected to post updates about finalized fittings, features and exact pricing in the near future.

Overwatch 2 Season 4 Previewed in Trailer, Blizzard Publishes Official S4 Roadmap

Overwatch 2 Season 4 launches April 11! Blossom onto the battlefield with our newest Support Hero Lifeweaver, progress through the Battle Pass to earn rewards including Mythic Galactic Emperor Sigma, and fight for your faction when The Watchers and The Infinite Empire clash in the Starwatch event! Explore Talantis, the first-ever map made in collaboration with the community. Enjoy major quality-of-life updates with a revamped Competitive experience.

Watch the trailer to see what to expect with this upcoming season, which brings the new Support Hero Lifeweaver, a new Battle Pass, the community-made map called Talantis, and more. Progress through the Battle Pass to earn rewards including Mythic Galactic Emperor Sigma, and fight for your faction when The Watchers and The Infinite Empire clash in the Starwatch event.

DirectX 12 API New Feature Set Introduces GPU Upload Heaps, Enables Simultaneous Access to VRAM for CPU and GPU

Microsoft has implemented two new features into its DirectX 12 API - GPU Upload Heaps and Non-Normalized sampling have been added via the latest Agility SDK 1.710.0 preview, and the former looks to be the more intriguing of the pair. The SDK preview is only accessible to developers at the present time, since its official introduction on Friday 31 March. Support has also been initiated via the latest graphics drivers issued by NVIDIA, Intel, and AMD. The Microsoft team has this to say about the preview version of GPU upload heaps feature in DirectX 12: "Historically a GPU's VRAM was inaccessible to the CPU, forcing programs to have to copy large amounts of data to the GPU via the PCI bus. Most modern GPUs have introduced VRAM resizable base address register (BAR) enabling Windows to manage the GPU VRAM in WDDM 2.0 or later."

They continue to describe how the update allows the CPU to gain access to the pool of VRAM on the connected graphics card: "With the VRAM being managed by Windows, D3D now exposes the heap memory access directly to the CPU! This allows both the CPU and GPU to directly access the memory simultaneously, removing the need to copy data from the CPU to the GPU increasing performance in certain scenarios." This GPU optimization could offer many benefits in the context of computer games, since memory requirements continue to grow in line with an increase in visual sophistication and complexity.
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