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Diablo IV 1.2 Patch to Bring Community-requested Updates

Blizzard has released the release notes for Diablo IV 1.2 Patch that will be launching on October 17th, alongside Season of Blood. According to Blizzard, some updates come as a result of the community feedback, and include fixes for specific platforms and some that are general updates for all platforms.

The biggest update is that new Unique Items, that can only be acquired by playing on World Tier IV in either the Eternal or Seasonal Realms, are now much more powerful, something that has been requested by community. Blizzard has also updated Elemental Resistances, that will now be much more important, and includes extensive class overhauls, updating pretty much all classes and their abilities. The new Diablo IV 1.2 Patch also includes a bunch of gameplay, experience, balance, and Battle Pass updates, as well as comes with an extensive list of bug fixes.

Starfield Gets New Update 1.7.36, Improving Intel Arc GPU Support and Adding FOV Slider

Bethesda has released a new Starfield Update 1.7.36, which brings the previously promised updates to the game as well as fixes general stability and performance. While the previous update resolved some issues with AMD GPUs, namely the issue that caused lens flares not to appear correctly, issues with upscaling, and more, the latest one focuses on Intel Arc GPUs.

Bethesda made quite a few update promises, including built-in mod support and top community requests, but so far, updates have focused on general performance and stability issues. The latest one is not an exception either, but it does bring the promised FOV slider as well as improved stability for Intel Arc GPUs. It also adds various additional stability and performance improvements.

Starbreeze Declares Resolvement of Payday 3 Server Problems

The scheduled maintenance carried out last week has fixed the initial matchmaking issues that occurred during Payday 3's first few days after launch. Matchmaking has been stable and has had good performance after the completed maintenance. In the past five days, PAYDAY 3 had a peak concurrent players (CCU) of 124,254. In September 2023, the game had 3,167,938 unique players (MAU). Starbreeze Nebula has a total of 4,538,702 registered users across all titles.

Starbreeze will now intensify the commercial activities around Payday 3, after partially pausing these during the previous week. In early October, the first update to Payday 3 will launch, focusing on improving the game experience. The coming months include planned updates for PAYDAY 3 that address both content, Quality of Life-improvements, bug fixes and new functionality.

Forspoken Gets Version Update Patch 1.22 Adding Support for AMD FidelityFX Super Resolution 3 and More

Square Enix has released Forspoken Version Update Patch 1.22, making it the first game to officially support the AMD FidelityFX Super Resolution 3. In addition to FSR 3 support, the new Forspoken Version Update Patch 1.22 also adds the Native AA quality mode options and fixes some issues with save data between the main game and DLC.

According to the release notes, the update will not come to the PlayStation 5 version, and the Microsoft Store version will be updated as soon as the patch is approved. Surprisingly, Square Enix describes the AMD FidelityFX Super Resolution 3 as technology that "combines temporal upscaling and frame generation to deliver significantly higher performance," and says that the frame generation is enabled separately from upscaling and is available when using AMD Radeon RX 5000 Series, NVIDIA GeForce RTX 20 Series, and Intel Arc 7 Series or newer GPUs. It is left to be seen if these will indeed work on Intel Arc series GPUs, as it was never officially confirmed by AMD.

Bethesda Releases Second Starfield Update 1.7.33

After the first update/hotfix 1.7.29 that focused on Xbox Series X/S stability related to installations and brought various stability and performance improvements to reduce crashes and improve framerate, Bethesda has now released the second update, addressing some performance and stability issues as well as a few general gameplay issues. This is not the large update that Bethesda is still working on and should come in the future and bring those top community-requested features like the brightness and contrast controls, HDR calibration menu, FoV slider, NVIDIA DLSS support, ultrawide monitor support, and the "eat button for food."

The new 1.7.33 update does fix the star lens flare issue on AMD GPUs, as well as an upscaling issue that made some textures blurry and an issue that could cause photosensitivity issues when scrolling through the inventory menu. The new update also fixes various performance and stability issues that caused crashing and freezing, as well as an issue where the Hand Scanner caused hitching. It includes several other general fixes for characters, star stations, and vendors, as well as a few issues with ships in the game.

Cyberpunk 2077's Free Update 2.0 Rolling Out Now

The free Update 2.0 for Cyberpunk 2077 is being rolled out on PC, PlayStation 5 and Xbox Series X|S! It brings an overhaul to a number of gameplay mechanics and core game features (such as the police system and Perk trees) along with various fixes and improvements. These changes apply to the base game and are available to all players on PC and current-gen consoles, free of charge. There's more to come on September 26th for owners of the Cyberpunk 2077: Phantom Liberty expansion!

You can continue playing from existing saves, but in order to have the best experience of the extensive changes we made, we recommend starting a new playthrough. Come September 26th, owners of Phantom Liberty will also have the option to jump straight into the story of the expansion by starting a new game with a new character that is already adequately leveled up. Because changes to crucial game systems are extensive, we strongly recommend uninstalling pre-2.0 mods until the modding community has a chance to update them. Outdated mods can disrupt the experience in many ways and, in some situations, may cause critical errors.

Production Update on Framework Laptop 13 (AMD Ryzen 7040 Series)

We continue to be on track to start shipments before the end of the month on the new Framework Laptop 13 (AMD Ryzen 7040 Series). Last week we shared that SMT (Mainboard production) had started, and this week we've begun final assembly of laptops. We also pulled some early units to send out to press reviewers to make sure that you can see exactly where we've landed on performance and battery life.

We have another happy bit of news to share with you: our Lead System Architect Kieran was able to implement a firmware solution to reduce power consumption when using HDMI and DP Expansion Cards on the back two slots. The only remaining power issue is with USB-A Expansion Cards on the back slots, which we are investigating a future USB-A Expansion Card hardware revision to resolve.

Unity to Start Charging Per-Installation Fee with New Business Model Update

Unity is introducing some notable changes to its pricing and service offerings, slated to take effect on January 1, 2024. The new Unity Runtime Fee will be based on the number of game installs at the heart of these changes. This fee will apply every time an end user downloads a qualifying game. Unity believes this initial install-based fee allows creators to retain the financial benefits of ongoing player engagement, unlike a model based on revenue sharing. The company clarifies that the fee refers explicitly to the Unity Runtime, part of the Unity Engine that enables games to run on different devices. Additionally, these changes are not going to be not retroactive or perpetual. Instead, all fees will start counting on January 1, 2024. The fee will apply once for each new install and not an ongoing perpetual license royalty, like revenue share.

However, the new Unity Runtime Fee comes with specific thresholds for revenue and installs, designed to ensure that smaller creators are not adversely affected. For Unity Personal and Unity Plus, the fee applies only to games that have generated $200,000 or more in the last 12 months and have a minimum of 200,000 lifetime installs. For Unity Pro and Unity Enterprise, the fee kicks in for games that have made $1,000,000 or more in the last 12 months and have at least 1,000,000 lifetime installs. The table below shows which Unity accounts pay what fees, with costs ranging from $0.2 per install after the first 200,000 installs. After one million installs, each new install starts at $0.15 and $0.125 for Unity Pro and Unity Enterprise, respectively. As the game gains traction, install fees decay, as shown in the table below.

Update 15:36 UTC: Unity issued a statement on company's Twitter/X account that promises changes in the couple of days.

Cyberpunk 2077 Update 2.0 Scheduled for Release on September 21

It's the moment you've been waiting for...Update 2.0 for Cyberpunk 2077 is coming on September 21! With the new update we have completely redesigned the perks and skill trees to give you the freedom and flexibility to become the cyberpunk that you truly want to be. With a range of brand-new abilities that open up unique approaches to combat, stealth, hacking, and more, you'll be able to take down your foes in exciting, creative ways that they won't ever see coming! Our vision for this new system was to have fewer, but way more impactful, perks for players to choose from. Instead of getting multiple low percentage increases to your damage, you will now get many opportunities to unlock completely different abilities that modify the way you play.

Everyone who continues their playthrough after downloading Update 2.0 will have the one-time chance to redistribute all of their attribute points in order to adapt to the new system. Perk points can be redistributed at any point outside of combat. With so many new ways to build your character, we wanted players to experiment with their attributes and perk points without the need to commit to it in-game.

Bethesda Releases First Hotfix for Starfield, Promises DLSS Support and More

First, an enormous thank you to all of you playing Starfield and your support. We are absolutely blown away by the response and all you love about the game. We're also reading all your great feedback on what you'd like to see improved or added to the game. This is a game we'll be supporting for years and years to come, so please keep all the feedback coming! Even if we don't get to your requests immediately, we'd love to do it in the future, like city maps. Our priority initially is making sure any top blocker bugs or stability issues are addressed, and adding quality-of-life features that many are asking for.

This first update is a small hotfix targeted at the few top issues were are seeing. After that, expect a regular interval of updates that have top community requested features including:
  • Brightness and Contrast controls
  • HDR Calibration Menu
  • FOV Slider
  • Nvidia DLSS Support (PC)
  • 32:9 Ultrawide Monitor Support (PC)
  • Eat button for food!

PS5 Global Update Introduces Support for Larger Capacity SSDs

With the holiday season and a new wave of exciting game releases approaching, today we're pleased to roll out an all-new PS5 system software update globally. Thanks to support from our beta participants, this update includes a number of features from the latest PS5 beta. PS Remote Play is now supported on more Android devices, . Additionally, we're also introducing new features like support for PS Remote Play on more Android devices—providing new options to stream your favorite PlayStation games—alongside some new enhancements coming to PS App in the coming weeks.

Expect new accessibility features, such as using a second DualSense controller for assistance, new audio options that allow 3D Audio powered by Tempest 3D AudioTech to be enjoyed on compatible Dolby Atmos-enabled HDMI devices, new ways to connect with other players and customize your multiplayer sessions, and
support for larger-capacity M.2 SSDs (up to 8 TB).

Cyberpunk 2077 Dev Confirms Support for 8-core CPUs with Update 2.0 & Phantom Liberty

Filip Pierściński, the lead scene programmer at CD Projekt Red, has been posting some compelling information regarding technical improvements lined up for the PC version of Cyberpunk 2077. Update 2.0 and the major Phantom Liberty DLC campaign are due to launch on September 26, although a PlayStation database leak suggests that the former could arrive this week—a whole bunch of new features, characters, missions and stories are promised, although the pay-for-pack nets you the majority of upcoming intriguing goodies. We hope that there is no premium placed on performance upgrades for the PC platform—Pierściński's declarations imply that enhancements are arriving with Update 2.0 and Phantom Liberty (PL). The next version of CD Projekt Red's ambitious action role-player will take full advantage of multi-core CPUs, although there are some thermal-related caveats according to the programmer's social media postings: "Before release CP2077 v2.0 and PL please check conditions of your cooling systems in PC. We use all (that) you have, so workload on CPU 90% on 8 core is expected. To save your time please run Cinebench or similar and check (the) stability of your systems."

He was happy to field questions from the fan base—a worried gamer expressed some concern about the game's potential hardware cooking prowess. Pierściński replied: "Heheh of course not 😀 we are not synthetic benchmark, but still you can hit thermal throttling, if you have insufficient cooling system. It will result in below expected performance or even crash in extreme situations." The Cyberpunk 2077 modification community pre-empted CD Projekt Red by several months with the release of an unofficial SMT fix to address and fix lower utilization of AMD and Intel CPU architectures. Pierściński also confirms that third-party produced patches are no longer needed, thanks to native support being introduced with CDPR's official September updates, although players are best advised to stick with 8-core SMT configurations.

AMD Starfield Bundle Updated to Include Radeon RX 7800 XT & RX 7700 XT Cards

AMD and Bethesda's Starfield Game Bundle promotion kicked off back in mid-July, with a wide range of current and previous generation hardware qualifying for the campaign. It was very apparent, at the time, that Team Red had bolstered the list of GPUs with plenty of mid-range RX 6000-series (RDNA 2) models—in absence of heavily rumored successors. AMD's Radeon RX 7800 XT and RX 7700 XT graphics cards were finally introduced at Gamescom 2023, and reached retail outlets yesterday. Post-unveiling it was revealed that all Radeon RX 7000-series desktop cards would be eligible for the Starfield campaign, but the new Navi 32-based models were not mentioned in specifics.

AMD has—very recently—quietly updated its Reward and Gaming campaign pages with revised information—Radeon RX 7800 XT and RX 7700 XT GPUs are now present on the list of qualifying products, alongside the addition of an oddball semi-sibling—Radeon RX 7900 Golden Rabbit Edition (GRE). These graphics cards sit in an upper tier that grants customers a digital download copy of Starfield Premium Edition.

Diablo IV has Attracted over 12 Million Players

During last week's Gamescom presentation of Diablo IV's upcoming Season of Blood (due October 17), Rod Fergusson—general manager of the franchise—announced that the game's user base had surpassed 12 million. He also proudly declared that the active population has spent around 1.3 billion hours playing the extremely popular, and evidently highly addictive, action RPG. Number crunchers estimate that this works out as 100+ hours (on average) per player. Blizzard Entertainment and Activision have chosen to not release official sales figures for Diablo IV, but Fergusson's disclosure provides us with a rough picture of how well the game has sold since launching on June 5 across multiple platforms. It should be noted that the fourth entry in the long-running series has not been released via game subscription platforms.

Blizzard Entertainment has started teasing the second season of new content: "At the behest of their dark master, a newly turned army of ravenous vampires has set their sights on Sanctuary. The master's sinister plot remains a shrouded mystery but their pursuit for the blood of innocents has caused an uproar. You must learn to hunt the hunter—your fate depends on it. Season of Blood will introduce a new Questline for you to uncover, Vampiric Powers to wield against their originators, 5 additional endgame bosses with the ability to target specific Unique and Uber Unique items as a drop, and more."

Baldur's Gate 3 Patch #1 Now Live

Hello everyone, we have released our first major patch for Baldur's Gate 3, addressing over 1000 bugs, balancing, flow issues and much, much more. So what can you expect from this update? Well, we've eliminated issues like NPCs who sometimes spot you when they really shouldn't be able to, floating items like mugs and newspapers that should abide the laws of gravity, and the conclusion to Shadowheart's romance scene not triggering for some players, among others. With expansive systems come many unknowns, so our support team continues to work with you to relay any issues to us. Please don't hesitate to reach out with further reports. Patch 1 also tackles a few visual bugs, and sprinkles on more post-launch polish. We're bringing back Short King Summer with better kissing contact for short races!

You won't be waiting long for Patch 2, which is right around the corner. This update will feature significant performance improvements - but we'll go into more detail about that closer to its release. In the meantime, did you know that collectively you've played over 200,000,000 hours of Baldur's Gate 3 since launch? That's over 22,000 years! The most popular class choice is currently Paladin, followed by Sorcerer, while the award for least popular class goes to Cleric. Human and Elf characters reign supreme in Faerûn, followed swiftly and unsurprisingly by Half-Elf. On the opposite end of the spectrum we find Dwarf, Gnome, Githyanki, and Halfling. We get it, they're not exactly the most ethereal beauties of the Realms but they'd still form a rad metal band. For now, as we focus on fixes, thank you for playing Baldur's Gate 3 and continuing to share this adventure with us.

Broadcom Provides Regulatory Update on VMware Transaction

Broadcom Inc. (NASDAQ: AVGO), a global technology leader that designs, develops and supplies semiconductor and infrastructure software solutions, today affirmed its expectation that its acquisition of VMware, Inc. (NYSE: VMW) will close on October 30, 2023, and provided an update on its progress with various regulatory agencies.

On August 21, 2023, Broadcom received final transaction approval from the United Kingdom's Competition and Markets Authority. This follows legal merger clearance in the European Union, as well as in Australia, Brazil, Canada, Israel, South Africa, and Taiwan, and foreign investment control clearance in all necessary jurisdictions. In the U.S., the Hart-Scott-Rodino pre-merger waiting periods have expired, and there is no legal impediment to closing under U.S. merger regulations.

MSI Releases New AGESA PI 1.0.0.7c BIOS Update for Higher Frequency Memory Modules and Stability Bug Fixes

MSI, today, released a new AMD AGESA PI 1.0.0.7c BIOS update for all MSI's motherboard X670E, X670, B650, A620 product line. For this new BIOS release, MSI focus on and prioritize mainly for higher DDR5 memory module support and also stability bug fixes. The latest update has huge significant increase for supported memory frequency on AMD Ryzen CPUs. Below is a list of models that will be ready at the time of the release while other models will have come support in the following week.

In the screenshots below, demonstrates running a Memory Stress Test, on an AMD Ryzen R7 7700X CPU with a paired of dual-channel DDR5-7200 MHz "EXPO" certified kit on MSI's PRO B650-P WIFI Motherboard will run without any stability issues. Moreover, it also demonstrates running a Memory Stress Test on an AMD Ryzen R9 7900X CPU with MSI's MEG X670E ACE Motherboard can even achieve 8000 MHz (CL36) high frequency. A few more updates specifically on the AGESA 1.0.0.7c added extra for protection for reliability than before and also patched a few potential vulnerabilities and security loopholes.

PlayStation 5 Beta Update Grants 8 TB M.2 SSD & 3D Dolby Atmos Support

With each PlayStation 5 system software release, we've introduced new features designed to enhance the many ways you can access your favorite content, navigate your console, or create new gaming memories with friends. Today, we're thrilled to roll out a new PS5 system software beta that introduces new accessibility features as well as audio options that allow 3D Audio powered by Tempest 3D AudioTech to be enjoyed on compatible Dolby Atmos-enabled HDMI devices such as sound bars, TVs, or home theater systems. The beta also includes more options to quickly find games and console tips, new ways to connect with other players and customize your multiplayer sessions, and support for larger-capacity M.2 SSDs (up to 8 TB).

While beta access will be limited to invited participants in select countries*, we plan to release the update globally later this year. If you're selected to participate in the beta, you'll receive an email invitation today when it's available to download. Some features available during the beta phase may not make it into the final version or may see significant changes. Without further ado, here are some of the highlights from the beta release...

Micron Updates Roadmap, Promises 32 Gbit DDR5 and GDDR7 for 2024

During yesterday's HBM3 Gen2 memory products yesterday, Micron also shared an updated roadmap with select media and partners. The most interesting details on that roadmap were updates to DRAM and GDDR memory products, with increases in capacity coming for both types of memory. Micron is aiming to launch 32 Gbit or 4 GB DDR5 memory ICs somewhere in the beginning of 2024, which means we can look forward to 32 GB single sided DIMMs with a single DRAM die per memory IC. This should, in theory at least, enable cheaper 32 GB DIMMs, but as always, it's unlikely that the cost saving will be passed on to the end customer. As far as server customers goes, Micron is planning 128 GB DIMMs for 2024, followed by 192 GB DIMMs in 2025 and 256 GB DIMMs in 2026.

When it comes to GDDR, Micron will be launching JEDEC standard GDDR7 memory with 16 and 24 Gbit dies, or 2 and 3 GB capacity, the latter could be the highest capacity GDDR7 memory IC on the market and could see some interesting graphics card configurations. Micron is promising speeds of up to 32 Gbps per pin or 128 GB/s per chip, which is a big jump up from its current best GDDR6X memory which tops out at 24 Gbps per pin or 96 GB/s per chip. GDDR7 differs from Micron's proprietary GDDR6X by using PAM-3 rather than PAM-4 signalling, although this is simply something that the likes of AMD and NVIDIA would have to design their GPUs around. Micron doesn't appear to have any plans for GDDR7X at this point in time. The company is also working on several new iterations of HBM memory over the coming years, with the company expecting to hit 2 TB/s sometime in 2026 or later.

Microsoft Introduces a New Xbox Home Experience

Starting today, a new Home experience is rolling out to all Xbox Series X|S and Xbox One consoles. This update is designed from player feedback and makes it easier to discover new games, rediscover games you already love, connect with communities, and create a more personalized experience.

We're excited to share more about the journey that led us here, and what you can expect with this new update.

Microsoft Flight Simulator's Central Eastern Europe Content Update Out Now

Microsoft Flight Simulator World Update XIV: Central Eastern Europe captures the majesty, charm and allure of Czechia, Slovakia, Hungary, Slovenia, Croatia, and Bosnia-Herzegovina. The region bristles with history, architectural wonders, and stunning scenery. The Central Eastern Europe countries beckon exploration from above with never-before-seen fidelity.

Microsoft Flight Simulator assembled fresh, full-coverage aerial imagery, digital elevation data and more from our partners at Bing Maps and Maxar to create this update. World Update XIV includes 103 points of interest (POIs): 18 in Czechia, 15 in Slovakia, 19 in Hungary, 15 in Slovenia, 23 in Croatia, and 13 in Bosnia-Herzegovina. Castles, towers, and churches, among other sights, all brilliantly reproduced and awaiting discovery from the air in this update.

NVIDIA GeForce NOW Library Updated with Xenonauts 2, Viewfinder & Techtonica

It's a party this GFN Thursday with several newly launched titles streaming on GeForce NOW. Revel in gaming goodness with Xenonauts 2, Viewfinder and Techtonica, among the four new games joining the cloud this week. Portal fans, stay tuned—the Portal: Prelude RTX mod will be streaming on GeForce NOW to members soon. Plus, find out how members can score an upcoming Guild Wars 2 premium reward.

Get 'Em While They're Hot!
Choose from over 1,600 games in the GeForce NOW library, starting off with the titles making their cloud debut. Be among the first to experience Xenonauts 2, Viewfinder and Techtonica from a high-performance GeForce RTX gaming rig in the cloud, without worrying about download times or system specs.

Windows 11 23H2 Update Promises Reduced Stuttering in Games

The latest update for Windows 11 appears to bring good news for gamers, as Microsoft is said to have fixed an issue related to stuttering in games that's related to certain gaming mice. The mice in question are mice that support a "high gaming report rate" which is pretty much all higher-end gaming mice today, regardless of manufacturer. What's worse, we're not talking 8000 Hz mice here, but a polling rate of 1000 Hz was enough to trigger the stuttering in some games.

It's unclear if this affected all games, or only some games, but according to Windows Latest, Microsoft has optimised the Windows input stack to be able to handle high report rate mice which is said to have been done by improving "the performance by throttling and coalescing background raw mouse listeners and capping their message rate." As such, the 23H2 update for Windows 11 will become something of a must install for anyone that's gaming on Windows 11, at least if you haven't lowered the polling rate on your mouse.

Capcom Outlines Exoprimal Season 1 Content

Exoprimal's official service has begun! We are happy to announce that the final mission selection feature is now functional! This feature was a direct result of exofighter feedback from the open beta tests. Refer to the "Announcing Exoprimal's Final Mission Selection Feature" article for more information.

Seasons
Exoprimal will feature in-game seasons that are around three months long. There will also be Title Updates that bring new content and more fun! Season 1 began on release day. Friday, July 14 - Wednesday, October 11, 11:00 PM EDT. Note: Date and time are subject to change.

Windows 11 Update Fixes In-game Stuttering Problems for High Polling Rate Mice

There appears to be a faction of hardcore PC gamers within the Microsoft Windows software engineering team—as evidenced in a developer blog post from late May. The section relating to "Reduced game stutter with high report rate mice" provided an early preview for improvements recently rolled out in a Windows 11 update (KB5028185 issued on July 11th). This week's fix "improves your computer's performance when you use a mouse that has a high report rate for gaming." Gamers running PCs on Windows 10 (or earlier) are—unfortunately—missing out on this latest and greatest feature.

Microsoft's blog stated: We know gamers hate stutter, and we're fixing issues throughout Windows so that an untimely frame-freeze won't take gamers out of their immersive experiences. Gamers love to push their systems to the limit in search of the best experiences in-game. Many also use sensitive, high DPI, high report rate mice to shave milliseconds off their response times and increase precision. At the same time, the world of gaming is more connected than ever with gamers relying on an increasing number of background apps while playing, like voice chat, streaming, apps for configuring your keyboard, mouse, or graphics card, and more. The Windows input stack was being pushed to its limits with high report rate mice and their input being delivered to not just the game, but also multiple background processes. In turn, that caused a significant amount of time processing input rather than providing as many cycles as possible for rendering the game experience."
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