News Posts matching #Xbox Series X

Return to Keyword Browsing

Turtle Beach Reveals New Colorways for the Designed-for-Xbox REACT-R Controller

Best-selling gaming headset and accessory giant Turtle Beach Corporation (Nasdaq: HEAR) today unveiled three new colorways for its Designed for Xbox Turtle Beach REACT-R Controller. Red, Nebula, and Pixel Green join the original Black and White/Lavender colors to further expand Turtle Beach's growing game controller lineup. The new Red, Nebula, and Pixel Green REACT-R Controller colorways also improve upon the original by adding two additional rumble motors for added vibration effects. Lauded by fans and reviewers alike, the original REACT-R Controller has been awarded numerous editorial accolades, with GamesRadar+ calling it, "Stunning value for the money," and The Verge calling it, "An easy recommendation." Turtle Beach's new Red, Nebula, and Pixel Green REACT-R Controller colorways are available today from the Turtle Beach website, and participating retailers across Asia, and are available for pre-order in the U.S., UK, and Europe. The new REACT-R Controller colorways launch September 22, 2023, in the UK and Europe, and on October 1, 2023, in the U.S. for $39.99/€34.99/£29.99 MSRP.

The Lord of the Rings: Return to Moria Gets October 24th Release Date

Independent developer Free Range Games and publisher North Beach Games today announced the release date for their highly anticipated co-op survival crafting title, The Lord of the Rings: Return to Moria, which will welcome Dwarves into the storied mines on Oct. 24 with a digital release for the PlayStation 5 computer entertainment system and Windows PC version via the Epic Games Store. The game will see a physical release for the PS5 at retail on Dec. 5, and is scheduled to release for the Xbox Series X|S console systems in early 2024. Eager adventurers can pre-order the title digitally starting today on PC via the Epic Games Store or wishlist the game on the PlayStation Store for PS5. Set in the Fourth Age of Middle-earth, the epic fantasy world created by J.R.R. Tolkien, The Lord of the Rings: Return to Moria follows the Dwarves as they embark on unique adventures to reclaim and restore their Dwarven homeland of Moria.

The story of The Lord of the Rings: Return to Moria takes players beyond the books and into the Fourth Age of Middle-earth, the fantastical world created by J.R.R. Tolkien. Summoned to the Misty Mountains by Lord Gimli Lockbearer, players take control of a company of Dwarves tasked to reclaim the lost spoils from the Dwarven homeland of Moria—known as Khazad-dûm or Dwarrowdelf—in the depths below their very feet. Their quest will require fortitude and teamwork, delving deep into the Mines of Moria to recover its treasures and in the hopes of one day restoring them to their former glory.

Immortals of Aveum Arrives Today, Combining a Cinematic Single-Player Story With Spellbinding FPS Combat

Today, Electronic Arts Inc. and Ascendant Studios launched Immortals of Aveum, a single-player, first-person magic shooter powered by the groundbreaking Unreal Engine 5.1 technology and set in an original fantasy universe. Developed by a new independent AAA studio made up of award-winning industry veterans and published under the EA Originals label, Immortals of Aveum puts players in a visceral and cinematic fantasy universe that combines modern characters and a story-driven campaign with intense magic-based action, world exploration and puzzle-solving. Summon your power, stop the Everwar, and save the realms starting now on PlayStation 5, Xbox Series X|S and PC via the EA app, Steam and Epic Games Store worldwide.

Immortals of Aveum tells the story of Jak (Darren Barnet), who discovers that he is a magically-imbued 'Unforeseen' and finds himself reluctantly caught in the middle of the raging Everwar. Recruited under the tutelage of the powerful General Kirkan (Gina Torres) and an elite order of battlemages called the Immortals, Jak must master all three colors of magic - blue, green, and red. With powerful magic-wielders and legions of soldiers on both sides of the Everwar, Jak and the Immortals must uncover the mysteries of Aveum's troubled past, if there's any hope for turning the tides of the Everwar and defeating Sandrakk, the powerful warlord of Rasharn and his mysterious lieutenant, simply known as The Hand.

EA SPORTS NHL 24 Unleashes the Intensity of Hockey With All-New Exhaust Engine and Physics-Based Contact

Electronic Arts Inc. is creating the most intense NHL game yet with EA SPORTS NHL 24, coming to PlayStation 5, Xbox Series X|S, PlayStation 4, and Xbox One on Oct. 6, 2023. Colorado Avalanche superstar defenseman Cale Makar, whose world class on-ice skills exemplify the type of hard-checking and game-changing features that will be a part of EA SPORTS NHL 24, has been named the cover athlete for this year's game.

NHL 24 feels like hockey and brings the rush and fatigue of high-pressure games to life. The brand-new Exhaust Engine - powered by Frostbite - includes the Sustained Pressure and Goalie Fatigue systems to let players experience concentrated moments of intensity that hockey is known for. Through the Sustained Pressure System, offensive players who keep pressure on in the attack zone are rewarded and will trigger the Sustained Pressure perk, lowering their opponent's attributes for a limited time and creating more space for movement and setting up plays. With the Goalie Fatigue System, the more pucks you put on net, the more fatigue the opponent's goalie will experience. This will affect the netminder's ability to react to shots as they wear down over time and upwards of 75 new goalie animations will help bring this in-game storyline to life.

SEGA Partners with PowerA on a New Line of Sonic the Hedgehog Gaming Accessories

Today, SEGA of America, Inc. and PowerA, a leader in officially licensed gaming accessories, announced a new partnership to create, distribute and sell a line of Sonic the Hedgehog-themed third-party gaming accessories. The initial product-line launches today and includes controllers for Nintendo Switch and Xbox Series X|S, a branded Nintendo Switch Protective Case, as well as a TriFold Game Card Holder for Nintendo Switch cartridges.

"As big fans ourselves, the PowerA team is thrilled to partner with the team at SEGA to bring Sonic the Hedgehog and friends to our controllers and accessories," said Akio Strasser, Senior Global Marketing Director for PowerA. "With more than 30 years of Sonic, and multiple generations of gamers experiencing this franchise, we are so excited to bring these characters to life on our accessories for the first time."

Xbox Introduces Stormcloud Vapor Special Edition Controller

Introducing a brand-new controller to the Xbox lineup, the Xbox Wireless Controller - Stormcloud Vapor Special Edition. This controller's rich color will pull you in, featuring a dynamic dark navy swirl - each with its own energy and pattern. The design is inspired by clouds and storming skies, with each billowing puff of vapor bringing a unique design to each controller.

Stormcloud Vapor features rubberized, blue diamond-pattern grips on the back case that allow you to hold onto all your gaming action. By using Bluetooth and Xbox Wireless, the Stormcloud Vapor controller can connect to Xbox Series X|S and Xbox One consoles, PC, mobile phones and tablets. Its 3.5 mm audio jack allows you to talk with friends with your favorite compatible headset as you utilize the dedicated Share button to show off all your most unbelievable gaming highlights.

Microsoft Introduces a New Xbox Home Experience

Starting today, a new Home experience is rolling out to all Xbox Series X|S and Xbox One consoles. This update is designed from player feedback and makes it easier to discover new games, rediscover games you already love, connect with communities, and create a more personalized experience.

We're excited to share more about the journey that led us here, and what you can expect with this new update.

GameSir Launches its G7 SE Wired Controller: Licensed Xbox Controller with Hall Effect Sticks

GameSir, a leading provider of innovative, high quality gaming peripherals, today launches its G7 SE Controller, a licensed Xbox controller featuring Hall Effect sticks. This groundbreaking controller offers gamers unparalleled precision and customization options, delivering an enhanced gaming experience across multiple platforms. The GameSir G7 SE Controller is now available for purchase for £49.99/$44.99/€59.99 from Amazon UK, Amazon US, Amazon Europe stores and GameSir official website.

The Anti-drift Hall Effect sticks use non-contact magnetic sensors, ensuring the sticks are extremely durable and reliable, to prevent wearing down prematurely and maintain pinpoint control for an extended time, particularly useful in FPS games. The precision-tuned triggers enable gamers to experience ultra-responsive, smooth, and accurate controls, enhancing gameplay and providing a competitive edge.

Xbox Debuting New Voice Reporting Feature

Players come to Xbox to build friendships, be competitive, and to experience incredible games - and they expect to be treated fairly, for interactions to be free of hate or harassment. Our investments in safety have helped players feel safer across text, video, and image - and our new voice reporting experience is the latest addition to our robust suite of family and online safety features.

Starting this week, we are releasing a new platform-wide voice reporting feature to Alpha and Alpha Skip-Ahead Xbox Insiders, that gives players the option to capture and report inappropriate in-game voice chats. More specifically, this feature equips Xbox Series X|S and Xbox One players with the ability to capture a 60-second video clip of an in-game voice incident that they believe violates our Community Standards and submit it as evidence to our Xbox Safety Team for review. This feature is purpose-built to support the broadest arena of in-game interactions between players and works across thousands of games that offer in-game multiplayer voice chat, including Xbox 360 backward-compatible titles.

NBA 2K24 Celebrates the Legendary Kobe Bryant as This Year's Cover Athlete

Today, 2K unveiled that 18-time All-Star, five-time NBA Champion, two-time Finals MVP, two-time Olympic Gold Medalist, all-time leading scorer for the Los Angeles Lakers and Naismith Memorial Basketball Hall of Famer, Kobe Bryant will be featured as the NBA 2K24 Kobe Bryant Edition and Black Mamba Edition cover athlete. NBA 2K24 will release worldwide on September 8 on all platforms and feature crossplay compatibility for PlayStation 5 (PS5) and Xbox Series X|S.

"As we celebrate 25 years of NBA 2K with Kobe Bryant, we commemorate his legacy and the generational impact he has had on the game of basketball," said Greg Thomas, President at Visual Concepts. "While we mark the history of the franchise, NBA 2K24 also looks ahead to the future to bring an innovative leap in technology and the introduction of community-requested features like crossplay."

Baldur's Gate 3 Split Screen Mode Problematic on Xbox Series S

Larian Studios recently announced that the PlayStation 5 version of Baldur's Gate 3 is getting postponed by a week—from August 31 to September 6, with PC gamers happy to discover that they will be treated to an earlier release (adjusted to August 3). Xbox Series console owners were seemingly left out in the cold with last week's announcements—Larian is yet to confirm a solid launch date for current generation Microsoft systems. The studio admitted—earlier this year—that software engineers were struggling to get the split screen multiplayer mode in Baldur's Gate 3 running adequately on both Series X and S hardware: "We've had an Xbox version of Baldur's Gate 3 in development for some time now. We've run into some technical issues in developing the Xbox port that have stopped us feeling 100% confident in announcing it until we're certain we've found the right solutions—specifically, we've been unable to get splitscreen co-op to work to the same standard on both (systems), which is a requirement for us to ship."

Microsoft apparently enforces a policy that locks gameplay feature parity across Xbox Series X and S, and Larian has continued to struggle with technical issues, albeit now isolated to the lesser console (not that helpful given the circumstances)—IGN contacted studio head Swen Vincke for comment about this situation. Other development outfits have expressed their disdain for Series S launch requirements, with calls to drop the system entirely—but IGN discovered that Vincke was reluctant to aim criticism at Microsoft, since first party assistance has been roped in: "We had support from the ATG group. They've been doing great. They've been helping a lot. Everybody wants this out on Xbox. It's not that we don't want it out on Xbox. It's just that, our problem—and this is us, Larian—is that we just made a very big game. And it's a very complicated game...We're also not a developer with an infinite (number) of resources. We are constrained in the amount of time each platform version is tested. The more permutations you start adding to it on a platform, the more complicated that becomes." Given the high profile nature of Baldur's Gate 3, it would be in both parties' interests to get a decent port out of the door, so it is encouraging that Microsoft is pitching in (perhaps to save face).

Xbox Series & One Console Sales Figures Revealed During ID@Xbox Brazil Presentation

Microsoft has normally kept its Xbox console sales figures out of public view—many industry experts reckon that this is due to the One and Series generations consistently lagging behind Sony's equivalent PlayStation offerings—but attendees of the BIG Festival in Brazil last week were surprised by "player count" data appearing during an official presentation. An interesting slide was put on display as part of an ID@Xbox Developer Accelerator Program segment—it revealed that the Series X|S consoles have an accumulated userbase of around 21 million, since launching back in November of 2020. Microsoft also emphasized that 48% of its Series S customers are new to the ecosystem.

The older generation also got a mention—with some subtraction (from their grand total of One + Series) the technology giant has divulged that its entire Xbox One lineup (consisting of the original model and S plus X variants) has sold roughly 58 million units since the late 2013. Microsoft has been fairly transparent about its Xbox One generation losing out to Sony's PlayStation 4—the latter has done business in the region of 117.2 million units, and the latest data (again) reaffirms that the PS4 outsold Xbox One by a 2:1 margin. Sales figures for Series X|S seem to be quite healthy—so far—when compared to the predecessor, but PlayStation 5 is still ahead (38.4 million units sold as of March 2023) and Sony is confident that it will sell close to 20 million consoles this fiscal year. Shortages are said to be a thing of the past—production and distribution issues have been resolved and the PS5 can be pumped out at an admirable rate.

Atomic Heart First DLC Gets New Trailer and Launches on August 2

Today, publisher Focus Entertainment and studio Mundfish announced the first DLC for Atomic Heart, the action-RPG set in the mad utopia of fictional 1955. Debuting the Atomic Pass' series of DLCs, Atomic Heart: Annihilation Instinct will release on August 2, as advertised in a powerful new Release Date Trailer. This first batch is packed with all types of new content to keep the experience as thrilling as ever: a new area, new weapons, new enemies, a new glove ability… Besides, Focus Entertainment and Mundfish are excited to announce the immediate availability of the highly requested New Game+ mode and up to 40% off on Steam! Don't miss your chance to grab it with an impressive discount.

Continue the story in the Annihilation Instinct DLC and learn what happened to this dystopian world after the climax of Atomic Heart. Prepare to embark on a journey through the new mind-bending Mendeleev Complex and its surrounding swamps and discover the truth about NORA as Major P-3 is pulled back into Facility 3826. Survive vicious, shape-shifting new enemies and take them down using two cunning new weapons - ranged one the Secateur and melee one the Klusha - as well as your glove's new Techno-Stasis ability, allowing you to manipulate time itself. Meet a new enigmatic character, as well as returning ones in surprising circumstances and dive deep into the AI's insanity to curb its Annihilation Instinct.

Razer Introduces Razer Skins for Wide Range of Devices

Razer, the leading global lifestyle brand for gamers, today announced the next step in device customization - Razer Skins. Offered in a range of designs and precision cuts for a factory-like fit, Razer Skins are easy to apply and safe to remove, making them the ultimate way for users to personalize and accessorize their devices. "Unleashing personal style and increasing the device's defense - that's the game-changing combination that Razer Skins bring to the table," said Travis Furst, Head of Laptop Division at Razer. " We're enabling gamers to put a unique stamp on their tech tools, all while giving their high-value gear the protection it deserves."

Made with premium 3M vinyl materials, Razer Skins protect against scuffs and scratches and can withstand rigorous temperatures. Thorough testing ensures each skin offers a seamless fit and finish to maintain full device functionality. Designed and manufactured by Razer in the USA, Razer Skins feature a toolless design that can be applied effortlessly without a heat gun or blow dryer and are easily removed, leaving no residue or damage to the device surface. Razer Skins are currently available for an extensive range of Razer-made devices, including the Blade gaming laptops, Razer Edge, and the Razer Kishi line. Compatibility extends to popular devices such as the Valve Steam Deck, Sony PlayStation 5, Microsoft Xbox Series X|S consoles, and select Apple MacBooks. Nintendo Switch owners will soon have the opportunity to customize their consoles with Razer Skins, with more devices joining the lineup in the future.

Microsoft to Increase Xbox Series X and Game Pass Pricing in August

According to the Verge, Microsoft is getting ready to hike up the price of its Xbox Series X console come August, but apparently only in some parts of the world. However, the company is also readying a small price increase in its Game Pass pricing as well, that will take effect globally. The Game Pass pricing increase in the US will be a mere US$1 from US$9.99 to US$10.99 a month, whereas the Game Pass Ultimate will see an increase of US$2, from US$14.99 to US$16.99 a month, with European countries seeing the same kind of increase in cost, but in Euro instead of Dollars. The Verge has a list of other regional price increases for the Game Pass for those interested.

As for the Xbox Series X, Europe, Canada and Australia are said to see a hike in pricing, whereas the US, Japan and some South American nations are apparently avoiding a price hike for now. The new pricing will be £479.99 in the UK, €549.99 in most EU countries, C$649.99 in Canada and AU$799.99 in Australia. The new pricing is said to take effect on the first of August. The Xbox Series S will apparently avoid a price hike for now.

Head of Xbox Studios Not Interested in AR/VR, Considers Cloud Gaming a Small Market

Matt Booty - the Head of Microsoft Studios - has been doing a lot of press lately, following the recent Xbox Games Showcase. Previous headlines focused on his declaration that first party development for Xbox One had ceased. The Hollywood Reporter has now cornered him on the subject of a possible Xbox augmented/virtual reality headset, although the interview did begin with a discussion about the company's Starfield IP being a good candidate for a movie or TV series adaptation. Booty swiftly shifted the focus onto current projects: "I don't have anything to share around there on Starfield, but I love your point that the worlds that we create in games, the characters that we create … people build entire digital hobbies around and invest hundreds of hours in (them), so it's cool to see linear media, as we call it, recognize that. We have our Halo TV series with Paramount; we have season one and we're shooting season two now. We've got the Minecraft movie coming up with Jason Momoa. We just recently announced that we've got the Gears of War franchise with Netflix."

Arch rival Sony is already two generations deep into gaming AR/VR headsets, and Microsoft has not produced an answer to PlayStation VR. Things have also gone quiet on the business-focused HoloLens product front. Phil Spencer did hint that the Xbox One X console was powerful enough to run a VR headset, but that was many years ago and he has since stated that leadership is not interested in exploring that market. Booty's response to the Hollywood Reporter's query also repeats his colleague's view: "I think for us, it's just a bit of wait until there's an audience there. We're very fortunate that we have got these big IPs that have turned into ongoing franchises with big communities. We have 10 games that have achieved over 10 million players life-to-date, which is a pretty big accomplishment, but that's the kind of scale that we need to see success for the game and it's just, it's not quite there yet with AR, VR." He claimed that their traditional model has "150 million active players across first-party (titles) every month," with cloud gaming contributing very little to that population: "For us, to be clear, it is a very, very small market. I'm not even sure you would call it a market yet, in fact." This tidbit is very intriguing given the big marketing push behind Xbox Cloud Gaming, and certain regulators deeming Microsoft's proposed acquisition of Activision Blizzard a threat to competition within that market.

Star Wars Jedi: Survivor Patch 6 Released

Electronic Arts and Respawn Entertainment has released the latest patch version 6 for Star Wars Jedi: Survivor that fixes some issues across all platforms, and it should be already available for PC, PlayStation 5, and Xbox Series X|S. Unfortunately, there is no word on DLSS support or any visual improvements with Ray Tracing effects, so hopefully, we'll see these in future updates.

According to the release notes, the new Patch 6 should fix various crashes across all platforms, fix some general game issues like collision improvements, blaster handling, and holomap map data, various mission issues, and brings other "various bug fixes and improvements."

Digital Foundry Claims Xbox Series X Initially Designed as a Mid-Gen Console Refresh

According to main members of the Digital Foundry team, Microsoft had informed them during Xbox Series console preview sessions (prior to the November 2020 launch) that plans for the more powerful variant had changed. Richard Leadbetter, John Linneman and Alex Battaglia discussed this puzzling notion during yesterday's DF Direct Weekly videocast (episode number #116): "Microsoft told us this back when we saw the Series X for the first time that the Series X is their mid-gen refresh. They just decided to do it, ahead of time, I guess you could say...The Series S is what they consider the standard machine and then Series X is, you know, that's getting ahead of the cart there and this is what you might get from a mid-gen console." They compare the current offerings to predecessors, and propose that Microsoft simply "transplanted" and repeated model hierarchy from the past, albeit with a simultaneous launch—Series S is the newer answer to Xbox One S, and Series X is a current-gen equivalent to the One X.

The debate touches upon (Xbox Chief) Phil Spencer's recent declaration that a more powerful Xbox Series console is not necessary, despite Sony allegedly working on a PlayStation 5 "PRO" model. The DF team reckons that game developers are yet to extract the most from current offerings—Battaglia agrees with Spencer's observation and suggests that only a loud minority of hardcore console gamers are demanding more powerful refreshes. Linneman thinks that the Series X is still a "great box" despite headlines focusing on restrictive 30 FPS performance, and its full potential has not been unleashed. Games running on Unreal Engine 5 are still a rarity on home consoles, but the guys acknowledge that AAA development is taking longer and becoming more expensive, so truly next-gen visuals are not arriving soon. Leadbetter estimates that it takes about four years to hash out console hardware, so the current generation's lifespan could be extended if refreshed hardware turns up.

Xbox Game Studios Adopting Longer Development Cycles & Dropping Xbox One

Axios has recently interviewed Microsoft's game studio chief Matt Booty about development strategies for the company's vast array of first party studios (under the banner of Xbox Game Studios). Several of these teams have not yet released any Xbox Series console and Windows PC exclusives, with only a couple of examples newly revealed at last weekend's Xbox Games Showcase. Booty believes that closer collaboration between first party studios will help improve output and quality, with the added benefit of catching up with big rivals—Axios mentions Sony/PlayStation and Nintendo producing a number of excellent games in recent times. The Coalition is mentioned as a prime example of a studio spreading its expert knowledge of Unreal Engine 5 to other parts of the Xbox division.

Booty acknowledges that his company has taken into account that AAA game development is taking longer than before (compared to previous generations...more on that in a bit). He states that the expected norm nowadays for a high-end project will take "four and five and six years" to finish, due to "a longer creation process...(and the) increased complexity of modern games, plus the desire to reach higher technical marks with 4K-compatible graphics and advanced lighting...There are higher expectations. The level of fidelity that we're able to deliver just goes up." Microsoft's management of its game development teams has been called into question following the poor launch state of Redfall (an Arkane/Bethesda production). Booty says that the "house style" is somewhere between the parent group's set of rules and complete creative freedom at each development house: "We optimize for creative output, which can have some pros and cons, sure, but that is the goal."

ViewSonic Launches World's First "Designed for Xbox" X2-4K LED Projector

ViewSonic Corp., a leading global provider of visual solutions, introduces the X2-4K LED Projector for Xbox. World's first "Certified for Xbox" projector, it projects the largest certified Xbox gaming experience of any device on the market and does so at a native 120 Hz refresh. It can deliver native 1440p resolution at a 120 Hz refresh rate experience from either of the Xbox Series X|S consoles. Other features include native 4K @ 60hz Ultra HD output, made possible by a larger DMD and TI XPR technology. Built-in Harman Kardon speakers provide an exciting, immersive audio experience.

In developing the X2-4K short-throw LED projector, ViewSonic partnered with Microsoft to deliver the best gaming experience to the Xbox community. The Xbox Series X|S consoles can use HDMI Consumer Electronics Control [CEC] to send commands to and from CEC-enabled devices. CEC allows the user to operate, via controller and from the comfort of their couch, the X2-4K power on/off, and volume. This works on any of the current gaming consoles with HDMI and CEC functionality and is certified CEC compatible by the team at Xbox.

Atari Releases a New Game for VCS After 33 Years

Atari, once a leader in video game consoles, has today published... a new game! Called Mr. Run and Jump, the game is a classical 2D platformer, following Mr. Run and Jump with his trusty pal Leap the Dog, who defeats the terrifying Void and collects all the Power Gems from the Realms of Color. The gameplay is self-explanatory, as this 2D platformer aims to bring some of the vibes of older games with modernized stories and elements. Interestingly, the game is available for Xbox Series X/S, PlayStation 5, PC, and Atari 2600, also called Atari Video Computer System (VCS). The last game for Atari VCS was developed in 1990, and this game comes after 33 years to the platform.

Coming in a cartridge for the VCS console, the cartridge design has been updated a bit. It now has beveled edges and gold-plated connectors. Atari prices the cartridge at 60 USD, with availability on July 31. This version of the game is toned down a bit, as the older VCS hardware can not support all the features that modern console/PC versions have. There are 80 levels in the game and as many as five different enemy types, with a unique high-score system.
Below are more screenshots of the game.

Phil Spencer Dismisses Need for Xbox Series Hardware Refresh

Watchers of the current Xbox Series have expected Microsoft to eventually issue a mid-life refresh of one of the gaming consoles (preferably the X), given the company's history of releasing upgraded variants of past generation products—with 2017's Scorpio GPU-equipped Xbox One X being a notable example. The company's recent showcase revealed a very minor upgrade for entry level Xbox Series S—the new 1 TB SSD model was presented in a black finish, with no big changes under the hood beyond a bump up in internal storage (from 512 GB), which commands a $50 upcharge from the (now) baseline white model. Bloomberg sought a couple of comments from Xbox chief Phil Spencer post showcase presentation.

When asked about the prospect of a proper hardware upgrade for Xbox Series, his reply included the view that he does not "feel an imperative" for a significant update of the existing Microsoft games console range. He thinks that the current Xbox userbase is satisfied with the status quo: "That's not the feedback we're getting right now. Right now, we're pretty set on the hardware we have." Arch rival Sony is reported to be deep into the development of an alleged "PRO" refresh of its existing PlayStation 5 console, with insider sources claiming that the more powerful variant will arrive in 2024. Spencer could be keeping quiet about his company's potential answer (as a stealth tactic) to any future competitor, but his more immediate goal is to get the Activision Blizzard takeover deal over the finishing line.

Obsidian Entertainment Debuts Avowed Gameplay During Xbox Showcase

We at Obsidian Entertainment know players have been anticipating an updated look at Avowed and we're excited to show off what we've been working on with a first-ever gameplay trailer today at Xbox Games Showcase 2023. Expanding the universe that we created for the original Pillars of Eternity games, Avowed brings a new perspective, a new way to fight, and a new land to explore in the world of Eora. The Pillars games are near and dear to us and we can't wait to share Avowed with everyone next year.

In Avowed, you'll explore the Living Lands, a plagued, wild island set in the world of Eora. The Living Lands are full of mysteries and secrets, danger and adventure, and choice and consequences. Unique to the world of Eora, the Living Lands is home to bustling port towns and rolling hills adorned with weird and fantastical plant life. Every part of the Living Lands is home to its own ecosystem. Around every corner there are creatures, sentient mushrooms, or tribes of lizard-like Xaurips looking to make you their next meal…

John Carpenter's Toxic Commando Announced

Publisher Focus Entertainment and developer Saber Interactive are thrilled to reveal John Carpenter's Toxic Commando, coming in 2024 to PlayStation 5, Xbox Series X|S and PC via the Epic Games Store. Tag team with up to four players in this intense first-person shooter and battle massive hordes of mutated monstrosities to eradicate a supernatural outbreak before it's too late.

Watch the exhilarating reveal trailer, which premiered at the Summer Game Fest live showcase, for a first taste of the title's over-the-top gameplay and John Carpenter-inspired '80s vibes, packed with tons of action, humor and horror. "We're happy to team up once again with our historical partner Saber," said John Bert, Managing Director at Focus Entertainment. "After World War Z, Space Marine 2, Insurgency, SnowRunner, and many others, Toxic Commando is a new entry into the successful long-term relationship between Focus and Saber. We cannot wait to unveil more about this new amazing IP created by the talented teams at Saber and leverage Focus' expertise in turning new franchises into worldwide hits."

Ubisoft Announces Prince of Persia: The Lost Crown

Today, during the Summer Game Fest live showcase, Ubisoft announced Prince of Persia: The Lost Crown, an action-adventure platformer game set in a mythological Persian world. Prince of Persia: The Lost Crown will release on 18th January, 2024 on Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S and Xbox One, Amazon Luna as well as Windows PC through the Epic Games Store and the Ubisoft Store. Players can also subscribe to Ubisoft+ on PC, Xbox and Amazon Luna.

In this brand-new adventure, players will embody Sargon, a young, gifted warrior, and member of an elite group called The Immortals. As they are sent to rescue Prince Ghassan, they will explore Mount Qaf, a once wondrous place, now cursed and hostile. Sargon and his brothers-in-arms will soon discover that time itself will be a treacherous foe and that the world balance must be restored.
Return to Keyword Browsing
Dec 18th, 2024 03:15 EST change timezone

New Forum Posts

Popular Reviews

Controversial News Posts