Paradox Interactive's "Millennia" Demo Playable Until February 12
Hello there! Community Manager Katten here, we provided access to the Steam Next Fest Demo! So this Diary is here to get you caught up to speed to the question; What is Millennia? Millennia is a revolutionary turn-based 4X game developed by C Prompt Games, a team of experienced strategy developers known for their work on the Age of Empires franchise. This game introduces innovative elements such as alternate history, custom tech trees, and a focus on both economy and combat. Millennia stands out by redefining the 4X genre with dynamic historical progression, where your decisions shape the unfolding of different historical ages. Each age brings its own distinct gameplay challenges and opportunities, taking players on a journey from ancient civilizations to futuristic societies. With every choice holding significance, Millennia offers unparalleled replayability and strategic depth with its unique core pillars, so let's dive in!
Ages
A key innovation in Millennia is the Age-based design. There are ten Ages in a "normal" game, ranging from the Age of Stone to the near-future. Each Age provides the experience of the Age - the Age of Iron has Iron Age technologies, Iron Age units, Iron Age buildings, and rules specific to the conditions of the Iron Age. If you keep things within "normal" parameters, you might progress through 10 "standard" Ages, each delivering historical gameplay. However, Millennia allows history to go off the rails. If you make some different decisions, you might steer your timeline into alternate Ages. These Ages are still historically themed, but explore some "what-if" territory. The Age of Aether is based on a history where the internal combustion engine doesn't come about as soon as it did and steam-power develops further. The Age of Blood is based on a war raging out of control and spreading across the world. Ultimately, most of the things you have to use in a game come from the Ages, so you can end up with very, very different scenarios depending on the specific history and alternate history your timeline moves through.
Ages
A key innovation in Millennia is the Age-based design. There are ten Ages in a "normal" game, ranging from the Age of Stone to the near-future. Each Age provides the experience of the Age - the Age of Iron has Iron Age technologies, Iron Age units, Iron Age buildings, and rules specific to the conditions of the Iron Age. If you keep things within "normal" parameters, you might progress through 10 "standard" Ages, each delivering historical gameplay. However, Millennia allows history to go off the rails. If you make some different decisions, you might steer your timeline into alternate Ages. These Ages are still historically themed, but explore some "what-if" territory. The Age of Aether is based on a history where the internal combustion engine doesn't come about as soon as it did and steam-power develops further. The Age of Blood is based on a war raging out of control and spreading across the world. Ultimately, most of the things you have to use in a game come from the Ages, so you can end up with very, very different scenarios depending on the specific history and alternate history your timeline moves through.