Friday, May 6th 2016
NVIDIA Introduces ANSEL In-game Photography Tech
NVIDIA introduced a new in-game camera system that lets you freeze your games for in-game photography, called ANSEL. This software feature will be built into the driver. The feature takes advantage of your GPU to accelerate your in-game screen-shooting. You get an in-game camera, Photoshop filters, and a full 360° stereo 3D stills. When it's enabled, it works at the push of a printscreen button. ANSEL is game-specific, and games need to support it. More on this soon.
12 Comments on NVIDIA Introduces ANSEL In-game Photography Tech
EDIT: Jesus. TPU c'mon with the bit part news post - from Hexus: Sorry Roph. Though if they don't charge for it and release the code it would still require Nvidia drivers to work? So not proprietary in that sense just closed to Nvidia owners (as it should be if they 'invented' it, as such).
I approve ...
Anybody played and tried Mad Max's in-game sceneshot? It is basically the same tech Nvidia introducing here wouldn't you guys agree? Might actually what inspired them that it's feasible to be implemented universally for every game.