Tuesday, July 26th 2016
NVIDIA Releases GeForce 369.00 Beta with Latest OpenGL Extensions
NVIDIA released the GeForce 369.00 Beta drivers featuring three new OpenGL extensions released by its architecture review board (ARB), and NVIDIA in 2016. These include the "ARB_gl_spirv," which works on NVIDIA "Kepler" architecture and above; the "EXT_window_rectangles," extension, which requires NVIDIA "Fermi" architecture and above; and the homebrew "NVX_blend_equation_advanced_multi_draw_buffers," which requires NVIDIA "Pascal" architecture. These updates to OpenGL are also shipped for the Linux platform via the 367.36.02 drivers. Grab the drivers from the links below.DOWNLOAD: NVIDIA GeForce 369.00 BetaImage Credit: DigitalTrends
19 Comments on NVIDIA Releases GeForce 369.00 Beta with Latest OpenGL Extensions
Vulkan may be fine and everything, but since it requires programming more closely to the hardware, it also opens the door for smaller developer to only optimize properly for whatever manufacturer happens to throw money their way.
I would not give a verdict just yet about OpenGL vs Vulkan. Vulkan seems to have the upper hand, but I'll just wait to see how it pans out.
Neither is dying (though one may see less support) and neither is replacing the other. The command structure of Vulkan is nothing like OpenGL and has more in common with Mantle. OpenGL will remain for programmers unskilled in low level GPU programming, I may even be one such programmer who will use it for that sort of thing.
My 970 was not the best buy, january february, all new video cards under development and i buy a 970, yet i want it so much not mainly for benchmarks ( i yet beat most 390x in bench and some 980) , but in game this card, if it gets touched in right way it pulls off =)... i have to see a 480 going in games+bench better to my gpu for statement, before trusting it would really goes...
yet 1060 imho is not a nice buy for now.
Nvidia is going to split during time the new technology power, like she should do to earn, and like she always clearly did.
i can say vulkan seem smoother, a bit, and it gets an awful super low command input lag.
Yet Vulkan, does Blow off my rivatuner some reason =), if somebody know if i can fix somehow, blocking remote server block, seems to not work in that case.
For games Vulkan is here to stay, but for any other use OpenGL is the better choice. If you need a simple or more widespread 3D app (you can't run Vulkan on old harware) you would not do all the chore of programming in a low level API, then optimizing for all vendors. This is twice true in a scientific or professional environment, Vulkan doesn't have the precision needed for that kind of work.
Microsoft can replace DirecX 11 with 12 (force us is a better term) because they are a monopoly, and it still offers compatibility with the older APIs (level 11, 10, 9_3, 9_2, etc).